mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-26 21:49:11 +01:00
Merge remote-tracking branch 'origin/dev' into ofBotsAndMobs
This commit is contained in:
@@ -79,6 +79,14 @@
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xeno_spawn += loc
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||||
del(src)
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if("endgame_exit")
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||||
endgame_safespawns += loc
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||||
del(src)
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||||
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if("bluespacerift")
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endgame_exits += loc
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||||
del(src)
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||||
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landmarks_list += src
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||||
return 1
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||||
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||||
@@ -3,6 +3,10 @@
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unacidable = 1
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var/i_attached//Added for possible image attachments to objects. For hallucinations and the like.
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/obj/effect/overlay/Destroy()
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PlaceInPool(src)
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return 1 //cancels the GCing
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/obj/effect/overlay/beam//Not actually a projectile, just an effect.
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name="beam"
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icon='icons/effects/beam.dmi'
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||||
@@ -31,4 +35,10 @@
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/obj/effect/overlay/coconut
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||||
name = "Coconuts"
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icon = 'icons/misc/beach.dmi'
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icon_state = "coconuts"
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icon_state = "coconuts"
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||||
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||||
/obj/effect/overlay/bluespacify
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name = "Bluespace"
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||||
icon = 'icons/turf/space.dmi'
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||||
icon_state = "bluespacify"
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||||
layer = LIGHTING_LAYER
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||||
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||||
@@ -49,7 +49,7 @@
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||||
return
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||||
if (!in_range(src, user) && src.loc != user)
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||||
return
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||||
t = sanitize(t)
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t = sanitizeSafe(t, MAX_NAME_LEN)
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if (t)
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||||
src.name = "body bag - "
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||||
src.name += t
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||||
|
||||
Executable → Regular
+3
-2
@@ -542,7 +542,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
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||||
if (!ui)
|
||||
// the ui does not exist, so we'll create a new() one
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||||
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
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||||
ui = new(user, src, ui_key, "pda.tmpl", title, 520, 400)
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||||
ui = new(user, src, ui_key, "pda.tmpl", title, 520, 400, state = inventory_state)
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||||
// when the ui is first opened this is the data it will use
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||||
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ui.load_cached_data(ManifestJSON)
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||||
@@ -825,7 +825,8 @@ var/global/list/obj/item/device/pda/PDAs = list()
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difficulty += P.cartridge.access_engine
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difficulty += P.cartridge.access_clown
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difficulty += P.cartridge.access_janitor
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||||
difficulty += 3 * P.hidden_uplink
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if(P.hidden_uplink)
|
||||
difficulty += 3
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||||
|
||||
if(prob(difficulty))
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||||
U.show_message("\red An error flashes on your [src].", 1)
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||||
|
||||
@@ -53,6 +53,9 @@ datum/nano_item_lists
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||||
var/uplink_owner = null//text-only
|
||||
var/used_TC = 0
|
||||
|
||||
/obj/item/device/uplink/nano_host()
|
||||
return loc
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||||
|
||||
/obj/item/device/uplink/New()
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||||
..()
|
||||
welcome = ticker.mode.uplink_welcome
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||||
@@ -219,7 +222,7 @@ datum/nano_item_lists
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||||
if (!ui)
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||||
// the ui does not exist, so we'll create a new() one
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||||
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
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ui = new(user, src, ui_key, "uplink.tmpl", title, 450, 600)
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ui = new(user, src, ui_key, "uplink.tmpl", title, 450, 600, state = inventory_state)
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||||
// when the ui is first opened this is the data it will use
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ui.set_initial_data(data)
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||||
// open the new ui window
|
||||
|
||||
@@ -291,21 +291,14 @@
|
||||
..()
|
||||
if(istype(W, /obj/item/device/flash))
|
||||
if(istype(user,/mob/living/silicon/robot))
|
||||
user << "\red How do you propose to do that?"
|
||||
return
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||||
else if(src.flash1 && src.flash2)
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||||
user << "\blue You have already inserted the eyes!"
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||||
return
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||||
else if(src.flash1)
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||||
user.drop_item()
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W.loc = src
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||||
src.flash2 = W
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||||
user << "\blue You insert the flash into the eye socket!"
