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https://github.com/VOREStation/VOREStation.git
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next set of spans (#16434)
* next set of spans * some more * next * next * next * . * text... * next... rest soon * . * . * ok last set for the night * . * . * . * . * some more * next * next * all for now * . * some more easy ones * some more easy ones * . * . * some more bolds * oups auto complete moment * add the remaining spans * this as well * this as well * . * ., * resync them properly
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@@ -74,13 +74,13 @@
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to_chat(nif.human,
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type = MESSAGE_TYPE_NIF,
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html = span_nif("<b>\[[icon2html(nif.big_icon, nif.human)]NIF\]</b> <b>Soulcatcher</b> displays, \"<span class='notice nif'>[message]</span>\""))
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html = span_nif(span_bold("\[[icon2html(nif.big_icon, nif.human)]NIF\]") + " " + span_bold("Soulcatcher") + " displays, \"" + span_notice(span_nif("[message]")) + "\""))
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nif.human << sound
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for(var/mob/living/carbon/brain/caught_soul/CS as anything in brainmobs)
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to_chat(CS,
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type = MESSAGE_TYPE_NIF,
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html = span_nif("<b>\[[icon2html(nif.big_icon, CS.client)]NIF\]</b> <b>Soulcatcher</b> displays, \"<span class='notice nif'>[message]</span>\""))
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html = span_nif(span_bold("\[[icon2html(nif.big_icon, CS.client)]NIF\]") + " " + span_bold("Soulcatcher") + " displays, \"" + span_notice(span_nif("[message]")) + "\""))
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CS << sound
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/datum/nifsoft/soulcatcher/proc/say_into(var/message, var/mob/living/sender, var/mob/eyeobj)
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@@ -88,17 +88,17 @@
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//AR Projecting
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if(eyeobj)
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sender.eyeobj.visible_message(span_game(span_say("<b>[sender_name]</b> says, \"[message]\"")))
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sender.eyeobj.visible_message(span_game(span_say(span_bold("[sender_name]") + " says, \"[message]\"")))
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//Not AR Projecting
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else
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to_chat(nif.human,
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type = MESSAGE_TYPE_NIF,
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html = span_nif("<b>\[[icon2html(nif.big_icon, nif.human.client)]NIF\]</b> <b>[sender_name]</b> speaks, \"[message]\""))
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html = span_nif(span_bold("\[[icon2html(nif.big_icon, nif.human.client)]NIF\]") + " " + span_bold("[sender_name]") + " speaks, \"[message]\""))
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for(var/mob/living/carbon/brain/caught_soul/CS as anything in brainmobs)
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to_chat(CS,
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type = MESSAGE_TYPE_NIF,
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html = span_nif("<b>\[[icon2html(nif.big_icon, CS.client)]NIF\]</b> <b>[sender_name]</b> speaks, \"[message]\""))
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html = span_nif(span_bold("\[[icon2html(nif.big_icon, CS.client)]NIF\]") + " " + span_bold("[sender_name]") + " speaks, \"[message]\""))
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log_nsay(message,nif.human.real_name,sender)
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@@ -113,11 +113,11 @@
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else
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to_chat(nif.human,
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type = MESSAGE_TYPE_NIF,
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html = span_nif("<b>\[[icon2html(nif.big_icon,nif.human.client)]NIF\]</b> <b>[sender_name]</b> [message]"))
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html = span_nif(span_bold("\[[icon2html(nif.big_icon,nif.human.client)]NIF\]") + " " + span_bold("[sender_name]") + " [message]"))
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for(var/mob/living/carbon/brain/caught_soul/CS as anything in brainmobs)
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to_chat(CS,
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type = MESSAGE_TYPE_NIF,
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html = span_nif("<b>\[[icon2html(nif.big_icon,CS.client)]NIF\]</b> <b>[sender_name]</b> [message]"))
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html = span_nif(span_bold("\[[icon2html(nif.big_icon,CS.client)]NIF\]") + " " + span_bold("[sender_name]") + " [message]"))
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log_nme(message,nif.human.real_name,sender)
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@@ -145,7 +145,7 @@
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inside_flavor = new_flavor
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nif.notify("Updating VR environment...")
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for(var/mob/living/carbon/brain/caught_soul/CS as anything in brainmobs)
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to_chat(CS,"<span class='notice'>Your surroundings change to...</span>\n[inside_flavor]")
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to_chat(CS,span_notice("Your surroundings change to...") + "\n[inside_flavor]")
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save_settings()
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return TRUE
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@@ -251,7 +251,7 @@
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qdel(M) //Bye ghost
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//Give them a flavortext message
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var/message = "<span class='notice'>Your vision fades in a haze of static, before returning.</span>\n\
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var/message = span_notice("Your vision fades in a haze of static, before returning.") + "\n\
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Around you, you see...\n\
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[inside_flavor]"
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@@ -259,8 +259,8 @@
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//Reminder on how this works to host
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if(brainmobs.len == 1) //Only spam this on the first one
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to_chat(nif.human,"<span class='notice'>Your occupant's messages/actions can only be seen by you, and you can \
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send messages that only they can hear/see by using the NSay and NMe verbs (or the *nsay and *nme emotes).</span>")
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to_chat(nif.human,span_notice("Your occupant's messages/actions can only be seen by you, and you can \
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send messages that only they can hear/see by using the NSay and NMe verbs (or the *nsay and *nme emotes)."))
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//Announce to host and other minds
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notify_into("New mind loaded: [brainmob.name]")
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@@ -105,11 +105,11 @@
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/datum/nifsoft/compliance/activate()
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if((. = ..()))
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to_chat(nif.human,span_danger("You are compelled to follow these rules: </span>\n<span class='notify'>[laws]"))
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to_chat(nif.human,span_danger("You are compelled to follow these rules:") + "\n" + span_notify("[laws]"))
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/datum/nifsoft/compliance/install()
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if((. = ..()))
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to_chat(nif.human,span_danger("You feel suddenly compelled to follow these rules: </span>\n<span class='notify'>[laws]"))
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to_chat(nif.human,span_danger("You feel suddenly compelled to follow these rules:") + "\n" + span_notify("[laws]"))
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/datum/nifsoft/compliance/uninstall()
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nif.notify("ERROR! Unable to comply!",TRUE)
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