diff --git a/code/game/machinery/doors/firedoor_assembly.dm b/code/game/machinery/doors/firedoor_assembly.dm index 1372997f83f..435a9278577 100644 --- a/code/game/machinery/doors/firedoor_assembly.dm +++ b/code/game/machinery/doors/firedoor_assembly.dm @@ -5,7 +5,7 @@ obj/structure/firedoor_assembly icon_state = "door_construction" anchored = 0 opacity = 0 - density = 0 + density = 1 var/wired = 0 obj/structure/firedoor_assembly/update_icon() @@ -35,7 +35,7 @@ obj/structure/firedoor_assembly/attackby(C as obj, mob/user as mob) user << "You cut the wires!" new/obj/item/stack/cable_coil(src.loc, 1) wired = 0 - + else if(istype(C, /obj/item/weapon/airalarm_electronics) && wired) if(anchored) playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) @@ -48,7 +48,6 @@ obj/structure/firedoor_assembly/attackby(C as obj, mob/user as mob) user << "You must secure \the [src] first!" else if(istype(C, /obj/item/weapon/wrench)) anchored = !anchored - density = !density playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) user.visible_message("[user] has [anchored ? "" : "un" ]secured \the [src]!", "You have [anchored ? "" : "un" ]secured \the [src]!")