next set of spans (#16434)

* next set of spans

* some more

* next

* next

* next

* .

* text...

* next... rest soon

* .

* .

* ok last set for the night

* .

* .

* .

* .

* some more

* next

* next

* all for now

* .

* some more easy ones

* some more easy ones

* .

* .

* some more bolds

* oups auto complete moment

* add the remaining spans

* this as well

* this as well

* .

* .,

* resync them properly
This commit is contained in:
Kashargul
2024-10-16 23:37:27 +02:00
committed by GitHub
parent 6275972fef
commit b594520a74
604 changed files with 2801 additions and 2638 deletions
+1 -1
View File
@@ -30,7 +30,7 @@
for(var/obj/item/hand in handlist)
if(prob(current_size*5) && hand.w_class >= ((11-current_size)/2) && unEquip(hand))
step_towards(hand, S)
to_chat(src, "<span class = 'warning'>The [S] pulls \the [hand] from your grip!</span>")
to_chat(src, span_warning("The [S] pulls \the [hand] from your grip!"))
if(!lying && (!shoes || !(shoes.item_flags & NOSLIP)) && (!species || !(species.flags & NOSLIP)) && prob(current_size*5))
to_chat(src, span_danger("A strong gravitational force slams you to the ground!"))
+3 -3
View File
@@ -39,7 +39,7 @@
if(W.has_tool_quality(TOOL_SCREWDRIVER))
panel_open = !panel_open
playsound(src, W.usesound, 50, 1)
visible_message("<b>\The [user]</b> adjusts \the [src]'s mechanisms.")
visible_message(span_infoplain(span_bold("\The [user]") + " adjusts \the [src]'s mechanisms."))
if(panel_open && do_after(user, 30))
to_chat(user, span_notice("\The [src] looks like it could be modified."))
if(panel_open && do_after(user, 80 * W.toolspeed)) // We don't have skills, so a delayed hint for engineers will have to do for now. (Panel open check for sanity)
@@ -48,10 +48,10 @@
else
to_chat(user, span_notice("\The [src]'s mechanisms look secure."))
if(istype(W, /obj/item/smes_coil/super_io) && panel_open)
visible_message("<b>\The [user]</b> begins to modify \the [src] with \the [W].")
visible_message(span_infoplain(span_bold("\The [user]") + " begins to modify \the [src] with \the [W]."))
if(do_after(user, 300))
user.drop_from_inventory(W)
visible_message("<b>\The [user]</b> installs \the [W] onto \the [src].")
visible_message(span_infoplain(span_bold("\The [user]") + " installs \the [W] onto \the [src]."))
qdel(W)
var/turf/T = get_turf(src)
var/new_machine = /obj/machinery/particle_smasher
@@ -177,7 +177,7 @@
recipes = typesof(/datum/particle_smasher_recipe)
if(!target) // You are just blasting an empty machine.
visible_message("<b>\The [src]</b> shudders.")
visible_message(span_infoplain(span_bold("\The [src]") + " shudders."))
update_icon()
return
@@ -213,7 +213,7 @@ GLOBAL_LIST_BOILERPLATE(all_singularities, /obj/singularity)
if(chained)
overlays = "chain_s9"
if(growing)
visible_message(span_danger("<font size='2'>The singularity has grown out of control!</font>"))
visible_message(span_danger(span_normal("The singularity has grown out of control!")))
else
visible_message(span_warning("The singularity miraculously reduces in size and loses its supermatter properties."))
if(STAGE_SUPER)//SUPERSINGULO
@@ -230,10 +230,10 @@ GLOBAL_LIST_BOILERPLATE(all_singularities, /obj/singularity)
event_chance = 25 //Events will fire off more often.
if(chained)
overlays = "chain_s9"
visible_message(span_sinister("<font size='3'>You witness the creation of a destructive force that cannot possibly be stopped by human hands.</font>"))
visible_message(span_sinister(span_large("You witness the creation of a destructive force that cannot possibly be stopped by human hands.")))
if (current_size == allowed_size)
investigate_log("<font color='red'>grew to size [current_size].</font>", I_SINGULO)
investigate_log(span_red("grew to size [current_size]."), I_SINGULO)
return 1
else if (current_size < (--temp_allowed_size) && current_size != STAGE_SUPER)
expand(temp_allowed_size)
@@ -427,10 +427,10 @@ GLOBAL_LIST_BOILERPLATE(all_singularities, /obj/singularity)
if (istype(M,/mob/living/carbon/human))
var/mob/living/carbon/human/H = M
if(istype(H.glasses,/obj/item/clothing/glasses/meson) && current_size != STAGE_SUPER)
to_chat(H, "<span class=\"notice\">You look directly into The [src.name], good thing you had your protective eyewear on!</span>")
to_chat(H, span_notice("You look directly into The [src.name], good thing you had your protective eyewear on!"))
return
else
to_chat(H, "<span class=\"warning\">You look directly into The [src.name], but your eyewear does absolutely nothing to protect you from it!</span>")
to_chat(H, span_warning("You look directly into The [src.name], but your eyewear does absolutely nothing to protect you from it!"))
to_chat(M, span_danger("You look directly into The [src.name] and feel [current_size == STAGE_SUPER ? "helpless" : "weak"]."))
M.apply_effect(3, STUN)
for(var/mob/O in viewers(M, null))
@@ -445,11 +445,11 @@ GLOBAL_LIST_BOILERPLATE(all_singularities, /obj/singularity)
/obj/singularity/proc/smwave()
for(var/mob/living/M in view(10, src.loc))
if(prob(67))
to_chat(M, "<span class=\"warning\">You hear an uneartly ringing, then what sounds like a shrilling kettle as you are washed with a wave of heat.</span>")
to_chat(M, "<span class=\"notice\">Miraculously, it fails to kill you.</span>")
to_chat(M, span_warning("You hear an uneartly ringing, then what sounds like a shrilling kettle as you are washed with a wave of heat."))
to_chat(M, span_notice("Miraculously, it fails to kill you."))
else
to_chat(M, "<span class=\"danger\">You hear an uneartly ringing, then what sounds like a shrilling kettle as you are washed with a wave of heat.</span>")
to_chat(M, "<span class=\"danger\">You don't even have a moment to react as you are reduced to ashes by the intense radiation.</span>")
to_chat(M, span_danger("You hear an uneartly ringing, then what sounds like a shrilling kettle as you are washed with a wave of heat."))
to_chat(M, span_danger("You don't even have a moment to react as you are reduced to ashes by the intense radiation."))
M.dust()
SSradiation.radiate(src, rand(energy))
return