diff --git a/code/modules/mob/living/life.dm b/code/modules/mob/living/life.dm index 5faa78f10d4..6b02734a7e9 100644 --- a/code/modules/mob/living/life.dm +++ b/code/modules/mob/living/life.dm @@ -207,7 +207,7 @@ return TRUE else if(glow_toggle) - set_light(2, l_color = glow_color) //2 is PDA brightness, so neutral in terms of balance + set_light(glow_range, glow_intensity, glow_color) else set_light(0) diff --git a/code/modules/mob/living/living_defines.dm b/code/modules/mob/living/living_defines.dm index a7f85be9a82..b36cd29d21c 100644 --- a/code/modules/mob/living/living_defines.dm +++ b/code/modules/mob/living/living_defines.dm @@ -47,8 +47,10 @@ var/evasion = 0 // Makes attacks harder to land. Negative numbers increase hit chance. var/force_max_speed = 0 // If 1, the mob runs extremely fast and cannot be slowed. - + var/image/dsoverlay = null //Overlay used for darksight eye adjustments var/glow_toggle = 0 // If they're glowing! + var/glow_range = 2 + var/glow_intensity = null var/glow_color = "#FFFFFF" // The color they're glowing!