Merge branch 'master' of https://github.com/PolarisSS13/Polaris into Slime_Rework_3

# Conflicts:
#	code/game/objects/items/devices/multitool.dm
This commit is contained in:
Datraen
2016-05-19 17:31:25 -04:00
200 changed files with 10329 additions and 8330 deletions
+103 -4
View File
@@ -163,6 +163,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
/obj/item/device/pda/shaftminer
icon_state = "pda-miner"
default_cartridge = /obj/item/weapon/cartridge/miner
/obj/item/device/pda/syndicate
default_cartridge = /obj/item/weapon/cartridge/syndicate
@@ -172,6 +173,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
hidden = 1
/obj/item/device/pda/chaplain
default_cartridge = /obj/item/weapon/cartridge/service
icon_state = "pda-holy"
ttone = "holy"
@@ -181,13 +183,15 @@ var/global/list/obj/item/device/pda/PDAs = list()
ttone = "..."
/obj/item/device/pda/botanist
//default_cartridge = /obj/item/weapon/cartridge/botanist
default_cartridge = /obj/item/weapon/cartridge/service
icon_state = "pda-hydro"
/obj/item/device/pda/roboticist
default_cartridge = /obj/item/weapon/cartridge/signal/science
icon_state = "pda-robot"
/obj/item/device/pda/librarian
default_cartridge = /obj/item/weapon/cartridge/service
icon_state = "pda-libb"
desc = "A portable microcomputer by Thinktronic Systems, LTD. This is model is a WGW-11 series e-reader."
note = "Congratulations, your station has chosen the Thinktronic 5290 WGW-11 Series E-reader and Personal Data Assistant!"
@@ -200,9 +204,11 @@ var/global/list/obj/item/device/pda/PDAs = list()
note = "Congratulations, you have chosen the Thinktronic 5230 Personal Data Assistant Deluxe Special Max Turbo Limited Edition!"
/obj/item/device/pda/chef
default_cartridge = /obj/item/weapon/cartridge/service
icon_state = "pda-chef"
/obj/item/device/pda/bar
default_cartridge = /obj/item/weapon/cartridge/service
icon_state = "pda-bar"
/obj/item/device/pda/atmos
@@ -304,6 +310,99 @@ var/global/list/obj/item/device/pda/PDAs = list()
ttone = "assist"
// Used for the PDA multicaster, which mirrors messages sent to it to a specific department,
/obj/item/device/pda/multicaster
ownjob = "Relay"
icon_state = "NONE"
ttone = "data"
detonate = 0
news_silent = 1
var/list/cartridges_to_send_to = list()
// This is what actually mirrors the message,
/obj/item/device/pda/multicaster/new_message(var/sending_unit, var/sender, var/sender_job, var/message)
if(sender)
var/list/targets = list()
for(var/obj/item/device/pda/pda in PDAs)
if(pda.cartridge && pda.owner && is_type_in_list(pda.cartridge, cartridges_to_send_to))
targets |= pda
if(targets.len)
for(var/obj/item/device/pda/target in targets)
create_message(target, sender, sender_job, message)
// This has so much copypasta,
/obj/item/device/pda/multicaster/create_message(var/obj/item/device/pda/P, var/original_sender, var/original_job, var/t)
t = sanitize(t, MAX_MESSAGE_LEN, 0)
t = replace_characters(t, list(""" = "\""))
if (!t || !istype(P))
return
if (isnull(P)||P.toff || toff)
return
last_text = world.time
var/datum/reception/reception = get_reception(src, P, t)
t = reception.message
if(reception.message_server && (reception.telecomms_reception & TELECOMMS_RECEPTION_SENDER)) // only send the message if it's stable,
if(reception.telecomms_reception & TELECOMMS_RECEPTION_RECEIVER == 0) // Does our recipient have a broadcaster on their level?,
return
var/send_result = reception.message_server.send_pda_message("[P.owner]","[owner]","[t]")
if (send_result)
return
P.tnote.Add(list(list("sent" = 0, "owner" = "[owner]", "job" = "[ownjob]", "message" = "[t]", "target" = "\ref[src]")))
if(!P.conversations.Find("\ref[src]"))
P.conversations.Add("\ref[src]")
