Removes the old virus system

Appendicitis moved to appendix organ
This commit is contained in:
Kelenius
2016-01-27 11:44:41 +03:00
parent c41aa0b29c
commit b86c730695
84 changed files with 60 additions and 3698 deletions
-16
View File
@@ -605,22 +605,6 @@ var/list/admin_verbs_mentor = list(
message_admins("\blue [ckey] creating an admin explosion at [epicenter.loc].")
feedback_add_details("admin_verb","DB") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/give_disease(mob/T as mob in mob_list) // -- Giacom
set category = "Fun"
set name = "Give Disease (old)"
set desc = "Gives a (tg-style) Disease to a mob."
var/list/disease_names = list()
for(var/v in diseases)
// "/datum/disease/" 15 symbols ~Intercross
disease_names.Add(copytext("[v]", 16, 0))
var/datum/disease/D = input("Choose the disease to give to that guy", "ACHOO") as null|anything in disease_names
if(!D) return
var/path = text2path("/datum/disease/[D]")
T.contract_disease(new path, 1)
feedback_add_details("admin_verb","GD") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(usr)] gave [key_name(T)] the disease [D].")
message_admins("\blue [key_name_admin(usr)] gave [key_name(T)] the disease [D].", 1)
/client/proc/give_disease2(mob/T as mob in mob_list) // -- Giacom
set category = "Fun"
set name = "Give Disease"
+1 -1
View File
@@ -627,7 +627,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
message_admins("[key_name_admin(usr)] has gibbed [key_name_admin(M)]", 1)
if(istype(M, /mob/dead/observer))
gibs(M.loc, M.viruses)
gibs(M.loc)
return
M.gib()
@@ -74,17 +74,6 @@
src.give_spell(M)
href_list["datumrefresh"] = href_list["give_spell"]
else if(href_list["give_disease"])
if(!check_rights(R_ADMIN|R_FUN)) return
var/mob/M = locate(href_list["give_disease"])
if(!istype(M))
usr << "This can only be used on instances of type /mob"
return
src.give_disease(M)
href_list["datumrefresh"] = href_list["give_spell"]
else if(href_list["give_disease2"])
if(!check_rights(R_ADMIN|R_FUN)) return
-44
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@@ -1,44 +0,0 @@
/datum/event/disease_outbreak
announceWhen = 15
/datum/event/disease_outbreak/announce()
command_announcement.Announce("Confirmed outbreak of level 7 viral biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", new_sound = 'sound/AI/outbreak7.ogg')
/datum/event/disease_outbreak/setup()
announceWhen = rand(15, 30)
/datum/event/disease_outbreak/start()
var/virus_type = pick(/datum/disease/dnaspread, /datum/disease/advance/flu, /datum/disease/advance/cold, /datum/disease/brainrot, /datum/disease/magnitis)
for(var/mob/living/carbon/human/H in shuffle(living_mob_list))
var/foundAlready = 0 // don't infect someone that already has the virus
var/turf/T = get_turf(H)
if(!T)
continue
if(isNotStationLevel(T.z))
continue
for(var/datum/disease/D in H.viruses)
foundAlready = 1
if(H.stat == 2 || foundAlready)
continue
if(virus_type == /datum/disease/dnaspread) //Dnaspread needs strain_data set to work.
if((!H.dna) || (H.sdisabilities & BLIND)) //A blindness disease would be the worst.
