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fixes execution order for stair pulling (#15838)
* fixes execution order for pulling * .
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@@ -214,11 +214,15 @@
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if(L.buckled)
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L.buckled.forceMove(get_turf(top))
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var/atom/movable/P = null
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if(L.pulling && !L.pulling.anchored)
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P = L.pulling
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P.forceMove(get_turf(L))
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L.forceMove(get_turf(top))
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// If the object is pulling or grabbing anything, we'll want to move those too. A grab chain may be disrupted in doing so.
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if(L.pulling && !L.pulling.anchored)
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var/atom/movable/P = L.pulling
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if(P)
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P.forceMove(get_turf(top))
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L.continue_pulling(P)
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