next set of spans (#16434)

* next set of spans

* some more

* next

* next

* next

* .

* text...

* next... rest soon

* .

* .

* ok last set for the night

* .

* .

* .

* .

* some more

* next

* next

* all for now

* .

* some more easy ones

* some more easy ones

* .

* .

* some more bolds

* oups auto complete moment

* add the remaining spans

* this as well

* this as well

* .

* .,

* resync them properly
This commit is contained in:
Kashargul
2024-10-16 23:37:27 +02:00
committed by GitHub
parent 6275972fef
commit b594520a74
604 changed files with 2801 additions and 2638 deletions
@@ -109,7 +109,7 @@
if(!locked && lock_time <= world.time)
locked = 1
to_chat(owner, "<span class ='notice'>You are locked onto your target.</span>")
to_chat(owner, span_notice("You are locked onto your target."))
to_chat(aiming_at, span_danger("The gun is trained on you!"))
update_icon()
@@ -217,7 +217,7 @@
if(istype(aiming_with, /obj/item/gun))
playsound(owner, 'sound/weapons/TargetOff.ogg', 50,1)
if(!no_message)
owner.visible_message("<b>\The [owner]</b> lowers \the [aiming_with].")
owner.visible_message(span_infoplain(span_bold("\The [owner]") + " lowers \the [aiming_with]."))
aiming_with = null
aiming_at.aimed -= src