Techwebs & Experi-Sci (#17987)

* Techwebs

* Add basic stock parts

* Techweb production machines

* Circuit Imprinter

* More work

* More designs

* More designs, nodes'

* More more

* Better sorting for designs

* Add the exosuit fab'

* More conversions

* More and more and more

* mechfab parts

* Modsuit Designs

* Pinnace baron

* Equipment

* more mechfab

* vehicles

* more mecha

* Micro mechs

* Update mechfab_designs.dm

* no time

* zero

* Update mechfab_designs.dm

* Prosthetics Fabricator and fixes

* Update maps to use new parts

* Whoops, fix a few maps

* Fix lint error

* Port scene tools

* Fireworks~~

* Don't label the sex toys as sex toys

* Fixup maps in TGM format

26517b7122: maps/virgo_minitest/virgo_minitest-1.dmm

Automatically commited by: tools\mapmerge2\fixup.py

* Significant portion of designs converted

* Fix paths

* Fix tgui lints

* Just a whole bunch of designs

* Almost doneeee

* ALL DESIGNS CONVERTED

* Merk all of the old stuff

* Fix a few errors

* Fix more errors

* MORE FIX

* Make server control work

* Undo changes to archive

* Fix a TODO

* Make disks work

* Start the long process of finishing the node tree

* One more oops

* All mechfab designs

* Add departmental protolathes

* Down to 200 designs unsorted

* FINISH TECHWEBS

* Fuck whoops

* Remove the debug verbs

* Little map tweaks

* Fix mousedrop

* More map fixes

* Upstream bug lmao

* guess CI hates this

* Fixup maps in TGM format

fe062e7bc4: maps/tether/tether-03-surface3.dmm

Automatically commited by: tools\mapmerge2\fixup.py

* I gotta stop committing this

* Change scree requested

* Make science able to print implants too

* Fix ghost spawns

* Move NSFW gun

* Merk partbundles, make janus module work

* Pretty animation when you complete the tree :)

* Don't display designs you can't print

* Move security protolathes to warden's office

* Make servers recover from power failure gracefully

* Make fabricators drop their mats on the ground when destroyed

* Ore Silo

* Make CI happy

* Fixup maps in TGM format

fe062e7bc4: maps/tether/tether-05-station1.dmm

Automatically commited by: tools\mapmerge2\fixup.py

* Fix MC crash

* Make experiscanner work for borgs

* I REALLY gotta stop committing this

* Make scientists and the RD spawn with an experiscanner

* Lock NIFs behind scanning mice

* Make Biome happy

* Allow scanning Cocoa and Kendrick in case they can't find mice

* Change from Kendrick to Ratthew, ;help maint, or Brick

* Change the name of the /rat/pet class so the experiscanner is more helpful

* Add departmental_flags to a bunch of things

* Remove a few things from security's techfab

* Add a second engineering lathe to atmos

* Fix runtime recycling rig modules, add name to cost sequence

* Add a discount experiment for scanning slime cores

* Change some fluff and shuffle chameleon clothes to bluespace yadayada

* Make closets alt click immune

* Do a bunch of sorting

* Silly

* Hopefully fix all infinite material bugs in techwebs

* bad merge

* quick ai fix

* fix some robot stuff

* axe downlaod fully

* list

* no ref

* easier readable

---------

Co-authored-by: C.L. <killer65311@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
ShadowLarkens
2025-07-25 21:30:08 -07:00
committed by GitHub
parent 93efaa653a
commit b60cd47309
271 changed files with 19410 additions and 11158 deletions
@@ -0,0 +1,67 @@
// Representative icons for each research design
/datum/asset/spritesheet_batched/research_designs
name = "design"
/datum/asset/spritesheet_batched/research_designs/create_spritesheets()
for (var/datum/design_techweb/path as anything in subtypesof(/datum/design_techweb))
if(initial(path.id) == DESIGN_ID_IGNORE)
continue
var/icon_file
var/icon_state
var/datum/icon_transformer/transform = null
if(initial(path.research_icon) && initial(path.research_icon_state)) //If the design has an icon replacement skip the rest
icon_file = path::research_icon
icon_state = path::research_icon_state
// if (PERFORM_ALL_TESTS(focus_only/invalid_research_designs))
// if(!icon_exists(icon_file, icon_state))
// stack_trace("design [path] with icon '[icon_file]' missing state '[icon_state]'")
// continue
else
// construct the icon and slap it into the resource cache
var/atom/item = initial(path.build_path)
if (!ispath(item, /atom))
// biogenerator reagent designs display their default container
// if(initial(path.make_reagent))
// var/datum/reagent/reagent = initial(path.make_reagent)
// item = initial(reagent.default_container)
// else
continue // shouldn't happen, but just in case
// circuit boards become their resulting machines or computers
if (ispath(item, /obj/item/circuitboard))
var/obj/item/circuitboard/C = item
var/machine = initial(C.build_path)
if (machine)
item = machine
// GAGS icon short-circuit the rest of the checks
// if (item::greyscale_config && item::greyscale_colors)
// insert_icon(path::id, gags_to_universal_icon(item))
// continue
// else
icon_file = item::icon
icon_state = item::icon_state
if(item::color)
transform = color_transform(item::color)
// if (PERFORM_ALL_TESTS(focus_only/invalid_research_designs))
// if(!icon_exists(icon_file, icon_state))
// stack_trace("design [path] with icon '[icon_file]' missing state '[icon_state]'")
// continue
// computers (and snowflakes) get their screen and keyboard sprites
if (ispath(item, /obj/machinery/computer) || ispath(item, /obj/machinery/power/solar_control))
if(!transform)
transform = new()
var/obj/machinery/computer/C = item
var/screen = initial(C.icon_screen)
var/keyboard = initial(C.icon_keyboard)
var/all_states = icon_states(icon_file)
if (screen && (screen in all_states))
transform.blend_icon(uni_icon(icon_file, screen), ICON_OVERLAY)
if (keyboard && (keyboard in all_states))
transform.blend_icon(uni_icon(icon_file, keyboard), ICON_OVERLAY)
insert_icon(initial(path.id), uni_icon(icon_file, icon_state, transform=transform))