continue
var/datum/disease/dnaspread/D = new
D.strain_data["name"] = H.real_name
D.strain_data["UI"] = H.dna.UI.Copy()
D.strain_data["SE"] = H.dna.SE.Copy()
D.carrier = 1
D.holder = H
D.affected_mob = H
H.viruses += D
break
else
var/datum/disease/D = new virus_type
D.carrier = 1
D.holder = H
D.affected_mob = H
H.viruses += D
break
@@ -1,13 +1,4 @@
/datum/event/spontaneous_appendicitis/start()
for(var/mob/living/carbon/human/H in shuffle(living_mob_list)) if(H.client && H.stat != DEAD)
var/foundAlready = 0 //don't infect someone that already has the virus
for(var/datum/disease/D in H.viruses)
foundAlready = 1
if(H.stat == 2 || foundAlready)
continue
var/datum/disease/D = new /datum/disease/appendicitis
D.holder = H
D.affected_mob = H
H.viruses += D
break
for(var/mob/living/carbon/human/H in shuffle(living_mob_list))
if(H.client && H.appendicitis())
break
+1 -1
View File
@@ -16,7 +16,7 @@
animation.master = src
flick(anim, animation)
if(do_gibs) gibs(loc, viruses, dna)
if(do_gibs) gibs(loc, dna)
spawn(15)
if(animation) qdel(animation)
-4
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@@ -287,10 +287,6 @@
if((H.getToxLoss() >= heal_threshold) && (!H.reagents.has_reagent(treatment_tox)))
return treatment_tox
for(var/datum/disease/D in H.viruses)
if (!H.reagents.has_reagent(treatment_virus))
return treatment_virus // STOP DISEASE FOREVER
/* Construction */
/obj/item/weapon/storage/firstaid/attackby(var/obj/item/robot_parts/S, mob/user as mob)
-12
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@@ -93,18 +93,6 @@
H << "\red You can't use your [temp.name]"
return
for(var/datum/disease/D in viruses)
if(D.spread_by_touch())
M.contract_disease(D, 0, 1, CONTACT_HANDS)
for(var/datum/disease/D in M.viruses)
if(D.spread_by_touch())
contract_disease(D, 0, 1, CONTACT_HANDS)
return
/mob/living/carbon/electrocute_act(var/shock_damage, var/obj/source, var/siemens_coeff = 1.0, var/def_zone = null)
@@ -15,7 +15,7 @@
I.throw_at(get_edge_target_turf(src,pick(alldirs)), rand(1,3), round(30/I.w_class))
..(species.gibbed_anim)
gibs(loc, viruses, dna, null, species.get_flesh_colour(src), species.get_blood_colour(src))
gibs(loc, dna, null, species.get_flesh_colour(src), species.get_blood_colour(src))
/mob/living/carbon/human/dust()
if(species)
@@ -909,9 +909,6 @@
H.brainmob.mind.transfer_to(src)
qdel(H)
for (var/datum/disease/virus in viruses)
virus.cure()
for (var/ID in virus2)
var/datum/disease2/disease/V = virus2[ID]
V.cure(src)
@@ -1628,9 +1628,6 @@
if (BITTEST(hud_updateflag, STATUS_HUD))
var/foundVirus = 0
for(var/datum/disease/D in viruses)
if(!D.hidden[SCANNER])
foundVirus++
for (var/ID in virus2)
if (ID in virusDB)
foundVirus = 1
@@ -161,7 +161,6 @@ var/const/MAX_ACTIVE_TIME = 400
return
if(!sterile)
//target.contract_disease(new /datum/disease/alien_embryo(0)) //so infection chance is same as virus infection chance
new /obj/item/alien_embryo(target)
target.status_flags |= XENO_HOST
@@ -3,8 +3,6 @@
if(status_flags & GODMODE) return 0 //godmode
if(bodytemperature > 406)
for(var/datum/disease/D in viruses)
D.cure()
for (var/ID in virus2)
var/datum/disease2/disease/V = virus2[ID]
V.cure(src)
+1 -1
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@@ -1,6 +1,6 @@
/mob/living/silicon/gib()
..("gibbed-r")
gibs(loc, viruses, null, /obj/effect/gibspawner/robot)
gibs(loc, null, /obj/effect/gibspawner/robot)
/mob/living/silicon/dust()
..("dust-r", /obj/effect/decal/remains/robot)
@@ -204,7 +204,7 @@
held_item.loc = src.loc
held_item = null
gibs(loc, viruses, null, null, /obj/effect/gibspawner/robot) //TODO: use gib() or refactor spiderbots into synthetics.
gibs(loc, null, null, /obj/effect/gibspawner/robot) //TODO: use gib() or refactor spiderbots into synthetics.
qdel(src)
return
-2
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@@ -13,8 +13,6 @@
client.screen = list()
if(mind && mind.current == src)
spellremove(src)
for(var/infection in viruses)
qdel(infection)
ghostize()
..()
-199
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@@ -1,199 +0,0 @@
//Methods that need to be cleaned.
/* INFORMATION
Put (mob/proc)s here that are in dire need of a code cleanup.
*/
/mob/proc/has_disease(var/datum/disease/virus)
for(var/datum/disease/D in viruses)
if(D.IsSame(virus))
//error("[D.name]/[D.type] is the same as [virus.name]/[virus.type]")
return 1
return 0
// This proc has some procs that should be extracted from it. I believe we can develop some helper procs from it - Rockdtben
/mob/proc/contract_disease(var/datum/disease/virus, var/skip_this = 0, var/force_species_check=1, var/spread_type = -5)
//world << "Contract_disease called by [src] with virus [virus]"
if(stat >=2)
//world << "He's dead jim."
return
if(istype(virus, /datum/disease/advance))
//world << "It's an advance virus."
var/datum/disease/advance/A = virus
if(A.GetDiseaseID() in resistances)
//world << "It resisted us!"
return
if(count_by_type(viruses, /datum/disease/advance) >= 3)
return
else
if(src.resistances.Find(virus.type))
//world << "Normal virus and resisted"
return
if(has_disease(virus))
return
if(force_species_check)
var/fail = 1
for(var/name in virus.affected_species)
var/mob_type = text2path("/mob/living/carbon/[lowertext(name)]")
if(mob_type && istype(src, mob_type))
fail = 0
break
if(fail) return
if(skip_this == 1)
//world << "infectin"
//if(src.virus) < -- this used to replace the current disease. Not anymore!
