Use material defines more

This commit is contained in:
Aronai Sieyes
2021-07-03 18:18:05 -04:00
parent 4b52bf232f
commit b71c7e7271
206 changed files with 908 additions and 918 deletions
@@ -14,7 +14,7 @@
item_state = "crowbar"
w_class = ITEMSIZE_SMALL
origin_tech = list(TECH_ENGINEERING = 1)
matter = list(DEFAULT_WALL_MATERIAL = 50)
matter = list(MAT_STEEL = 50)
attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
usesound = 'sound/items/crowbar.ogg'
drop_sound = 'sound/items/drop/crowbar.ogg'
@@ -14,7 +14,7 @@
item_state = "crowbar"
w_class = ITEMSIZE_SMALL
origin_tech = list(TECH_ENGINEERING = 1)
matter = list(DEFAULT_WALL_MATERIAL = 30)
matter = list(MAT_STEEL = 30)
attack_verb = list("whapped", "smacked", "swatted", "thwacked", "hit")
usesound = 'sound/items/crowbar.ogg'
toolspeed = 1
@@ -17,7 +17,7 @@
usesound = 'sound/items/screwdriver.ogg'
drop_sound = 'sound/items/drop/screwdriver.ogg'
pickup_sound = 'sound/items/pickup/screwdriver.ogg'
matter = list(DEFAULT_WALL_MATERIAL = 75)
matter = list(MAT_STEEL = 75)
attack_verb = list("stabbed")
sharp = 1
toolspeed = 1
@@ -115,7 +115,7 @@
desc = "A simple powered hand drill. It's fitted with a screw bit."
icon_state = "drill_screw"
item_state = "drill"
matter = list(DEFAULT_WALL_MATERIAL = 150, MAT_SILVER = 50)
matter = list(MAT_STEEL = 150, MAT_SILVER = 50)
origin_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2)
slot_flags = SLOT_BELT
force = 8
@@ -17,7 +17,7 @@
w_class = ITEMSIZE_SMALL
//Cost to make in the autolathe
matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 30)
matter = list(MAT_STEEL = 70, MAT_GLASS = 30)
//R&D tech level
origin_tech = list(TECH_ENGINEERING = 1)
@@ -365,7 +365,7 @@
icon_state = "indwelder"
max_fuel = 40
origin_tech = list(TECH_ENGINEERING = 2, TECH_PHORON = 2)
matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 60)
matter = list(MAT_STEEL = 70, MAT_GLASS = 60)
/obj/item/weapon/weldingtool/largetank/cyborg
name = "integrated welding tool"
@@ -379,7 +379,7 @@
max_fuel = 80
w_class = ITEMSIZE_NORMAL
origin_tech = list(TECH_ENGINEERING = 3)
matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 120)
matter = list(MAT_STEEL = 70, MAT_GLASS = 120)
/obj/item/weapon/weldingtool/mini
name = "emergency welding tool"
@@ -441,7 +441,7 @@
max_fuel = 40
w_class = ITEMSIZE_NORMAL
origin_tech = list(TECH_ENGINEERING = 4, TECH_PHORON = 3)
matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 120)
matter = list(MAT_STEEL = 70, MAT_GLASS = 120)
toolspeed = 0.5
change_icons = 0
flame_intensity = 3
@@ -13,7 +13,7 @@
throw_range = 9
w_class = ITEMSIZE_SMALL
origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1)
matter = list(DEFAULT_WALL_MATERIAL = 80)
matter = list(MAT_STEEL = 80)
attack_verb = list("pinched", "nipped")
hitsound = 'sound/items/wirecutter.ogg'
usesound = 'sound/items/wirecutter.ogg'
@@ -11,7 +11,7 @@
throwforce = 7
w_class = ITEMSIZE_SMALL
origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1)
matter = list(DEFAULT_WALL_MATERIAL = 150)
matter = list(MAT_STEEL = 150)
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
usesound = 'sound/items/ratchet.ogg'
toolspeed = 1
@@ -72,7 +72,7 @@
icon_state = "drill_bolt"
item_state = "drill"
usesound = 'sound/items/drill_use.ogg'
matter = list(DEFAULT_WALL_MATERIAL = 150, MAT_SILVER = 50)
matter = list(MAT_STEEL = 150, MAT_SILVER = 50)
origin_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2)
force = 8
w_class = ITEMSIZE_SMALL