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Food Synthesizers (#19569)
* Food Synthesizers
Initial port, need to figure out what madness you people have done to tgui... and sprite sheets.
At this moment, it compiles but I haven't tested it yet. Too eepy
* iconforge spritesheet nonsense
* Cleaning up tgui menu
full disclosure, After six plus hours of trying to figure out how to do the spritesheets and the tgui stuff I just gave up on this particular bit and threw it into Gemini for a looksie over.
As it's originally my code I figure it's worth at least a reasonable proof read. The side-by-side comparison is pretty wild.
* Passes tgu-lint building
* Appease Gripe err Grep checks
* Oh these for the grep as well whoops
* Sorts out the backend
also piss off linter check, it's COMMENTED OUT aaaaaaaaaa.
* changes from will
* changes from will and some UI splitting, needs proper testing and final adjustments
* passadata
* .
* can be combined
* .
* ml={1}
* id
* Crew category
* id handling
* .
* more cleanup
* smaller cleanup
* why not
* deps up, minor tgui core fix
* timer
* .
* .
* missed to put that back
* order
* this
* Change preference category for foodsynth cookies
* Enforce south facement for cookie image
* Maurice I am no longer asking
* .
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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@@ -7,3 +7,14 @@
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/datum/preference/toggle/human/ignore_shoes/apply_to_human(mob/living/carbon/human/target, value)
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return
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// Whether mob can be printed as a snack. requires body scan. Default false.
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/datum/preference/toggle/living/foodsynth_cookies
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category = PREFERENCE_CATEGORY_MANUALLY_RENDERED
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savefile_key = "vore_fsynth_cookie"
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default_value = FALSE
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savefile_identifier = PREFERENCE_CHARACTER
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can_randomize = FALSE
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/datum/preference/toggle/living/foodsynth_cookies/apply_to_living(mob/living/target, value)
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return
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