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https://github.com/VOREStation/VOREStation.git
synced 2026-08-22 03:27:46 +01:00
Use material defines more
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@@ -106,7 +106,7 @@
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hardness = 40
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weight = 30
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stack_origin_tech = list(TECH_MATERIAL = 2)
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composite_material = list(DEFAULT_WALL_MATERIAL = SHEET_MATERIAL_AMOUNT / 2, "glass" = SHEET_MATERIAL_AMOUNT)
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composite_material = list(MAT_STEEL = SHEET_MATERIAL_AMOUNT / 2, MAT_GLASS = SHEET_MATERIAL_AMOUNT)
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window_options = list("One Direction" = 1, "Full Window" = 4, "Windoor" = 2)
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created_window = /obj/structure/window/reinforced
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created_fulltile_window = /obj/structure/window/reinforced/full
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@@ -139,5 +139,5 @@
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hardness = 40
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weight = 30
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stack_origin_tech = list(TECH_MATERIAL = 2)
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composite_material = list(DEFAULT_WALL_MATERIAL = SHEET_MATERIAL_AMOUNT / 2, "borosilicate glass" = SHEET_MATERIAL_AMOUNT)
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composite_material = list(MAT_STEEL = SHEET_MATERIAL_AMOUNT / 2, "borosilicate glass" = SHEET_MATERIAL_AMOUNT)
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rod_product = null
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@@ -13,7 +13,7 @@
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created_fulltile_window = /obj/structure/window/titanium/full
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wire_product = null
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rod_product = /obj/item/stack/material/glass/titanium
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composite_material = list(MAT_TITANIUM = SHEET_MATERIAL_AMOUNT, "glass" = SHEET_MATERIAL_AMOUNT)
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composite_material = list(MAT_TITANIUM = SHEET_MATERIAL_AMOUNT, MAT_GLASS = SHEET_MATERIAL_AMOUNT)
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/datum/material/glass/plastaniumglass
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name = MAT_PLASTITANIUMGLASS
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@@ -30,4 +30,4 @@
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created_fulltile_window = /obj/structure/window/plastitanium/full
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wire_product = null
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rod_product = /obj/item/stack/material/glass/plastitanium
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composite_material = list(MAT_PLASTITANIUM = SHEET_MATERIAL_AMOUNT, "glass" = SHEET_MATERIAL_AMOUNT)
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composite_material = list(MAT_PLASTITANIUM = SHEET_MATERIAL_AMOUNT, MAT_GLASS = SHEET_MATERIAL_AMOUNT)
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@@ -1,6 +1,6 @@
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/datum/material/steel/holographic
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name = "holo" + DEFAULT_WALL_MATERIAL
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display_name = DEFAULT_WALL_MATERIAL
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name = "holo" + MAT_STEEL
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display_name = MAT_STEEL
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stack_type = null
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shard_type = SHARD_NONE
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@@ -12,7 +12,7 @@
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protectiveness = 20 // 50%
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conductivity = 13 // For the purposes of balance.
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stack_origin_tech = list(TECH_MATERIAL = 2)
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composite_material = list(DEFAULT_WALL_MATERIAL = SHEET_MATERIAL_AMOUNT, "platinum" = SHEET_MATERIAL_AMOUNT) //todo
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composite_material = list(MAT_STEEL = SHEET_MATERIAL_AMOUNT, "platinum" = SHEET_MATERIAL_AMOUNT) //todo
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supply_conversion_value = 6
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/datum/material/plasteel/generate_recipes()
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@@ -1,5 +1,5 @@
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/datum/material/steel
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name = DEFAULT_WALL_MATERIAL
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name = MAT_STEEL
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stack_type = /obj/item/stack/material/steel
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integrity = 150
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conductivity = 11 // Assuming this is carbon steel, it would actually be slightly less conductive than iron, but lets ignore that.
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@@ -13,7 +13,7 @@
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slot_r_hand_str = 'icons/mob/items/righthand_material.dmi',
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)
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var/default_type = DEFAULT_WALL_MATERIAL
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var/default_type = MAT_STEEL
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var/datum/material/material
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var/perunit = SHEET_MATERIAL_AMOUNT
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var/apply_colour //temp pending icon rewrite
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@@ -26,7 +26,7 @@
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randpixel_xy()
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if(!default_type)
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default_type = DEFAULT_WALL_MATERIAL
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default_type = MAT_STEEL
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material = get_material_by_name("[default_type]")
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if(!material)
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return INITIALIZE_HINT_QDEL
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@@ -1,7 +1,7 @@
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/obj/item/stack/material/steel
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name = DEFAULT_WALL_MATERIAL
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name = MAT_STEEL
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icon_state = "sheet-refined"
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default_type = DEFAULT_WALL_MATERIAL
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default_type = MAT_STEEL
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no_variants = FALSE
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apply_colour = TRUE
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@@ -10,7 +10,7 @@
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throw_range = 20
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drop_sound = 'sound/items/drop/metalweapon.ogg'
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pickup_sound = 'sound/items/pickup/metalweapon.ogg'
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matter = list(DEFAULT_WALL_MATERIAL = SHEET_MATERIAL_AMOUNT / 2)
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matter = list(MAT_STEEL = SHEET_MATERIAL_AMOUNT / 2)
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max_amount = 60
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attack_verb = list("hit", "bludgeoned", "whacked")
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