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||||
var/current_module = user.get_active_hand()
|
||||
if(current_module == W)
|
||||
user << "<span class='warning'>How do you propose to do that?</span>"
|
||||
return
|
||||
else
|
||||
add_flashes(W,user)
|
||||
else
|
||||
user.drop_item()
|
||||
W.loc = src
|
||||
src.flash1 = W
|
||||
user << "\blue You insert the flash into the eye socket!"
|
||||
add_flashes(W,user)
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||||
else if(istype(W, /obj/item/weapon/stock_parts/manipulator))
|
||||
user << "\blue You install some manipulators and modify the head, creating a functional spider-bot!"
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||||
new /mob/living/simple_animal/spiderbot(get_turf(loc))
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||||
@@ -315,6 +308,22 @@
|
||||
return
|
||||
return
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||||
|
||||
/obj/item/robot_parts/head/proc/add_flashes(obj/item/W as obj, mob/user as mob) //Made into a seperate proc to avoid copypasta
|
||||
if(src.flash1 && src.flash2)
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||||
user << "<span class='notice'>You have already inserted the eyes!</span>"
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||||
return
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||||
else if(src.flash1)
|
||||
user.drop_item()
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||||
W.loc = src
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||||
src.flash2 = W
|
||||
user << "<span class='notice'>You insert the flash into the eye socket!</span>"
|
||||
else
|
||||
user.drop_item()
|
||||
W.loc = src
|
||||
src.flash1 = W
|
||||
user << "<span class='notice'>You insert the flash into the eye socket!</span>"
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||||
|
||||
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||||
/obj/item/robot_parts/attackby(obj/item/W as obj, mob/user as mob)
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||||
if(istype(W,/obj/item/weapon/card/emag))
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||||
if(sabotaged)
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||||
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||||
@@ -28,6 +28,9 @@
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||||
/datum/matter_synth/medicine
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||||
name = "Medicine Synthesizer"
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||||
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||||
/datum/matter_synth/nanite
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||||
name = "Nanite Synthesizer"
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||||
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||||
/datum/matter_synth/metal
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||||
name = "Metal Synthesizer"
|
||||
|
||||
|
||||
@@ -161,6 +161,7 @@
|
||||
singular_name = "reinforced glass sheet"
|
||||
icon_state = "sheet-rglass"
|
||||
charge_costs = list(500, 1000)
|
||||
stacktype = /obj/item/stack/sheet/glass/reinforced
|
||||
|
||||
/*
|
||||
* Phoron Glass sheets
|
||||
|
||||
@@ -146,7 +146,7 @@ var/global/list/datum/stack_recipe/wood_recipes = list ( \
|
||||
new/datum/stack_recipe("wooden sandals", /obj/item/clothing/shoes/sandal, 1), \
|
||||
new/datum/stack_recipe("wood floor tile", /obj/item/stack/tile/wood, 1, 4, 20), \
|
||||
new/datum/stack_recipe("table parts", /obj/item/weapon/table_parts/wood, 2), \
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||||
new/datum/stack_recipe("wooden chair", /obj/structure/bed/chair/wood/normal, 3, time = 10, one_per_turf = 1, on_floor = 1), \
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||||
new/datum/stack_recipe("wooden chair", /obj/structure/bed/chair/wood, 3, time = 10, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("wooden barricade", /obj/structure/barricade/wooden, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("crossbow frame", /obj/item/weapon/crossbowframe, 5, time = 25, one_per_turf = 0, on_floor = 0), \
|
||||
new/datum/stack_recipe("wooden door", /obj/structure/mineral_door/wood, 10, time = 20, one_per_turf = 1, on_floor = 1), \
|
||||
|
||||
@@ -54,14 +54,9 @@ RSF
|
||||
user << "Changed dispensing mode to 'Dice Pack'"
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||||
return
|
||||
if (mode == 5)
|
||||
mode = 6
|
||||
mode = 1
|
||||
user << "Changed dispensing mode to 'Cigarette'"
|
||||
return
|
||||
if (mode == 6)
|
||||
mode = 1
|
||||
user << "Changed dispensing mode to 'Dosh'"
|
||||
return
|
||||
// Change mode
|
||||
|
||||
/obj/item/weapon/rsf/afterattack(atom/A, mob/user as mob, proximity)
|
||||
|
||||
@@ -84,8 +79,8 @@ RSF
|
||||
|
||||
switch(mode)
|
||||
if(1)
|
||||
product = new /obj/item/weapon/spacecash/c10()
|
||||
used_energy = 200
|
||||
product = new /obj/item/clothing/mask/smokable/cigarette()
|
||||
used_energy = 10
|
||||
if(2)
|
||||
product = new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass()
|
||||
used_energy = 50
|
||||
@@ -98,9 +93,6 @@ RSF
|
||||
if(5)
|
||||
product = new /obj/item/weapon/storage/pill_bottle/dice()
|
||||
used_energy = 200
|
||||
if(6)
|
||||
product = new /obj/item/clothing/mask/smokable/cigarette()
|
||||
used_energy = 10
|
||||
|
||||
user << "Dispensing [product ? product : "product"]..."
