From b7cb63f165328c742b900fdbc97e71288fe56ffe Mon Sep 17 00:00:00 2001 From: Belsima <31827220+Belsima@users.noreply.github.com> Date: Sat, 18 Nov 2017 14:24:24 -0500 Subject: [PATCH] Some more grammar fixes for my dudes. --- code/game/gamemodes/gameticker.dm | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/code/game/gamemodes/gameticker.dm b/code/game/gamemodes/gameticker.dm index f415542ece1..0885cdef60f 100644 --- a/code/game/gamemodes/gameticker.dm +++ b/code/game/gamemodes/gameticker.dm @@ -48,8 +48,8 @@ var/global/datum/controller/gameticker/ticker do pregame_timeleft = 180 - to_chat(world, "Welcome to the pre-game lobby!") - to_chat(world, "Please, setup your character and select ready. Game will start in [pregame_timeleft] seconds.") + to_chat(world, "Welcome to the pregame lobby!") + to_chat(world, "Please set up your character and select ready. The round will start in [pregame_timeleft] seconds.") while(current_state == GAME_STATE_PREGAME) for(var/i=0, i<10, i++) sleep(1) @@ -79,7 +79,7 @@ var/global/datum/controller/gameticker/ticker if(!runnable_modes.len) current_state = GAME_STATE_PREGAME Master.SetRunLevel(RUNLEVEL_LOBBY) - to_chat(world, "Unable to choose playable game mode. Reverting to pre-game lobby.") + to_chat(world, "Unable to choose playable game mode. Reverting to pregame lobby.") return 0 if(secret_force_mode != "secret") src.mode = config.pick_mode(secret_force_mode) @@ -94,7 +94,7 @@ var/global/datum/controller/gameticker/ticker if(!src.mode) current_state = GAME_STATE_PREGAME Master.SetRunLevel(RUNLEVEL_LOBBY) - to_chat(world, "Serious error in mode setup! Reverting to pre-game lobby.") + to_chat(world, "Serious error in mode setup! Reverting to pregame lobby.") //Uses setup instead of set up due to computational context. return 0 job_master.ResetOccupations() @@ -103,7 +103,7 @@ var/global/datum/controller/gameticker/ticker job_master.DivideOccupations() // Apparently important for new antagonist system to register specific job antags properly. if(!src.mode.can_start()) - world << "Unable to start [mode.name]. Not enough players, [mode.required_players] players needed. Reverting to pre-game lobby." + world << "Unable to start [mode.name]. Not enough players readied, [mode.required_players] players needed. Reverting to pregame lobby." current_state = GAME_STATE_PREGAME Master.SetRunLevel(RUNLEVEL_LOBBY) mode.fail_setup() @@ -125,7 +125,7 @@ var/global/datum/controller/gameticker/ticker setup_economy() current_state = GAME_STATE_PLAYING - create_characters() //Create player characters and transfer them + create_characters() //Create player characters and transfer them. collect_minds() equip_characters() data_core.manifest() @@ -155,7 +155,7 @@ var/global/datum/controller/gameticker/ticker if(C.holder) admins_number++ if(admins_number == 0) - send2adminirc("Round has started with no admins online.") + send2adminirc("A round has started with no admins online.") /* supply_controller.process() //Start the supply shuttle regenerating points -- TLE // handled in scheduler master_controller.process() //Start master_controller.process() @@ -307,7 +307,7 @@ var/global/datum/controller/gameticker/ticker if(captainless) for(var/mob/M in player_list) if(!istype(M,/mob/new_player)) - M << "Colony Directorship not forced on anyone." + to_chat(M, "Colony Directorship not forced on anyone.") proc/process() @@ -343,7 +343,7 @@ var/global/datum/controller/gameticker/ticker feedback_set_details("end_proper","nuke") time_left = 1 MINUTE //No point waiting five minutes if everyone's dead. if(!delay_end) - world << "Rebooting due to destruction of station in [round(time_left/600)] minutes." + to_chat(world, "Rebooting due to destruction of station in [round(time_left/600)] minutes.") else feedback_set_details("end_proper","proper completion") time_left = round(restart_timeout) @@ -356,15 +356,15 @@ var/global/datum/controller/gameticker/ticker while(time_left > 0) if(delay_end) break - world << "Restarting in [round(time_left/600)] minute\s." + to_chat(world, "Restarting in [round(time_left/600)] minute\s.") time_left -= 1 MINUTES sleep(600) if(!delay_end) world.Reboot() else - world << "An admin has delayed the round end." + to_chat(world, "An admin has delayed the round end.") else - world << "An admin has delayed the round end." + to_chat(world, "An admin has delayed the round end.") else if (mode_finished) post_game = 1 @@ -388,7 +388,7 @@ var/global/datum/controller/gameticker/ticker var/turf/playerTurf = get_turf(Player) if(emergency_shuttle.departed && emergency_shuttle.evac) if(isNotAdminLevel(playerTurf.z)) - Player << "You managed to survive, but were marooned on [station_name()] as [Player.real_name]..." + Player << "You survived the round, but remained on [station_name()] as [Player.real_name]." else Player << "You managed to survive the events on [station_name()] as [Player.real_name]." else if(isAdminLevel(playerTurf.z)) @@ -429,9 +429,9 @@ var/global/datum/controller/gameticker/ticker if (!robo.connected_ai) if (robo.stat != 2) - world << "[robo.name] (Played by: [robo.key]) survived as an AI-less synthetic! Its laws were:" + world << "[robo.name] (Played by: [robo.key]) survived as an AI-less stationbound synthetic! Its laws were:" else - world << "[robo.name] (Played by: [robo.key]) was unable to survive the rigors of being a synthetic without an AI. Its laws were:" + world << "[robo.name] (Played by: [robo.key]) was unable to survive the rigors of being a stationbound synthetic without an AI. Its laws were:" if(robo) //How the hell do we lose robo between here and the world messages directly above this? robo.laws.show_laws(world)