//src.virus.cure(0)
var/datum/disease/v = new virus.type(1, virus, 0)
src.viruses += v
v.affected_mob = src
v.strain_data = v.strain_data.Copy()
v.holder = src
if(v.can_carry && prob(5))
v.carrier = 1
return
//world << "Not skipping."
//if(src.virus) //
//return //
/*
var/list/clothing_areas = list()
var/list/covers = list(UPPER_TORSO,LOWER_TORSO,LEGS,FEET,ARMS,HANDS)
for(var/Covers in covers)
clothing_areas[Covers] = list()
for(var/obj/item/clothing/Clothing in src)
if(Clothing)
for(var/Covers in covers)
if(Clothing&Covers)
clothing_areas[Covers] += Clothing
*/
if(prob(15/virus.permeability_mod)) return //the power of immunity compels this disease! but then you forgot resistances
//world << "past prob()"
var/obj/item/clothing/Cl = null
var/passed = 1
//chances to target this zone
var/head_ch
var/body_ch
var/hands_ch
var/feet_ch
if(spread_type == -5)
spread_type = virus.spread_type
switch(spread_type)
if(CONTACT_HANDS)
head_ch = 0
body_ch = 0
hands_ch = 100
feet_ch = 0
if(CONTACT_FEET)
head_ch = 0
body_ch = 0
hands_ch = 0
feet_ch = 100
else
head_ch = 100
body_ch = 100
hands_ch = 25
feet_ch = 25
var/target_zone = pick(head_ch;1,body_ch;2,hands_ch;3,feet_ch;4)//1 - head, 2 - body, 3 - hands, 4- feet
if(istype(src, /mob/living/carbon/human))
var/mob/living/carbon/human/H = src
switch(target_zone)
if(1)
if(isobj(H.head) && !istype(H.head, /obj/item/weapon/paper))
Cl = H.head
passed = prob((Cl.permeability_coefficient*100) - 1)
if(passed && isobj(H.wear_mask))
Cl = H.wear_mask
passed = prob((Cl.permeability_coefficient*100) - 1)
if(2)//arms and legs included
if(isobj(H.wear_suit))
Cl = H.wear_suit
passed = prob((Cl.permeability_coefficient*100) - 1)
if(passed && isobj(slot_w_uniform))
Cl = slot_w_uniform
passed = prob((Cl.permeability_coefficient*100) - 1)
if(3)
if(isobj(H.wear_suit) && H.wear_suit.body_parts_covered&HANDS)
Cl = H.wear_suit
passed = prob((Cl.permeability_coefficient*100) - 1)
if(passed && isobj(H.gloves))
Cl = H.gloves
passed = prob((Cl.permeability_coefficient*100) - 1)
if(4)
if(isobj(H.wear_suit) && H.wear_suit.body_parts_covered&FEET)
Cl = H.wear_suit
passed = prob((Cl.permeability_coefficient*100) - 1)
if(passed && isobj(H.shoes))
Cl = H.shoes
passed = prob((Cl.permeability_coefficient*100) - 1)
else
src << "Something strange's going on, something's wrong."
