From b65649faad626da593ce36680c97a2596a821f88 Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Fri, 1 Jan 2016 11:29:50 +1030 Subject: [PATCH] May fix massive lag issues with autofire guns. --- code/game/atoms.dm | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/code/game/atoms.dm b/code/game/atoms.dm index 9f8fe69202b..109eeaf501a 100644 --- a/code/game/atoms.dm +++ b/code/game/atoms.dm @@ -437,7 +437,7 @@ its easier to just keep the beam vertical. return 0 /atom/proc/checkpass(passflag) - return pass_flags&passflag + return (pass_flags&passflag) /atom/proc/isinspace() if(istype(get_turf(src), /turf/space)) @@ -455,10 +455,10 @@ its easier to just keep the beam vertical. for(var/I in see) if(isobj(I)) - spawn(0) - if(I) //It's possible that it could be deleted in the meantime. - var/obj/O = I - O.show_message( message, 1, blind_message, 2) + //spawn(0) + //if(I) //It's possible that it could be deleted in the meantime. + var/obj/O = I + O.show_message( message, 1, blind_message, 2) else if(ismob(I)) var/mob/M = I if(M.see_invisible >= invisibility) // Cannot view the invisible