mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-07-20 19:44:46 +01:00
Merge branch 'dev' into aiemergencymessage
This commit is contained in:
@@ -84,7 +84,8 @@ var/list/admin_verbs_admin = list(
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/client/proc/empty_ai_core_toggle_latejoin,
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/client/proc/aooc,
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/client/proc/change_human_appearance_admin, /* Allows an admin to change the basic appearance of human-based mobs */
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/client/proc/change_human_appearance_self /* Allows the human-based mob itself change its basic appearance */
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/client/proc/change_human_appearance_self, /* Allows the human-based mob itself change its basic appearance */
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/client/proc/change_security_level
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)
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var/list/admin_verbs_ban = list(
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/client/proc/unban_panel,
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@@ -762,6 +763,17 @@ var/list/admin_verbs_mentor = list(
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H.change_appearance(APPEARANCE_ALL, H.loc, check_species_whitelist = 1)
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feedback_add_details("admin_verb","CMAS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/change_security_level()
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set name = "Set security level"
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set desc = "Sets the station security level"
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set category = "Admin"
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if(!check_rights(R_ADMIN)) return
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var sec_level = input(usr, "It's currently code [get_security_level()].", "Select Security Level") as null|anything in (list("green","blue","red","delta")-get_security_level())
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if(alert("Switch from code [get_security_level()] to code [sec_level]?","Change security level?","Yes","No") == "Yes")
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set_security_level(sec_level)
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log_admin("[key_name(usr)] changed the security level to code [sec_level].")
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//---- bs12 verbs ----
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@@ -857,7 +869,8 @@ var/list/admin_verbs_mentor = list(
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var/job = input("Please select job slot to free", "Free job slot") as null|anything in jobs
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if (job)
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job_master.FreeRole(job)
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return
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message_admins("A job slot for [job] has been opened by [key_name_admin(usr)]")
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return
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/client/proc/toggleattacklogs()
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set name = "Toggle Attack Log Messages"
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@@ -12,6 +12,7 @@
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name = "mounted grenade launcher"
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desc = "A shoulder-mounted micro-explosive dispenser."
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selectable = 1
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icon_state = "grenade_launcher"
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interface_name = "integrated grenade launcher"
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interface_desc = "Discharges loaded grenades against the wearer's location."
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@@ -86,6 +87,7 @@
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selectable = 1
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usable = 1
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module_cooldown = 0
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icon_state = "lcannon"
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engage_string = "Configure"
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@@ -115,6 +117,7 @@
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name = "mounted energy gun"
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desc = "A forearm-mounted energy projector."
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icon_state = "egun"
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interface_name = "mounted energy gun"
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interface_desc = "A forearm-mounted suit-powered energy gun."
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@@ -124,7 +127,8 @@
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/obj/item/rig_module/mounted/taser
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name = "mounted taser"
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desc = "A shoulder-mounted energy projector."
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desc = "A palm-mounted nonlethal energy projector."
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icon_state = "taser"
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usable = 0
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@@ -140,6 +144,7 @@
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name = "energy blade projector"
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desc = "A powerful cutting beam projector."
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icon_state = "eblade"
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activate_string = "Project Blade"
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deactivate_string = "Cancel Blade"
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@@ -200,6 +205,7 @@
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selectable = 1
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usable = 1
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use_power_cost = 15
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icon_state = "enet"
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engage_string = "Fabricate Star"
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@@ -29,6 +29,7 @@
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name = "IIS module"
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desc = "An integrated intelligence system module suitable for most hardsuits."
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icon_state = "IIS"
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toggleable = 1
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usable = 1
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disruptive = 0
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@@ -202,6 +203,7 @@
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name = "datajack module"
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desc = "A simple induction datalink module."
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icon_state = "datajack"
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toggleable = 1
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activates_on_touch = 1
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usable = 0
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@@ -292,6 +294,7 @@
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name = "electrowarfare module"
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desc = "A bewilderingly complex bundle of fiber optics and chips."
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icon_state = "ewar"
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toggleable = 1
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usable = 0
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@@ -322,6 +325,7 @@
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name = "hardsuit power sink"
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desc = "An heavy-duty power sink."
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icon_state = "powersink"
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toggleable = 1
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activates_on_touch = 1
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disruptive = 0
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@@ -66,6 +66,7 @@
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name = "teleportation module"
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desc = "A complex, sleek-looking, hardsuit-integrated teleportation module."
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icon_state = "teleporter"
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use_power_cost = 40
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redundant = 1
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usable = 1
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@@ -126,6 +127,7 @@
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name = "net projector"
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desc = "Some kind of complex energy projector with a hardsuit mount."
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icon_state = "enet"
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interface_name = "energy net launcher"
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interface_desc = "An advanced energy-patterning projector used to capture targets."
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@@ -147,6 +149,7 @@
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name = "self-destruct module"
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desc = "Oh my God, Captain. A bomb."
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icon_state = "deadman"
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usable = 1
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active = 1
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permanent = 1
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@@ -28,6 +28,7 @@
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/obj/item/rig_module/device/plasmacutter
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name = "hardsuit plasma cutter"
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desc = "A lethal-looking industrial cutter."
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icon_state = "plasmacutter"
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interface_name = "plasma cutter"
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interface_desc = "A self-sustaining plasma arc capable of cutting through walls."
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suit_overlay_active = "plasmacutter"
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@@ -38,6 +39,7 @@
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/obj/item/rig_module/device/healthscanner
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name = "health scanner module"
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desc = "A hardsuit-mounted health scanner."
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icon_state = "scanner"
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interface_name = "health scanner"
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interface_desc = "Shows an informative health readout when used on a subject."
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@@ -46,6 +48,7 @@
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/obj/item/rig_module/device/drill
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name = "hardsuit drill mount"
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desc = "A very heavy diamond-tipped drill."
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icon_state = "drill"
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interface_name = "mounted drill"
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interface_desc = "A diamond-tipped industrial drill."
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suit_overlay_active = "mounted-drill"
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@@ -56,6 +59,7 @@
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/obj/item/rig_module/device/anomaly_scanner
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name = "hardsuit anomaly scanner"
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desc = "You think it's called an Elder Sarsparilla or something."
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icon_state = "eldersasparilla"
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interface_name = "Alden-Saraspova counter"
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interface_desc = "An exotic particle detector commonly used by xenoarchaeologists."
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engage_string = "Begin Scan"
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@@ -66,6 +70,7 @@
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/obj/item/rig_module/device/orescanner
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name = "ore scanner module"
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desc = "A clunky old ore scanner."
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icon_state = "scanner"
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||||
interface_name = "ore detector"
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interface_desc = "A sonar system for detecting large masses of ore."
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engage_string = "Begin Scan"
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@@ -76,6 +81,7 @@
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/obj/item/rig_module/device/rcd
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name = "RCD mount"
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desc = "A cell-powered rapid construction device for a hardsuit."
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icon_state = "rcd"
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interface_name = "mounted RCD"
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interface_desc = "A device for building or removing walls. Cell-powered."
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usable = 1
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@@ -105,9 +111,12 @@
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device.afterattack(target,holder.wearer,1)
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return 1
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||||
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||||
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||||
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||||
/obj/item/rig_module/chem_dispenser
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name = "mounted chemical dispenser"
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||||
desc = "A complex web of tubing and needles suitable for hardsuit use."
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icon_state = "injector"
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||||
usable = 1
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||||
selectable = 0
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toggleable = 0
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||||
@@ -223,6 +232,19 @@
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||||
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||||
/obj/item/rig_module/chem_dispenser/combat
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name = "combat chemical injector"
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desc = "A complex web of tubing and needles suitable for hardsuit use."
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charges = list(
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list("synaptizine", "synaptizine", 0, 30),
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list("hyperzine", "hyperzine", 0, 30),
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list("oxycodone", "oxycodone", 0, 30),
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list("nutrients", "nutriment", 0, 80),
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)
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interface_name = "combat chem dispenser"
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interface_desc = "Dispenses loaded chemicals directly into the bloodstream."
|
||||
|
||||
|
||||
/obj/item/rig_module/chem_dispenser/injector
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||||
|
||||
@@ -239,6 +261,7 @@
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||||
|
||||
name = "hardsuit voice synthesiser"
|
||||
desc = "A speaker box and sound processor."
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||||
icon_state = "megaphone"
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||||
usable = 1
|
||||
selectable = 0
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||||
toggleable = 0
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||||
@@ -291,6 +314,7 @@
|
||||
|
||||
name = "hardsuit maneuvering jets"
|
||||
desc = "A compact gas thruster system for a hardsuit."
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||||
icon_state = "thrusters"
|
||||
usable = 1
|
||||
toggleable = 1
|
||||
selectable = 0
|
||||
|
||||
@@ -1,8 +1,12 @@
|
||||
/*
|
||||
* Contains
|
||||
* /obj/item/rig_module/vision
|
||||
* /obj/item/rig_module/vision/multi
|
||||
* /obj/item/rig_module/vision/meson
|
||||
* /obj/item/rig_module/vision/thermal
|
||||
* /obj/item/rig_module/vision/nvg
|
||||
* /obj/item/rig_module/vision/medhud
|
||||
* /obj/item/rig_module/vision/sechud
|
||||
*/
|
||||
|
||||
/datum/rig_vision
|
||||
@@ -24,10 +28,21 @@
|
||||
/datum/rig_vision/meson/New()
|
||||
glasses = new /obj/item/clothing/glasses/meson
|
||||
|
||||
/datum/rig_vision/sechud
|
||||
mode = "security HUD"
|
||||
/datum/rig_vision/sechud/New()
|
||||
glasses = new /obj/item/clothing/glasses/hud/security
|
||||
|
||||
/datum/rig_vision/medhud
|
||||
mode = "medical HUD"
|
||||
/datum/rig_vision/medhud/New()
|
||||
glasses = new /obj/item/clothing/glasses/hud/health
|
||||
|
||||
/obj/item/rig_module/vision
|
||||
|
||||
name = "hardsuit visor"
|
||||
desc = "A layered, translucent visor system for a hardsuit."
|
||||
icon_state = "optics"
|
||||
|
||||
interface_name = "optical scanners"
|
||||
interface_desc = "An integrated multi-mode vision system."
|
||||
@@ -49,10 +64,27 @@
|
||||
|
||||
var/vision_index
|
||||
|
||||
/obj/item/rig_module/vision/multi
|
||||
|
||||
name = "hardsuit optical package"
|
||||
desc = "A complete visor system of optical scanners and vision modes."
|
||||
icon_state = "fulloptics"
|
||||
|
||||
|
||||
interface_name = "multi optical visor"
|
||||
interface_desc = "An integrated multi-mode vision system."
|
||||
|
||||
vision_modes = list(/datum/rig_vision/meson,
|
||||
/datum/rig_vision/nvg,
|
||||
/datum/rig_vision/thermal,
|
||||
/datum/rig_vision/sechud,
|
||||
/datum/rig_vision/medhud)
|
||||
|
||||
/obj/item/rig_module/vision/meson
|
||||
|
||||
name = "hardsuit meson scanner"
|
||||
desc = "A layered, translucent visor system for a hardsuit."
|
||||
icon_state = "meson"
|
||||
|
||||
usable = 0
|
||||
|
||||
@@ -65,6 +97,7 @@
|
||||
|
||||
name = "hardsuit thermal scanner"
|
||||
desc = "A layered, translucent visor system for a hardsuit."
|
||||
icon_state = "thermal"
|
||||
|
||||
usable = 0
|
||||
|
||||
@@ -73,6 +106,46 @@
|
||||
|
||||
vision_modes = list(/datum/rig_vision/thermal)
|
||||
|
||||
/obj/item/rig_module/vision/nvg
|
||||
|
||||
name = "hardsuit night vision interface"
|
||||
desc = "A multi input night vision system for a hardsuit."
