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https://github.com/VOREStation/VOREStation.git
synced 2026-07-19 19:15:11 +01:00
Missed a couple of t_ variables
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@@ -23,7 +23,7 @@
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if(wear_mask)
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skipface |= wear_mask.flags_inv & HIDEFACE
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var/msg = "<span class='info'>*---------*\nThis is "
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var/datum/gender/T = gender_datums[gender]
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@@ -35,7 +35,7 @@
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if(!T)
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// Just in case someone VVs the gender to something strange. It'll runtime anyway when it hits usages, better to CRASH() now with a helpful message.
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CRASH("Gender datum was null; key was '[(skipjumpsuit && skipface) ? PLURAL : gender]'")
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CRASH("Gender datum was null; key was '[(skipjumpsuit && skipface) ? PLURAL : gender]'")
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msg += "<EM>[src.name]</EM>"
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if(species.name != "Human")
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@@ -198,17 +198,17 @@
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distance = 1
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if (src.stat)
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msg += "<span class='warning'>[T.He] [T.is]n't responding to anything around [T.him] and seems to be asleep.</span>\n"
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if((stat == 2 || src.losebreath) && distance <= 3)
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msg += "<span class='warning'>[T.He] [T.does] not appear to be breathing.</span>\n"
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if((stat == 2 || src.losebreath) && distance <= 3)
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msg += "<span class='warning'>[T.He] [T.does] not appear to be breathing.</span>\n"
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if(istype(usr, /mob/living/carbon/human) && !usr.stat && Adjacent(usr))
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usr.visible_message("<b>[usr]</b> checks [src]'s pulse.", "You check [src]'s pulse.")
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spawn(15)
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if(distance <= 1 && usr.stat != 1)
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if(pulse == PULSE_NONE)
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if(pulse == PULSE_NONE)
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usr << "<span class='deadsay'>[T.He] [T.has] no pulse[src.client ? "" : " and [T.his] soul has departed"]...</span>"
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else
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usr << "<span class='deadsay'>[T.He] [T.has] a pulse!</span>"
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if(fire_stacks)
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msg += "[T.He] [T.is] covered in some liquid.\n"
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if(on_fire)
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@@ -229,8 +229,8 @@
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msg += "[T.He] [T.has] a stupid expression on [T.his] face.\n"
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if(species.show_ssd && (!species.has_organ["brain"] || has_brain()) && stat != DEAD)
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if(!key)
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msg += "<span class='deadsay'>[T.He] [T.is] [species.show_ssd]. It doesn't look like [T.he] [T.is] waking up anytime soon.</span>\n"
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if(!key)
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msg += "<span class='deadsay'>[T.He] [T.is] [species.show_ssd]. It doesn't look like [T.he] [T.is] waking up anytime soon.</span>\n"
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else if(!client)
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msg += "<span class='deadsay'>[T.He] [T.is] [species.show_ssd].</span>\n"
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@@ -257,7 +257,7 @@
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if(temp)
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if(temp.status & ORGAN_DESTROYED)
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is_destroyed["[temp.name]"] = 1
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wound_flavor_text["[temp.name]"] = "<span class='warning'><b>[t_He] [t_is] missing [t_his] [temp.name].</b></span>\n"
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wound_flavor_text["[temp.name]"] = "<span class='warning'><b>[T.He] [T.is] missing [T.his] [temp.name].</b></span>\n"
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continue
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if(temp.status & ORGAN_ROBOT)
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if(!(temp.brute_dam + temp.burn_dam))
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@@ -290,8 +290,8 @@
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if(wound_flavor_text["head"] && (is_destroyed["head"] || (!skipmask && !(wear_mask && istype(wear_mask, /obj/item/clothing/mask/gas)))))
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msg += wound_flavor_text["head"]
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else if(is_bleeding["head"])
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msg += "<span class='warning'>[src] [T.has] blood running down [T.his] face!</span>\n"
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else if(is_bleeding["head"])
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msg += "<span class='warning'>[src] [T.has] blood running down [T.his] face!</span>\n"
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if(wound_flavor_text["upper body"] && !w_uniform && !skipjumpsuit) //No need. A missing chest gibs you.
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msg += wound_flavor_text["upper body"]
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@@ -341,12 +341,12 @@
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else if(is_bleeding["right foot"])
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display_shoes = 1
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if(display_chest)
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if(display_chest)
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msg += "<span class='danger'>[src] [T.has] blood soaking through from under [T.his] clothing!</span>\n"
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if(display_shoes)
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msg += "<span class='danger'>[src] [T.has] blood running from [T.his] shoes!</span>\n"
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if(display_gloves)
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msg += "<span class='danger'>[src] [T.has] blood running from under [T.his] gloves!</span>\n"
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msg += "<span class='danger'>[src] [T.has] blood running from under [T.his] gloves!</span>\n"
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*/
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for(var/limb in wound_flavor_text)
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@@ -354,8 +354,8 @@
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is_bleeding[limb] = null
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for(var/limb in is_bleeding)
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msg += is_bleeding[limb]
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for(var/implant in get_visible_implants(0))
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msg += "<span class='danger'>[src] [T.has] \a [implant] sticking out of [T.his] flesh!</span>\n"
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for(var/implant in get_visible_implants(0))
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msg += "<span class='danger'>[src] [T.has] \a [implant] sticking out of [T.his] flesh!</span>\n"
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if(digitalcamo)
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msg += "[T.He] [T.is] repulsively uncanny!\n"
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@@ -410,8 +410,8 @@
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msg += "*---------*</span>"
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if (pose)
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if( findtext(pose,".",lentext(pose)) == 0 && findtext(pose,"!",lentext(pose)) == 0 && findtext(pose,"?",lentext(pose)) == 0 )
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pose = addtext(pose,".") //Makes sure all emotes end with a period.
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msg += "\n[T.He] [T.is] [pose]"
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pose = addtext(pose,".") //Makes sure all emotes end with a period.
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msg += "\n[T.He] [T.is] [pose]"
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user << msg
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