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https://github.com/VOREStation/VOREStation.git
synced 2026-07-20 19:44:46 +01:00
next set of spans (#16434)
* next set of spans * some more * next * next * next * . * text... * next... rest soon * . * . * ok last set for the night * . * . * . * . * some more * next * next * all for now * . * some more easy ones * some more easy ones * . * . * some more bolds * oups auto complete moment * add the remaining spans * this as well * this as well * . * ., * resync them properly
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@@ -38,7 +38,7 @@
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if(!red_switch && blue_switch && !green_switch && prob(50) || src.emagged)
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if(istype(loc, /turf/simulated))
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var/turf/simulated/T = loc
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visible_message("<b>\The [src]</b> squirts a puddle of water on the floor!")
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visible_message(span_infoplain(span_bold("\The [src]") + " squirts a puddle of water on the floor!"))
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T.wet_floor()
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if(!red_switch && !blue_switch && green_switch && prob(10) || src.emagged)
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@@ -228,7 +228,7 @@
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return
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busy = 1
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update_icons()
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visible_message("<b>\The [src]</b> begins to repair the hole.")
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visible_message(span_infoplain(span_bold("\The [src]") + " begins to repair the hole."))
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if(do_after(src, 50))
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if(A && (locate(/obj/structure/lattice, A) && building == 1 || !locate(/obj/structure/lattice, A) && building == 2)) // Make sure that it still needs repairs
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var/obj/item/I
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@@ -245,7 +245,7 @@
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if(F.broken || F.burnt)
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busy = 1
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update_icons()
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visible_message("<b>\The [src]</b> begins to remove the broken floor.")
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visible_message(span_infoplain(span_bold("\The [src]") + " begins to remove the broken floor."))
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if(do_after(src, 50, F))
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if(F.broken || F.burnt)
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F.make_plating()
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@@ -255,7 +255,7 @@
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else if(!F.flooring && amount)
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busy = 1
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update_icons()
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visible_message("<b>\The [src]</b> begins to improve the floor.")
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visible_message(span_infoplain(span_bold("\The [src]") + " begins to improve the floor."))
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if(do_after(src, 50))
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if(!F.flooring)
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F.set_flooring(get_flooring_data(floor_build_type))
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@@ -265,7 +265,7 @@
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update_icons()
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else if(istype(A, /obj/item/stack/tile/floor) && amount < maxAmount)
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var/obj/item/stack/tile/floor/T = A
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visible_message("<b>\The [src]</b> begins to collect tiles.")
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visible_message(span_infoplain(span_bold("\The [src]") + " begins to collect tiles."))
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busy = 1
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update_icons()
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if(do_after(src, 20))
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@@ -279,7 +279,7 @@
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else if(istype(A, /obj/item/stack/material) && amount + 4 <= maxAmount)
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var/obj/item/stack/material/M = A
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if(M.get_material_name() == MAT_STEEL)
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visible_message("<b>\The [src]</b> begins to make tiles.")
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visible_message(span_infoplain(span_bold("\The [src]") + " begins to make tiles."))
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busy = 1
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update_icons()
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if(do_after(50))
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@@ -432,7 +432,7 @@
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if(MEDBOT_PANIC_HIGH to MEDBOT_PANIC_FUCK)
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. += span_warning("They are tipped over and visibly panicking!")
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if(MEDBOT_PANIC_FUCK to INFINITY)
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. += span_warning("<b>They are freaking out from being tipped over!</b>")
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. += span_boldwarning("They are freaking out from being tipped over!")
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/mob/living/bot/medbot/confirmTarget(var/mob/living/carbon/human/H)
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if(!..())
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