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Allows items to specify which icon files are used for specific slots, moves gun icons to a separate file
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@@ -40,6 +40,11 @@
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var/zoomdevicename = null //name used for message when binoculars/scope is used
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var/zoom = 0 //1 if item is actively being used to zoom. For scoped guns and binoculars.
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// Used to specify the icon file to be used when the item is worn. If not set the default icon for that slot will be used.
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// If icon_override or sprite_sheets are set they will take precendence over this, assuming they apply to the slot in question.
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// Only slot_l_hand/slot_r_hand are implemented at the moment. Others to be implemented as needed.
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var/list/item_icons = null
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/* Species-specific sprites, concept stolen from Paradise//vg/.
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ex:
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sprite_sheets = list(
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