Tweak output and check SSobjs and SSturfs for types

This commit is contained in:
Aronai Sieyes
2020-03-30 12:14:53 -04:00
parent a19021887f
commit b77334cb95
6 changed files with 22 additions and 6 deletions
@@ -9,7 +9,9 @@ PROCESSING_SUBSYSTEM_DEF(projectiles)
var/global_iterations_per_move = 16
/datum/controller/subsystem/processing/projectiles/Recover()
log_debug("[name] subsystem Recover(). current_thing was: (\ref[SSprojectiles.current_thing])[SSprojectiles.current_thing]([SSprojectiles.current_thing.type]) - currentrun: [SSprojectiles.currentrun.len] vs total: [SSprojectiles.processing.len]")
log_debug("[name] subsystem Recover().")
if(SSprojectiles.current_thing)
log_debug("current_thing was: (\ref[SSprojectiles.current_thing])[SSprojectiles.current_thing]([SSprojectiles.current_thing.type]) - currentrun: [SSprojectiles.currentrun.len] vs total: [SSprojectiles.processing.len]")
var/list/old_processing = SSprojectiles.processing.Copy()
for(var/datum/D in old_processing)
if(CHECK_BITFIELD(D.datum_flags, DF_ISPROCESSING))