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https://github.com/VOREStation/VOREStation.git
synced 2026-07-16 17:44:25 +01:00
next set of spans (#16434)
* next set of spans * some more * next * next * next * . * text... * next... rest soon * . * . * ok last set for the night * . * . * . * . * some more * next * next * all for now * . * some more easy ones * some more easy ones * . * . * some more bolds * oups auto complete moment * add the remaining spans * this as well * this as well * . * ., * resync them properly
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@@ -153,7 +153,7 @@
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/obj/item/reagent_containers/spray/mister/doMove(atom/destination)
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if(destination && (destination != tank.loc || !ismob(destination)))
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if (loc != tank)
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to_chat(tank.loc, "<span class = 'notice'>The mister snaps back onto the watertank.</span>")
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to_chat(tank.loc, span_notice("The mister snaps back onto the watertank."))
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destination = tank
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..()
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@@ -576,7 +576,7 @@
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if(!degree || get_trait(TRAIT_IMMUTABLE) > 0) return
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source_turf.visible_message("<b>\The [display_name]</b> quivers!")
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source_turf.visible_message(span_infoplain(span_bold("\The [display_name]") + " quivers!"))
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//This looks like shit, but it's a lot easier to read/change this way.
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var/total_mutations = rand(1,1+degree)
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@@ -613,7 +613,7 @@
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if(prob(degree*5))
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set_trait(TRAIT_CARNIVOROUS, get_trait(TRAIT_CARNIVOROUS)+rand(-degree,degree),2, 0)
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if(get_trait(TRAIT_CARNIVOROUS))
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source_turf.visible_message("<b>\The [display_name]</b> shudders hungrily.")
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source_turf.visible_message(span_infoplain(span_bold("\The [display_name]") + " shudders hungrily."))
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if(6)
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set_trait(TRAIT_WEED_TOLERANCE, get_trait(TRAIT_WEED_TOLERANCE)+(rand(-2,2)*degree),10, 0)
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if(prob(degree*5))
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@@ -634,7 +634,7 @@
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set_trait(TRAIT_POTENCY, get_trait(TRAIT_POTENCY)+(rand(-20,20)*degree),200, 0)
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if(prob(degree*5))
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set_trait(TRAIT_SPREAD, get_trait(TRAIT_SPREAD)+rand(-1,1),2, 0)
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source_turf.visible_message("<b>\The [display_name]</b> spasms visibly, shifting in the tray.")
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source_turf.visible_message(span_infoplain(span_bold("\The [display_name]") + " spasms visibly, shifting in the tray."))
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if(prob(degree*3))
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set_trait(TRAIT_SPORING, !get_trait(TRAIT_SPORING))
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if(9)
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@@ -652,10 +652,10 @@
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if(prob(degree*2))
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set_trait(TRAIT_BIOLUM, !get_trait(TRAIT_BIOLUM))
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if(get_trait(TRAIT_BIOLUM))
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source_turf.visible_message("<b>\The [display_name]</b> begins to glow!")
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source_turf.visible_message(span_infoplain(span_bold("\The [display_name]") + " begins to glow!"))
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if(prob(degree*2))
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set_trait(TRAIT_BIOLUM_COLOUR,get_random_colour(0,75,190))
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source_turf.visible_message("<span class='notice'>\The [display_name]'s glow </span><font color='[get_trait(TRAIT_BIOLUM_COLOUR)]'>changes colour</font>!")
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source_turf.visible_message(span_notice("\The [display_name]'s glow") + " <font color='[get_trait(TRAIT_BIOLUM_COLOUR)]'>changes colour</font>!")
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else
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source_turf.visible_message(span_notice("\The [display_name]'s glow dims..."))
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if(11)
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@@ -4,7 +4,7 @@
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return src
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var/datum/seed/S = diverge() //Let's not modify all of the seeds.
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T.visible_message("<b>\The [S.display_name]</b> quivers!") //Mimicks the normal mutation.
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T.visible_message(span_infoplain(span_bold("\The [S.display_name]") + " quivers!")) //Mimicks the normal mutation.
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G.mutate(S, T)
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return S
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@@ -97,7 +97,7 @@
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T.visible_message(span_notice("\The [S.display_name] begins to glow!"))
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if(prob(50))
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S.set_trait(TRAIT_BIOLUM_COLOUR,get_random_colour(0,75,190))
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T.visible_message("<span class='notice'>\The [S.display_name]'s glow </span><font color='[S.get_trait(TRAIT_BIOLUM_COLOUR)]'>changes colour</font>!")
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T.visible_message(span_notice("\The [S.display_name]'s glow") + " <font color='[S.get_trait(TRAIT_BIOLUM_COLOUR)]'>changes colour</font>!")
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else
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T.visible_message(span_notice("\The [S.display_name]'s glow dims..."))
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if(prob(60))
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@@ -126,7 +126,7 @@
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S.set_trait(TRAIT_MATURATION, S.get_trait(TRAIT_MATURATION)+rand(-1,1),30,0)
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if(prob(55))
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S.set_trait(TRAIT_SPREAD, S.get_trait(TRAIT_SPREAD)+rand(-1,1),2,0)
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T.visible_message("<b>\The [S.display_name]</b> spasms visibly, shifting in the tray.")
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T.visible_message(span_infoplain(span_bold("\The [S.display_name]") + " spasms visibly, shifting in the tray."))
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/decl/plantgene/fruit/mutate(var/datum/seed/S)
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if(prob(65))
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@@ -389,7 +389,7 @@
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/obj/machinery/seed_storage/attackby(var/obj/item/O as obj, var/mob/user as mob)
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if (istype(O, /obj/item/seeds) && !lockdown)
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add(O)
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user.visible_message("<span class ='filter_notice'>[user] puts \the [O.name] into \the [src].</span>", "<span class ='filter_notice'>You put \the [O] into \the [src].</span>")
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user.visible_message(span_filter_notice("[user] puts \the [O.name] into \the [src]."), span_filter_notice("You put \the [O] into \the [src]."))