|
||||
product.loc = get_turf(A)
|
||||
|
||||
@@ -224,13 +224,13 @@
|
||||
/obj/item/weapon/card/id/syndicate/attack_self(mob/user as mob)
|
||||
if(!src.registered_name)
|
||||
//Stop giving the players unsanitized unputs! You are giving ways for players to intentionally crash clients! -Nodrak
|
||||
var t = sanitizeName(input(user, "What name would you like to put on this card?", "Agent card name", ishuman(user) ? user.real_name : user.name))
|
||||
var t = sanitizeName(input(user, "What name would you like to put on this card?", "Agent card name", ishuman(user) ? user.real_name : user.name), MAX_NAME_LEN)
|
||||
if(!t) //Same as mob/new_player/prefrences.dm
|
||||
alert("Invalid name.")
|
||||
return
|
||||
src.registered_name = t
|
||||
|
||||
var u = sanitize(input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than Maintenance.", "Agent card job assignment", "Agent"))
|
||||
var u = sanitize(input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than Maintenance.", "Agent card job assignment", "Agent"), MAX_LNAME_LEN)
|
||||
if(!u)
|
||||
alert("Invalid assignment.")
|
||||
src.registered_name = ""
|
||||
|
||||
@@ -5,16 +5,23 @@
|
||||
/obj/item/weapon/circuitboard/security
|
||||
name = T_BOARD("security camera monitor")
|
||||
build_path = /obj/machinery/computer/security
|
||||
var/network = list("SS13")
|
||||
req_access = list(access_security)
|
||||
var/list/network
|
||||
var/locked = 1
|
||||
var/emagged = 0
|
||||
|
||||
/obj/item/weapon/circuitboard/security/New()
|
||||
..()
|
||||
network = station_networks
|
||||
|
||||
/obj/item/weapon/circuitboard/security/engineering
|
||||
name = T_BOARD("engineering camera monitor")
|
||||
build_path = /obj/machinery/computer/security/engineering
|
||||
network = list("Engineering","Power Alarms","Atmosphere Alarms","Fire Alarms")
|
||||
req_access = list()
|
||||
|
||||
/obj/item/weapon/circuitboard/security/engineering/New()
|
||||
..()
|
||||
network = engineering_networks
|
||||
|
||||
/obj/item/weapon/circuitboard/security/mining
|
||||
name = T_BOARD("mining camera monitor")
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
#ifndef T_BOARD
|
||||
#error T_BOARD macro is not defined but we need it!
