next set of spans (#16434)

* next set of spans

* some more

* next

* next

* next

* .

* text...

* next... rest soon

* .

* .

* ok last set for the night

* .

* .

* .

* .

* some more

* next

* next

* all for now

* .

* some more easy ones

* some more easy ones

* .

* .

* some more bolds

* oups auto complete moment

* add the remaining spans

* this as well

* this as well

* .

* .,

* resync them properly
This commit is contained in:
Kashargul
2024-10-16 23:37:27 +02:00
committed by GitHub
parent 6275972fef
commit b594520a74
604 changed files with 2801 additions and 2638 deletions
@@ -22,9 +22,9 @@
/obj/machinery/artillerycontrol/attack_hand(mob/user as mob)
user.set_machine(src)
var/dat = "<B>Bluespace Artillery Control:</B><BR>"
var/dat = span_bold("Bluespace Artillery Control:") + "<BR>"
dat += "Locked on<BR>"
dat += "<B>Charge progress: [reload]/180:</B><BR>"
dat += span_bold("Charge progress: [reload]/180:") + "<BR>"
dat += "<A href='byond://?src=\ref[src];fire=1'>Open Fire</A><BR>"
dat += "Deployment of weapon authorized by <br>[using_map.company_name] Naval Command<br><br>Remember, friendly fire is grounds for termination of your contract and life.<HR>"
user << browse(dat, "window=scroll")
+2 -2
View File
@@ -233,7 +233,7 @@ GLOBAL_DATUM(gateway_station, /obj/machinery/gateway/centerstation)
if(!awaygate) // We still can't find the damn thing because there is no destination.
to_chat(user, span_notice("Error: Programming failed. No destination found."))
return
to_chat(user, "<span class='notice'><b>Startup programming successful!</b></span>: A destination in another point of space and time has been detected.")
to_chat(user, span_boldnotice("Startup programming successful!") + ": A destination in another point of space and time has been detected.")
else
to_chat(user, span_black("The gate is already calibrated, there is no work for you to do here."))
return
@@ -362,6 +362,6 @@ GLOBAL_DATUM(gateway_away, /obj/machinery/gateway/centeraway)
return
// VOREStation Add End
else
to_chat(user, span_blue("<b>Recalibration successful!</b>:") + span_black(" This gate's systems have been fine tuned. Travel to this gate will now be on target."))
to_chat(user, span_blue(span_bold("Recalibration successful!") + "") + span_black(" This gate's systems have been fine tuned. Travel to this gate will now be on target."))
calibrated = 1
return
+1 -1
View File
@@ -15,7 +15,7 @@
return
if(istype(W,mcguffin_type) && !calibrated)
to_chat(user, span_emote("As the device nears the gateway, mechanical clunks and whirrs can be heard. <br>[span_blue("<b>Configuration successful! </b>")]<br>This gate's systems have been fine tuned. Travel to this gate will now be on target."))
to_chat(user, span_npc_emote("As the device nears the gateway, mechanical clunks and whirrs can be heard. <br>[span_blue(span_bold("Configuration successful! "))]<br>This gate's systems have been fine tuned. Travel to this gate will now be on target."))
calibrated = 1
return
else
+2 -2
View File
@@ -1,7 +1,7 @@
/obj/item/paper/pamphlet
name = "pamphlet"
icon_state = "pamphlet"
info = "<b>Welcome to the Gateway project...</b><br>\
info = span_bold("Welcome to the Gateway project...") + "<br>\
Congratulations! If you're reading this, you and your superiors have decided that you're \
ready to commit to a life spent colonising the rolling hills of far away worlds. You \
must be ready for a lifetime of adventure, a little bit of hard work, and an award \
@@ -35,4 +35,4 @@
//we don't want the silly text overlay!
/obj/item/paper/pamphlet/update_icon()
return
return
+4 -4
View File
@@ -6,7 +6,7 @@
return
var/list/potentialRandomZlevels = list()
admin_notice(span_red("<B> Searching for away missions...</B>"), R_DEBUG)
admin_notice(span_red(span_bold(" Searching for away missions...")), R_DEBUG)
var/list/Lines = file2list("maps/RandomZLevels/fileList.txt")
if(!Lines.len) return
for (var/t in Lines)
@@ -38,7 +38,7 @@
if(potentialRandomZlevels.len)
admin_notice(span_red("<B>Loading away mission...</B>"), R_DEBUG)
admin_notice(span_red(span_bold("Loading away mission...")), R_DEBUG)
var/map = pick(potentialRandomZlevels)
to_world_log("Away mission picked: [map]") //VOREStation Add for debugging
@@ -53,10 +53,10 @@
continue
awaydestinations.Add(L)
*/ //VOREStation Removal End
admin_notice(span_red("<B>Away mission loaded.</B>"), R_DEBUG)
admin_notice(span_red(span_bold("Away mission loaded.")), R_DEBUG)
else
admin_notice(span_red("<B>No away missions found.</B>"), R_DEBUG)
admin_notice(span_red(span_bold("No away missions found.")), R_DEBUG)
return
//VOREStation Add - This landmark type so it's not so ghetto.