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https://github.com/VOREStation/VOREStation.git
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Use material defines more
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@@ -14,7 +14,7 @@
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item_state = "crowbar"
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w_class = ITEMSIZE_SMALL
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origin_tech = list(TECH_ENGINEERING = 1)
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matter = list(DEFAULT_WALL_MATERIAL = 50)
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matter = list(MAT_STEEL = 50)
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attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
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usesound = 'sound/items/crowbar.ogg'
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drop_sound = 'sound/items/drop/crowbar.ogg'
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@@ -14,7 +14,7 @@
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item_state = "crowbar"
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w_class = ITEMSIZE_SMALL
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origin_tech = list(TECH_ENGINEERING = 1)
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matter = list(DEFAULT_WALL_MATERIAL = 30)
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matter = list(MAT_STEEL = 30)
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attack_verb = list("whapped", "smacked", "swatted", "thwacked", "hit")
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usesound = 'sound/items/crowbar.ogg'
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toolspeed = 1
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@@ -17,7 +17,7 @@
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usesound = 'sound/items/screwdriver.ogg'
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drop_sound = 'sound/items/drop/screwdriver.ogg'
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pickup_sound = 'sound/items/pickup/screwdriver.ogg'
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matter = list(DEFAULT_WALL_MATERIAL = 75)
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matter = list(MAT_STEEL = 75)
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attack_verb = list("stabbed")
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sharp = 1
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toolspeed = 1
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@@ -115,7 +115,7 @@
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desc = "A simple powered hand drill. It's fitted with a screw bit."
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icon_state = "drill_screw"
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item_state = "drill"
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matter = list(DEFAULT_WALL_MATERIAL = 150, MAT_SILVER = 50)
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matter = list(MAT_STEEL = 150, MAT_SILVER = 50)
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origin_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2)
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slot_flags = SLOT_BELT
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force = 8
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@@ -17,7 +17,7 @@
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w_class = ITEMSIZE_SMALL
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//Cost to make in the autolathe
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matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 30)
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matter = list(MAT_STEEL = 70, MAT_GLASS = 30)
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//R&D tech level
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origin_tech = list(TECH_ENGINEERING = 1)
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@@ -365,7 +365,7 @@
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icon_state = "indwelder"
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max_fuel = 40
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origin_tech = list(TECH_ENGINEERING = 2, TECH_PHORON = 2)
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matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 60)
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matter = list(MAT_STEEL = 70, MAT_GLASS = 60)
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/obj/item/weapon/weldingtool/largetank/cyborg
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name = "integrated welding tool"
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@@ -379,7 +379,7 @@
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max_fuel = 80
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w_class = ITEMSIZE_NORMAL
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origin_tech = list(TECH_ENGINEERING = 3)
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matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 120)
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matter = list(MAT_STEEL = 70, MAT_GLASS = 120)
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/obj/item/weapon/weldingtool/mini
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name = "emergency welding tool"
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@@ -441,7 +441,7 @@
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max_fuel = 40
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w_class = ITEMSIZE_NORMAL
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origin_tech = list(TECH_ENGINEERING = 4, TECH_PHORON = 3)
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matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 120)
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matter = list(MAT_STEEL = 70, MAT_GLASS = 120)
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toolspeed = 0.5
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change_icons = 0
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flame_intensity = 3
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@@ -13,7 +13,7 @@
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throw_range = 9
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w_class = ITEMSIZE_SMALL
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origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1)
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matter = list(DEFAULT_WALL_MATERIAL = 80)
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matter = list(MAT_STEEL = 80)
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attack_verb = list("pinched", "nipped")
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hitsound = 'sound/items/wirecutter.ogg'
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usesound = 'sound/items/wirecutter.ogg'
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@@ -11,7 +11,7 @@
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throwforce = 7
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w_class = ITEMSIZE_SMALL
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origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1)
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matter = list(DEFAULT_WALL_MATERIAL = 150)
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matter = list(MAT_STEEL = 150)
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attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
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usesound = 'sound/items/ratchet.ogg'
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toolspeed = 1
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@@ -72,7 +72,7 @@
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icon_state = "drill_bolt"
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item_state = "drill"
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usesound = 'sound/items/drill_use.ogg'
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matter = list(DEFAULT_WALL_MATERIAL = 150, MAT_SILVER = 50)
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matter = list(MAT_STEEL = 150, MAT_SILVER = 50)
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origin_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2)
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force = 8
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w_class = ITEMSIZE_SMALL
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