diff --git a/code/game/objects/structures/crates_lockers/__closets.dm b/code/game/objects/structures/crates_lockers/__closets.dm index 5ddc1621255..2706e11bd3e 100644 --- a/code/game/objects/structures/crates_lockers/__closets.dm +++ b/code/game/objects/structures/crates_lockers/__closets.dm @@ -2,8 +2,8 @@ /obj/structure/closet name = "closet" desc = "It's a basic storage unit." - icon = 'icons/obj/closet.dmi' - icon_state = "closed_unlocked" + icon = 'icons/obj/closets/bases/closet.dmi' + icon_state = "base" density = 1 w_class = ITEMSIZE_HUGE layer = UNDER_JUNK_LAYER @@ -482,4 +482,5 @@ // Just a generic cabinet for mappers to use /obj/structure/closet/cabinet name = "cabinet" + icon = 'icons/obj/closets/bases/cabinet.dmi' closet_appearance = /decl/closet_appearance/cabinet diff --git a/code/game/objects/structures/crates_lockers/closets/walllocker.dm b/code/game/objects/structures/crates_lockers/closets/walllocker.dm index b28915157cf..db8c3aadaa0 100644 --- a/code/game/objects/structures/crates_lockers/closets/walllocker.dm +++ b/code/game/objects/structures/crates_lockers/closets/walllocker.dm @@ -4,6 +4,7 @@ /obj/structure/closet/walllocker desc = "A wall mounted storage locker." name = "Wall Locker" + icon = 'icons/obj/closets/bases/wall.dmi' closet_appearance = /decl/closet_appearance/wall density = 0 anchored = 1 diff --git a/code/game/objects/structures/crates_lockers/crates.dm b/code/game/objects/structures/crates_lockers/crates.dm index fc6a950a50d..5105d9491a4 100644 --- a/code/game/objects/structures/crates_lockers/crates.dm +++ b/code/game/objects/structures/crates_lockers/crates.dm @@ -3,6 +3,7 @@ /obj/structure/closet/crate name = "crate" desc = "A rectangular steel crate." + icon = 'icons/obj/closets/bases/crate.dmi' closet_appearance = /decl/closet_appearance/crate climbable = 1 var/points_per_crate = 5 @@ -367,6 +368,7 @@ /obj/structure/closet/crate/large name = "large crate" desc = "A hefty metal crate." + icon = 'icons/obj/closets/bases/large_crate.dmi' closet_appearance = /decl/closet_appearance/large_crate /obj/structure/closet/crate/large/close() @@ -391,6 +393,7 @@ /obj/structure/closet/crate/secure/large name = "large crate" desc = "A hefty metal crate with an electronic locking system." + icon = 'icons/obj/closets/bases/large_crate.dmi' closet_appearance = /decl/closet_appearance/large_crate/secure