|
||||
icon_state = "night"
|
||||
|
||||
usable = 0
|
||||
|
||||
interface_name = "night vision interface"
|
||||
interface_desc = "An integrated night vision system."
|
||||
|
||||
vision_modes = list(/datum/rig_vision/nvg)
|
||||
|
||||
/obj/item/rig_module/vision/sechud
|
||||
|
||||
name = "hardsuit security hud"
|
||||
desc = "A simple tactical information system for a hardsuit."
|
||||
icon_state = "securityhud"
|
||||
|
||||
usable = 0
|
||||
|
||||
interface_name = "security HUD"
|
||||
interface_desc = "An integrated security heads up display."
|
||||
|
||||
vision_modes = list(/datum/rig_vision/sechud)
|
||||
|
||||
/obj/item/rig_module/vision/medhud
|
||||
|
||||
name = "hardsuit medical hud"
|
||||
desc = "A simple medical status indicator for a hardsuit."
|
||||
icon_state = "healthhud"
|
||||
|
||||
usable = 0
|
||||
|
||||
interface_name = "medical HUD"
|
||||
interface_desc = "An integrated medical heads up display."
|
||||
|
||||
vision_modes = list(/datum/rig_vision/medhud)
|
||||
|
||||
|
||||
// There should only ever be one vision module installed in a suit.
|
||||
/obj/item/rig_module/vision/installed()
|
||||
..()
|
||||
|
||||
@@ -134,18 +134,18 @@
|
||||
verbs |= /obj/item/weapon/rig/proc/toggle_chest
|
||||
|
||||
for(var/obj/item/piece in list(gloves,helmet,boots,chest))
|
||||
if(!piece)
|
||||
if(!istype(piece))
|
||||
continue
|
||||
piece.canremove = 0
|
||||
piece.name = "[suit_type] [initial(piece.name)]"
|
||||
piece.desc = "It seems to be part of a [src.name]."
|
||||
piece.icon_state = "[initial(icon_state)]"
|
||||
piece.armor = armor.Copy()
|
||||
piece.min_cold_protection_temperature = min_cold_protection_temperature
|
||||
piece.max_heat_protection_temperature = max_heat_protection_temperature
|
||||
piece.siemens_coefficient = siemens_coefficient
|
||||
piece.permeability_coefficient = permeability_coefficient
|
||||
piece.unacidable = unacidable
|
||||
if(islist(armor)) piece.armor = armor.Copy()
|
||||
|
||||
update_icon(1)
|
||||
|
||||
@@ -631,14 +631,15 @@
|
||||
use_obj.loc = src
|
||||
|
||||
else if (deploy_mode != ONLY_RETRACT)
|
||||
if(check_slot)
|
||||
if(check_slot != use_obj)
|
||||
H << "<span class='danger'>You are unable to deploy \the [piece] as \the [check_slot] [check_slot.gender == PLURAL ? "are" : "is"] in the way.</span>"
|
||||
return
|
||||
if(check_slot && check_slot != use_obj)
|
||||
H << "<span class='danger'>You are unable to deploy \the [piece] as \the [check_slot] [check_slot.gender == PLURAL ? "are" : "is"] in the way.</span>"
|
||||
return
|
||||
else
|
||||
H << "<font color='blue'><b>Your [use_obj.name] [use_obj.gender == PLURAL ? "deploy" : "deploys"] swiftly.</b></span>"
|
||||
use_obj.loc = H
|
||||
H.equip_to_slot(use_obj, equip_to)
|
||||
if(!H.equip_to_slot_if_possible(use_obj, equip_to, 0))
|
||||
use_obj.loc = src
|
||||
else
|
||||
H << "<font color='blue'><b>Your [use_obj.name] [use_obj.gender == PLURAL ? "deploy" : "deploys"] swiftly.</b></span>"
|
||||
|
||||
if(piece == "helmet" && helmet)
|
||||
helmet.update_light(H)
|
||||
|
||||
@@ -8,11 +8,16 @@
|
||||
suit_type = "combat hardsuit"
|
||||
armor = list(melee = 80, bullet = 65, laser = 50, energy = 15, bomb = 80, bio = 100, rad = 60)
|
||||
slowdown = 1
|
||||
offline_slowdown = 3
|
||||
offline_vision_restriction = 1
|
||||
|
||||
helm_type = /obj/item/clothing/head/helmet/space/rig/combat
|
||||
allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/melee/baton)
|
||||
|
||||
|
||||
/obj/item/weapon/rig/combat/equipped
|
||||
|
||||
|
||||
initial_modules = list(
|
||||
/obj/item/rig_module/mounted,
|
||||
/obj/item/rig_module/vision/thermal,
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/item/clothing/head/helmet/space/rig/ert
|
||||
light_overlay = "helmet_light_dual"
|
||||
camera_networks = list("ERT","SS13")
|
||||
camera_networks = list("ERT")
|
||||
|
||||
/obj/item/weapon/rig/ert
|
||||
name = "ERT-C hardsuit control module"
|
||||
@@ -12,11 +12,11 @@
|
||||
|
||||
req_access = list(access_cent_specops)
|
||||
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 60)
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 100)
|
||||
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank, /obj/item/device/t_scanner, /obj/item/weapon/rcd, /obj/item/weapon/crowbar, \
|
||||
/obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/wirecutters, /obj/item/weapon/wrench, /obj/item/device/multitool, \
|
||||
/obj/item/device/radio, /obj/item/device/analyzer, /obj/item/weapon/gun/energy/laser, /obj/item/weapon/gun/energy/pulse_rifle, \
|
||||
/obj/item/weapon/gun/energy/taser, /obj/item/weapon/melee/baton, /obj/item/weapon/gun, /obj/item/weapon/storage/firstaid, /obj/item/weapon/reagent_containers/hypospray, /obj/item/roller)
|
||||
/obj/item/device/radio, /obj/item/device/analyzer,/obj/item/weapon/storage/briefcase/inflatable, /obj/item/weapon/melee/baton, /obj/item/weapon/gun, \
|
||||
/obj/item/weapon/storage/firstaid, /obj/item/weapon/reagent_containers/hypospray, /obj/item/roller)
|
||||
|
||||
initial_modules = list(
|
||||
/obj/item/rig_module/ai_container,
|
||||
@@ -29,7 +29,6 @@
|
||||
desc = "A suit worn by the engineering division of a NanoTrasen Emergency Response Team. Has orange highlights. Armoured and space ready."
|
||||
suit_type = "ERT engineer"
|
||||
icon_state = "ert_engineer_rig"
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 100)
|
||||
|
||||
glove_type = /obj/item/clothing/gloves/rig/ert_engineer
|
||||
|
||||
@@ -68,4 +67,23 @@
|
||||
/obj/item/rig_module/maneuvering_jets,
|
||||
/obj/item/rig_module/grenade_launcher,
|
||||
/obj/item/rig_module/mounted/egun,
|
||||
)
|
||||
|
||||
/obj/item/weapon/rig/ert/assetprotection
|
||||
name = "Heavy Asset Protection suit control module"
|
||||
desc = "A heavy suit worn by the highest level of Nanotrasen Asset Protection, don't mess with the person wearing this. Armoured and space ready."
|
||||
suit_type = "heavy asset protection"
|
||||
icon_state = "asset_protection_rig"
|
||||
armor = list(melee = 60, bullet = 50, laser = 50,energy = 40, bomb = 40, bio = 100, rad = 100)
|
||||
|
||||
initial_modules = list(
|
||||
/obj/item/rig_module/ai_container,
|
||||
/obj/item/rig_module/maneuvering_jets,
|
||||
/obj/item/rig_module/grenade_launcher,
|
||||
/obj/item/rig_module/vision/multi,
|
||||
/obj/item/rig_module/mounted/egun,
|
||||
/obj/item/rig_module/chem_dispenser/injector,
|
||||
/obj/item/rig_module/device/plasmacutter,
|
||||
/obj/item/rig_module/device/rcd,
|
||||
/obj/item/rig_module/datajack
|
||||
)
|
||||
@@ -9,6 +9,7 @@
|
||||
suit_type = "crimson hardsuit"
|
||||
armor = list(melee = 80, bullet = 65, laser = 50, energy = 15, bomb = 80, bio = 100, rad = 60)
|
||||
slowdown = 1
|
||||
offline_slowdown = 3
|
||||
offline_vision_restriction = 1
|
||||
|
||||
helm_type = /obj/item/clothing/head/helmet/space/rig/merc
|
||||
|
||||
@@ -1,19 +1,45 @@
|
||||
/obj/item/clothing/head/helmet/space/rig/industrial
|
||||
camera_networks = list("Mine")
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/ce
|
||||
camera_networks = list("Engineering")
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/eva
|
||||
light_overlay = "helmet_light_dual"
|
||||
camera_networks = list("Engineering")
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/hazmat
|
||||
light_overlay = "hardhat_light"
|
||||
camera_networks = list("Research")
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/medical
|
||||
camera_networks = list("Medbay")
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/hazard
|
||||
light_overlay = "helmet_light_dual"
|
||||
camera_networks = list("Security")
|
||||
|
||||
/obj/item/weapon/rig/industrial
|
||||
name = "industrial suit control module"
|
||||
suit_type = "industrial hardsuit"
|
||||
desc = "A heavy, powerful rig used by construction crews and mining corporations."
|
||||
icon_state = "engineering_rig"
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 50)
|
||||
slowdown = 3
|
||||
offline_slowdown = 10
|
||||
offline_vision_restriction = 2
|
||||
emp_protection = -20
|
||||
|
||||
helm_type = /obj/item/clothing/head/helmet/space/rig/industrial
|
||||
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
|
||||
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
|
||||
|
||||
/obj/item/weapon/rig/industrial/equipped
|
||||
|
||||
initial_modules = list(
|
||||
/obj/item/rig_module/device/plasmacutter,
|
||||
/obj/item/rig_module/device/drill,
|
||||
@@ -22,6 +48,32 @@
|
||||
/obj/item/rig_module/vision/meson
|
||||
)
|
||||
|
||||
/obj/item/weapon/rig/eva
|
||||
name = "EVA suit control module"
|
||||
suit_type = "EVA hardsuit"
|
||||
desc = "A light rig for repairs and maintenance to the outside of habitats and vessels."
|
||||
icon_state = "eva_rig"
|
||||
armor = list(melee = 30, bullet = 10, laser = 20,energy = 25, bomb = 20, bio = 100, rad = 100)
|
||||
slowdown = 0
|
||||
offline_slowdown = 1
|
||||
offline_vision_restriction = 1
|
||||
|
||||
helm_type = /obj/item/clothing/head/helmet/space/rig/eva
|
||||
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/toolbox,/obj/item/weapon/storage/briefcase/inflatable,/obj/item/device/t_scanner,/obj/item/weapon/rcd)
|
||||
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
|
||||
/obj/item/weapon/rig/eva/equipped
|
||||
|
||||
initial_modules = list(
|
||||
/obj/item/rig_module/device/plasmacutter,
|
||||
/obj/item/rig_module/maneuvering_jets,
|
||||
/obj/item/rig_module/device/rcd,
|
||||
/obj/item/rig_module/vision/meson
|
||||
)
|
||||
|
||||
//Chief Engineer's rig. This is sort of a halfway point between the old hardsuits (voidsuits) and the rig class.
|
||||
/obj/item/weapon/rig/ce
|
||||
|
||||
@@ -29,13 +81,24 @@
|
||||
suit_type = "advanced voidsuit"
|
||||
desc = "An advanced voidsuit that protects against hazardous, low pressure environments. Shines with a high polish."
