next set of spans (#16434)

* next set of spans

* some more

* next

* next

* next

* .

* text...

* next... rest soon

* .

* .

* ok last set for the night

* .

* .

* .

* .

* some more

* next

* next

* all for now

* .

* some more easy ones

* some more easy ones

* .

* .

* some more bolds

* oups auto complete moment

* add the remaining spans

* this as well

* this as well

* .

* .,

* resync them properly
This commit is contained in:
Kashargul
2024-10-16 23:37:27 +02:00
committed by GitHub
parent 6275972fef
commit b594520a74
604 changed files with 2801 additions and 2638 deletions
+3 -3
View File
@@ -101,9 +101,9 @@
/obj/structure/ladder/proc/climbLadder(var/mob/M, var/obj/target_ladder)
var/direction = (target_ladder == target_up ? "up" : "down")
M.visible_message("<b>\The [M]</b> begins climbing [direction] \the [src]!",
"You begin climbing [direction] \the [src]!",
"You hear the grunting and clanging of a metal ladder being used.")
M.visible_message(span_infoplain(span_bold("\The [M]") + " begins climbing [direction] \the [src]!"),
span_info("You begin climbing [direction] \the [src]!"),
span_info("You hear the grunting and clanging of a metal ladder being used."))
target_ladder.audible_message(span_notice("You hear something coming [direction] \the [src]"), runemessage = "clank clank")
+4 -4
View File
@@ -540,8 +540,8 @@
else
if(!silent)
if(planetary)
visible_message(span_danger("<font size='3'>\A [src] falls out of the sky and crashes into \the [landing]!</font>"), \
span_danger("<font size='3'> You fall out of the sky and crash into \the [landing]!</font>"), \
visible_message(span_danger(span_large("\A [src] falls out of the sky and crashes into \the [landing]!")), \
span_danger(span_large(" You fall out of the sky and crash into \the [landing]!")), \
"You hear something slam into \the [landing].")
var/turf/T = get_turf(landing)
explosion(T, 0, 1, 2)
@@ -639,8 +639,8 @@
else
if(!silent)
if(planetary)
visible_message(span_danger("<font size='3'>\A [src] falls out of the sky and crashes into \the [landing]!</font>"), \
span_danger("<font size='3'> You fall out of the skiy and crash into \the [landing]!</font>"), \
visible_message(span_danger(span_large("\A [src] falls out of the sky and crashes into \the [landing]!")), \
span_danger(span_large(" You fall out of the skiy and crash into \the [landing]!")), \
"You hear something slam into \the [landing].")
var/turf/T = get_turf(landing)
explosion(T, 0, 1, 2)
+22 -22
View File
@@ -185,28 +185,28 @@
climb_time +=3 SECONDS
if(fall_chance < 30)
fall_chance = 30
L.visible_message(message = "<b>[L]</b> begins to climb up on <b>\The [src]</b>", self_message = "You begin to clumb up on <b>\The [src]</b>", \
blind_message = "You hear the sounds of climbing!", runemessage = "Tap Tap")
L.visible_message(message = span_infoplain(span_bold("[L]") + " begins to climb up on " + span_bold("\The [src]")), self_message = span_infoplain("You begin to clumb up on " + span_bold("\The [src]")), \
blind_message = span_infoplain("You hear the sounds of climbing!"), runemessage = "Tap Tap")
var/oops_time = world.time
var/grace_time = 4 SECONDS
to_chat(L, span_warning("If you get interrupted after [(grace_time / (1 SECOND))] seconds of climbing, you will fall and hurt yourself, beware!"))
if(do_after(L,climb_time))
if(prob(fall_chance))
L.forceMove(above_mob)
L.visible_message(message = "<b>[L]</b> falls off <b>\The [src]</b>", self_message = span_danger("You slipped off <b>\The [src]</b>"), \
blind_message = "you hear a loud thud!", runemessage = "CRASH!")
L.visible_message(message = span_infoplain(span_bold("[L]") + " falls off " + span_bold("\The [src]")), self_message = span_danger("You slipped off " + span_bold("\The [src]")), \
blind_message = span_infoplain("you hear a loud thud!"), runemessage = "CRASH!")
else
if(drop_our_held)
L.drop_item(get_turf(L))
L.forceMove(above_wall)
L.visible_message(message = "<b>[L]</b> climbed up on <b>\The [src]</b>", \
