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Tweak output and check SSobjs and SSturfs for types
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@@ -9,7 +9,9 @@ PROCESSING_SUBSYSTEM_DEF(projectiles)
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var/global_iterations_per_move = 16
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/datum/controller/subsystem/processing/projectiles/Recover()
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log_debug("[name] subsystem Recover(). current_thing was: (\ref[SSprojectiles.current_thing])[SSprojectiles.current_thing]([SSprojectiles.current_thing.type]) - currentrun: [SSprojectiles.currentrun.len] vs total: [SSprojectiles.processing.len]")
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log_debug("[name] subsystem Recover().")
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if(SSprojectiles.current_thing)
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log_debug("current_thing was: (\ref[SSprojectiles.current_thing])[SSprojectiles.current_thing]([SSprojectiles.current_thing.type]) - currentrun: [SSprojectiles.currentrun.len] vs total: [SSprojectiles.processing.len]")
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var/list/old_processing = SSprojectiles.processing.Copy()
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for(var/datum/D in old_processing)
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if(CHECK_BITFIELD(D.datum_flags, DF_ISPROCESSING))
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