|
||||
#endif
|
||||
|
||||
/obj/item/weapon/circuitboard/bluespacerelay
|
||||
name = T_BOARD("bluespacerelay")
|
||||
build_path = "/obj/machinery/bluespacerelay"
|
||||
board_type = "machine"
|
||||
origin_tech = "bluespace=4,programming=4"
|
||||
frame_desc = "Requires 30 Cable Coil, 1 Hyperwave Filter and 1 Ansible Crystal, and 2 Micro-Manipulators"
|
||||
req_components = list(
|
||||
"/obj/item/stack/cable_coil" = 30,
|
||||
"/obj/item/weapon/stock_parts/manipulator" = 2,
|
||||
"/obj/item/weapon/stock_parts/subspace/filter" = 1,
|
||||
"/obj/item/weapon/stock_parts/subspace/crystal" = 1,
|
||||
)
|
||||
@@ -26,7 +26,7 @@
|
||||
return
|
||||
if((!in_range(src, usr) && src.loc != user))
|
||||
return
|
||||
t = sanitize(t)
|
||||
t = sanitizeSafe(t, MAX_NAME_LEN)
|
||||
if(t)
|
||||
src.name = text("Glass Case - '[]'", t)
|
||||
else
|
||||
|
||||
@@ -98,7 +98,7 @@
|
||||
<br>
|
||||
<h2>OPERATING PRINCIPLES</h2>
|
||||
<br>
|
||||
<li>The supermatter crystal serves as the fundamental power source of the engine. Upon being charged, it begins to emit large amounts of heat and radiation, as well and oxygen and plasma. As oxygen accelerates the reaction, and plasma carries the risk of fire, these must be filtered out. NOTE: Supermatter radiation will not charge radiation collectors.</li>
|
||||
<li>The supermatter crystal serves as the fundamental power source of the engine. Upon being charged, it begins to emit large amounts of heat and radiation, as well and oxygen and phoron gas. As oxygen accelerates the reaction, and phoron carries the risk of fire, these must be filtered out. NOTE: Supermatter radiation will not charge radiation collectors.</li>
|
||||
<br>
|
||||
<li>Air in the reactor chamber housing the supermatter is circulated through the reactor loop, which passes through the filters and thermoelectric generators. The thermoelectric generators transfer heat from the reactor loop to the colder radiator loop, thereby generating power. Additional power is generated from internal turbines in the circulators.</li>
|
||||
<br>
|
||||
@@ -106,7 +106,7 @@
|
||||
<br>
|
||||
<li>The MK 1 Prototype Thermoelectric Supermatter Engine is designed to operate at reactor temperatures of 3000K to 4000K and generate up to 1MW of power. Beyond 1MW, the thermoelectric generators will begin to lose power through electrical discharge, reducing efficiency, but additional power generation remains feasible.</li>
|
||||
<br>
|
||||
<li>The crystal structure of the supermatter will begin to liquefy if its temperature exceeds 5000K. This eventually results in a massive release of light, heat and radiation, disintegration of both the supermatter crystal and most of the surrounding area, and as as-of-yet poorly documented psychological effects on all animals within a 2km. Appropriate action should be taken to stabilize or eject the supermatter before such occurs.</li>
|
||||
<li>The crystal structure of the supermatter will begin to liquefy if its temperature exceeds 5000K. This eventually results in a massive release of light, heat and radiation, disintegration of both the supermatter crystal and most of the surrounding area, and as as-of-yet poorly documented psychological effects on all animals within a 2km radius. Appropriate action should be taken to stabilize or eject the supermatter before such occurs.</li>
|
||||
<br>
|
||||
<h2>SUPERMATTER HANDLING</h2>
|
||||
<li>Do not expose supermatter to oxygen.</li>
|
||||
@@ -125,7 +125,7 @@
|
||||
<ol>
|
||||
<li>Ensure that radiation protection and meson goggles are worn at all times while working in the engine room.</li>
|
||||
<li>Ensure that reactor and radiator loops are undamaged and unobstructed.</li>
|
||||
<li>Ensure that plasma and oxygen gas exhaust from filters is properly contained or disposed. Do not allow exhaust pressure to exceed 4500 kPa.</li>
|
||||
<li>Ensure that phoron and oxygen gas exhaust from filters is properly contained or disposed. Do not allow exhaust pressure to exceed 4500 kPa.</li>
|
||||
<li>Ensure that engine room Area Power Controller (APC) and engine Superconducting Magnetic Energy Storage unit (SMES) are properly charged.</li>
|
||||
<li>Ensure that reactor temperature does not exceed 5000K. In event of reactor temperature exceeding 5000K, see EMERGENCY COOLING PROCEDURE.</li>
|
||||
<li>In event of imminent and/or unavoidable delamination, see EJECTION PROCEDURE.</li>
|
||||
|
||||
@@ -9,6 +9,9 @@
|
||||
var/tape_type = /obj/item/tape
|
||||
var/icon_base
|
||||
|
||||
var/list/image/hazard_overlays
|
||||
var/list/tape_roll_applications = list()
|
||||
|
||||
/obj/item/tape
|
||||
name = "tape"
|
||||
icon = 'icons/policetape.dmi'
|
||||
@@ -17,6 +20,15 @@
|
||||
var/crumpled = 0
|
||||
var/icon_base
|
||||
|
||||
/obj/item/tape/New()
|
||||
..()
|
||||
if(!hazard_overlays)
|
||||
hazard_overlays = list()
|
||||
hazard_overlays["[NORTH]"] = new/image('icons/effects/warning_stripes.dmi', icon_state = "N")
|
||||
hazard_overlays["[EAST]"] = new/image('icons/effects/warning_stripes.dmi', icon_state = "E")
|
||||
hazard_overlays["[SOUTH]"] = new/image('icons/effects/warning_stripes.dmi', icon_state = "S")
|
||||
hazard_overlays["[WEST]"] = new/image('icons/effects/warning_stripes.dmi', icon_state = "W")
|
||||
|
||||
/obj/item/taperoll/police
|
||||
name = "police tape"
|
||||
desc = "A roll of police tape used to block off crime scenes from the public."
