next set of spans (#16434)

* next set of spans

* some more

* next

* next

* next

* .

* text...

* next... rest soon

* .

* .

* ok last set for the night

* .

* .

* .

* .

* some more

* next

* next

* all for now

* .

* some more easy ones

* some more easy ones

* .

* .

* some more bolds

* oups auto complete moment

* add the remaining spans

* this as well

* this as well

* .

* .,

* resync them properly
This commit is contained in:
Kashargul
2024-10-16 23:37:27 +02:00
committed by GitHub
parent 6275972fef
commit b594520a74
604 changed files with 2801 additions and 2638 deletions
+2 -2
View File
@@ -300,7 +300,7 @@
if(world.time < (last_change + 15))//To prevent super-spam clicking, reduced process size and annoyance -Sieve
return 0
for(var/mob/M in range(3,src))
M.show_message("<b>ERROR. Recalibrating projection apparatus.</b>")
M.show_message(span_warningplain(span_bold("ERROR. Recalibrating projection apparatus.")))
last_change = world.time
return 0
@@ -371,7 +371,7 @@
if(world.time < (last_gravity_change + 15))//To prevent super-spam clicking
return
for(var/mob/M in range(3,src))
M.show_message("<b>ERROR. Recalibrating gravity field.</b>")
M.show_message(span_warningplain(span_bold("ERROR. Recalibrating gravity field.")))
last_change = world.time
return
+5 -5
View File
@@ -154,7 +154,7 @@
var/damage = rand(0, 9)
if(!damage)
playsound(target, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
target.visible_message(span_red("<B>[user] has attempted to punch [target]!</B>"))
target.visible_message(span_danger("[user] has attempted to punch [target]!"))
return TRUE
var/obj/item/organ/external/affecting = target.get_organ(ran_zone(user.zone_sel.selecting))
var/armor_block = target.run_armor_check(affecting, "melee")
@@ -165,14 +165,14 @@
playsound(target, "punch", 25, 1, -1)
target.visible_message(span_red("<B>[user] has punched [target]!</B>"))
target.visible_message(span_bolddanger("[user] has punched [target]!"))
if(armor_soak >= damage)
return TRUE
target.apply_damage(damage, HALLOSS, affecting, armor_block, armor_soak)
if(damage >= 9)
target.visible_message(span_red("<B>[user] has weakened [target]!</B>"))
target.visible_message(span_bolddanger("[user] has weakened [target]!"))
target.apply_effect(4, WEAKEN, armor_block)
return TRUE
@@ -239,7 +239,7 @@
if(src.density && istype(I, /obj/item) && !istype(I, /obj/item/card))
var/aforce = I.force
playsound(src, 'sound/effects/Glasshit.ogg', 75, 1)
visible_message(span_red("<B>[src] was hit by [I].</B>"))
visible_message(span_bolddanger("[src] was hit by [I]."))
if(I.damtype == BRUTE || I.damtype == BURN)
take_damage(aforce)
return
@@ -522,5 +522,5 @@
derez()
/mob/living/simple_mob/animal/space/carp/holodeck/proc/derez()
visible_message("<b>\The [src]</b> fades away!")
visible_message(span_infoplain(span_bold("\The [src]") + " fades away!"))
qdel(src)