/*if("feet")
if(H.shoes && istype(H.shoes, /obj/item/clothing/))
Cl = H.shoes
passed = prob(Cl.permeability_coefficient*100)
//
world << "Shoes pass [passed]"
*/ //
if(!passed && spread_type == AIRBORNE && !internals)
passed = (prob((50*virus.permeability_mod) - 1))
if(passed)
//world << "Infection in the mob [src]. YAY"
/*
var/score = 0
if(istype(src, /mob/living/carbon/human))
if(src:gloves) score += 5
if(istype(src:wear_suit, /obj/item/clothing/suit/space)) score += 10
if(istype(src:wear_suit, /obj/item/clothing/suit/bio_suit)) score += 10
if(istype(src:head, /obj/item/clothing/head/helmet/space)) score += 5
if(istype(src:head, /obj/item/clothing/head/bio_hood)) score += 5
if(wear_mask)
score += 5
if((istype(src:wear_mask, /obj/item/clothing/mask) || istype(src:wear_mask, /obj/item/clothing/mask/surgical)) && !internal)
score += 5
if(internal)
score += 5
if(score > 20)
return
else if(score == 20 && prob(95))
return
else if(score >= 15 && prob(75))
return
else if(score >= 10 && prob(55))
return
else if(score >= 5 && prob(35))
return
else if(prob(15))
return
else*/
var/datum/disease/v = new virus.type(1, virus, 0)
src.viruses += v
v.affected_mob = src
v.strain_data = v.strain_data.Copy()
v.holder = src
if(v.can_carry && prob(5))
v.carrier = 1
return
return
-8
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@@ -185,14 +185,6 @@
//Changlings, but can be used in other modes
// var/obj/effect/proc_holder/changpower/list/power_list = list()
//List of active diseases
var/list/viruses = list() // replaces var/datum/disease/virus
//Monkey/infected mode
var/list/resistances = list()
var/datum/disease/virus = null
mouse_drag_pointer = MOUSE_ACTIVE_POINTER
var/update_icon = 1 //Set to 1 to trigger update_icons() at the next life() call
-5
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@@ -165,11 +165,6 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
B.data["virus2"] |= virus_copylist(src.virus2)
B.data["antibodies"] = src.antibodies
B.data["blood_DNA"] = copytext(src.dna.unique_enzymes,1,0)
if(src.resistances && src.resistances.len)
if(B.data["resistances"])
B.data["resistances"] |= src.resistances.Copy()
else
B.data["resistances"] = src.resistances.Copy()
B.data["blood_type"] = copytext(src.dna.b_type,1,0)
// Putting this here due to return shenanigans.
+45 -9
View File
@@ -205,15 +205,51 @@
icon_state = "appendix"
parent_organ = BP_GROIN
organ_tag = "appendix"
var/inflamed = 0
var/inflame_progress = 0
/mob/living/carbon/human/proc/appendicitis()
if(stat == DEAD)
return 0
var/obj/item/organ/internal/appendix/A = internal_organs_by_name[O_APPENDIX]
if(istype(A) && !A.inflamed)
A.inflamed = 1
return 1
return 0
/obj/item/organ/internal/appendix/process()
if(!inflamed || !owner)
return
if(++inflame_progress > 200)
++inflamed
inflame_progress = 0
if(inflamed == 1)
if(prob(5))
owner << "<span class='warning'>You feel a stinging pain in your abdomen!</span>"
owner.emote("me", 1, "winces slightly.")
if(inflamed > 1)
if(prob(3))
owner << "<span class='warning'>You feel a stabbing pain in your abdomen!</span>"
owner.emote("me", 1, "winces painfully.")
owner.adjustToxLoss(1)
if(inflamed > 2)
if(prob(1))
owner.vomit()
if(inflamed > 3)
if(prob(1))
owner << "<span class='danger'>Your abdomen is a world of pain!</span>"
owner.Weaken(10)
var/obj/item/organ/external/groin = owner.get_organ(BP_GROIN)
var/datum/wound/W = new /datum/wound/internal_bleeding(20)
owner.adjustToxLoss(25)
groin.wounds += W
inflamed = 0
/obj/item/organ/internal/appendix/removed()
if(owner)
var/inflamed = 0
for(var/datum/disease/appendicitis/appendicitis in owner.viruses)
inflamed = 1
appendicitis.cure()
owner.resistances += appendicitis
if(inflamed)
icon_state = "appendixinflamed"
name = "inflamed appendix"
if(inflamed)
icon_state = "appendixinflamed"
name = "inflamed appendix"
..()
@@ -303,258 +303,6 @@
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
/obj/machinery/computer/pandemic
name = "PanD.E.M.I.C 2200"
density = 1
anchored = 1
icon = 'icons/obj/chemical.dmi'
icon_state = "mixer0"
circuit = /obj/item/weapon/circuitboard/pandemic
//use_power = 1
//idle_power_usage = 20 //defaults make more sense.
var/temphtml = ""
var/wait = null
var/obj/item/weapon/reagent_containers/glass/beaker = null
/obj/machinery/computer/pandemic/set_broken()
icon_state = (src.beaker?"mixer1_b":"mixer0_b")
stat |= BROKEN
/obj/machinery/computer/pandemic/power_change()
..()
if(stat & BROKEN)
icon_state = (src.beaker?"mixer1_b":"mixer0_b")
else if(!(stat & NOPOWER))
icon_state = (src.beaker?"mixer1":"mixer0")
else
spawn(rand(0, 15))
src.icon_state = (src.beaker?"mixer1_nopower":"mixer0_nopower")
/obj/machinery/computer/pandemic/Topic(href, href_list)
if(stat & (NOPOWER|BROKEN)) return
if(usr.stat || usr.restrained()) return
if(!in_range(src, usr)) return
usr.set_machine(src)
if(!beaker) return
if (href_list["create_vaccine"])
if(!src.wait)
var/obj/item/weapon/reagent_containers/glass/bottle/B = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc)
if(B)
var/path = href_list["create_vaccine"]
var/vaccine_type = text2path(path)
var/datum/disease/D = null
if(!vaccine_type)
D = archive_diseases[path]
vaccine_type = path
else
if(vaccine_type in diseases)
D = new vaccine_type(0, null)
if(D)
B.name = "[D.name] vaccine bottle"
B.reagents.add_reagent("vaccine",15,vaccine_type)
wait = 1
var/datum/reagents/R = beaker.reagents
var/datum/reagent/blood/Blood = null
for(var/datum/reagent/blood/L in R.reagent_list)
if(L)
Blood = L
break
var/list/res = Blood.data["resistances"]
spawn(res.len*200)
src.wait = null
else
src.temphtml = "The replicator is not ready yet."
