diff --git a/code/__HELPERS/game.dm b/code/__HELPERS/game.dm index 4700698ab3..6b12673d81 100644 --- a/code/__HELPERS/game.dm +++ b/code/__HELPERS/game.dm @@ -142,7 +142,7 @@ if(ismob(A)) var/mob/M = A if(client_check && !M.client) - L = recursive_mob_check(A, L, recursion_limit - 1, client_check, sight_check, include_radio) + L |= recursive_mob_check(A, L, recursion_limit - 1, client_check, sight_check, include_radio) continue if(sight_check && !isInSight(A, O)) continue @@ -155,7 +155,7 @@ L |= A if(isobj(A) || ismob(A)) - L = recursive_mob_check(A, L, recursion_limit - 1, client_check, sight_check, include_radio) + L |= recursive_mob_check(A, L, recursion_limit - 1, client_check, sight_check, include_radio) return L // The old system would loop through lists for a total of 5000 per function call, in an empty server.