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Radiation Component tweaks and adjustments (#19078)
* draft * v2 * v3 * Final Glow * Update positive.dm * . --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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@@ -1392,6 +1392,8 @@
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BP_R_FOOT = list("path" = /obj/item/organ/external/foot/right/crewkin)
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)
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species_component = list(/datum/component/radiation_effects/besk)
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/datum/species/crew_shadekin/get_bodytype()
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return SPECIES_SHADEKIN
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@@ -922,6 +922,7 @@
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G.radiation_color = trait_prefs["glow_color"]
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G.glows = trait_prefs["glow_enabled"]
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G.radiation_healing = TRUE
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G.radiation_nutrition = TRUE
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/datum/trait/positive/radioactive_heal/unapply(var/datum/species/S,var/mob/living/carbon/human/H, var/list/trait_prefs)
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..() //Does all the removal stuff
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@@ -930,3 +931,4 @@
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var/datum/component/radiation_effects/G = H.GetComponent(added_component_path)
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if(G)
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G.radiation_healing = initial(G.radiation_healing)
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G.radiation_nutrition = initial(G.radiation_nutrition)
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