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Use material defines more
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@@ -6,7 +6,7 @@
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throw_speed = 1
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throw_range = 5
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w_class = ITEMSIZE_SMALL
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matter = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 1000)
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matter = list(MAT_STEEL = 1000, MAT_GLASS = 1000)
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var/obj/item/weapon/implant/imp = null
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var/active = 1
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