next set of spans (#16434)

* next set of spans

* some more

* next

* next

* next

* .

* text...

* next... rest soon

* .

* .

* ok last set for the night

* .

* .

* .

* .

* some more

* next

* next

* all for now

* .

* some more easy ones

* some more easy ones

* .

* .

* some more bolds

* oups auto complete moment

* add the remaining spans

* this as well

* this as well

* .

* .,

* resync them properly
This commit is contained in:
Kashargul
2024-10-16 23:37:27 +02:00
committed by GitHub
parent 6275972fef
commit b594520a74
604 changed files with 2801 additions and 2638 deletions
+1 -1
View File
@@ -67,7 +67,7 @@ var/global/list/datum/stack_recipe/rods_recipes = list( \
var/obj/item/stack/medical/splint/ghetto/new_splint = new(get_turf(user))
new_splint.add_fingerprint(user)
user.visible_message("<b>\The [user]</b> constructs \a [new_splint] out of a [singular_name].", \
user.visible_message(span_infoplain(span_bold("\The [user]") + " constructs \a [new_splint] out of a [singular_name]."), \
span_notice("You use make \a [new_splint] out of a [singular_name]."))
src.use(1)
return
@@ -1,7 +1,7 @@
/obj/item/stack/animalhide
name = "hide"
desc = "The hide of some creature."
description_info = "Use something <b><span class='red'>sharp</span></b>, like a knife, to scrape the hairs/feathers/etc off this hide to prepare it for tanning."
description_info = "Use something " + span_bold(span_red("sharp")) + ", like a knife, to scrape the hairs/feathers/etc off this hide to prepare it for tanning."
icon_state = "sheet-hide"
drop_sound = 'sound/items/drop/cloth.ogg'
pickup_sound = 'sound/items/pickup/cloth.ogg'
@@ -18,7 +18,7 @@
/obj/item/stack/animalhide/attackby(obj/item/W as obj, mob/user as mob)
if(has_edge(W) || is_sharp(W))
//visible message on mobs is defined as visible_message(var/message, var/self_message, var/blind_message)
user.visible_message("<b>\The [user]</b> starts cutting hair off \the [src]", span_notice("You start cutting the hair off \the [src]"), "You hear the sound of a knife rubbing against flesh")
user.visible_message(span_infoplain(span_bold("\The [user]") + " starts cutting hair off \the [src]"), span_notice("You start cutting the hair off \the [src]"), "You hear the sound of a knife rubbing against flesh")
var/scraped = 0
while(amount > 0 && do_after(user, 2.5 SECONDS, user))
//Try locating an exisitng stack on the tile and add to there if possible
@@ -3,7 +3,7 @@
/obj/item/stack/hairlesshide
name = "hairless hide"
desc = "This hide was stripped of it's hair, but still needs tanning."
description_info = "Get it <b><span class='blue'>wet</span></b> to continue tanning this into leather.<br>\
description_info = "Get it " + span_bold(span_blue("wet")) + " to continue tanning this into leather.<br>\
You could set it in a river, wash it with a sink, or just splash water on it with a bucket."
singular_name = "hairless hide piece"
icon_state = "sheet-hairlesshide"
@@ -3,9 +3,9 @@
name = "wet leather"
desc = "This leather has been cleaned but still needs to be dried."
description_info = "To finish tanning the leather, you need to dry it. \
You could place it under a <b><span class='red'>fire</span></b>, \
put it in a <b><span class='blue'>drying rack</span></b>, \
or build a <b><span class='brown'>tanning rack</span></b> from steel or wooden boards."
You could place it under a " + span_bold(span_red("fire")) + ", \
put it in a " + span_bold(span_blue("drying rack")) + ", \
or build a " + span_bold(span_brown("tanning rack")) + " from steel or wooden boards."
singular_name = "wet leather piece"
icon_state = "sheet-wetleather"
var/wetness = 30 //Reduced when exposed to high temperautres