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next set of spans (#16434)
* next set of spans * some more * next * next * next * . * text... * next... rest soon * . * . * ok last set for the night * . * . * . * . * some more * next * next * all for now * . * some more easy ones * some more easy ones * . * . * some more bolds * oups auto complete moment * add the remaining spans * this as well * this as well * . * ., * resync them properly
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@@ -244,8 +244,8 @@ Gunshots/explosions/opening doors/less rare audio (done)
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/obj/effect/fake_attacker/attackby(var/obj/item/P as obj, mob/user as mob)
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step_away(src,my_target,2)
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for(var/mob/M in oviewers(world.view,my_target))
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to_chat(M, span_red("<B>[my_target] flails around wildly.</B>"))
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my_target.show_message(span_red("<B>[src] has been attacked by [my_target] </B>"), 1) //Lazy.
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to_chat(M, span_bolddanger("[my_target] flails around wildly."))
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my_target.show_message(span_bolddanger("[src] has been attacked by [my_target] "), 1) //Lazy.
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src.health -= P.force
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@@ -257,7 +257,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
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step_away(src,my_target,2)
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if(prob(30))
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for(var/mob/O in oviewers(world.view , my_target))
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to_chat(O, span_red("<B>[my_target] stumbles around.</B>"))
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to_chat(O, span_bolddanger("[my_target] stumbles around."))
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/obj/effect/fake_attacker/New()
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..()
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@@ -304,7 +304,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
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if(prob(15))
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if(weapon_name)
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my_target << sound(pick('sound/weapons/genhit1.ogg', 'sound/weapons/genhit2.ogg', 'sound/weapons/genhit3.ogg'))
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my_target.show_message(span_red("<B>[my_target] has been attacked with [weapon_name] by [src.name]!</B>"), 1)
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my_target.show_message(span_bolddanger("[my_target] has been attacked with [weapon_name] by [src.name]!"), 1)
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my_target.halloss += 8
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if(prob(20)) my_target.eye_blurry += 3
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if(prob(33))
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@@ -312,7 +312,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
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fake_blood(my_target)
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else
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my_target << sound(pick('sound/weapons/punch1.ogg','sound/weapons/punch2.ogg','sound/weapons/punch3.ogg','sound/weapons/punch4.ogg'))
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my_target.show_message(span_red("<B>[src.name] has punched [my_target]!</B>"), 1)
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my_target.show_message(span_bolddanger("[src.name] has punched [my_target]!"), 1)
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my_target.halloss += 4
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if(prob(33))
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if(!locate(/obj/effect/overlay) in my_target.loc)
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