src.updateUsrDialog()
return
else if (href_list["create_virus_culture"])
if(!wait)
var/obj/item/weapon/reagent_containers/glass/bottle/B = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc)
B.icon_state = "bottle-1"
var/type = text2path(href_list["create_virus_culture"])//the path is received as string - converting
var/datum/disease/D = null
if(!type)
var/datum/disease/advance/A = archive_diseases[href_list["create_virus_culture"]]
if(A)
D = new A.type(0, A)
else
if(type in diseases) // Make sure this is a disease
D = new type(0, null)
var/list/data = list("viruses"=list(D))
var/name = sanitizeSafe(input(usr,"Name:","Name the culture",D.name), MAX_NAME_LEN)
if(!name || name == " ") name = D.name
B.name = "[name] culture bottle"
B.desc = "A small bottle. Contains [D.agent] culture in synthblood medium."
B.reagents.add_reagent("blood",20,data)
B.update_icon()
src.updateUsrDialog()
wait = 1
spawn(1000)
src.wait = null
else
src.temphtml = "The replicator is not ready yet."
src.updateUsrDialog()
return
else if (href_list["empty_beaker"])
beaker.reagents.clear_reagents()
src.updateUsrDialog()
return
else if (href_list["eject"])
beaker:loc = src.loc
beaker = null
icon_state = "mixer0"
src.updateUsrDialog()
return
else if(href_list["clear"])
src.temphtml = ""
src.updateUsrDialog()
return
else if(href_list["name_disease"])
var/new_name = sanitizeSafe(input(usr, "Name the Disease", "New Name", ""), MAX_NAME_LEN)
if(stat & (NOPOWER|BROKEN)) return
if(usr.stat || usr.restrained()) return
if(!in_range(src, usr)) return
var/id = href_list["name_disease"]
if(archive_diseases[id])
var/datum/disease/advance/A = archive_diseases[id]
A.AssignName(new_name)
for(var/datum/disease/advance/AD in active_diseases)
AD.Refresh()
src.updateUsrDialog()
else
usr << browse(null, "window=pandemic")
src.updateUsrDialog()
return
src.add_fingerprint(usr)
return
/obj/machinery/computer/pandemic/attack_ai(mob/user as mob)
return src.attack_hand(user)
/obj/machinery/computer/pandemic/attack_hand(mob/user as mob)
if(stat & (NOPOWER|BROKEN))
return
user.set_machine(src)
var/dat = ""
if(src.temphtml)
dat = "[src.temphtml]<BR><BR><A href='?src=\ref[src];clear=1'>Main Menu</A>"
else if(!beaker)
dat += "Please insert beaker.<BR>"
dat += "<A href='?src=\ref[user];mach_close=pandemic'>Close</A>"
else
var/datum/reagents/R = beaker.reagents
var/datum/reagent/blood/Blood = null
for(var/datum/reagent/blood/B in R.reagent_list)
if(B)
Blood = B
break
if(!R.total_volume||!R.reagent_list.len)
dat += "The beaker is empty<BR>"
else if(!Blood)
dat += "No blood sample found in beaker"
else if(!Blood.data)
dat += "No blood data found in beaker."
else
dat += "<h3>Blood sample data:</h3>"
dat += "<b>Blood DNA:</b> [(Blood.data["blood_DNA"]||"none")]<BR>"
dat += "<b>Blood Type:</b> [(Blood.data["blood_type"]||"none")]<BR>"
if(Blood.data["viruses"])
var/list/vir = Blood.data["viruses"]
if(vir.len)
for(var/datum/disease/D in Blood.data["viruses"])
if(!D.hidden[PANDEMIC])
var/disease_creation = D.type
if(istype(D, /datum/disease/advance))
var/datum/disease/advance/A = D
D = archive_diseases[A.GetDiseaseID()]
disease_creation = A.GetDiseaseID()
if(D.name == "Unknown")
dat += "<b><a href='?src=\ref[src];name_disease=[A.GetDiseaseID()]'>Name Disease</a></b><BR>"
if(!D)
CRASH("We weren't able to get the advance disease from the archive.")