|
||||
@@ -98,7 +110,10 @@
|
||||
usr << "\blue You finish placing the [src]." //Git Test
|
||||
|
||||
/obj/item/taperoll/afterattack(var/atom/A, mob/user as mob, proximity)
|
||||
if (proximity && istype(A, /obj/machinery/door/airlock))
|
||||
if(!proximity)
|
||||
return
|
||||
|
||||
if (istype(A, /obj/machinery/door/airlock))
|
||||
var/turf/T = get_turf(A)
|
||||
var/obj/item/tape/P = new tape_type(T.x,T.y,T.z)
|
||||
P.loc = locate(T.x,T.y,T.z)
|
||||
@@ -106,6 +121,23 @@
|
||||
P.layer = 3.2
|
||||
user << "\blue You finish placing the [src]."
|
||||
|
||||
if (istype(A, /turf/simulated/floor) ||istype(A, /turf/unsimulated/floor))
|
||||
var/turf/F = A
|
||||
var/direction = user.loc == F ? user.dir : turn(user.dir, 180)
|
||||
var/icon/hazard_overlay = hazard_overlays["[direction]"]
|
||||
if(tape_roll_applications[F] == null)
|
||||
tape_roll_applications[F] = 0
|
||||
|
||||
if(tape_roll_applications[F] & direction) // hazard_overlay in F.overlays wouldn't work.
|
||||
user.visible_message("[user] uses the adhesive of \the [src] to remove area markings from \the [F].", "You use the adhesive of \the [src] to remove area markings from \the [F].")
|
||||
F.overlays -= hazard_overlay
|
||||
tape_roll_applications[F] &= ~direction
|
||||
else
|
||||
user.visible_message("[user] applied \the [src] on \the [F] to create area markings.", "You apply \the [src] on \the [F] to create area markings.")