self_message = span_notice("You successfully scaled <b>\The [src]</b>"), \
blind_message = "The sounds of climbing cease.", runemessage = "Tap Tap")
L.visible_message(message = span_infoplain(span_bold("[L]") + " climbed up on " + span_bold("\The [src]")), \
self_message = span_notice("You successfully scaled " + span_bold("\The [src]")), \
blind_message = span_infoplain("The sounds of climbing cease."), runemessage = "Tap Tap")
L.adjust_nutrition(-nutrition_cost)
else if(world.time > (oops_time + grace_time))
L.forceMove(above_mob)
L.visible_message(message = "<b>[L]</b> falls off <b>\The [src]</b>", self_message = span_danger("You slipped off <b>\The [src]</b>"), \
blind_message = "you hear a loud thud!", runemessage = "CRASH!")
L.visible_message(message = span_infoplain(span_bold("[L]") + " falls off " + span_bold("\The [src]")), self_message = span_danger("You slipped off " + span_bold("\The [src]")), \
blind_message = span_infoplain("you hear a loud thud!"), runemessage = "CRASH!")
/mob/living/verb/climb_down()
set name = "Climb down wall"
@@ -306,27 +306,27 @@
to_chat(src, span_danger("\The [climbing_surface] is not suitable for climbing! Even for a master climber, this is risky!"))
if(fall_chance < 75 )
fall_chance = 75
src.visible_message(message = "<b>[src]</b> climb down <b>\The [below_wall]</b>", \
self_message = "You begin to descend <b>\The [below_wall]</b>", \
blind_message = "You hear the sounds of climbing!", runemessage = "Tap Tap")
below_wall.audible_message(message = "You hear something climbing up <b>\The [below_wall]</b>", runemessage= "Tap Tap")
src.visible_message(message = span_infoplain(span_bold("[src]") + " climb down " + span_bold("\The [below_wall]")), \
self_message = span_infoplain("You begin to descend " + span_bold("\The [below_wall]")), \
blind_message = span_infoplain("You hear the sounds of climbing!"), runemessage = "Tap Tap")
below_wall.audible_message(message = span_infoplain("You hear something climbing up " + span_bold("\The [below_wall]")), runemessage= "Tap Tap")
var/oops_time = world.time
var/grace_time = 3 SECONDS
to_chat(src, span_warning("If you get interrupted after [(grace_time / (1 SECOND))] seconds of climbing, you will fall and hurt yourself, beware!"))
if(do_after(src,climb_time))
if(prob(fall_chance))
src.forceMove(front_of_us)
src.visible_message(message = "<b>[src]</b> falls off <b>\The [below_wall]</b>", \
self_message = span_danger("You slipped off <b>\The [below_wall]</b>"), \
blind_message = "you hear a loud thud!", runemessage = "CRASH!")
src.visible_message(message = span_infoplain(span_bold("[src]") + " falls off " + span_bold("\The [below_wall]")), \
self_message = span_danger("You slipped off " + span_bold("\The [below_wall]")), \
blind_message = span_infoplain("you hear a loud thud!"), runemessage = "CRASH!")
else
src.forceMove(destination)
src.visible_message(message = "<b>[src]</b> climbed down on <b>\The [below_wall]</b>", \
self_message = span_notice("You successfully descended <b>\The [below_wall]</b>"), \
blind_message = "The sounds of climbing cease.", runemessage = "Tap Tap")
src.visible_message(message = span_infoplain(span_bold("[src]") + " climbed down on " + span_bold("\The [below_wall]")), \
self_message = span_notice("You successfully descended " + span_bold("\The [below_wall]")), \
blind_message = span_infoplain("The sounds of climbing cease."), runemessage = "Tap Tap")
adjust_nutrition(-nutrition_cost)
else if(world.time > (oops_time + grace_time))
src.forceMove(front_of_us)
src.visible_message(message = "<b>[src]</b> falls off <b>\The [below_wall]</b>", \
self_message = span_danger("You slipped off <b>\The [below_wall]</b>"), \
blind_message = "you hear a loud thud!", runemessage = "CRASH!")
src.visible_message(message = span_infoplain(span_bold("[src]") + " falls off " + span_bold("\The [below_wall]")), \
self_message = span_danger("You slipped off " + span_bold("\The [below_wall]")), \
blind_message = span_infoplain("you hear a loud thud!"), runemessage = "CRASH!")