dat += "<b>Disease Agent:</b> [D?"[D.agent] - <A href='?src=\ref[src];create_virus_culture=[disease_creation]'>Create virus culture bottle</A>":"none"]<BR>"
dat += "<b>Common name:</b> [(D.name||"none")]<BR>"
dat += "<b>Description: </b> [(D.desc||"none")]<BR>"
dat += "<b>Spread:</b> [(D.spread||"none")]<BR>"
dat += "<b>Possible cure:</b> [(D.cure||"none")]<BR><BR>"
if(istype(D, /datum/disease/advance))
var/datum/disease/advance/A = D
dat += "<b>Symptoms:</b> "
var/english_symptoms = list()
for(var/datum/symptom/S in A.symptoms)
english_symptoms += S.name
dat += english_list(english_symptoms)
dat += "<BR><b>Contains antibodies to:</b> "
if(Blood.data["resistances"])
var/list/res = Blood.data["resistances"]
if(res.len)
dat += "<ul>"
for(var/type in Blood.data["resistances"])
var/disease_name = "Unknown"
if(!ispath(type))
var/datum/disease/advance/A = archive_diseases[type]
if(A)
disease_name = A.name
else
var/datum/disease/D = new type(0, null)
disease_name = D.name
dat += "<li>[disease_name] - <A href='?src=\ref[src];create_vaccine=[type]'>Create vaccine bottle</A></li>"
dat += "</ul><BR>"
else
dat += "nothing<BR>"
else
dat += "nothing<BR>"
dat += "<BR><A href='?src=\ref[src];eject=1'>Eject beaker</A>[((R.total_volume&&R.reagent_list.len) ? "-- <A href='?src=\ref[src];empty_beaker=1'>Empty beaker</A>":"")]<BR>"
dat += "<A href='?src=\ref[user];mach_close=pandemic'>Close</A>"
user << browse("<TITLE>[src.name]</TITLE><BR>[dat]", "window=pandemic;size=575x400")
onclose(user, "pandemic")
return
/obj/machinery/computer/pandemic/attackby(var/obj/I as obj, var/mob/user as mob)
if(istype(I, /obj/item/weapon/reagent_containers/glass))
if(stat & (NOPOWER|BROKEN)) return
if(src.beaker)
user << "A beaker is already loaded into the machine."
return
src.beaker = I
user.drop_item()
I.loc = src
user << "You add the beaker to the machine!"
src.updateUsrDialog()
icon_state = "mixer1"
else
..()
return
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
/obj/machinery/reagentgrinder
name = "All-In-One Grinder"
@@ -23,23 +23,6 @@
t["virus2"] = v.Copy()
return t
/datum/reagent/blood/mix_data(var/newdata, var/newamount) // You have a reagent with data, and new reagent with its own data get added, how do you deal with that?
if(data["viruses"] || newdata["viruses"])
var/list/mix1 = data["viruses"]
var/list/mix2 = newdata["viruses"]
var/list/to_mix = list() // Stop issues with the list changing during mixing.
for(var/datum/disease/advance/AD in mix1)
to_mix += AD
for(var/datum/disease/advance/AD in mix2)
to_mix += AD
var/datum/disease/advance/AD = Advance_Mix(to_mix)
if(AD)
var/list/preserve = list(AD)
for(var/D in data["viruses"])
if(!istype(D, /datum/disease/advance))
preserve += D
data["viruses"] = preserve
/datum/reagent/blood/touch_turf(var/turf/simulated/T)
if(!istype(T) || volume < 3)
return
@@ -55,12 +38,6 @@
M.adjustToxLoss(removed)
if(dose > 15)
M.adjustToxLoss(removed)
if(data && data["viruses"])
for(var/datum/disease/D in data["viruses"])
if(D.spread_type == SPECIAL || D.spread_type == NON_CONTAGIOUS)
continue
if(D.spread_type in list(CONTACT_FEET, CONTACT_HANDS, CONTACT_GENERAL))
M.contract_disease(D)
if(data && data["virus2"])
var/list/vlist = data["virus2"]
if(vlist.len)
@@ -74,12 +51,6 @@
var/mob/living/carbon/human/H = M
if(H.isSynthetic())
return
if(data && data["viruses"])
for(var/datum/disease/D in data["viruses"])
if(D.spread_type == SPECIAL || D.spread_type == NON_CONTAGIOUS)
continue
if(D.spread_type in list(CONTACT_FEET, CONTACT_HANDS, CONTACT_GENERAL))
M.contract_disease(D)
if(data && data["virus2"])
var/list/vlist = data["virus2"]
if(vlist.len)
@@ -94,26 +65,6 @@
M.inject_blood(src, volume)
remove_self(volume)
/datum/reagent/vaccine
name = "Vaccine"
id = "vaccine"
reagent_state = LIQUID
color = "#C81040"
/datum/reagent/vaccine/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
if(data)
for(var/datum/disease/D in M.viruses)
if(istype(D, /datum/disease/advance))
var/datum/disease/advance/A = D
if(A.GetDiseaseID() == data)
D.cure()
else
if(D.type == data)
D.cure()
M.resistances += data
return
// pure concentrated antibodies
/datum/reagent/antibodies
data = list("antibodies"=list())
@@ -141,11 +141,6 @@
M.confused = 0
M.sleeping = 0
M.jitteriness = 0
for(var/datum/disease/D in M.viruses)
D.spread = "Remissive"
D.stage--
if(D.stage < 1)
D.cure()
/datum/reagent/gold
name = "Gold"
@@ -500,31 +500,3 @@
else
new_mob.key = M.key
qdel(M)
/datum/reagent/nanites
name = "Nanomachines"
id = "nanites"
description = "Microscopic construction robots."
