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next set of spans (#16434)
* next set of spans * some more * next * next * next * . * text... * next... rest soon * . * . * ok last set for the night * . * . * . * . * some more * next * next * all for now * . * some more easy ones * some more easy ones * . * . * some more bolds * oups auto complete moment * add the remaining spans * this as well * this as well * . * ., * resync them properly
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@@ -67,7 +67,7 @@ var/global/list/datum/stack_recipe/rods_recipes = list( \
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var/obj/item/stack/medical/splint/ghetto/new_splint = new(get_turf(user))
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new_splint.add_fingerprint(user)
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user.visible_message("<b>\The [user]</b> constructs \a [new_splint] out of a [singular_name].", \
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user.visible_message(span_infoplain(span_bold("\The [user]") + " constructs \a [new_splint] out of a [singular_name]."), \
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span_notice("You use make \a [new_splint] out of a [singular_name]."))
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src.use(1)
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return
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@@ -1,7 +1,7 @@
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/obj/item/stack/animalhide
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name = "hide"
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desc = "The hide of some creature."
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description_info = "Use something <b><span class='red'>sharp</span></b>, like a knife, to scrape the hairs/feathers/etc off this hide to prepare it for tanning."
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description_info = "Use something " + span_bold(span_red("sharp")) + ", like a knife, to scrape the hairs/feathers/etc off this hide to prepare it for tanning."
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icon_state = "sheet-hide"
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drop_sound = 'sound/items/drop/cloth.ogg'
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pickup_sound = 'sound/items/pickup/cloth.ogg'
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@@ -18,7 +18,7 @@
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/obj/item/stack/animalhide/attackby(obj/item/W as obj, mob/user as mob)
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if(has_edge(W) || is_sharp(W))
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//visible message on mobs is defined as visible_message(var/message, var/self_message, var/blind_message)
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user.visible_message("<b>\The [user]</b> starts cutting hair off \the [src]", span_notice("You start cutting the hair off \the [src]"), "You hear the sound of a knife rubbing against flesh")
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user.visible_message(span_infoplain(span_bold("\The [user]") + " starts cutting hair off \the [src]"), span_notice("You start cutting the hair off \the [src]"), "You hear the sound of a knife rubbing against flesh")
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var/scraped = 0
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while(amount > 0 && do_after(user, 2.5 SECONDS, user))
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//Try locating an exisitng stack on the tile and add to there if possible
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@@ -3,7 +3,7 @@
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/obj/item/stack/hairlesshide
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name = "hairless hide"
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desc = "This hide was stripped of it's hair, but still needs tanning."
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description_info = "Get it <b><span class='blue'>wet</span></b> to continue tanning this into leather.<br>\
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description_info = "Get it " + span_bold(span_blue("wet")) + " to continue tanning this into leather.<br>\
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You could set it in a river, wash it with a sink, or just splash water on it with a bucket."
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singular_name = "hairless hide piece"
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icon_state = "sheet-hairlesshide"
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@@ -3,9 +3,9 @@
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name = "wet leather"
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desc = "This leather has been cleaned but still needs to be dried."
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description_info = "To finish tanning the leather, you need to dry it. \
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You could place it under a <b><span class='red'>fire</span></b>, \
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put it in a <b><span class='blue'>drying rack</span></b>, \
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or build a <b><span class='brown'>tanning rack</span></b> from steel or wooden boards."
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You could place it under a " + span_bold(span_red("fire")) + ", \
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put it in a " + span_bold(span_blue("drying rack")) + ", \
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or build a " + span_bold(span_brown("tanning rack")) + " from steel or wooden boards."
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singular_name = "wet leather piece"
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icon_state = "sheet-wetleather"
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var/wetness = 30 //Reduced when exposed to high temperautres
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