|
||||
icon_state = "ce_rig"
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||
armor = list(melee = 40, bullet = 10, laser = 30,energy = 25, bomb = 40, bio = 100, rad = 100)
|
||||
slowdown = 0
|
||||
offline_slowdown = 0
|
||||
offline_vision_restriction = 0
|
||||
|
||||
helm_type = /obj/item/clothing/head/helmet/space/rig/ce
|
||||
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
|
||||
|
||||
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
|
||||
boot_type = null
|
||||
glove_type = null
|
||||
|
||||
/obj/item/weapon/rig/ce/equipped
|
||||
|
||||
req_access = list(access_ce)
|
||||
|
||||
initial_modules = list(
|
||||
@@ -55,14 +118,21 @@
|
||||
suit_type = "hazmat hardsuit"
|
||||
desc = "An Anomalous Material Interaction hardsuit that protects against the strangest energies the universe can throw at it."
|
||||
icon_state = "science_rig"
|
||||
armor = list(melee = 15, bullet = 15, laser = 80, energy = 80, bomb = 60, bio = 100, rad = 100)
|
||||
armor = list(melee = 45, bullet = 5, laser = 45, energy = 80, bomb = 60, bio = 100, rad = 100)
|
||||
slowdown = 1
|
||||
offline_vision_restriction = 1
|
||||
|
||||
helm_type = /obj/item/clothing/head/helmet/space/rig/hazmat
|
||||
|
||||
helm_type = /obj/item/clothing/head/helmet/space/rig/ert
|
||||
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/stack/flag,/obj/item/weapon/storage/box/excavation,/obj/item/weapon/pickaxe,/obj/item/device/healthanalyzer,/obj/item/device/measuring_tape,/obj/item/device/ano_scanner,/obj/item/device/depth_scanner,/obj/item/device/core_sampler,/obj/item/device/gps,/obj/item/device/beacon_locator,/obj/item/device/radio/beacon,/obj/item/weapon/pickaxe/hand,/obj/item/weapon/storage/bag/fossils)
|
||||
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
|
||||
/obj/item/weapon/rig/hazmat/equipped
|
||||
|
||||
req_access = list(access_rd)
|
||||
|
||||
initial_modules = list(
|
||||
@@ -81,30 +151,45 @@
|
||||
slowdown = 1
|
||||
offline_vision_restriction = 1
|
||||
|
||||
helm_type = /obj/item/clothing/head/helmet/space/rig/medical
|
||||
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical,/obj/item/roller )
|
||||
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
|
||||
/obj/item/weapon/rig/medical/equipped
|
||||
|
||||
initial_modules = list(
|
||||
/obj/item/rig_module/chem_dispenser/injector,
|
||||
/obj/item/rig_module/maneuvering_jets,
|
||||
/obj/item/rig_module/device/healthscanner
|
||||
/obj/item/rig_module/device/healthscanner,
|
||||
/obj/item/rig_module/vision/medhud
|
||||
)
|
||||
|
||||
/obj/item/weapon/rig/hazard
|
||||
name = "hazard hardsuit control module"
|
||||
suit_type = "hazard hardsuit"
|
||||
desc = "A Nanotrasen security hardsuit designed for prolonged EVA in dangerous environments. The name HARPER is printed on the control unit."
|
||||
desc = "A Nanotrasen security hardsuit designed for prolonged EVA in dangerous environments."
|
||||
icon_state = "hazard_rig"
|
||||
armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
|
||||
armor = list(melee = 60, bullet = 40, laser = 30, energy = 15, bomb = 60, bio = 100, rad = 30)
|
||||
slowdown = 1
|
||||
offline_slowdown = 3
|
||||
offline_vision_restriction = 1
|
||||
|
||||
helm_type = /obj/item/clothing/head/helmet/space/rig/ert
|
||||
helm_type = /obj/item/clothing/head/helmet/space/rig/hazard
|
||||
|
||||
allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/melee/baton)
|
||||
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
|
||||
|
||||
/obj/item/weapon/rig/hazard/equipped
|
||||
|
||||
initial_modules = list(
|
||||
/obj/item/rig_module/vision/sechud,
|
||||
/obj/item/rig_module/maneuvering_jets,
|
||||
/obj/item/rig_module/grenade_launcher,
|
||||
/obj/item/rig_module/mounted/taser
|
||||
)
|
||||
@@ -12,7 +12,7 @@
|
||||
A << "<br>"
|
||||
|
||||
if(prob(30)) //most of the time, we don't want an announcement, so as to allow AIs to fake blackouts.
|
||||
command_announcement.Announce(alert, new_sound = 'sound/misc/interference.ogg')
|
||||
command_announcement.Announce(alert, new_sound = sound('sound/misc/interference.ogg', volume=50))
|
||||
|
||||
|
||||
/datum/event/communications_blackout/start()
|
||||
|
||||
@@ -0,0 +1,22 @@
|
||||
/datum/event/dust
|
||||
startWhen = 10
|
||||
endWhen = 30
|
||||
|
||||
/datum/event/dust/announce()
|
||||
command_announcement.Announce("The station is now passing through a belt of space dust.", "Dust Alert")
|
||||
|
||||
/datum/event/dust/start()
|
||||
dust_swarm(get_severity())
|
||||
|
||||
/datum/event/dust/end()
|
||||
command_announcement.Announce("The station has now passed through the belt of space dust.", "Dust Notice")
|
||||
|
||||
/datum/event/dust/proc/get_severity()
|
||||
switch(severity)
|
||||
if(EVENT_LEVEL_MUNDANE)
|
||||
return "weak"
|
||||
if(EVENT_LEVEL_MODERATE)
|
||||
return prob(80) ? "norm" : "strong"
|
||||
if(EVENT_LEVEL_MAJOR)
|
||||
return "super"
|
||||
return "weak"
|
||||
@@ -37,16 +37,6 @@
|
||||
|
||||
return total_weight
|
||||
|
||||
/datum/event_meta/alien/get_weight(var/list/active_with_role)
|
||||
if(config.aliens_allowed)
|
||||
return ..(active_with_role)
|
||||
return 0
|
||||
|
||||
/datum/event_meta/ninja/get_weight(var/list/active_with_role)
|
||||
if(config.ninjas_allowed)
|
||||
return ..(active_with_role)
|
||||
return 0
|
||||
|
||||
/datum/event //NOTE: Times are measured in master controller ticks!
|
||||
var/startWhen = 0 //When in the lifetime to call start().
|
||||
var/announceWhen = 0 //When in the lifetime to call announce().
|
||||
|
||||
@@ -59,20 +59,10 @@ var/global/list/severity_to_string = list(EVENT_LEVEL_MUNDANE = "Mundane", EVENT
|
||||
|
||||
var/list/possible_events = list()
|
||||
for(var/datum/event_meta/EM in available_events)
|
||||
var/event_weight = EM.get_weight(active_with_role)
|
||||
if(EM.enabled && event_weight)
|
||||
var/event_weight = get_weight(EM, active_with_role)
|
||||
if(event_weight)
|
||||
possible_events[EM] = event_weight
|
||||
|
||||
for(var/event_meta in last_event_time) if(possible_events[event_meta])
|
||||
var/time_passed = world.time - event_last_fired[event_meta]
|
||||
var/weight_modifier = max(0, (config.expected_round_length - time_passed) / 300)
|
||||
var/new_weight = max(possible_events[event_meta] - weight_modifier, 0)
|
||||
|
||||
if(new_weight)
|
||||
possible_events[event_meta] = new_weight
|
||||
else
|
||||
possible_events -= event_meta
|
||||
|
||||
if(possible_events.len == 0)
|
||||
return null
|
||||
|
||||
@@ -81,6 +71,19 @@ var/global/list/severity_to_string = list(EVENT_LEVEL_MUNDANE = "Mundane", EVENT
|
||||
available_events -= picked_event
|
||||
return picked_event
|
||||
|
||||
/datum/event_container/proc/get_weight(var/datum/event_meta/EM, var/list/active_with_role)
|
||||
if(!EM.enabled)
|
||||
return 0
|
||||
|
||||
var/weight = EM.get_weight(active_with_role)
|
||||
var/last_time = last_event_time[EM]
|
||||
if(last_time)
|
||||
var/time_passed = world.time - last_time
|
||||
var/weight_modifier = max(0, round((config.expected_round_length - time_passed) / 300))
|
||||
weight = weight - weight_modifier
|
||||
|
||||
return weight
|
||||
|
||||
/datum/event_container/proc/set_event_delay()
|
||||
// If the next event time has not yet been set and we have a custom first time start
|
||||
if(next_event_time == 0 && config.event_first_run[severity])
|
||||
@@ -124,14 +127,15 @@ var/global/list/severity_to_string = list(EVENT_LEVEL_MUNDANE = "Mundane", EVENT
|
||||
available_events = list(
|
||||
// Severity level, event name, even type, base weight, role weights, one shot, min weight, max weight. Last two only used if set and non-zero
|
||||
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Nothing", /datum/event/nothing, 100),
|
||||
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "PDA Spam", /datum/event/pda_spam, 0, list(ASSIGNMENT_ANY = 4), 0, 25, 50),
|
||||
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Money Lotto", /datum/event/money_lotto, 0, list(ASSIGNMENT_ANY = 1), 1, 5, 15),
|
||||
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Money Hacker", /datum/event/money_hacker, 0, list(ASSIGNMENT_ANY = 4), 1, 10, 25),
|
||||
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Economic News", /datum/event/economic_event, 300),
|
||||
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Trivial News", /datum/event/trivial_news, 400),
|
||||
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Mundane News", /datum/event/mundane_news, 300),
|
||||
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Lost Carp", /datum/event/carp_migration, 20, list(ASSIGNMENT_SECURITY = 10), 1),
|
||||
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Brand Intelligence",/datum/event/brand_intelligence,20, list(ASSIGNMENT_JANITOR = 25), 1),
|
||||
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Economic News", /datum/event/economic_event, 300),
|
||||
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Money Hacker", /datum/event/money_hacker, 0, list(ASSIGNMENT_ANY = 4), 1, 10, 25),
|
||||
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Money Lotto", /datum/event/money_lotto, 0, list(ASSIGNMENT_ANY = 1), 1, 5, 15),
|
||||
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Lost Carp", /datum/event/carp_migration, 20, list(ASSIGNMENT_SECURITY = 10), 1),
|
||||
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Mundane News", /datum/event/mundane_news, 300),
|
||||
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "PDA Spam", /datum/event/pda_spam, 0, list(ASSIGNMENT_ANY = 4), 0, 25, 50),
|
||||
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Space Dust", /datum/event/dust , 30, list(ASSIGNMENT_ENGINEER = 5), 0, 0, 50),
|
||||
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Trivial News", /datum/event/trivial_news, 400),
|
||||
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Vermin Infestation",/datum/event/infestation, 100, list(ASSIGNMENT_JANITOR = 100)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Wallrot", /datum/event/wallrot, 0, list(ASSIGNMENT_ENGINEER = 30, ASSIGNMENT_GARDENER = 50)),
|
||||
)
|
||||
@@ -140,30 +144,32 @@ var/global/list/severity_to_string = list(EVENT_LEVEL_MUNDANE = "Mundane", EVENT
|
||||
severity = EVENT_LEVEL_MODERATE
|
||||
available_events = list(