|
||||
F.overlays |= hazard_overlay
|
||||
tape_roll_applications[F] |= direction
|
||||
return
|
||||
|
||||
/obj/item/tape/proc/crumple()
|
||||
if(!crumpled)
|
||||
crumpled = 1
|
||||
|
||||
@@ -16,15 +16,14 @@
|
||||
var/damtype = "brute"
|
||||
var/force = 0
|
||||
|
||||
/obj/Topic(href, href_list, var/nowindow = 0, var/datum/topic_state/custom_state = default_state)
|
||||
/obj/Topic(href, href_list, var/nowindow = 0, var/datum/topic_state/state = default_state)
|
||||
// Calling Topic without a corresponding window open causes runtime errors
|
||||
if(!nowindow && ..())
|
||||
return 1
|
||||
|
||||
// In the far future no checks are made in an overriding Topic() beyond if(..()) return
|
||||
// Instead any such checks are made in CanUseTopic()
|
||||
var/obj/host = nano_host()
|
||||
if(host.CanUseTopic(usr, href_list, custom_state) == STATUS_INTERACTIVE)
|
||||
if(CanUseTopic(usr, state, href_list) == STATUS_INTERACTIVE)
|
||||
CouldUseTopic(usr)
|
||||
return 0
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
icon = 'icons/obj/barsigns.dmi'
|
||||
icon_state = "empty"
|
||||
anchored = 1
|
||||
var/cult = 0
|
||||
New()
|
||||
ChangeSign(pick("pinkflamingo", "magmasea", "limbo", "rustyaxe", "armokbar", "brokendrum", "meadbay", "thedamnwall", "thecavern", "cindikate", "theorchard", "thesaucyclown", "theclownshead", "whiskeyimplant", "carpecarp", "robustroadhouse", "greytide", "theredshirt"))
|
||||
return
|
||||
@@ -12,6 +13,9 @@
|
||||
return
|
||||
|
||||
/obj/structure/sign/double/barsign/attackby(obj/item/I, mob/user)
|
||||
if(cult)
|
||||
return
|
||||
|
||||
if(istype(I, /obj/item/weapon/card/id))
|
||||
var/obj/item/weapon/card/id/card = I
|
||||
if(access_bar in card.GetAccess())
|
||||
|
||||
@@ -249,6 +249,10 @@
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
|
||||
/obj/structure/closet/attack_ai(mob/user)
|
||||
if(istype(user, /mob/living/silicon/robot) && Adjacent(user)) // Robots can open/close it, but not the AI.
|
||||
attack_hand(user)
|
||||
|
||||
/obj/structure/closet/relaymove(mob/user as mob)
|
||||
if(user.stat || !isturf(src.loc))
|
||||
return
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
New()
|
||||
..()
|
||||
for(var/i = 0, i < 6, i++)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/flour(src)
|
||||
new /obj/item/weapon/reagent_containers/food/condiment/flour(src)
|
||||
new /obj/item/weapon/reagent_containers/food/condiment/sugar(src)
|
||||
for(var/i = 0, i < 3, i++)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/meat/monkey(src)
|
||||
|
||||
@@ -24,5 +24,6 @@
|
||||
new /obj/item/weapon/minihoe(src)
|
||||
new /obj/item/weapon/hatchet(src)
|
||||
new /obj/item/weapon/wirecutters/clippers(src)
|
||||
new /obj/item/weapon/reagent_containers/spray/plantbgone(src)
|
||||
// new /obj/item/weapon/bee_net(src) //No more bees, March 2014
|
||||
return
|
||||
|
||||
@@ -0,0 +1,133 @@
|
||||
/obj/structure/closet/statue
|
||||
name = "statue"
|
||||
desc = "An incredibly lifelike marble carving"
|
||||
icon = 'icons/obj/statue.dmi'
|
||||
icon_state = "human_male"
|
||||
density = 1
|
||||
anchored = 1
|
||||
health = 0 //destroying the statue kills the mob within
|
||||
var/intialTox = 0 //these are here to keep the mob from taking damage from things that logically wouldn't affect a rock
|
||||
var/intialFire = 0 //it's a little sloppy I know but it was this or the GODMODE flag. Lesser of two evils.
|
||||
var/intialBrute = 0
|
||||
var/intialOxy = 0
|
||||
var/timer = 240 //eventually the person will be freed
|
||||
|
||||
/obj/structure/closet/statue/New(loc, var/mob/living/L)
|
||||
if(L && (ishuman(L) || L.isMonkey() || iscorgi(L)))
|
||||
if(L.buckled)
|
||||
L.buckled = 0
|
||||
L.anchored = 0
|
||||
if(L.client)
|
||||
L.client.perspective = EYE_PERSPECTIVE
|
||||
L.client.eye = src
|
||||
L.loc = src
|
||||
L.sdisabilities |= MUTE
|
||||
health = L.health + 100 //stoning damaged mobs will result in easier to shatter statues
|
||||
intialTox = L.getToxLoss()
|
||||
intialFire = L.getFireLoss()
|
||||
intialBrute = L.getBruteLoss()
|
||||
intialOxy = L.getOxyLoss()
|
||||
if(ishuman(L))
|
||||
name = "statue of [L.name]"
|
||||
if(L.gender == "female")
|
||||
icon_state = "human_female"
|
||||
else if(L.isMonkey())
|
||||
name = "statue of a monkey"
|
||||
icon_state = "monkey"
|
||||
else if(iscorgi(L))
|
||||
name = "statue of a corgi"
|
||||
icon_state = "corgi"
|
||||
desc = "If it takes forever, I will wait for you..."