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return
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else if (istype(O, /obj/item/storage/bag/plants) && !lockdown)
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var/obj/item/storage/P = O
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@@ -398,17 +398,17 @@
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++loaded
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add(G)
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if (loaded)
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user.visible_message("<span class ='filter_notice'>[user] puts the seeds from \the [O.name] into \the [src].</span>", "<span class ='filter_notice'>You put the seeds from \the [O.name] into \the [src].</span>")
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user.visible_message(span_filter_notice("[user] puts the seeds from \the [O.name] into \the [src]."), span_filter_notice("You put the seeds from \the [O.name] into \the [src]."))
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else
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to_chat(user, span_notice("There are no seeds in \the [O.name]."))
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return
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else if(O.has_tool_quality(TOOL_WRENCH))
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playsound(src, O.usesound, 50, 1)
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anchored = !anchored
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to_chat(user, "<span class ='filter_notice'>You [anchored ? "wrench" : "unwrench"] \the [src].</span>")
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to_chat(user, span_filter_notice("You [anchored ? "wrench" : "unwrench"] \the [src]."))
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else if(O.has_tool_quality(TOOL_SCREWDRIVER))
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panel_open = !panel_open
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to_chat(user, "<span class ='filter_notice'>You [panel_open ? "open" : "close"] the maintenance panel.</span>")
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to_chat(user, span_filter_notice("You [panel_open ? "open" : "close"] the maintenance panel."))
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playsound(src, O.usesound, 50, 1)
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cut_overlays()
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if(panel_open)
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@@ -66,12 +66,12 @@
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for(var/mob/living/L as anything in buckled_mobs)
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if(!(user in buckled_mobs))
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L.visible_message(\
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"<b>\The [user]</b> frees \the [L] from \the [src].",\
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"<b>\The [user]</b> frees you from \the [src].",\
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span_infoplain(span_bold("\The [user]") + " frees \the [L] from \the [src]."),\
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span_infoplain(span_bold("\The [user]") + " frees you from \the [src]."),\
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span_warning("You hear shredding and ripping."))
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else
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L.visible_message(\
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"<b>\The [L]</b> struggles free of \the [src].",\
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span_infoplain(span_bold("\The [L]") + " struggles free of \the [src]."),\
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span_notice("You untangle \the [src] from around yourself."),\
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span_warning("You hear shredding and ripping."))
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unbuckle()
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@@ -166,13 +166,13 @@
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if(weedlevel > 0)
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nymph.reagents.add_reagent("glucose", weedlevel)
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weedlevel = 0
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nymph.visible_message(span_notice("<b>[nymph]</b> begins rooting through [src], ripping out weeds and eating them noisily."),span_notice("You begin rooting through [src], ripping out weeds and eating them noisily."))
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nymph.visible_message(span_notice(span_bold("[nymph]") + " begins rooting through [src], ripping out weeds and eating them noisily."),span_notice("You begin rooting through [src], ripping out weeds and eating them noisily."))
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else if(nymph.nutrition > 100 && nutrilevel < 10)
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nymph.nutrition -= ((10-nutrilevel)*5)
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nutrilevel = 10
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nymph.visible_message(span_notice("<b>[nymph]</b> secretes a trickle of green liquid, refilling [src]."),span_notice("You secrete a trickle of green liquid, refilling [src]."))
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nymph.visible_message(span_notice(span_bold("[nymph]") + " secretes a trickle of green liquid, refilling [src]."),span_notice("You secrete a trickle of green liquid, refilling [src]."))
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else
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nymph.visible_message(span_notice("<b>[nymph]</b> rolls around in [src] for a bit."),span_notice("You roll around in [src] for a bit."))
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nymph.visible_message(span_notice(span_bold("[nymph]") + " rolls around in [src] for a bit."),span_notice("You roll around in [src] for a bit."))
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return
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/obj/machinery/portable_atmospherics/hydroponics/Initialize()
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@@ -480,7 +480,7 @@
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weedlevel = 0
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update_icon()
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visible_message(span_danger("The <span class='notice'>[previous_plant]</span> has suddenly mutated into <span class='notice'>[seed.display_name]!</span>"))
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visible_message(span_danger("The " + span_notice("[previous_plant]") + " has suddenly mutated into " + span_notice("[seed.display_name]") + "!"))
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return
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@@ -648,13 +648,13 @@
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if(seed)
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if(weedlevel >= 5)
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. += "It is <span class='danger'>infested with weeds</span>!"
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. += "It is " + span_danger("infested with weeds") + "!"
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if(pestlevel >= 5)
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. += "It is <span class='danger'>infested with tiny worms</span>!"
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. += "It is " + span_danger("infested with tiny worms") + "!"
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if(dead)
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. += "It has <span class='danger'>a dead plant</span>!"
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. += "It has " + span_danger("a dead plant") + "!"
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else if(health <= (seed.get_trait(TRAIT_ENDURANCE)/ 2))
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. += "It has <span class='danger'>an unhealthy plant</span>!"
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. += "It has " + span_danger("an unhealthy plant") + "!"
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if(frozen == 1)
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. += span_notice("It is cryogenically frozen.")
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if(mechanical)
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@@ -20,7 +20,7 @@
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/obj/item/plantspray/pests
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name = "pest-spray"
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desc = "It's some pest eliminator spray! <I>Do not inhale!</I>"
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desc = "It's some pest eliminator spray! " + span_italics("Do not inhale!")
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icon_state = "pestspray"
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pest_kill_str = 6
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