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Nothing", /datum/event/nothing, 1230),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Carp School", /datum/event/carp_migration, 100, list(ASSIGNMENT_ENGINEER = 10, ASSIGNMENT_SECURITY = 20), 1),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Rogue Drones", /datum/event/rogue_drone, 20, list(ASSIGNMENT_SECURITY = 20)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Space vines", /datum/event/spacevine, 200, list(ASSIGNMENT_ENGINEER = 10)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Meteor Shower", /datum/event/meteor_shower, 0, list(ASSIGNMENT_ENGINEER = 20)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Communication Blackout", /datum/event/communications_blackout, 500, list(ASSIGNMENT_AI = 150, ASSIGNMENT_SECURITY = 120)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Prison Break", /datum/event/prison_break, 0, list(ASSIGNMENT_SECURITY = 100)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Grid Check", /datum/event/grid_check, 200, list(ASSIGNMENT_ENGINEER = 60)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Electrical Storm", /datum/event/electrical_storm, 250, list(ASSIGNMENT_ENGINEER = 20, ASSIGNMENT_JANITOR = 150)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Radiation Storm", /datum/event/radiation_storm, 0, list(ASSIGNMENT_MEDICAL = 50), 1),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Appendicitis", /datum/event/spontaneous_appendicitis, 0, list(ASSIGNMENT_MEDICAL = 10), 1),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Viral Infection", /datum/event/viral_infection, 0, list(ASSIGNMENT_MEDICAL = 150)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Spider Infestation", /datum/event/spider_infestation, 100, list(ASSIGNMENT_SECURITY = 30), 1),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Carp School", /datum/event/carp_migration, 100, list(ASSIGNMENT_ENGINEER = 10, ASSIGNMENT_SECURITY = 20), 1),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Communication Blackout", /datum/event/communications_blackout, 500, list(ASSIGNMENT_AI = 150, ASSIGNMENT_SECURITY = 120)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Electrical Storm", /datum/event/electrical_storm, 250, list(ASSIGNMENT_ENGINEER = 20, ASSIGNMENT_JANITOR = 150)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Gravity Failure", /datum/event/gravity, 75, list(ASSIGNMENT_ENGINEER = 60)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Grid Check", /datum/event/grid_check, 200, list(ASSIGNMENT_SCIENTIST = 10)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Ion Storm", /datum/event/ionstorm, 0, list(ASSIGNMENT_AI = 50, ASSIGNMENT_CYBORG = 50, ASSIGNMENT_ENGINEER = 15, ASSIGNMENT_SCIENTIST = 5)),
|
||||
new /datum/event_meta/alien(EVENT_LEVEL_MODERATE, "Random Antagonist", /datum/event/random_antag, 2.5, list(ASSIGNMENT_SECURITY = 1), 1, 0, 5),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Meteor Shower", /datum/event/meteor_shower, 0, list(ASSIGNMENT_ENGINEER = 20)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Prison Break", /datum/event/prison_break, 0, list(ASSIGNMENT_SECURITY = 100)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Radiation Storm", /datum/event/radiation_storm, 0, list(ASSIGNMENT_MEDICAL = 50), 1),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Random Antagonist", /datum/event/random_antag, 2.5, list(ASSIGNMENT_SECURITY = 1), 1, 0, 5),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Rogue Drones", /datum/event/rogue_drone, 20, list(ASSIGNMENT_SECURITY = 20)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Space Dust", /datum/event/dust, 30, list(ASSIGNMENT_ENGINEER = 5)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Spider Infestation", /datum/event/spider_infestation, 100, list(ASSIGNMENT_SECURITY = 30), 1),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Viral Infection", /datum/event/viral_infection, 0, list(ASSIGNMENT_MEDICAL = 150)),
|
||||
)
|
||||
|
||||
/datum/event_container/major
|
||||
severity = EVENT_LEVEL_MAJOR
|
||||
available_events = list(
|
||||
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Nothing", /datum/event/nothing, 1320),
|
||||
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Carp Migration", /datum/event/carp_migration, 0, list(ASSIGNMENT_SECURITY = 3), 1),
|
||||
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Viral Infection", /datum/event/viral_infection, 0, list(ASSIGNMENT_MEDICAL = 30), 1),
|
||||
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Blob", /datum/event/blob, 0, list(ASSIGNMENT_ENGINEER = 60), 1),
|
||||
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Carp Migration", /datum/event/carp_migration, 0, list(ASSIGNMENT_SECURITY = 3), 1),
|
||||
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Meteor Wave", /datum/event/meteor_wave, 0, list(ASSIGNMENT_ENGINEER = 3), 1),
|
||||
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Space Vines", /datum/event/spacevine, 0, list(ASSIGNMENT_ENGINEER = 15), 1),
|
||||
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Viral Infection", /datum/event/viral_infection, 0, list(ASSIGNMENT_MEDICAL = 30), 1),
|
||||
)
|
||||
|
||||
|
||||
|
||||
@@ -201,7 +201,7 @@ var/list/event_last_fired = list()
|
||||
|
||||
if(istype(M, /mob/living/silicon/robot) && M:module && M:module.name == "medical robot module")
|
||||
active_with_role["Medical"]++
|
||||
if(M.mind.assigned_role in list("Chief Medical Officer", "Medical Doctor"))
|
||||
if(M.mind.assigned_role in medical_positions)
|
||||
active_with_role["Medical"]++
|
||||
|
||||
if(istype(M, /mob/living/silicon/robot) && M:module && M:module.name == "security robot module")
|
||||
|
||||
@@ -89,6 +89,7 @@
|
||||
html += "<h2>Available [severity_to_string[selected_event_container.severity]] Events (queued & running events will not be displayed)</h2>"
|
||||
html += "<table[table_options]>"
|
||||
html += "<tr><td[row_options2]>Name </td><td>Weight </td><td>MinWeight </td><td>MaxWeight </td><td>OneShot </td><td>Enabled </td><td><span class='alert'>CurrWeight </span></td><td>Remove</td></tr>"
|
||||
var/list/active_with_role = number_active_with_role()
|
||||
for(var/datum/event_meta/EM in selected_event_container.available_events)
|
||||
html += "<tr>"
|
||||
html += "<td>[EM.name]</td>"
|
||||
@@ -97,7 +98,7 @@
|
||||
html += "<td>[EM.max_weight]</td>"
|
||||
html += "<td><A align='right' href='?src=\ref[src];toggle_oneshot=\ref[EM]'>[EM.one_shot]</A></td>"
|
||||
html += "<td><A align='right' href='?src=\ref[src];toggle_enabled=\ref[EM]'>[EM.enabled]</A></td>"
|
||||
html += "<td><span class='alert'>[EM.get_weight(number_active_with_role())]</span></td>"
|
||||
html += "<td><span class='alert'>[selected_event_container.get_weight(EM, active_with_role)]</span></td>"
|
||||
html += "<td><A align='right' href='?src=\ref[src];remove=\ref[EM];EC=\ref[selected_event_container]'>Remove</A></td>"
|
||||
html += "</tr>"
|
||||
html += "</table>"
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
/datum/event/gravity
|
||||
announceWhen = 5
|
||||
|
||||
/datum/event/gravity/setup()
|
||||
endWhen = rand(15, 60)
|
||||
|
||||
/datum/event/gravity/announce()
|
||||
command_announcement.Announce("Feedback surge detected in mass-distributions systems. Artificial gravity has been disabled whilst the system reinitializes. Further failures may result in a gravitational collapse and formation of blackholes.", "Gravity Failure")
|
||||
|
||||
/datum/event/gravity/start()
|
||||
gravity_is_on = 0
|
||||
for(var/area/A in world)
|
||||
if(A.z in config.station_levels)
|
||||
A.gravitychange(gravity_is_on, A)
|
||||
|
||||
/datum/event/gravity/end()
|
||||
if(!gravity_is_on)
|
||||
gravity_is_on = 1
|
||||
|
||||
for(var/area/A in world)
|
||||
if(A.z in config.station_levels)
|
||||
A.gravitychange(gravity_is_on, A)
|
||||
|
||||
command_announcement.Announce("Gravity generators are again functioning within normal parameters. Sorry for any inconvenience.", "Gravity Restored")
|
||||
@@ -1,12 +1,10 @@
|
||||
//cael - two events here
|
||||
|
||||
//meteor storms are much heavier
|
||||
/datum/event/meteor_wave
|
||||
startWhen = 6
|
||||
endWhen = 33
|
||||
|
||||
/datum/event/meteor_wave/setup()
|
||||
endWhen = rand(10,25) * 3
|
||||
endWhen = rand(15,30) * 3
|
||||
|
||||
/datum/event/meteor_wave/announce()
|
||||
command_announcement.Announce("Meteors have been detected on collision course with the station.", "Meteor Alert", new_sound = 'sound/AI/meteors.ogg')
|
||||
@@ -26,7 +24,7 @@
|
||||
var/waves = 1
|
||||
|
||||
/datum/event/meteor_shower/setup()
|
||||
waves = rand(1,4)
|
||||
waves = rand(2,5)
|
||||
|
||||
/datum/event/meteor_shower/announce()
|
||||
command_announcement.Announce("The station is now in a meteor shower.", "Meteor Alert")
|
||||
|
||||
@@ -10,4 +10,4 @@
|
||||
valid_types |= antag
|
||||
if(valid_types.len)
|
||||
var/datum/antagonist/antag = pick(valid_types)
|
||||
antag.random_spawn()
|
||||
antag.random_spawn()
|
||||
|
||||
@@ -35,6 +35,11 @@
|
||||
die_off()
|
||||
return 0
|
||||
|
||||
for(var/obj/effect/effect/smoke/chem/smoke in view(1, src))
|
||||
if(smoke.reagents.has_reagent("plantbgone"))
|
||||
die_off()
|
||||
return
|
||||
|
||||
// Handle life.
|
||||
var/turf/simulated/T = get_turf(src)
|
||||
if(istype(T))
|
||||
|
||||
@@ -98,22 +98,22 @@
|
||||
|
||||
// Beneficial reagents also have values for modifying yield_mod and mut_mod (in that order).
|
||||
var/global/list/beneficial_reagents = list(
|
||||
"beer" = list( -0.05, 0, 0 ),
|
||||
"fluorine" = list( -2, 0, 0 ),
|
||||
"chlorine" = list( -1, 0, 0 ),
|
||||
"phosphorus" = list( -0.75, 0, 0 ),
|
||||
"sodawater" = list( 0.1, 0, 0 ),
|
||||
"sacid" = list( -1, 0, 0 ),
|
||||
"pacid" = list( -2, 0, 0 ),
|
||||
"plantbgone" = list( -2, 0, 0.2 ),
|
||||
"cryoxadone" = list( 3, 0, 0 ),
|
||||
"ammonia" = list( 0.5, 0, 0 ),
|
||||
"diethylamine" = list( 1, 0, 0 ),
|
||||
"nutriment" = list( 0.5, 0.1, 0 ),
|
||||
"radium" = list( -1.5, 0, 0.2 ),
|
||||
"adminordrazine" = list( 1, 1, 1 ),
|
||||
"robustharvest" = list( 0, 0.2, 0 ),
|
||||
"left4zed" = list( 0, 0, 0.2 )
|
||||
"beer" = list( -0.05, 0, 0 ),
|
||||
"fluorine" = list( -2, 0, 0 ),
|
||||
"chlorine" = list( -1, 0, 0 ),
|
||||
"phosphorus" = list( -0.75, 0, 0 ),
|
||||
"sodawater" = list( 0.1, 0, 0 ),
|
||||
"sacid" = list( -1, 0, 0 ),
|
||||
"pacid" = list( -2, 0, 0 ),
|
||||
"plantbgone" = list( -2, 0, 0.2),
|
||||
"cryoxadone" = list( 3, 0, 0 ),
|
||||
"ammonia" = list( 0.5, 0, 0 ),
|
||||
"diethylamine" = list( 1, 0, 0 ),
|
||||
"nutriment" = list( 0.5, 0.1, 0 ),
|
||||
"radium" = list( -1.5, 0, 0.2),
|
||||
"adminordrazine" = list( 1, 1, 1 ),
|
||||
"robustharvest" = list( 0, 0.2, 0 ),
|
||||
"left4zed" = list( 0, 0, 0.2)
|
||||
)
|
||||
|
||||
// Mutagen list specifies minimum value for the mutation to take place, rather
|
||||
|
||||
@@ -1,5 +1,10 @@
|
||||
/obj/machinery/portable_atmospherics/hydroponics/process()
|
||||
|
||||
// Handle nearby smoke if any.
