Food Synthesizers (#19569)

* Food Synthesizers

Initial port, need to figure out what madness you people have done to tgui... and sprite sheets.

At this moment, it compiles but I haven't tested it yet.  Too eepy

* iconforge spritesheet nonsense

* Cleaning up tgui menu

full disclosure, After six plus hours of trying to figure out how to do the spritesheets  and the tgui stuff I just gave up on this particular bit and threw it into Gemini for a looksie over.

As it's originally my code I figure it's worth at least a reasonable proof read. The side-by-side comparison is pretty wild.

* Passes tgu-lint building

* Appease Gripe err Grep checks

* Oh these for the grep as well whoops

* Sorts out the backend

also piss off linter check, it's COMMENTED OUT aaaaaaaaaa.

* changes from will

* changes from will and some UI splitting, needs proper testing and final adjustments

* passadata

* .

* can be combined

* .

* ml={1}

* id

* Crew category

* id handling

* .

* more cleanup

* smaller cleanup

* why not

* deps up, minor tgui core fix

* timer

* .

* .

* missed to put that back

* order

* this

* Change preference category for foodsynth cookies

* Enforce south facement for cookie image

* Maurice I am no longer asking

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
Poojawa
2026-07-09 20:50:35 +02:00
committed by GitHub
co-authored by Kashargul
parent 9a8be3b591
commit ba0fd0be33
26 changed files with 2378 additions and 47 deletions
@@ -7,3 +7,14 @@
/datum/preference/toggle/human/ignore_shoes/apply_to_human(mob/living/carbon/human/target, value)
return
// Whether mob can be printed as a snack. requires body scan. Default false.
/datum/preference/toggle/living/foodsynth_cookies
category = PREFERENCE_CATEGORY_MANUALLY_RENDERED
savefile_key = "vore_fsynth_cookie"
default_value = FALSE
savefile_identifier = PREFERENCE_CHARACTER
can_randomize = FALSE
/datum/preference/toggle/living/foodsynth_cookies/apply_to_living(mob/living/target, value)
return