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https://github.com/VOREStation/VOREStation.git
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next set of spans (#16434)
* next set of spans * some more * next * next * next * . * text... * next... rest soon * . * . * ok last set for the night * . * . * . * . * some more * next * next * all for now * . * some more easy ones * some more easy ones * . * . * some more bolds * oups auto complete moment * add the remaining spans * this as well * this as well * . * ., * resync them properly
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@@ -300,7 +300,7 @@
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if(world.time < (last_change + 15))//To prevent super-spam clicking, reduced process size and annoyance -Sieve
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return 0
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for(var/mob/M in range(3,src))
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M.show_message("<b>ERROR. Recalibrating projection apparatus.</b>")
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M.show_message(span_warningplain(span_bold("ERROR. Recalibrating projection apparatus.")))
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last_change = world.time
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return 0
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@@ -371,7 +371,7 @@
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if(world.time < (last_gravity_change + 15))//To prevent super-spam clicking
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return
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for(var/mob/M in range(3,src))
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M.show_message("<b>ERROR. Recalibrating gravity field.</b>")
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M.show_message(span_warningplain(span_bold("ERROR. Recalibrating gravity field.")))
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last_change = world.time
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return
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@@ -154,7 +154,7 @@
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var/damage = rand(0, 9)
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if(!damage)
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playsound(target, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
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target.visible_message(span_red("<B>[user] has attempted to punch [target]!</B>"))
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target.visible_message(span_danger("[user] has attempted to punch [target]!"))
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return TRUE
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var/obj/item/organ/external/affecting = target.get_organ(ran_zone(user.zone_sel.selecting))
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var/armor_block = target.run_armor_check(affecting, "melee")
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@@ -165,14 +165,14 @@
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playsound(target, "punch", 25, 1, -1)
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target.visible_message(span_red("<B>[user] has punched [target]!</B>"))
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target.visible_message(span_bolddanger("[user] has punched [target]!"))
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if(armor_soak >= damage)
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return TRUE
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target.apply_damage(damage, HALLOSS, affecting, armor_block, armor_soak)
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if(damage >= 9)
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target.visible_message(span_red("<B>[user] has weakened [target]!</B>"))
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target.visible_message(span_bolddanger("[user] has weakened [target]!"))
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target.apply_effect(4, WEAKEN, armor_block)
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return TRUE
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@@ -239,7 +239,7 @@
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if(src.density && istype(I, /obj/item) && !istype(I, /obj/item/card))
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var/aforce = I.force
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playsound(src, 'sound/effects/Glasshit.ogg', 75, 1)
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visible_message(span_red("<B>[src] was hit by [I].</B>"))
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visible_message(span_bolddanger("[src] was hit by [I]."))
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if(I.damtype == BRUTE || I.damtype == BURN)
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take_damage(aforce)
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return
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@@ -522,5 +522,5 @@
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derez()
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/mob/living/simple_mob/animal/space/carp/holodeck/proc/derez()
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visible_message("<b>\The [src]</b> fades away!")
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visible_message(span_infoplain(span_bold("\The [src]") + " fades away!"))
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qdel(src)
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