|
||||
for(var/obj/effect/effect/smoke/chem/smoke in view(1, src))
|
||||
if(smoke.reagents.total_volume)
|
||||
smoke.reagents.copy_to(src, 5)
|
||||
|
||||
//Do this even if we're not ready for a plant cycle.
|
||||
process_reagents()
|
||||
|
||||
|
||||
@@ -151,7 +151,7 @@ var/list/slot_equipment_priority = list( \
|
||||
|
||||
remove_from_mob(W)
|
||||
if(!W) return 1 // self destroying objects (tk, grabs)
|
||||
|
||||
|
||||
W.forceMove(Target)
|
||||
update_icons()
|
||||
return 1
|
||||
@@ -173,11 +173,11 @@ var/list/slot_equipment_priority = list( \
|
||||
/*
|
||||
Removes the object from any slots the mob might have, calling the appropriate icon update proc.
|
||||
Does nothing else.
|
||||
|
||||
|
||||
DO NOT CALL THIS PROC DIRECTLY. It is meant to be called only by other inventory procs.
|
||||
It's probably okay to use it if you are transferring the item between slots on the same mob,
|
||||
but chances are you're safer calling remove_from_mob() or drop_from_inventory() anyways.
|
||||
|
||||
|
||||
As far as I can tell the proc exists so that mobs with different inventory slots can override
|
||||
the search through all the slots, without having to duplicate the rest of the item dropping.
|
||||
*/
|
||||
@@ -216,7 +216,7 @@ var/list/slot_equipment_priority = list( \
|
||||
O.screen_loc = null
|
||||
if(istype(O, /obj/item))
|
||||
var/obj/item/I = O
|
||||
I.dropped()
|
||||
I.dropped(src)
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
@@ -2,6 +2,9 @@
|
||||
name = "brain"
|
||||
health = 400 //They need to live awhile longer than other organs.
|
||||
desc = "A piece of juicy meat found in a person's head."
|
||||
organ_tag = "brain"
|
||||
parent_organ = "head"
|
||||
vital = 1
|
||||
icon_state = "brain2"
|
||||
force = 1.0
|
||||
w_class = 2.0
|
||||
@@ -46,7 +49,7 @@
|
||||
|
||||
/obj/item/organ/brain/removed(var/mob/living/user)
|
||||
|
||||
..()
|
||||
name = "[owner.real_name]'s brain"
|
||||
|
||||
var/mob/living/simple_animal/borer/borer = owner.has_brain_worms()
|
||||
|
||||
@@ -57,6 +60,8 @@
|
||||
if(istype(B) && istype(owner))
|
||||
B.transfer_identity(owner)
|
||||
|
||||
..()
|
||||
|
||||
/obj/item/organ/brain/replaced(var/mob/living/target)
|
||||
|
||||
if(target.key)
|
||||
|
||||
@@ -31,10 +31,9 @@
|
||||
var/d = rand(round(I.force / 4), I.force)
|
||||
if(istype(src, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = src
|
||||
var/organ = H.get_organ("chest")
|
||||
if (istype(organ, /obj/item/organ/external))
|
||||
var/obj/item/organ/external/temp = organ
|
||||
if(temp.take_damage(d, 0))
|
||||
var/obj/item/organ/external/organ = H.get_organ("chest")
|
||||
if (istype(organ))
|
||||
if(organ.take_damage(d, 0))
|
||||
H.UpdateDamageIcon()
|
||||
H.updatehealth()
|
||||
else
|
||||
@@ -328,7 +327,7 @@
|
||||
|
||||
if(!item) return //Grab processing has a chance of returning null
|
||||
|
||||
|
||||
|
||||
src.remove_from_mob(item)
|
||||
item.loc = src.loc
|
||||
|
||||
|
||||
@@ -117,7 +117,7 @@
|
||||
g_skin = green
|
||||
b_skin = blue
|
||||
|
||||
update_body()
|
||||
force_update_limbs()
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/proc/change_skin_tone(var/tone)
|
||||
@@ -126,7 +126,7 @@
|
||||
|
||||
s_tone = tone
|
||||
|
||||
update_body()
|
||||
force_update_limbs()
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/proc/update_dna()
|
||||
@@ -186,3 +186,8 @@
|
||||
/proc/q()
|
||||
var/mob/living/carbon/human/H = usr
|
||||
H.change_appearance(APPEARANCE_ALL)
|
||||
|
||||
/mob/living/carbon/human/proc/force_update_limbs()
|
||||
for(var/obj/item/organ/external/O in organs)
|
||||
O.sync_colour_to_human(src)
|
||||
update_body(0)
|
||||
@@ -20,6 +20,9 @@
|
||||
else
|
||||
set_species()
|
||||
|
||||
if(species)
|
||||
name = species.get_random_name(gender)
|
||||
|
||||
var/datum/reagents/R = new/datum/reagents(1000)
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
@@ -326,8 +329,8 @@
|
||||
|
||||
//Returns "Unknown" if facially disfigured and real_name if not. Useful for setting name when polyacided or when updating a human's name variable
|
||||
/mob/living/carbon/human/proc/get_face_name()
|
||||
var/obj/item/organ/external/head/head = get_organ("head")
|
||||
if( !head || head.disfigured || (head.status & ORGAN_DESTROYED) || !real_name || (HUSK in mutations) ) //disfigured. use id-name if possible
|
||||
var/obj/item/organ/external/head = get_organ("head")
|
||||
if(!head || head.disfigured || (head.status & ORGAN_DESTROYED) || !real_name || (HUSK in mutations) ) //disfigured. use id-name if possible
|
||||
return "Unknown"
|
||||
return real_name
|
||||
|
||||
@@ -1119,8 +1122,6 @@
|
||||
|
||||
species = all_species[new_species]
|
||||
|
||||
species.create_organs(src)
|
||||
|
||||
if(species.language)
|
||||
add_language(species.language)
|
||||
|
||||
@@ -1137,6 +1138,8 @@
|
||||
g_skin = 0
|
||||
b_skin = 0
|
||||
|
||||
species.create_organs(src)
|
||||
|
||||
species.handle_post_spawn(src)
|
||||
|
||||
maxHealth = species.total_health
|
||||
@@ -1361,3 +1364,8 @@
|
||||
U << "<span class='danger'>You pop [S]'s [current_limb.joint] back in!</span>"
|
||||
S << "<span class='danger'>[U] pops your [current_limb.joint] back in!</span>"
|
||||
current_limb.undislocate()
|
||||
|
||||
/mob/living/carbon/human/drop_from_inventory(var/obj/item/W, var/atom/Target = null)
|
||||
if(W in organs)
|
||||
return
|
||||
..()
|
||||
@@ -227,7 +227,7 @@
|
||||
chance = !hand ? 40 : 20
|
||||
|
||||
if (prob(chance))
|
||||
visible_message("<spawn class=danger>[src]'s [W] goes off during struggle!")
|
||||
visible_message("<span class='danger'>[src]'s [W] goes off during struggle!</span>")
|
||||
var/list/turfs = list()
|
||||
for(var/turf/T in view())
|
||||
turfs += T
|
||||
|
||||
@@ -192,10 +192,11 @@ This saves us from having to call add_fingerprint() any time something is put in
|
||||
//This is an UNSAFE proc. Use mob_can_equip() before calling this one! Or rather use equip_to_slot_if_possible() or advanced_equip_to_slot_if_possible()
|
||||
//set redraw_mob to 0 if you don't wish the hud to be updated - if you're doing it manually in your own proc.
|
||||
/mob/living/carbon/human/equip_to_slot(obj/item/W as obj, slot, redraw_mob = 1)
|
||||
|
||||
if(!slot) return
|
||||
if(!istype(W)) return
|
||||
if(!has_organ_for_slot(slot)) return
|
||||
|
||||
if(!species || !species.hud || !(slot in species.hud.equip_slots)) return
|
||||
W.loc = src
|
||||
switch(slot)
|
||||
if(slot_back)
|
||||
@@ -314,7 +315,7 @@ This saves us from having to call add_fingerprint() any time something is put in
|
||||
|
||||
W.layer = 20
|
||||
|
||||
return
|
||||
return 1
|
||||
|
||||
/*
|
||||
MouseDrop human inventory menu
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
"heart" = /obj/item/organ/heart,
|
||||
"lungs" = /obj/item/organ/lungs,
|
||||
"liver" = /obj/item/organ/liver,
|
||||
"kidneys" = /obj/item/organ/kidney,
|
||||
"kidneys" = /obj/item/organ/kidneys,
|
||||
"brain" = /obj/item/organ/brain,
|
||||
"eyes" = /obj/item/organ/eyes,
|
||||
"stack" = /obj/item/organ/stack/vox
|
||||
|
||||
@@ -110,7 +110,7 @@
|
||||
"heart" = /obj/item/organ/heart,
|
||||
"lungs" = /obj/item/organ/lungs,
|
||||
"liver" = /obj/item/organ/liver,
|
||||
"kidneys" = /obj/item/organ/kidney,
|
||||
"kidneys" = /obj/item/organ/kidneys,
|
||||
"brain" = /obj/item/organ/brain,
|
||||
"appendix" = /obj/item/organ/appendix,
|
||||
"eyes" = /obj/item/organ/eyes
|
||||
|
||||
@@ -967,6 +967,11 @@ default behaviour is:
|
||||
/mob/living/proc/slip(var/slipped_on,stun_duration=8)
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/drop_from_inventory(var/obj/item/W, var/atom/Target = null)
|
||||
if(W in internal_organs)
|
||||
return
|
||||
..()
|
||||
|
||||
/mob/living/carbon/proc/spin(spintime, speed)
|
||||
spawn()
|
||||
var/D = dir
|
||||
|
||||
@@ -92,6 +92,7 @@
|
||||
|
||||
if(health < 1)
|
||||
death()
|
||||
return
|
||||
|
||||
if(health > maxHealth)
|
||||
health = maxHealth
|
||||
|
||||
@@ -729,7 +729,7 @@ note dizziness decrements automatically in the mob's Life() proc.
|
||||
stat(null,"Location:\t([x], [y], [z])")
|
||||
stat(null,"CPU:\t[world.cpu]")
|
||||
stat(null,"Instances:\t[world.contents.len]")
|
||||
if(statpanel("Status") && processScheduler.getIsRunning())
|
||||
if(statpanel("Status") && processScheduler && processScheduler.getIsRunning())
|
||||
var/datum/controller/process/process
|
||||
|
||||
process = processScheduler.getProcess("ticker")
|
||||
|
||||
@@ -29,6 +29,7 @@
|
||||
var/obj/screen/damageoverlay = null
|
||||
var/obj/screen/pain = null
|
||||
var/obj/screen/gun/item/item_use_icon = null
|
||||
var/obj/screen/gun/radio/radio_use_icon = null
|
||||
var/obj/screen/gun/move/gun_move_icon = null
|
||||
var/obj/screen/gun/run/gun_run_icon = null
|
||||
var/obj/screen/gun/mode/gun_setting_icon = null
|
||||
|
||||
@@ -473,6 +473,7 @@
|
||||
//new_character.dna.UpdateSE()
|
||||
|
||||
// Do the initial caching of the player's body icons.
