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Use material defines more
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@@ -66,7 +66,7 @@
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sharp = 1
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edge = 1
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force_divisor = 0.15 // 9 when wielded with hardness 60 (steel)
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matter = list(DEFAULT_WALL_MATERIAL = 12000)
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matter = list(MAT_STEEL = 12000)
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origin_tech = list(TECH_MATERIAL = 1)
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attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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drop_sound = 'sound/items/drop/knife.ogg'
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@@ -201,7 +201,7 @@ Protectiveness | Armor %
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/obj/item/clothing/suit/armor/material
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name = "armor"
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default_material = DEFAULT_WALL_MATERIAL
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default_material = MAT_STEEL
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/obj/item/clothing/suit/armor/material/makeshift
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name = "sheet armor"
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@@ -401,7 +401,7 @@ Protectiveness | Armor %
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/obj/item/clothing/head/helmet/material
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name = "helmet"
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flags_inv = HIDEEARS|HIDEEYES|BLOCKHAIR
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default_material = DEFAULT_WALL_MATERIAL
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default_material = MAT_STEEL
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/obj/item/clothing/head/helmet/material/makeshift
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name = "bucket"
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@@ -23,7 +23,7 @@
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var/force_divisor = 0.5
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var/thrown_force_divisor = 0.5
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var/dulled_divisor = 0.5 //Just drops the damage by half
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var/default_material = DEFAULT_WALL_MATERIAL
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var/default_material = MAT_STEEL
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var/datum/material/material
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var/drops_debris = 1
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@@ -174,7 +174,7 @@
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force_divisor = 0.3
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force = 10
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thrown_force_divisor = 1
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default_material = "DEFAULT_WALL_MATERIAL"
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default_material = "MAT_STEEL"
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fragile = 0
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sharp = 1
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edge = 0
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