reagent_state = LIQUID
color = "#535E66"
/datum/reagent/nanites/affect_touch(var/mob/living/carbon/M, var/alien, var/removed)
if(prob(10))
M.contract_disease(new /datum/disease/robotic_transformation(0), 1) //What
/datum/reagent/nanites/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
M.contract_disease(new /datum/disease/robotic_transformation(0), 1)
/datum/reagent/xenomicrobes
name = "Xenomicrobes"
id = "xenomicrobes"
description = "Microbes with an entirely alien cellular structure."
reagent_state = LIQUID
color = "#535E66"
/datum/reagent/xenomicrobes/affect_touch(var/mob/living/carbon/M, var/alien, var/removed)
if(prob(10))
M.contract_disease(new /datum/disease/xeno_transformation(0), 1)
/datum/reagent/xenomicrobes/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
M.contract_disease(new /datum/disease/xeno_transformation(0), 1)
@@ -825,8 +825,6 @@
New()
..()
reagents.add_reagent("nutriment", 2)
if(prob(5))
reagents.add_reagent("nanites", 2)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/roburgerbig
@@ -838,7 +836,6 @@
New()
..()
reagents.add_reagent("nanites", 100)
bitesize = 0.1
/obj/item/weapon/reagent_containers/food/snacks/xenoburger
@@ -30,7 +30,6 @@
/obj/machinery/dna_scannernew,
/obj/item/weapon/grenade/chem_grenade,
/mob/living/bot/medbot,
/obj/machinery/computer/pandemic,
/obj/item/weapon/storage/secure/safe,
/obj/machinery/iv_drip,
/obj/machinery/disease2/incubator,
@@ -154,184 +154,6 @@
reagents.add_reagent("diethylamine", 60)
update_icon()
/obj/item/weapon/reagent_containers/glass/bottle/flu_virion
name = "Flu virion culture bottle"
desc = "A small bottle. Contains H13N1 flu virion culture in synthblood medium."
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle-4"
New()
..()
var/datum/disease/F = new /datum/disease/advance/flu(0)
var/list/data = list("viruses"= list(F))
reagents.add_reagent("blood", 20, data)
update_icon()
/obj/item/weapon/reagent_containers/glass/bottle/epiglottis_virion
name = "Epiglottis virion culture bottle"
desc = "A small bottle. Contains Epiglottis virion culture in synthblood medium."
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle-4"
New()
..()
var/datum/disease/F = new /datum/disease/advance/voice_change(0)
var/list/data = list("viruses"= list(F))
reagents.add_reagent("blood", 20, data)
update_icon()
/obj/item/weapon/reagent_containers/glass/bottle/liver_enhance_virion
name = "Liver enhancement virion culture bottle"
desc = "A small bottle. Contains liver enhancement virion culture in synthblood medium."
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle-4"
New()
..()
var/datum/disease/F = new /datum/disease/advance/heal(0)
var/list/data = list("viruses"= list(F))
reagents.add_reagent("blood", 20, data)
update_icon()
/obj/item/weapon/reagent_containers/glass/bottle/hullucigen_virion
name = "Hullucigen virion culture bottle"
desc = "A small bottle. Contains hullucigen virion culture in synthblood medium."
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle-4"
New()
..()
var/datum/disease/F = new /datum/disease/advance/hullucigen(0)
var/list/data = list("viruses"= list(F))
reagents.add_reagent("blood", 20, data)
update_icon()
/obj/item/weapon/reagent_containers/glass/bottle/pierrot_throat
name = "Pierrot's Throat culture bottle"
desc = "A small bottle. Contains H0NI<42 virion culture in synthblood medium."
