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https://github.com/VOREStation/VOREStation.git
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next set of spans (#16434)
* next set of spans * some more * next * next * next * . * text... * next... rest soon * . * . * ok last set for the night * . * . * . * . * some more * next * next * all for now * . * some more easy ones * some more easy ones * . * . * some more bolds * oups auto complete moment * add the remaining spans * this as well * this as well * . * ., * resync them properly
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@@ -30,7 +30,7 @@
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for(var/obj/item/hand in handlist)
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if(prob(current_size*5) && hand.w_class >= ((11-current_size)/2) && unEquip(hand))
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step_towards(hand, S)
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to_chat(src, "<span class = 'warning'>The [S] pulls \the [hand] from your grip!</span>")
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to_chat(src, span_warning("The [S] pulls \the [hand] from your grip!"))
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if(!lying && (!shoes || !(shoes.item_flags & NOSLIP)) && (!species || !(species.flags & NOSLIP)) && prob(current_size*5))
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to_chat(src, span_danger("A strong gravitational force slams you to the ground!"))
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@@ -39,7 +39,7 @@
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if(W.has_tool_quality(TOOL_SCREWDRIVER))
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panel_open = !panel_open
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playsound(src, W.usesound, 50, 1)
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visible_message("<b>\The [user]</b> adjusts \the [src]'s mechanisms.")
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visible_message(span_infoplain(span_bold("\The [user]") + " adjusts \the [src]'s mechanisms."))
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if(panel_open && do_after(user, 30))
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to_chat(user, span_notice("\The [src] looks like it could be modified."))
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if(panel_open && do_after(user, 80 * W.toolspeed)) // We don't have skills, so a delayed hint for engineers will have to do for now. (Panel open check for sanity)
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@@ -48,10 +48,10 @@
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else
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to_chat(user, span_notice("\The [src]'s mechanisms look secure."))
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if(istype(W, /obj/item/smes_coil/super_io) && panel_open)
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visible_message("<b>\The [user]</b> begins to modify \the [src] with \the [W].")
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visible_message(span_infoplain(span_bold("\The [user]") + " begins to modify \the [src] with \the [W]."))
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if(do_after(user, 300))
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user.drop_from_inventory(W)
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visible_message("<b>\The [user]</b> installs \the [W] onto \the [src].")
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visible_message(span_infoplain(span_bold("\The [user]") + " installs \the [W] onto \the [src]."))
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qdel(W)
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var/turf/T = get_turf(src)
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var/new_machine = /obj/machinery/particle_smasher
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@@ -177,7 +177,7 @@
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recipes = typesof(/datum/particle_smasher_recipe)
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if(!target) // You are just blasting an empty machine.
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visible_message("<b>\The [src]</b> shudders.")
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visible_message(span_infoplain(span_bold("\The [src]") + " shudders."))
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update_icon()
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return
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@@ -213,7 +213,7 @@ GLOBAL_LIST_BOILERPLATE(all_singularities, /obj/singularity)
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if(chained)
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overlays = "chain_s9"
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if(growing)
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visible_message(span_danger("<font size='2'>The singularity has grown out of control!</font>"))
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visible_message(span_danger(span_normal("The singularity has grown out of control!")))
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else
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visible_message(span_warning("The singularity miraculously reduces in size and loses its supermatter properties."))
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if(STAGE_SUPER)//SUPERSINGULO
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@@ -230,10 +230,10 @@ GLOBAL_LIST_BOILERPLATE(all_singularities, /obj/singularity)
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event_chance = 25 //Events will fire off more often.
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if(chained)
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overlays = "chain_s9"
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visible_message(span_sinister("<font size='3'>You witness the creation of a destructive force that cannot possibly be stopped by human hands.</font>"))
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visible_message(span_sinister(span_large("You witness the creation of a destructive force that cannot possibly be stopped by human hands.")))
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if (current_size == allowed_size)
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investigate_log("<font color='red'>grew to size [current_size].</font>", I_SINGULO)
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investigate_log(span_red("grew to size [current_size]."), I_SINGULO)
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return 1
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else if (current_size < (--temp_allowed_size) && current_size != STAGE_SUPER)
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expand(temp_allowed_size)
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@@ -427,10 +427,10 @@ GLOBAL_LIST_BOILERPLATE(all_singularities, /obj/singularity)
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if (istype(M,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = M
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if(istype(H.glasses,/obj/item/clothing/glasses/meson) && current_size != STAGE_SUPER)
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to_chat(H, "<span class=\"notice\">You look directly into The [src.name], good thing you had your protective eyewear on!</span>")
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to_chat(H, span_notice("You look directly into The [src.name], good thing you had your protective eyewear on!"))
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return
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else
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to_chat(H, "<span class=\"warning\">You look directly into The [src.name], but your eyewear does absolutely nothing to protect you from it!</span>")
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to_chat(H, span_warning("You look directly into The [src.name], but your eyewear does absolutely nothing to protect you from it!"))
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to_chat(M, span_danger("You look directly into The [src.name] and feel [current_size == STAGE_SUPER ? "helpless" : "weak"]."))
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M.apply_effect(3, STUN)
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for(var/mob/O in viewers(M, null))
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@@ -445,11 +445,11 @@ GLOBAL_LIST_BOILERPLATE(all_singularities, /obj/singularity)
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/obj/singularity/proc/smwave()
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for(var/mob/living/M in view(10, src.loc))
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if(prob(67))
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to_chat(M, "<span class=\"warning\">You hear an uneartly ringing, then what sounds like a shrilling kettle as you are washed with a wave of heat.</span>")
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to_chat(M, "<span class=\"notice\">Miraculously, it fails to kill you.</span>")
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to_chat(M, span_warning("You hear an uneartly ringing, then what sounds like a shrilling kettle as you are washed with a wave of heat."))
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to_chat(M, span_notice("Miraculously, it fails to kill you."))
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else
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to_chat(M, "<span class=\"danger\">You hear an uneartly ringing, then what sounds like a shrilling kettle as you are washed with a wave of heat.</span>")
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to_chat(M, "<span class=\"danger\">You don't even have a moment to react as you are reduced to ashes by the intense radiation.</span>")
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to_chat(M, span_danger("You hear an uneartly ringing, then what sounds like a shrilling kettle as you are washed with a wave of heat."))
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to_chat(M, span_danger("You don't even have a moment to react as you are reduced to ashes by the intense radiation."))
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M.dust()
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SSradiation.radiate(src, rand(energy))
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return
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