|
||||
|
||||
if(health == 0) //meaning if the statue didn't find a valid target
|
||||
del(src)
|
||||
return
|
||||
|
||||
processing_objects.Add(src)
|
||||
..()
|
||||
|
||||
/obj/structure/closet/statue/process()
|
||||
timer--
|
||||
for(var/mob/living/M in src) //Go-go gadget stasis field
|
||||
M.setToxLoss(intialTox)
|
||||
M.adjustFireLoss(intialFire - M.getFireLoss())
|
||||
M.adjustBruteLoss(intialBrute - M.getBruteLoss())
|
||||
M.setOxyLoss(intialOxy)
|
||||
if (timer <= 0)
|
||||
dump_contents()
|
||||
processing_objects.Remove(src)
|
||||
del(src)
|
||||
|
||||
/obj/structure/closet/statue/dump_contents()
|
||||
|
||||
for(var/obj/O in src)
|
||||
O.loc = src.loc
|
||||
|
||||
for(var/mob/living/M in src)
|
||||
M.loc = src.loc
|
||||
M.sdisabilities &= ~MUTE
|
||||
M.take_overall_damage((M.health - health - 100),0) //any new damage the statue incurred is transfered to the mob
|
||||
if(M.client)
|
||||
M.client.eye = M.client.mob
|
||||
M.client.perspective = MOB_PERSPECTIVE
|
||||
|
||||
/obj/structure/closet/statue/open()
|
||||
return
|
||||
|
||||
/obj/structure/closet/statue/close()
|
||||
return
|
||||
|
||||
/obj/structure/closet/statue/toggle()
|
||||
return
|
||||
|
||||
/obj/structure/closet/statue/bullet_act(var/obj/item/projectile/Proj)
|
||||
health -= Proj.damage
|
||||
if(health <= 0)
|
||||
for(var/mob/M in src)
|
||||
shatter(M)
|
||||
|
||||
return
|
||||
|
||||
/obj/structure/closet/statue/attack_generic(var/mob/user, damage, attacktext, environment_smash)
|
||||
if(damage && environment_smash)
|
||||
for(var/mob/M in src)
|
||||
shatter(M)
|
||||
|
||||
/obj/structure/closet/statue/blob_act()
|
||||
for(var/mob/M in src)
|
||||
shatter(M)
|
||||
|
||||
/obj/structure/closet/statue/meteorhit(obj/O as obj)
|
||||
if(O.icon_state == "flaming")
|
||||
for(var/mob/M in src)
|
||||
M.meteorhit(O)
|
||||
shatter(M)
|
||||
|
||||
/obj/structure/closet/statue/attackby(obj/item/I as obj, mob/user as mob)
|
||||
health -= I.force
|
||||
visible_message("<span class='danger'>[user] strikes [src] with [I].</span>")
|
||||
if(health <= 0)
|
||||
for(var/mob/M in src)
|
||||
shatter(M)
|
||||
|
||||
/obj/structure/closet/statue/MouseDrop_T()
|
||||
return
|
||||
|
||||
/obj/structure/closet/statue/relaymove()
|
||||
return
|
||||
|
||||
/obj/structure/closet/statue/attack_hand()
|
||||
return
|
||||
|
||||
/obj/structure/closet/statue/verb_toggleopen()
|
||||
return
|
||||
|
||||
/obj/structure/closet/statue/update_icon()
|
||||
return
|
||||
|
||||
/obj/structure/closet/statue/proc/shatter(mob/user as mob)
|
||||
if (user)
|
||||
user.dust()
|
||||
dump_contents()
|
||||
visible_message("<span class='warning'>[src] shatters!.</span>")
|
||||
del(src)
|
||||
@@ -113,7 +113,7 @@
|
||||
del(src)
|
||||
return
|
||||
|
||||
if(/obj/item/stack/sheet/plasteel)
|
||||
if(/obj/item/stack/sheet/plasteel, /obj/item/stack/sheet/plasteel/cyborg)
|
||||
if(!anchored)
|
||||
if(S.use(2))
|
||||
user << "\blue You create a false wall! Push on it to open or close the passage."
