diff --git a/code/datums/supplypacks.dm b/code/datums/supplypacks.dm index 9beb08adc22..35ff79cac16 100644 --- a/code/datums/supplypacks.dm +++ b/code/datums/supplypacks.dm @@ -696,15 +696,15 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee name = "Weapons crate" contains = list(/obj/item/weapon/melee/baton, /obj/item/weapon/melee/baton, - /obj/item/weapon/gun/energy/laser, - /obj/item/weapon/gun/energy/laser, + /obj/item/weapon/gun/energy/gun, + /obj/item/weapon/gun/energy/gun, /obj/item/weapon/gun/energy/taser, /obj/item/weapon/gun/energy/taser, /obj/item/weapon/gun/projectile/sec, /obj/item/weapon/gun/projectile/sec, /obj/item/weapon/storage/box/flashbangs, /obj/item/weapon/storage/box/flashbangs) - cost = 30 + cost = 40 containertype = /obj/structure/closet/crate/secure/weapon containername = "Weapons crate" access = access_security @@ -777,7 +777,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee name = "Energy weapons crate" contains = list(/obj/item/weapon/gun/energy/laser, /obj/item/weapon/gun/energy/laser, - /obj/item/weapon/gun/energy/gun) + /obj/item/weapon/gun/energy/laser) cost = 50 containertype = /obj/structure/closet/crate/secure containername = "energy weapons crate" @@ -789,9 +789,10 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee contains = list(/obj/item/clothing/suit/armor/bulletproof, /obj/item/clothing/suit/armor/bulletproof, /obj/item/weapon/storage/box/shotgunammo, - /obj/item/weapon/gun/projectile/shotgun/pump, + /obj/item/weapon/storage/box/shotgunshells, + /obj/item/weapon/gun/projectile/shotgun/pump/combat, /obj/item/weapon/gun/projectile/shotgun/pump/combat) - cost = 50 + cost = 65 containertype = /obj/structure/closet/crate/secure containername = "Shotgun crate" access = access_armory diff --git a/code/game/objects/random/random.dm b/code/game/objects/random/random.dm index d9a12efa6cc..7508d34a948 100644 --- a/code/game/objects/random/random.dm +++ b/code/game/objects/random/random.dm @@ -177,8 +177,8 @@ icon_state = "energykill100" item_to_spawn() return pick(prob(2);/obj/item/weapon/gun/energy/laser,\ - prob(1);/obj/item/weapon/gun/energy/gun,\ - prob(2);/obj/item/weapon/gun/energy/stunrevolver) + prob(2);/obj/item/weapon/gun/energy/gun,\ + prob(1);/obj/item/weapon/gun/energy/stunrevolver) /obj/random/projectile name = "Random Projectile Weapon" @@ -206,15 +206,15 @@ icon = 'icons/obj/ammo.dmi' icon_state = "45-10" item_to_spawn() - return pick(prob(3);/obj/item/weapon/storage/box/beanbags,\ - prob(1);/obj/item/weapon/storage/box/shotgunammo,\ - prob(2);/obj/item/weapon/storage/box/shotgunshells,\ - prob(2);/obj/item/weapon/storage/box/stunshells,\ - prob(1);/obj/item/ammo_magazine/c45m,\ - prob(2);/obj/item/ammo_magazine/c45m/rubber,\ - prob(2);/obj/item/ammo_magazine/c45m/flash,\ - prob(1);/obj/item/ammo_magazine/mc9mmt,\ - prob(3);/obj/item/ammo_magazine/mc9mmt/rubber) + return pick(prob(6);/obj/item/weapon/storage/box/beanbags,\ + prob(2);/obj/item/weapon/storage/box/shotgunammo,\ + prob(4);/obj/item/weapon/storage/box/shotgunshells,\ + prob(1);/obj/item/weapon/storage/box/stunshells,\ + prob(2);/obj/item/ammo_magazine/c45m,\ + prob(4);/obj/item/ammo_magazine/c45m/rubber,\ + prob(4);/obj/item/ammo_magazine/c45m/flash,\ + prob(2);/obj/item/ammo_magazine/mc9mmt,\ + prob(6);/obj/item/ammo_magazine/mc9mmt/rubber) /obj/random/action_figure