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Adjusts sorting of humanmobs slightly
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@@ -40,6 +40,7 @@
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/obj/effect/landmark/mobcorpse/proc/createCorpse() //Creates a mob and checks for gear in each slot before attempting to equip it.
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var/mob/living/carbon/human/M = new /mob/living/carbon/human (src.loc)
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M.low_sorting_priority = TRUE
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if(random_species)
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var/random_pick = pick(random_species_list)
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M.set_species(random_pick)
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