|
||||
|
||||
@@ -22,6 +22,11 @@
|
||||
/obj/structure/grille/meteorhit(var/obj/M)
|
||||
del(src)
|
||||
|
||||
/obj/structure/grille/update_icon()
|
||||
if(destroyed)
|
||||
icon_state = "[initial(icon_state)]-b"
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
|
||||
/obj/structure/grille/Bumped(atom/user)
|
||||
if(ismob(user)) shock(user, 70)
|
||||
@@ -165,9 +170,9 @@
|
||||
/obj/structure/grille/proc/healthcheck()
|
||||
if(health <= 0)
|
||||
if(!destroyed)
|
||||
icon_state = "brokengrille"
|
||||
density = 0
|
||||
destroyed = 1
|
||||
update_icon()
|
||||
new /obj/item/stack/rods(loc)
|
||||
|
||||
else
|
||||
@@ -215,3 +220,14 @@
|
||||
health -= damage
|
||||
spawn(1) healthcheck()
|
||||
return 1
|
||||
|
||||
/obj/structure/grille/cult
|
||||
name = "cult grille"
|
||||
desc = "A matrice built out of an unknown material, with some sort of force field blocking air around it"
|
||||
icon_state = "grillecult"
|
||||
health = 40 //Make it strong enough to avoid people breaking in too easily
|
||||
|
||||
/obj/structure/grille/cult/CanPass(atom/movable/mover, turf/target, height = 1.5, air_group = 0)
|
||||
if(air_group)
|
||||
return 0 //Make sure air doesn't drain
|
||||
..()
|
||||
|
||||
@@ -80,11 +80,11 @@
|
||||
var/mob/living/carbon/human/vox/vox = new(get_turf(src),"Vox")
|
||||
vox.gender = user.gender
|
||||
raiders.equip(vox)
|
||||
new /obj/item/organ/stack/vox(vox)
|
||||
if(user.mind)
|
||||
user.mind.transfer_to(vox)
|
||||
spawn(1)
|
||||
var/newname = input(vox,"Enter a name, or leave blank for the default name.", "Name change","") as text
|
||||
newname = sanitize(newname)
|
||||
var/newname = sanitizeSafe(input(vox,"Enter a name, or leave blank for the default name.", "Name change","") as text, MAX_NAME_LEN)
|
||||
if(!newname || newname == "")
|
||||
var/datum/language/L = all_languages[vox.species.default_language]
|
||||
newname = L.get_random_name()
|
||||
|
||||
@@ -92,7 +92,7 @@
|
||||
return
|
||||
if ((!in_range(src, usr) && src.loc != user))
|
||||
return
|
||||
t = sanitize(t)
|
||||
t = sanitizeSafe(t, MAX_NAME_LEN)
|
||||
if (t)
|
||||
src.name = text("Morgue- '[]'", t)
|
||||
else
|
||||
@@ -258,7 +258,7 @@
|
||||
return
|
||||
if ((!in_range(src, usr) > 1 && src.loc != user))
|
||||
return
|
||||
t = sanitize(t)
|
||||
t = sanitizeSafe(t, MAX_NAME_LEN)
|
||||
if (t)
|
||||
src.name = text("Crematorium- '[]'", t)
|
||||
else
|
||||
|
||||
@@ -67,15 +67,13 @@
|
||||
return
|
||||
|
||||
// Chair types
|
||||
/obj/structure/bed/chair/wood/normal
|
||||
/obj/structure/bed/chair/wood
|
||||
icon_state = "wooden_chair"
|
||||
name = "wooden chair"
|
||||
desc = "Old is never too old to not be in fashion."
|
||||
|
||||
/obj/structure/bed/chair/wood/wings
|
||||
icon_state = "wooden_chair_wings"
|
||||
name = "wooden chair"
|
||||
desc = "Old is never too old to not be in fashion."
|
||||
|
||||
/obj/structure/bed/chair/wood/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/wrench))
|
||||
|
||||
Reference in New Issue
Block a user