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next set of spans (#16434)
* next set of spans * some more * next * next * next * . * text... * next... rest soon * . * . * ok last set for the night * . * . * . * . * some more * next * next * all for now * . * some more easy ones * some more easy ones * . * . * some more bolds * oups auto complete moment * add the remaining spans * this as well * this as well * . * ., * resync them properly
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@@ -47,7 +47,7 @@
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/obj/machinery/power/supermatter
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name = "Supermatter"
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desc = "A strangely translucent and iridescent crystal. <span class='red'>You get headaches just from looking at it.</span>"
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desc = "A strangely translucent and iridescent crystal. " + span_red("You get headaches just from looking at it.")
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icon = 'icons/obj/supermatter.dmi'
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icon_state = "darkmatter"
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plane = MOB_PLANE // So people can walk behind the top part
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@@ -424,9 +424,9 @@
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/obj/machinery/power/supermatter/attack_hand(mob/user as mob)
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var/datum/gender/TU = gender_datums[user.get_visible_gender()]
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user.visible_message("<span class=\"warning\">\The [user] reaches out and touches \the [src], inducing a resonance... [TU.his] body starts to glow and bursts into flames before flashing into ash.</span>",\
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"<span class=\"danger\">You reach out and touch \the [src]. Everything starts burning and all you can hear is ringing. Your last thought is \"That was not a wise decision.\"</span>",\
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"<span class=\"warning\">You hear an uneartly ringing, then what sounds like a shrilling kettle as you are washed with a wave of heat.</span>")
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user.visible_message(span_warning("\The [user] reaches out and touches \the [src], inducing a resonance... [TU.his] body starts to glow and bursts into flames before flashing into ash."),\
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span_danger("You reach out and touch \the [src]. Everything starts burning and all you can hear is ringing. Your last thought is \"That was not a wise decision.\""),\
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span_warning("You hear an uneartly ringing, then what sounds like a shrilling kettle as you are washed with a wave of heat."))
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Consume(user)
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@@ -457,9 +457,9 @@
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/obj/machinery/power/supermatter/attackby(obj/item/W as obj, mob/living/user as mob)
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user.visible_message("<span class=\"warning\">\The [user] touches \a [W] to \the [src] as a silence fills the room...</span>",\
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"<span class=\"danger\">You touch \the [W] to \the [src] when everything suddenly goes silent.\"</span>\n<span class=\"notice\">\The [W] flashes into dust as you flinch away from \the [src].</span>",\
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"<span class=\"warning\">Everything suddenly goes silent.</span>")
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user.visible_message(span_warning("\The [user] touches \a [W] to \the [src] as a silence fills the room..."),\
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span_danger("You touch \the [W] to \the [src] when everything suddenly goes silent.\"") + "\n" + span_notice("\The [W] flashes into dust as you flinch away from \the [src]."),\
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span_warning("Everything suddenly goes silent."))
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user.drop_from_inventory(W)
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Consume(W)
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@@ -473,12 +473,12 @@
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if(istype(AM, /mob/living))
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var/mob/living/M = AM
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var/datum/gender/T = gender_datums[M.get_visible_gender()]
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AM.visible_message("<span class=\"warning\">\The [AM] slams into \the [src] inducing a resonance... [T.his] body starts to glow and catch flame before flashing into ash.</span>",\
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"<span class=\"danger\">You slam into \the [src] as your ears are filled with unearthly ringing. Your last thought is \"Oh, fuck.\"</span>",\
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"<span class=\"warning\">You hear an uneartly ringing, then what sounds like a shrilling kettle as you are washed with a wave of heat.</span>")
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AM.visible_message(span_warning("\The [AM] slams into \the [src] inducing a resonance... [T.his] body starts to glow and catch flame before flashing into ash."),\
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span_danger("You slam into \the [src] as your ears are filled with unearthly ringing. Your last thought is \"Oh, fuck.\""),\
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span_warning("You hear an uneartly ringing, then what sounds like a shrilling kettle as you are washed with a wave of heat."))
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else if(!grav_pulling) //To prevent spam, detonating supermatter does not indicate non-mobs being destroyed
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AM.visible_message("<span class=\"warning\">\The [AM] smacks into \the [src] and rapidly flashes to ash.</span>",\
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"<span class=\"warning\">You hear a loud crack as you are washed with a wave of heat.</span>")
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AM.visible_message(span_warning("\The [AM] smacks into \the [src] and rapidly flashes to ash."),\
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span_warning("You hear a loud crack as you are washed with a wave of heat."))
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Consume(AM)
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@@ -495,10 +495,10 @@
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//Some poor sod got eaten, go ahead and irradiate people nearby.
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for(var/mob/living/l in range(10))
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if(l in view())
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l.show_message("<span class=\"warning\">As \the [src] slowly stops resonating, you find your skin covered in new radiation burns.</span>", 1,\
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"<span class=\"warning\">The unearthly ringing subsides and you notice you have new radiation burns.</span>", 2)
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l.show_message(span_warning("As \the [src] slowly stops resonating, you find your skin covered in new radiation burns."), 1,\
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span_warning("The unearthly ringing subsides and you notice you have new radiation burns."), 2)
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else
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l.show_message("<span class=\"warning\">You hear an uneartly ringing and notice your skin is covered in fresh radiation burns.</span>", 2)
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l.show_message(span_warning("You hear an uneartly ringing and notice your skin is covered in fresh radiation burns."), 2)
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var/rads = 500
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SSradiation.radiate(src, rads)
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@@ -514,7 +514,7 @@
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/obj/machinery/power/supermatter/shard //Small subtype, less efficient and more sensitive, but less boom.
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name = "Supermatter Shard"
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desc = "A strangely translucent and iridescent crystal that looks like it used to be part of a larger structure. <span class='red'>You get headaches just from looking at it.</span>"
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desc = "A strangely translucent and iridescent crystal that looks like it used to be part of a larger structure. " + span_red("You get headaches just from looking at it.")
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icon_state = "darkmatter_shard"
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base_icon_state = "darkmatter_shard"
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