From b9262c72f105d40db99bbd661849d853d3c552e1 Mon Sep 17 00:00:00 2001 From: Aronai Sieyes Date: Fri, 8 May 2020 18:46:54 -0400 Subject: [PATCH] Make buildmode AI control reset home turfs when move orders given --- code/modules/admin/verbs/buildmode.dm | 2 ++ 1 file changed, 2 insertions(+) diff --git a/code/modules/admin/verbs/buildmode.dm b/code/modules/admin/verbs/buildmode.dm index 6a0d8ba266e..7f9e02b769a 100644 --- a/code/modules/admin/verbs/buildmode.dm +++ b/code/modules/admin/verbs/buildmode.dm @@ -161,6 +161,7 @@ Right Mouse Button on enemy mob = Command selected mobs to attack mob
\ Right Mouse Button on allied mob = Command selected mobs to follow mob
\ Right Mouse Button + shift on any mob = Command selected mobs to follow mob regardless of faction
\ + Note: The following also reset the mob's home position:
\ Right Mouse Button on tile = Command selected mobs to move to tile (will cancel if enemies are seen)
\ Right Mouse Button + shift on tile = Command selected mobs to reposition to tile (will not be inturrupted by enemies)
\ Right Mouse Button + alt on obj/turfs = Command selected mobs to attack obj/turf
\ @@ -569,6 +570,7 @@ var/told = 0 for(var/mob/living/unit in holder.selected_mobs) var/datum/ai_holder/AI = unit.ai_holder + AI.home_turf = T if(unit.get_AI_stance() == STANCE_SLEEP) unit.forceMove(T) forced++