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https://github.com/VOREStation/VOREStation.git
synced 2026-07-15 09:03:53 +01:00
Cleanup global.dm and setup.dm, fix typos in the other files
`code/setup.dm`: Fixed large amounts of indenting. Fixed large numbers of comments and their clarity. Added parentheses to macros using expressions. Added FIXME for unused duplicated macros, without certainty of their requirement. Removed some duplicate macros present. (`BRUTE`, `BURN`, etc.) Removed macro `PI`, and replaced instances of its use with `var/const/Pi` from `maths.dm` `code/global.dm`: Fixed large amounts of indenting, added newlines to long single-lined list definitions. Slightly clarified comments.
This commit is contained in:
@@ -21,7 +21,7 @@
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item_state = "hardhat0_red"
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item_color = "red"
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name = "firefighter helmet"
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flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE
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flags = FPRINT | TABLEPASS | STOPPRESSUREDAMAGE
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heat_protection = HEAD
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max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
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@@ -29,7 +29,7 @@
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icon_state = "hardhat0_white"
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item_state = "hardhat0_white"
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item_color = "white"
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flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE
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flags = FPRINT | TABLEPASS | STOPPRESSUREDAMAGE
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heat_protection = HEAD
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max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
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@@ -54,7 +54,7 @@
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/obj/item/clothing/head/helmet/space/vox
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armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30)
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siemens_coefficient = 0.6
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flags = HEADCOVERSEYES|STOPSPRESSUREDMAGE
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flags = HEADCOVERSEYES|STOPPRESSUREDAMAGE
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species_restricted = list("Vox","Vox Armalis")
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/head.dmi',
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@@ -4,7 +4,7 @@
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icon_state = "capspace"
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item_state = "capspacehelmet"
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desc = "A special helmet designed for work in a hazardous, low-pressure environment. Only for the most fashionable of military figureheads."
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flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | STOPSPRESSUREDMAGE
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flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | STOPPRESSUREDAMAGE
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flags_inv = HIDEFACE
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permeability_coefficient = 0.01
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armor = list(melee = 65, bullet = 50, laser = 50,energy = 25, bomb = 50, bio = 100, rad = 50)
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@@ -18,7 +18,7 @@
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w_class = 4
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.02
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flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE
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flags = FPRINT | TABLEPASS | STOPPRESSUREDAMAGE
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
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allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_magazine, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
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slowdown = 1.5
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@@ -17,7 +17,7 @@
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w_class = 4
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.02
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flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE
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flags = FPRINT | TABLEPASS | STOPPRESSUREDAMAGE
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
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allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_magazine, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
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slowdown = 1.5
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@@ -34,7 +34,7 @@
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icon_state = "deathsquad"
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item_state = "deathsquad"
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armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 100, rad = 60)
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flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | THICKMATERIAL
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flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPPRESSUREDAMAGE | THICKMATERIAL
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siemens_coefficient = 0.6
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/obj/item/clothing/head/helmet/space/deathsquad/beret
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@@ -42,7 +42,7 @@
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desc = "An armored beret commonly used by special operations officers."
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icon_state = "beret_badge"
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armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 30, rad = 30)
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flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | STOPSPRESSUREDMAGE
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flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | STOPPRESSUREDAMAGE
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siemens_coefficient = 0.9
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//Space santa outfit suit
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@@ -50,7 +50,7 @@
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name = "Santa's hat"
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desc = "Ho ho ho. Merrry X-mas!"
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icon_state = "santahat"
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flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | STOPSPRESSUREDMAGE
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flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | STOPPRESSUREDAMAGE
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body_parts_covered = HEAD
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/obj/item/clothing/suit/space/santa
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@@ -59,7 +59,7 @@
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icon_state = "santa"
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item_state = "santa"
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slowdown = 0
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL | STOPSPRESSUREDMAGE
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL | STOPPRESSUREDAMAGE
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allowed = list(/obj/item) //for stuffing exta special presents
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@@ -70,7 +70,7 @@
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icon_state = "pirate"
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item_state = "pirate"
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
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flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | STOPSPRESSUREDMAGE
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flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | STOPPRESSUREDAMAGE
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body_parts_covered = 0
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siemens_coefficient = 0.9
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@@ -274,10 +274,10 @@
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for(var/obj/item/piece in list(helmet,boots,gloves,chest))
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if(!piece) continue
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if(canremove)
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piece.flags &= ~STOPSPRESSUREDMAGE
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piece.flags &= ~STOPPRESSUREDAMAGE
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piece.flags &= ~AIRTIGHT
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else
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piece.flags |= STOPSPRESSUREDMAGE
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piece.flags |= STOPPRESSUREDAMAGE
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piece.flags |= AIRTIGHT
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update_icon(1)
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@@ -36,7 +36,7 @@
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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flags_inv = HIDEJUMPSUIT|HIDETAIL
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flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE | THICKMATERIAL | AIRTIGHT
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flags = FPRINT | TABLEPASS | STOPPRESSUREDAMAGE | THICKMATERIAL | AIRTIGHT
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slowdown = 0
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breach_threshold = 35
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can_breach = 1
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@@ -7,7 +7,7 @@
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allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/cell)
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armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
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slowdown = 0
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flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE | THICKMATERIAL
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flags = FPRINT | TABLEPASS | STOPPRESSUREDAMAGE | THICKMATERIAL
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offline_slowdown = 0
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offline_vision_restriction = 0
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@@ -6,7 +6,7 @@
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name = "Space helmet"
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icon_state = "space"
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desc = "A special helmet designed for work in a hazardous, low-pressure environment."
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flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | THICKMATERIAL | AIRTIGHT
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flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPPRESSUREDAMAGE | THICKMATERIAL | AIRTIGHT
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item_state = "space"
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permeability_coefficient = 0.01
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50)
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@@ -53,7 +53,7 @@
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w_class = 4//bulky item
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.02
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flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE | THICKMATERIAL
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flags = FPRINT | TABLEPASS | STOPPRESSUREDAMAGE | THICKMATERIAL
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/device/suit_cooling_unit)
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slowdown = 3
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@@ -71,7 +71,7 @@
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item_state = "swat_suit"
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.01
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flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE | THICKMATERIAL
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flags = FPRINT | TABLEPASS | STOPPRESSUREDAMAGE | THICKMATERIAL
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
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allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
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slowdown = 1
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@@ -21,7 +21,7 @@
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/extinguisher)
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slowdown = 1.0
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
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flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE
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flags = FPRINT | TABLEPASS | STOPPRESSUREDAMAGE
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
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@@ -134,7 +134,7 @@
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var/pressure_adjustment_coefficient = 1 // Assume no protection at first.
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if(wear_suit && (wear_suit.flags & STOPSPRESSUREDMAGE) && head && (head.flags & STOPSPRESSUREDMAGE)) // Complete set of pressure-proof suit worn, assume fully sealed.
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if(wear_suit && (wear_suit.flags & STOPPRESSUREDAMAGE) && head && (head.flags & STOPPRESSUREDAMAGE)) // Complete set of pressure-proof suit worn, assume fully sealed.
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pressure_adjustment_coefficient = 0
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// Handles breaches in your space suit. 10 suit damage equals a 100% loss of pressure protection.
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