|
||||
new_character.force_update_limbs()
|
||||
new_character.regenerate_icons()
|
||||
|
||||
new_character.key = key //Manually transfer the key to log them in
|
||||
|
||||
@@ -235,12 +235,14 @@ var/list/organ_cache = list()
|
||||
|
||||
owner.internal_organs_by_name[organ_tag] = null
|
||||
owner.internal_organs_by_name -= organ_tag
|
||||
owner.internal_organs_by_name -= null
|
||||
owner.internal_organs -= src
|
||||
|
||||
var/obj/item/organ/external/affected = owner.get_organ(parent_organ)
|
||||
if(affected) affected.internal_organs -= src
|
||||
|
||||
loc = owner.loc
|
||||
processing_objects |= src
|
||||
rejecting = null
|
||||
var/datum/reagent/blood/organ_blood = locate(/datum/reagent/blood) in reagents.reagent_list
|
||||
if(!organ_blood || !organ_blood.data["blood_DNA"])
|
||||
@@ -269,6 +271,7 @@ var/list/organ_cache = list()
|
||||
transplant_data["blood_DNA"] = transplant_blood.data["blood_DNA"]
|
||||
|
||||
owner = target
|
||||
processing_objects -= src
|
||||
target.internal_organs |= src
|
||||
affected.internal_organs |= src
|
||||
target.internal_organs_by_name[organ_tag] = src
|
||||
|
||||
@@ -3,13 +3,16 @@
|
||||
****************************************************/
|
||||
/obj/item/organ/external
|
||||
name = "external"
|
||||
min_broken_damage = 30
|
||||
max_damage = 0
|
||||
dir = SOUTH
|
||||
organ_tag = "limb"
|
||||
|
||||
var/icon_name = null
|
||||
var/body_part = null
|
||||
var/icon_position = 0
|
||||
|
||||
var/model
|
||||
var/force_icon
|
||||
|
||||
var/damage_state = "00"
|
||||
var/brute_dam = 0
|
||||
var/burn_dam = 0
|
||||
@@ -18,7 +21,7 @@
|
||||
var/icon/mob_icon
|
||||
var/gendered_icon = 0
|
||||
var/limb_name
|
||||
var/disfigured = 1
|
||||
var/disfigured = 0
|
||||
var/cannot_amputate
|
||||
var/cannot_break
|
||||
var/s_tone
|
||||
@@ -26,38 +29,25 @@
|
||||
var/list/wounds = list()
|
||||
var/number_wounds = 0 // cache the number of wounds, which is NOT wounds.len!
|
||||
var/perma_injury = 0
|
||||
|
||||
var/obj/item/organ/external/parent
|
||||
var/list/obj/item/organ/external/children
|
||||
|
||||
// Internal organs of this body part
|
||||
var/list/internal_organs = list()
|
||||
|
||||
var/list/internal_organs = list() // Internal organs of this body part
|
||||
var/damage_msg = "\red You feel an intense pain"
|
||||
var/broken_description
|
||||
|
||||
var/open = 0
|
||||
var/stage = 0
|
||||
var/cavity = 0
|
||||
var/sabotaged = 0 // If a prosthetic limb is emagged, it will detonate when it fails.
|
||||
var/encased // Needs to be opened with a saw to access the organs.
|
||||
|
||||
var/obj/item/hidden = null
|
||||
var/list/implants = list()
|
||||
|
||||
// how often wounds should be updated, a higher number means less often
|
||||
var/wound_update_accuracy = 1
|
||||
|
||||
var/wound_update_accuracy = 1 // how often wounds should be updated, a higher number means less often
|
||||
var/joint = "joint" // Descriptive string used in dislocation.
|
||||
var/amputation_point // Descriptive string used in amputation.
|
||||
var/dislocated = 0 // If you target a joint, you can dislocate the limb, causing temporary damage to the organ.
|
||||
var/can_grasp
|
||||
var/can_stand
|
||||
|
||||
min_broken_damage = 30
|
||||
max_damage = 0
|
||||
dir = SOUTH
|
||||
|
||||
/obj/item/organ/external/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
switch(stage)
|
||||
if(0)
|
||||
@@ -650,8 +640,8 @@ Note that amputating the affected organ does in fact remove the infection from t
|
||||
wounds.Cut()
|
||||
if(parent)
|
||||
var/datum/wound/W
|
||||
if(max_damage < 50)
|
||||
W = new/datum/wound/lost_limb/small(max_damage)
|
||||
if(clean || max_damage < 50)
|
||||
W = new/datum/wound/lost_limb/small(max_damage/2)
|
||||
else
|
||||
W = new/datum/wound/lost_limb(max_damage)
|
||||
parent.children -= src
|
||||
@@ -940,6 +930,7 @@ Note that amputating the affected organ does in fact remove the infection from t
|
||||
gendered_icon = 1
|
||||
cannot_amputate = 1
|
||||
parent_organ = null
|
||||
encased = "ribcage"
|
||||
|
||||
/obj/item/organ/external/groin
|
||||
name = "lower body"
|
||||
@@ -1061,9 +1052,11 @@ Note that amputating the affected organ does in fact remove the infection from t
|
||||
joint = "jaw"
|
||||
amputation_point = "neck"
|
||||
gendered_icon = 1
|
||||
encased = "skull"
|
||||
|
||||
/obj/item/organ/external/head/removed()
|
||||
if(owner)
|
||||
name = "[owner.real_name]'s head"
|
||||
owner.u_equip(owner.glasses)
|
||||
owner.u_equip(owner.head)
|
||||
owner.u_equip(owner.l_ear)
|
||||
|
||||
@@ -16,7 +16,9 @@ var/global/list/limb_icon_cache = list()
|
||||
/obj/item/organ/external/proc/sync_colour_to_human(var/mob/living/carbon/human/human)
|
||||
s_tone = null
|
||||
s_col = null
|
||||
if(human.s_tone && (human.species.flags & HAS_SKIN_TONE))
|
||||
if(status & ORGAN_ROBOT)
|
||||
return
|
||||
if(!isnull(human.s_tone) && (human.species.flags & HAS_SKIN_TONE))
|
||||
s_tone = human.s_tone
|
||||
if(human.species.flags & HAS_SKIN_COLOR)
|
||||
s_col = list(human.r_skin, human.g_skin, human.b_skin)
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
organ_tag = "kidneys"
|
||||
parent_organ = "groin"
|
||||
|
||||
/obj/item/organ/kidney/process()
|
||||
/obj/item/organ/kidneys/process()
|
||||
|
||||
..()
|
||||
|
||||
@@ -61,7 +61,6 @@
|
||||
else if(is_broken())
|
||||
owner.adjustToxLoss(0.3 * PROCESS_ACCURACY)
|
||||
|
||||
|
||||
/obj/item/organ/eyes
|
||||
name = "eyeballs"
|
||||
icon_state = "eyes"
|
||||
@@ -113,7 +112,7 @@
|
||||
name = "liver"
|
||||
icon_state = "liver"
|
||||
organ_tag = "liver"
|
||||
parent_organ = "chest"
|
||||
parent_organ = "groin"
|
||||
|
||||
/obj/item/organ/liver/process()
|
||||
|
||||
@@ -175,6 +174,7 @@
|
||||
name = "appendix"
|
||||
icon_state = "appendix"
|
||||
parent_organ = "groin"
|
||||
organ_tag = "appendix"
|
||||
|
||||
/obj/item/organ/appendix/removed()
|
||||
|
||||
|
||||
@@ -80,7 +80,7 @@
|
||||
else
|
||||
handle_click_empty(user)
|
||||
return 0
|
||||
return 1
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/gun/emp_act(severity)
|
||||
for(var/obj/O in contents)
|
||||
@@ -112,7 +112,7 @@
|
||||
else if(user.a_intent == I_HURT) //point blank shooting
|
||||
Fire(A, user, pointblank=1)
|
||||
else
|
||||
return ..() //Pistolwhippin'
|
||||
return ..() //Pistolwhippin'
|
||||
|
||||
/obj/item/weapon/gun/proc/Fire(atom/target, mob/living/user, params, pointblank=0, reflex=0)
|
||||
if(!user || !target) return
|
||||
@@ -167,11 +167,19 @@
|
||||
playsound(user, fire_sound, 10, 1)
|
||||
else
|
||||
playsound(user, fire_sound, 50, 1)
|
||||
user.visible_message(
|
||||
"<span class='danger'>[user] fires [src][pointblank ? " point blank at [target]":""][reflex ? " by reflex":""]!</span>",
|
||||
"<span class='warning'>You fire [src][reflex ? "by reflex":""]!</span>",
|
||||
"You hear a [fire_sound_text]!"
|
||||
)
|
||||
|
||||
if(reflex)
|
||||
user.visible_message(
|
||||
"<span class='reflex_shoot'><b>\The [user] fires \the [src][pointblank ? " point blank at \the [target]":""] by reflex!<b></span>",
|
||||
"<span class='reflex_shoot'>You fire \the [src] by reflex!</span>",
|
||||
"You hear a [fire_sound_text]!"
|
||||
)
|
||||
else
|
||||
user.visible_message(
|
||||
"<span class='danger'>\The [user] fires \the [src][pointblank ? " point blank at \the [target]":""]!</span>",
|
||||
"<span class='warning'>You fire \the [src]!</span>",
|
||||
"You hear a [fire_sound_text]!"
|
||||
)
|
||||
|
||||
if(recoil)
|
||||
spawn()
|
||||
@@ -185,7 +193,7 @@
|
||||
|
||||
var/obj/item/projectile/P = projectile
|
||||
|
||||
//shooting while in shock
|
||||
//shooting while in shock
|
||||
var/x_offset = 0
|
||||
var/y_offset = 0
|
||||
if(istype(user, /mob/living/carbon))
|
||||
@@ -258,7 +266,7 @@
|
||||
else
|
||||
handle_click_empty(user)
|
||||
mouthshoot = 0
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/weapon/gun/proc/toggle_scope(var/zoom_amount=2.0)
|
||||
//looking through a scope limits your periphereal vision
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "temperature gun"
|
||||
icon_state = "freezegun"
|
||||
fire_sound = 'sound/weapons/pulse3.ogg'
|
||||
desc = "A gun that changes temperatures."
|
||||
desc = "A gun that changes temperatures. It has a small label on the side, 'More extreme temperatures will cost more charge!'"
|
||||
var/temperature = T20C
|
||||
var/current_temperature = T20C
|
||||
charge_cost = 100
|
||||
@@ -10,7 +10,7 @@
|
||||
slot_flags = SLOT_BELT|SLOT_BACK
|
||||
|
||||
projectile_type = /obj/item/projectile/temp
|
||||
cell_type = /obj/item/weapon/cell/crap
|
||||
cell_type = /obj/item/weapon/cell/high
|
||||
|
||||
|
||||
/obj/item/weapon/gun/energy/temperature/New()
|
||||
|
||||
@@ -62,7 +62,7 @@
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/sts35/update_icon()
|
||||
..()
|
||||
icon_state = (ammo_magazine)? "arifle-0" : "arifle"
|
||||
icon_state = (ammo_magazine)? "arifle" : "arifle-empty"
|
||||
update_held_icon()
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/wt550
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
set category = "Object"
|
||||
if(aim_targets)
|
||||
stop_aim()
|
||||
usr.visible_message("\blue \The [usr] lowers \the [src]...")
|
||||
usr.visible_message("<span class='notice'> \The [usr] lowers \the [src]...</span>")
|
||||
|
||||
//Clicking gun will still lower aim for guns that don't overwrite this
|
||||
/obj/item/weapon/gun/attack_self()
|
||||
@@ -23,7 +23,7 @@
|
||||
//Removing the lock and the buttons.
|
||||
/obj/item/weapon/gun/dropped(mob/user as mob)
|
||||
stop_aim()
|
||||
if (user.client)
|
||||
if(user && user.client)
|
||||
user.client.remove_gun_icons()
|
||||
return ..()
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
/obj/item/weapon/gun/proc/PreFire(atom/A as mob|obj|turf|area, mob/living/user as mob|obj, params)
|
||||
//Lets not spam it.
