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Object spell system v1.1
Completely revamped the classes, it's even more streamlined now. Got a few bugs and tweaks (namely, blind doesn't work, fireball got buffed up as compensation for not dealing additional damage to the target), but it's okay, since nobody uses those anyway. Fixed the bug with emagged borg laws. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1465 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -1,3 +1,14 @@
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/obj/spell/aoe_turf/conjure
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name = "Conjure"
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desc = "This spell conjures objs of the specified types in range."
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var/list/summon_type = list() //determines what exactly will be summoned
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var/summon_lifespan = 0 // 0=permanent, any other time in deciseconds
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var/summon_amt = 1 //amount of objects summoned
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var/summon_ignore_density = 0 //if set to 1, adds dense tiles to possible spawn places
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var/summon_ignore_prev_spawn_points = 0 //if set to 1, each new object is summoned on a new spawn point
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/*
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/obj/spell/conjure
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name = "Summon Bigger Carp"
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desc = "This spell conjures an elite carp."
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@@ -13,31 +24,23 @@
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var/summon_amt = 1 //amount of objects summoned
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var/summon_ignore_density = 0 //if set to 1, adds dense tiles to possible spawn places
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var/summon_ignore_prev_spawn_points = 0 //if set to 1, each new object is summoned on a new spawn point
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*/
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/obj/spell/aoe_turf/conjure/cast(list/targets)
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/obj/spell/conjure/Click()
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..()
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if(!cast_check())
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return
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invocation()
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var/list/possible_spawn_points = list()
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for(var/turf/T in oview(usr,range))
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if(!T.density || summon_ignore_density)
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possible_spawn_points += T
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for(var/turf/T in targets)
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if(T.density && !summon_ignore_density)
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targets -= T
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for(var/i=0,i<summon_amt,i++)
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if(!possible_spawn_points.len)
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if(!targets.len)
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break
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var/summoned_object_type = text2path(pick(summon_type))
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var/spawn_place = pick(possible_spawn_points)
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var/spawn_place = pick(targets)
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if(summon_ignore_prev_spawn_points)
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possible_spawn_points -= spawn_place
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targets -= spawn_place
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var/summoned_object = new summoned_object_type(spawn_place)
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if(summon_duration)
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spawn(summon_duration)
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if(summon_lifespan)
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spawn(summon_lifespan)
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if(summoned_object)
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del(summoned_object)
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