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle-4"
New()
..()
var/datum/disease/F = new /datum/disease/pierrot_throat(0)
var/list/data = list("viruses"= list(F))
reagents.add_reagent("blood", 20, data)
update_icon()
/obj/item/weapon/reagent_containers/glass/bottle/cold
name = "Rhinovirus culture bottle"
desc = "A small bottle. Contains XY-rhinovirus culture in synthblood medium."
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle-4"
New()
..()
var/datum/disease/advance/F = new /datum/disease/advance/cold(0)
var/list/data = list("viruses"= list(F))
reagents.add_reagent("blood", 20, data)
update_icon()
/obj/item/weapon/reagent_containers/glass/bottle/random
name = "Random culture bottle"
desc = "A small bottle. Contains a random disease."
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle-4"
New()
..()
var/datum/disease/advance/F = new(0)
var/list/data = list("viruses"= list(F))
reagents.add_reagent("blood", 20, data)
update_icon()
/obj/item/weapon/reagent_containers/glass/bottle/retrovirus
name = "Retrovirus culture bottle"
desc = "A small bottle. Contains a retrovirus culture in a synthblood medium."
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle-4"
New()
..()
var/datum/disease/F = new /datum/disease/dna_retrovirus(0)
var/list/data = list("viruses"= list(F))
reagents.add_reagent("blood", 20, data)
update_icon()
/obj/item/weapon/reagent_containers/glass/bottle/gbs
name = "GBS culture bottle"
desc = "A small bottle. Contains Gravitokinetic Bipotential SADS+ culture in synthblood medium."//Or simply - General BullShit
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle-4"
amount_per_transfer_from_this = 5
New()
var/datum/reagents/R = new/datum/reagents(20)
reagents = R
R.my_atom = src
var/datum/disease/F = new /datum/disease/gbs
var/list/data = list("virus"= F)
R.add_reagent("blood", 20, data)
update_icon()
/obj/item/weapon/reagent_containers/glass/bottle/fake_gbs
name = "GBS culture bottle"
desc = "A small bottle. Contains Gravitokinetic Bipotential SADS- culture in synthblood medium."//Or simply - General BullShit
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle-4"
New()
..()
var/datum/disease/F = new /datum/disease/fake_gbs(0)
var/list/data = list("viruses"= list(F))
reagents.add_reagent("blood", 20, data)
update_icon()
/*
/obj/item/weapon/reagent_containers/glass/bottle/rhumba_beat
name = "Rhumba Beat culture bottle"
desc = "A small bottle. Contains The Rhumba Beat culture in synthblood medium."//Or simply - General BullShit
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle-4"
amount_per_transfer_from_this = 5
New()
var/datum/reagents/R = new/datum/reagents(20)
reagents = R
R.my_atom = src
var/datum/disease/F = new /datum/disease/rhumba_beat
var/list/data = list("virus"= F)
R.add_reagent("blood", 20, data)
*/
/obj/item/weapon/reagent_containers/glass/bottle/brainrot
name = "Brainrot culture bottle"
desc = "A small bottle. Contains Cryptococcus Cosmosis culture in synthblood medium."
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle-4"
New()
..()
var/datum/disease/F = new /datum/disease/brainrot(0)
var/list/data = list("viruses"= list(F))
reagents.add_reagent("blood", 20, data)
update_icon()
/obj/item/weapon/reagent_containers/glass/bottle/magnitis
name = "Magnitis culture bottle"
desc = "A small bottle. Contains a small dosage of Fukkos Miracos."
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle-4"
New()
..()
var/datum/disease/F = new /datum/disease/magnitis(0)
var/list/data = list("viruses"= list(F))
reagents.add_reagent("blood", 20, data)
update_icon()
/obj/item/weapon/reagent_containers/glass/bottle/wizarditis
name = "Wizarditis culture bottle"
desc = "A small bottle. Contains a sample of Rincewindus Vulgaris."
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle-4"
New()
..()
var/datum/disease/F = new /datum/disease/wizarditis(0)
var/list/data = list("viruses"= list(F))
reagents.add_reagent("blood", 20, data)
update_icon()
/obj/item/weapon/reagent_containers/glass/bottle/pacid
name = "Polytrinic Acid Bottle"
desc = "A small bottle. Contains a small amount of Polytrinic Acid"
-6
View File
@@ -779,12 +779,6 @@ CIRCUITS BELOW
build_path = /obj/item/weapon/circuitboard/operating
sort_string = "FACAA"
/datum/design/circuit/pandemic
name = "PanD.E.M.I.C. 2200"
id = "pandemic"
build_path = /obj/item/weapon/circuitboard/pandemic
sort_string = "FAEAA"
/datum/design/circuit/scan_console
name = "DNA machine"
id = "scan_console"