|
||||
if(lock_time > world.time - 2) return
|
||||
|
||||
|
||||
user.set_dir(get_cardinal_dir(src, A))
|
||||
if(isliving(A) && !(A in aim_targets))
|
||||
Aim(A) //Clicked a mob, aim at them
|
||||
@@ -58,7 +58,7 @@
|
||||
if(isliving(M) && (M in view(user)) && !(M in aim_targets))
|
||||
Aim(M) //Aha! Aim at them!
|
||||
return 1
|
||||
|
||||
|
||||
return 0
|
||||
|
||||
//Aiming at the target mob.
|
||||
@@ -70,9 +70,9 @@
|
||||
if(L)
|
||||
L.NotTargeted(src)
|
||||
del(aim_targets)
|
||||
usr.visible_message("\red <b>[usr] turns \the [src] on [M]!</b>")
|
||||
usr.visible_message("<span class='danger'><b>[usr] turns \the [src] on [M]!</b></span>")
|
||||
else
|
||||
usr.visible_message("\red <b>[usr] aims \a [src] at [M]!</b>")
|
||||
usr.visible_message("<span class='danger'><b>[usr] aims \a [src] at [M]!</b></span>")
|
||||
M.Targeted(src)
|
||||
|
||||
//HE MOVED, SHOOT HIM!
|
||||
@@ -83,19 +83,19 @@
|
||||
if(src != M.get_active_hand())
|
||||
stop_aim()
|
||||
return
|
||||
|
||||
|
||||
//reflex firing is disabled when help intent is set
|
||||
if (M.a_intent == I_HELP)
|
||||
M << "\red You refrain from firing your [src] as your intent is set to help."
|
||||
M << "<span class='danger'>You refrain from firing your [src] as your intent is set to help.</span>"
|
||||
return
|
||||
|
||||
|
||||
M.last_move_intent = world.time
|
||||
var/firing_check = can_hit(T,usr) //0 if it cannot hit them, 1 if it is capable of hitting, and 2 if a special check is preventing it from firing.
|
||||
if(firing_check > 0)
|
||||
if(firing_check == 1)
|
||||
Fire(T,usr, reflex = 1)
|
||||
else if(!told_cant_shoot)
|
||||
M << "\red They can't be hit from here!"
|
||||
M << "<span class='danger'>They can't be hit from here!</span>"
|
||||
told_cant_shoot = 1
|
||||
spawn(30)
|
||||
told_cant_shoot = 0
|
||||
@@ -153,6 +153,7 @@
|
||||
last_move_intent = -100
|
||||
last_target_click = -5
|
||||
target_locked = null
|
||||
last_target_radio = -5;
|
||||
|
||||
/mob/living/proc/Targeted(var/obj/item/weapon/gun/I) //Self explanitory.
|
||||
if(!I.aim_targets)
|
||||
@@ -171,10 +172,10 @@
|
||||
if(!targeted_by) targeted_by = list()
|
||||
targeted_by += I
|
||||
I.lock_time = world.time + 20 //Target has 2 second to realize they're targeted and stop (or target the opponent).
|
||||
src << "((\red <b>Your character is being targeted. They have 2 seconds to stop any click or move actions.</b> \black While targeted, they may \
|
||||
src << "((<span class='danger'><b>Your character is being targeted. They have 2 seconds to stop any click or move actions.</b></span> While targeted, they may \
|
||||
drag and drop items in or into the map, speak, and click on interface buttons. Clicking on the map objects (floors and walls are fine), their items \
|
||||
(other than a weapon to de-target), or moving will result in being fired upon. \red The aggressor may also fire manually, \
|
||||
so try not to get on their bad side.\black ))"
|
||||
(other than a weapon to de-target), moving, or talking into a radio will result in being fired upon. <span class='danger'>The aggressor may also fire manually, \
|
||||
so try not to get on their bad side.</span>))"
|
||||
|
||||
if(targeted_by.len == 1)
|
||||
spawn(0)
|
||||
@@ -195,7 +196,7 @@
|
||||
I.lower_aim()
|
||||
return
|
||||
if(m_intent == "run" && T.client.target_can_move == 1 && T.client.target_can_run == 0)
|
||||
src << "\red Your move intent is now set to walk, as your targeter permits it." //Self explanitory.
|
||||
src << "<span class='danger'>Your move intent is now set to walk, as your targeter permits it.</span>" //Self explanitory.
|
||||
set_m_intent("walk")
|
||||
|
||||
//Processing the aiming. Should be probably in separate object with process() but lasy.
|
||||
@@ -218,6 +219,12 @@
|
||||
I.lock_time = world.time + 5
|
||||
I.lock_time = world.time + 5
|
||||
I.last_moved_mob = src
|
||||
if(last_target_radio > I.lock_time + 10 && !T.client.target_can_radio)
|
||||
I.TargetActed(src)
|
||||
if(I.last_moved_mob == src) //If they were the last ones to move, give them more of a grace period, so that an automatic weapon can hold down a room better.
|
||||
I.lock_time = world.time + 5
|
||||
I.lock_time = world.time + 5
|
||||
I.last_moved_mob = src
|
||||
sleep(1)
|
||||
|
||||
/mob/living/proc/NotTargeted(var/obj/item/weapon/gun/I)
|
||||
@@ -253,12 +260,14 @@
|
||||
target_can_move = 0
|
||||
target_can_run = 0
|
||||
target_can_click = 0
|
||||
target_can_radio = 0
|
||||
gun_mode = 0
|
||||
|
||||
//These are called by the on-screen buttons, adjusting what the victim can and cannot do.
|
||||
/client/proc/add_gun_icons()
|
||||
screen += usr.item_use_icon
|
||||
screen += usr.gun_move_icon
|
||||
screen += usr.radio_use_icon
|
||||
if (target_can_move)
|
||||
screen += usr.gun_run_icon
|
||||
|
||||
@@ -268,6 +277,7 @@
|
||||
if(!usr) return 1 // Runtime prevention on N00k agents spawning with SMG
|
||||
screen -= usr.item_use_icon
|
||||
screen -= usr.gun_move_icon
|
||||
screen -= usr.radio_use_icon
|
||||
if (target_can_move)
|
||||
screen -= usr.gun_run_icon
|
||||
|
||||
@@ -313,10 +323,10 @@
|
||||
if(target_can_move)
|
||||
M << "Your character may now <b>walk</b> at the discretion of their targeter."
|
||||
if(!target_can_run)
|
||||
M << "\red Your move intent is now set to walk, as your targeter permits it."
|
||||
M << "<span class='danger'>Your move intent is now set to walk, as your targeter permits it.</span>"
|
||||
M.set_m_intent("walk")
|
||||
else
|
||||
M << "\red <b>Your character will now be shot if they move.</b>"
|
||||
M << "<span class='danger'><b>Your character will now be shot if they move.</b></span>"
|
||||
|
||||
/mob/living/proc/set_m_intent(var/intent)
|
||||
if (intent != "walk" && intent != "run")
|
||||
@@ -349,7 +359,7 @@ client/verb/AllowTargetRun()
|
||||
if(target_can_run)
|
||||
M << "Your character may now <b>run</b> at the discretion of their targeter."
|
||||
else
|
||||
M << "\red <b>Your character will now be shot if they run.</b>"
|
||||
M << "<span class='danger'><b>Your character will now be shot if they run.</b></span>"
|
||||
|
||||
/client/verb/AllowTargetClick()
|
||||
set hidden=1
|
||||
@@ -373,4 +383,27 @@ client/verb/AllowTargetRun()
|
||||
if(target_can_click)
|
||||
M << "Your character may now <b>use items</b> at the discretion of their targeter."
|
||||
else
|
||||
M << "\red <b>Your character will now be shot if they use items.</b>"
|
||||
M << "<span class='danger'><b>Your character will now be shot if they use items.</b></span>"
|
||||
|
||||
/client/verb/AllowTargetRadio()
|
||||
set hidden=1
|
||||
|
||||
target_can_radio = !target_can_radio
|
||||
if(target_can_radio)
|
||||
usr << "Target may now use radio."
|
||||
else
|
||||
usr << "Target may no longer use radio."
|
||||
|
||||
if(usr.radio_use_icon)
|
||||
usr.radio_use_icon.icon_state = "no_radio[target_can_radio]"
|
||||
usr.radio_use_icon.name = "[target_can_radio ? "Disallow" : "Allow"] Radio Use"
|
||||
|
||||
//Handling change for all the guns on client
|
||||
for(var/obj/item/weapon/gun/G in src)
|
||||
G.lock_time = world.time + 5
|
||||
if(G.aim_targets)
|
||||
for(var/mob/living/M in G.aim_targets)
|
||||
if(target_can_radio)
|
||||
M << "Your character may now <b>use the radio</b> at the discretion of their targeter."
|
||||
else
|
||||
M << "<span class='danger'><b>Your character will now be shot if they use the radio.</b></span>"
|
||||
@@ -779,6 +779,9 @@
|
||||
continue
|
||||
|
||||
var/remaining_volume = beaker.reagents.maximum_volume - beaker.reagents.total_volume
|
||||
if(remaining_volume <= 0)
|
||||
break
|
||||
|
||||
if(sheet_reagents[O.type])
|
||||
var/obj/item/stack/stack = O
|
||||
if(istype(stack))
|
||||
@@ -788,10 +791,11 @@
|
||||
beaker.reagents.add_reagent(sheet_reagents[stack.type], (amount_to_take*REAGENTS_PER_SHEET))
|
||||
continue
|
||||
|
||||
O.reagents.trans_to(beaker, min(O.reagents.total_volume, remaining_volume))
|
||||
if(O.reagents.total_volume == 0)
|
||||
remove_object(O)
|
||||
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
|
||||
break
|
||||
if(O.reagents)
|
||||
O.reagents.trans_to(beaker, min(O.reagents.total_volume, remaining_volume))
|
||||
if(O.reagents.total_volume == 0)
|
||||
remove_object(O)
|
||||
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
|
||||
break
|
||||
|
||||
#undef REAGENTS_PER_SHEET
|
||||
|
||||
@@ -1849,12 +1849,9 @@ datum
|
||||
var/obj/effect/alien/weeds/alien_weeds = O
|
||||
alien_weeds.health -= rand(15,35) // Kills alien weeds pretty fast
|
||||
alien_weeds.healthcheck()
|
||||
else if(istype(O,/obj/effect/plant)) //even a small amount is enough to kill it
|
||||
del(O)
|
||||
else if(istype(O,/obj/effect/plant))
|
||||
if(prob(50))
|
||||
var/obj/effect/plant/plant = O
|
||||
plant.die_off()
|
||||
var/obj/effect/plant/plant = O
|
||||
plant.die_off()
|
||||
else if(istype(O,/obj/machinery/portable_atmospherics/hydroponics))
|
||||
var/obj/machinery/portable_atmospherics/hydroponics/tray = O
|
||||
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
FA.overlays += image('icons/obj/monitors.dmi', "overlay_red")
|
||||
|
||||
if(SEC_LEVEL_DELTA)
|
||||
security_announcement_up.Announce("[config.alert_desc_delta]", "Attention! Delta security level reached!")
