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https://github.com/VOREStation/VOREStation.git
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next set of spans (#16434)
* next set of spans * some more * next * next * next * . * text... * next... rest soon * . * . * ok last set for the night * . * . * . * . * some more * next * next * all for now * . * some more easy ones * some more easy ones * . * . * some more bolds * oups auto complete moment * add the remaining spans * this as well * this as well * . * ., * resync them properly
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@@ -213,7 +213,7 @@ GLOBAL_LIST_BOILERPLATE(all_singularities, /obj/singularity)
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if(chained)
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overlays = "chain_s9"
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if(growing)
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visible_message(span_danger("<font size='2'>The singularity has grown out of control!</font>"))
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visible_message(span_danger(span_normal("The singularity has grown out of control!")))
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else
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visible_message(span_warning("The singularity miraculously reduces in size and loses its supermatter properties."))
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if(STAGE_SUPER)//SUPERSINGULO
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@@ -230,10 +230,10 @@ GLOBAL_LIST_BOILERPLATE(all_singularities, /obj/singularity)
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event_chance = 25 //Events will fire off more often.
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if(chained)
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overlays = "chain_s9"
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visible_message(span_sinister("<font size='3'>You witness the creation of a destructive force that cannot possibly be stopped by human hands.</font>"))
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visible_message(span_sinister(span_large("You witness the creation of a destructive force that cannot possibly be stopped by human hands.")))
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if (current_size == allowed_size)
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investigate_log("<font color='red'>grew to size [current_size].</font>", I_SINGULO)
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investigate_log(span_red("grew to size [current_size]."), I_SINGULO)
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return 1
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else if (current_size < (--temp_allowed_size) && current_size != STAGE_SUPER)
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expand(temp_allowed_size)
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@@ -427,10 +427,10 @@ GLOBAL_LIST_BOILERPLATE(all_singularities, /obj/singularity)
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if (istype(M,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = M
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if(istype(H.glasses,/obj/item/clothing/glasses/meson) && current_size != STAGE_SUPER)
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to_chat(H, "<span class=\"notice\">You look directly into The [src.name], good thing you had your protective eyewear on!</span>")
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to_chat(H, span_notice("You look directly into The [src.name], good thing you had your protective eyewear on!"))
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return
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else
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to_chat(H, "<span class=\"warning\">You look directly into The [src.name], but your eyewear does absolutely nothing to protect you from it!</span>")
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to_chat(H, span_warning("You look directly into The [src.name], but your eyewear does absolutely nothing to protect you from it!"))
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to_chat(M, span_danger("You look directly into The [src.name] and feel [current_size == STAGE_SUPER ? "helpless" : "weak"]."))
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M.apply_effect(3, STUN)
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for(var/mob/O in viewers(M, null))
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@@ -445,11 +445,11 @@ GLOBAL_LIST_BOILERPLATE(all_singularities, /obj/singularity)
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/obj/singularity/proc/smwave()
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for(var/mob/living/M in view(10, src.loc))
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if(prob(67))
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to_chat(M, "<span class=\"warning\">You hear an uneartly ringing, then what sounds like a shrilling kettle as you are washed with a wave of heat.</span>")
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to_chat(M, "<span class=\"notice\">Miraculously, it fails to kill you.</span>")
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to_chat(M, span_warning("You hear an uneartly ringing, then what sounds like a shrilling kettle as you are washed with a wave of heat."))
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to_chat(M, span_notice("Miraculously, it fails to kill you."))
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else
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to_chat(M, "<span class=\"danger\">You hear an uneartly ringing, then what sounds like a shrilling kettle as you are washed with a wave of heat.</span>")
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to_chat(M, "<span class=\"danger\">You don't even have a moment to react as you are reduced to ashes by the intense radiation.</span>")
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to_chat(M, span_danger("You hear an uneartly ringing, then what sounds like a shrilling kettle as you are washed with a wave of heat."))
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to_chat(M, span_danger("You don't even have a moment to react as you are reduced to ashes by the intense radiation."))
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M.dust()
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SSradiation.radiate(src, rand(energy))
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return
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