|
||||
security_announcement_up.Announce("[config.alert_desc_delta]", "Attention! Delta security level reached!", new_sound = 'sound/effects/siren.ogg')
|
||||
security_level = SEC_LEVEL_DELTA
|
||||
for(var/obj/machinery/firealarm/FA in machines)
|
||||
if(FA.z in config.contact_levels)
|
||||
|
||||
@@ -1,6 +1,19 @@
|
||||
/datum/shuttle/ferry/escape_pod
|
||||
var/datum/computer/file/embedded_program/docking/simple/escape_pod/arming_controller
|
||||
|
||||
/datum/shuttle/ferry/escape_pod/init_docking_controllers()
|
||||
..()
|
||||
arming_controller = locate(dock_target_station)
|
||||
if(!istype(arming_controller))
|
||||
world << "<span class='danger'>warning: escape pod with station dock tag [dock_target_station] could not find it's dock target!</span>"
|
||||
|
||||
if(docking_controller)
|
||||
var/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod/controller_master = docking_controller.master
|
||||
if(!istype(controller_master))
|
||||
world << "<span class='danger'>warning: escape pod with docking tag [docking_controller_tag] could not find it's controller master!</span>"
|
||||
else
|
||||
controller_master.pod = src
|
||||
|
||||
/datum/shuttle/ferry/escape_pod/can_launch()
|
||||
if(arming_controller && !arming_controller.armed) //must be armed
|
||||
return 0
|
||||
|
||||
@@ -12,6 +12,12 @@
|
||||
|
||||
var/arrive_time = 0 //the time at which the shuttle arrives when long jumping
|
||||
|
||||
/datum/shuttle/proc/init_docking_controllers()
|
||||
if(docking_controller_tag)
|
||||
docking_controller = locate(docking_controller_tag)
|
||||
if(!istype(docking_controller))
|
||||
world << "<span class='danger'>warning: shuttle with docking tag [docking_controller_tag] could not find it's controller!</span>"
|
||||
|
||||
/datum/shuttle/proc/short_jump(var/area/origin,var/area/destination)
|
||||
if(moving_status != SHUTTLE_IDLE) return
|
||||
|
||||
|
||||
@@ -14,6 +14,16 @@
|
||||
var/datum/computer/file/embedded_program/docking/docking_controller_station
|
||||
var/datum/computer/file/embedded_program/docking/docking_controller_offsite
|
||||
|
||||
/datum/shuttle/ferry/multidock/init_docking_controllers()
|
||||
if(docking_controller_tag_station)
|
||||
docking_controller_station = locate(docking_controller_tag_station)
|
||||
if(!istype(docking_controller_station))
|
||||
world << "<span class='danger'>warning: shuttle with docking tag [docking_controller_station] could not find it's controller!</span>"
|
||||
if(docking_controller_tag_offsite)
|
||||
docking_controller_offsite = locate(docking_controller_tag_offsite)
|
||||
if(!istype(docking_controller_offsite))
|
||||
world << "<span class='danger'>warning: shuttle with docking tag [docking_controller_offsite] could not find it's controller!</span>"
|
||||
|
||||
/datum/shuttle/ferry/multidock/move(var/area/origin,var/area/destination)
|
||||
..(origin, destination)
|
||||
if (!location)
|
||||
|
||||
@@ -14,19 +14,45 @@
|
||||
|
||||
var/area/interim
|
||||
var/area/last_departed
|
||||
var/start_location
|
||||
var/last_location
|
||||
var/list/destinations
|
||||
var/list/destination_dock_controller_tags = list() //optional, in case the shuttle has multiple docking ports like the ERT shuttle (even though that isn't a multi_shuttle)
|
||||
var/list/destination_dock_controllers = list()
|
||||
var/list/destination_dock_targets = list()
|
||||
var/area/origin
|
||||
var/return_warning = 0
|
||||
|
||||
/datum/shuttle/multi_shuttle/New()
|
||||
..()
|
||||
|
||||
/datum/shuttle/multi_shuttle/init_docking_controllers()
|
||||
..()
|
||||
for(var/destination in destinations)
|
||||
var/controller_tag = destination_dock_controller_tags[destination]
|
||||
if(!controller_tag)
|
||||
destination_dock_controllers[destination] = docking_controller
|
||||
else
|
||||
var/datum/computer/file/embedded_program/docking/C = locate(controller_tag)
|
||||
|
||||
if(!istype(C))
|
||||
world << "<span class='danger'>warning: shuttle with docking tag [controller_tag] could not find it's controller!</span>"
|
||||
else
|
||||
destination_dock_controllers[destination] = C
|
||||
|
||||
//might as well set this up here.
|
||||
if(origin) last_departed = origin
|
||||
last_location = start_location
|
||||
|
||||
/datum/shuttle/multi_shuttle/current_dock_target()
|
||||
return destination_dock_targets[last_location]
|
||||
|
||||
/datum/shuttle/multi_shuttle/move(var/area/origin, var/area/destination)
|
||||
..()
|
||||
last_move = world.time
|
||||
if (destination == src.origin)
|
||||
returned_home = 1
|
||||
docking_controller = destination_dock_controllers[last_location]
|
||||
|
||||
/datum/shuttle/multi_shuttle/proc/announce_departure()
|
||||
|
||||
@@ -73,9 +99,53 @@
|
||||
dat += "<br><b><A href='?src=\ref[src];toggle_cloak=[1]'>Toggle cloaking field</A></b><br>"
|
||||
dat += "<b><A href='?src=\ref[src];move_multi=[1]'>Move ship</A></b><br>"
|
||||
dat += "<b><A href='?src=\ref[src];start=[1]'>Return to base</A></b></center>"
|
||||
|
||||
//Docking
|
||||
dat += "<center><br><br>"
|
||||
if(MS.skip_docking_checks())
|
||||
dat += "Docking Status: <font color='grey'>Not in use.</font></center>"
|
||||
else
|
||||
var/override_en = MS.docking_controller.override_enabled
|
||||
var/docking_status = MS.docking_controller.get_docking_status()
|
||||
|
||||
dat += "Docking Status: "
|
||||
switch(docking_status)
|
||||
if("undocked")
|
||||
dat += "<font color='[override_en? "red" : "grey"]'>Undocked</font>"
|
||||
if("docking")
|
||||
dat += "<font color='[override_en? "red" : "yellow"]'>Docking</font>"
|
||||
if("undocking")
|
||||
dat += "<font color='[override_en? "red" : "yellow"]'>Undocking</font>"
|
||||
if("docked")
|
||||
dat += "<font color='[override_en? "red" : "green"]'>Docked</font>"
|
||||
|
||||
if(override_en) dat += " <font color='red'>(Override Enabled)</font>"
|
||||
|
||||
dat += ". <A href='?src=\ref[src];refresh=[1]'>\[Refresh\]</A><br><br>"
|
||||
|
||||
switch(docking_status)
|
||||
if("undocked")
|
||||
dat += "<b><A href='?src=\ref[src];dock_command=[1]'>Dock</A></b></center>"
|
||||
if("docked")
|
||||
dat += "<b><A href='?src=\ref[src];undock_command=[1]'>Undock</A></b></center>"
|
||||
|
||||
user << browse("[dat]", "window=[shuttle_tag]shuttlecontrol;size=300x600")
|
||||
|
||||
//check if we're undocked, give option to force launch
|
||||
/obj/machinery/computer/shuttle_control/proc/check_docking(datum/shuttle/multi_shuttle/MS)
|
||||
if(MS.skip_docking_checks() || MS.docking_controller.can_launch())
|
||||
return 1
|
||||
|
||||
var/choice = alert("The shuttle is currently docked! Please undock before continuing.","Error","Cancel","Force Launch")
|
||||
if(choice == "Cancel")
|
||||
return 0
|
||||
|
||||
choice = alert("Forcing a shuttle launch while docked may result in severe injury, death and/or damage to property. Are you sure you wish to continue?", "Force Launch", "Force Launch", "Cancel")
|
||||
if(choice == "Cancel")
|
||||
return 0
|
||||
|
||||
return 1
|
||||
|
||||
/obj/machinery/computer/shuttle_control/multi/Topic(href, href_list)
|
||||
if(..())
|
||||
return 1
|
||||
@@ -88,16 +158,35 @@
|
||||
|
||||
//world << "multi_shuttle: last_departed=[MS.last_departed], origin=[MS.origin], interim=[MS.interim], travel_time=[MS.move_time]"
|
||||
|
||||
if(href_list["refresh"])
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
if (MS.moving_status != SHUTTLE_IDLE)
|
||||
usr << "\blue [shuttle_tag] vessel is moving."
|
||||
return
|
||||
|
||||
if(href_list["dock_command"])
|
||||
MS.dock()
|
||||
return
|
||||
|
||||
if(href_list["undock_command"])
|
||||
MS.undock()
|
||||
return
|
||||
|
||||
if(href_list["start"])
|
||||
|
||||
if(MS.at_origin)
|
||||
usr << "\red You are already at your home base."
|
||||
return
|
||||
|
||||
if((MS.last_move + MS.cooldown*10) > world.time)
|
||||
usr << "\red The ship's drive is inoperable while the engines are charging."
|
||||
return
|
||||
|
||||
if(!check_docking(MS))
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
if(!MS.return_warning)
|
||||
usr << "\red Returning to your home base will end your mission. If you are sure, press the button again."
|
||||
//TODO: Actually end the mission.
|
||||
@@ -106,6 +195,7 @@
|
||||
|
||||
MS.long_jump(MS.last_departed,MS.origin,MS.interim,MS.move_time)
|
||||
MS.last_departed = MS.origin
|
||||
MS.last_location = MS.start_location
|
||||
MS.at_origin = 1
|
||||
|
||||
if(href_list["toggle_cloak"])
|
||||
@@ -117,7 +207,11 @@
|
||||
if((MS.last_move + MS.cooldown*10) > world.time)
|
||||
usr << "\red The ship's drive is inoperable while the engines are charging."
|
||||
return
|
||||
|
||||
|
||||
if(!check_docking(MS))
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
var/choice = input("Select a destination.") as null|anything in MS.destinations
|
||||
if(!choice) return
|
||||
|
||||
@@ -131,6 +225,7 @@
|
||||
|
||||
MS.long_jump(MS.last_departed, MS.destinations[choice], MS.interim, MS.move_time)
|
||||
MS.last_departed = MS.destinations[choice]
|
||||
MS.last_location = choice
|
||||
return
|
||||
|
||||
else if(choice == MS.origin)
|
||||
@@ -139,5 +234,6 @@
|
||||
|
||||
MS.short_jump(MS.last_departed, MS.destinations[choice])
|
||||
MS.last_departed = MS.destinations[choice]
|
||||
MS.last_location = choice
|
||||
|
||||
updateUsrDialog()
|
||||
|
||||
@@ -343,9 +343,11 @@
|
||||
var/o_a = (O.gender == PLURAL) ? "" : "a "
|
||||
var/o_do = (O.gender == PLURAL) ? "don't" : "doesn't"
|
||||
|
||||
if(target.species.has_organ[O.organ_tag])
|
||||
if(O.organ_tag == "limb")
|
||||
return 0
|
||||
else if(target.species.has_organ[O.organ_tag])
|
||||
|
||||
if(!O.health)
|
||||
if(O.is_damaged())
|
||||
user << "\red \The [O.organ_tag] [o_is] in no state to be transplanted."
|
||||
return 2
|
||||
|
||||
@@ -355,7 +357,7 @@
|
||||
user << "\red \The [target] already has [o_a][O.organ_tag]."
|
||||
return 2
|
||||
|
||||
if(O && affected.name == O.parent_organ)
|
||||
if(O && affected.limb_name == O.parent_organ)
|
||||
organ_compatible = 1
|
||||
else
|
||||
user << "\red \The [O.organ_tag] [o_do] normally go in \the [affected.name]."
|
||||
|
||||
@@ -39,8 +39,11 @@
|
||||
|
||||
if(L.part)
|
||||
for(var/part_name in L.part)
|
||||
if(!isnull(target.get_organ(part_name))) continue
|
||||
if(!isnull(target.get_organ(part_name)))
|
||||
continue
|
||||
var/list/organ_data = target.species.has_limbs["[target_zone]"]
|
||||
if(!organ_data)
|
||||
continue
|
||||
var/new_limb_type = organ_data["path"]
|
||||
var/obj/item/organ/external/new_limb = new new_limb_type(target)
|
||||
new_limb.robotize(L.model_info)
|
||||
|
||||
Reference in New Issue
Block a user