P.new_message(src, "[original_sender] \[Relayed\]", original_job, t, 0)
else
return
/obj/item/device/pda/multicaster/command/New()
..()
owner = "Command Department"
name = "Command Department (Relay)"
cartridges_to_send_to = command_cartridges
/obj/item/device/pda/multicaster/security/New()
..()
owner = "Security Department"
name = "Security Department (Relay)"
cartridges_to_send_to = security_cartridges
/obj/item/device/pda/multicaster/engineering/New()
..()
owner = "Engineering Department"
name = "Engineering Department (Relay)"
cartridges_to_send_to = engineering_cartridges
/obj/item/device/pda/multicaster/medical/New()
..()
owner = "Medical Department"
name = "Medical Department (Relay)"
cartridges_to_send_to = medical_cartridges
/obj/item/device/pda/multicaster/research/New()
..()
owner = "Research Department"
name = "Research Department (Relay)"
cartridges_to_send_to = research_cartridges
/obj/item/device/pda/multicaster/cargo/New()
..()
owner = "Cargo Department"
name = "Cargo Department (Relay)"
cartridges_to_send_to = cargo_cartridges
/obj/item/device/pda/multicaster/civilian/New()
..()
owner = "Civilian Services Department"
name = "Civilian Services Department (Relay)"
cartridges_to_send_to = civilian_cartridges
/*
* The Actual PDA
*/
@@ -932,7 +1031,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
message += "Your [P] bleeps loudly."
j = prob(10)
if(j) //This kills the PDA
if(j && detonate) //This kills the PDA
qdel(P)
if(message)
message += "It melts in a puddle of plastic."
@@ -1046,8 +1145,8 @@ var/global/list/obj/item/device/pda/PDAs = list()
/obj/item/device/pda/proc/new_message_from_pda(var/obj/item/device/pda/sending_device, var/message)
new_message(sending_device, sending_device.owner, sending_device.ownjob, message)
/obj/item/device/pda/proc/new_message(var/sending_unit, var/sender, var/sender_job, var/message)
var/reception_message = "\icon[src] <b>Message from [sender] ([sender_job]), </b>\"[message]\" (<a href='byond://?src=\ref[src];choice=Message;notap=[istype(loc, /mob/living/silicon)];skiprefresh=1;target=\ref[sending_unit]'>Reply</a>)"
/obj/item/device/pda/proc/new_message(var/sending_unit, var/sender, var/sender_job, var/message, var/reply = 1)
var/reception_message = "\icon[src] <b>Message from [sender] ([sender_job]), </b>\"[message]\" ([reply ? "<a href='byond://?src=\ref[src];choice=Message;notap=[istype(loc, /mob/living/silicon)];skiprefresh=1;target=\ref[sending_unit]'>Reply</a>" : "Unable to Reply"])"
new_info(message_silent, ttone, reception_message)
log_pda("[usr] (PDA: [sending_unit]) sent \"[message]\" to [name]")
@@ -1,3 +1,48 @@
var/list/command_cartridges = list(
/obj/item/weapon/cartridge/captain,
/obj/item/weapon/cartridge/hop,
/obj/item/weapon/cartridge/hos,
/obj/item/weapon/cartridge/ce,
/obj/item/weapon/cartridge/rd,
/obj/item/weapon/cartridge/head,
/obj/item/weapon/cartridge/lawyer // Internal Affaris,
)
var/list/security_cartridges = list(
/obj/item/weapon/cartridge/security,
/obj/item/weapon/cartridge/detective,
/obj/item/weapon/cartridge/hos
)
var/list/engineering_cartridges = list(
/obj/item/weapon/cartridge/engineering,
/obj/item/weapon/cartridge/atmos,
/obj/item/weapon/cartridge/ce
)
var/list/medical_cartridges = list(
/obj/item/weapon/cartridge/medical,
/obj/item/weapon/cartridge/chemistry,
/obj/item/weapon/cartridge/cmo
)
var/list/research_cartridges = list(
/obj/item/weapon/cartridge/signal/science,
/obj/item/weapon/cartridge/rd
)
var/list/cargo_cartridges = list(
/obj/item/weapon/cartridge/quartermaster, // This also covers cargo-techs, apparently,
/obj/item/weapon/cartridge/miner,
/obj/item/weapon/cartridge/hop
)
var/list/civilian_cartridges = list(
/obj/item/weapon/cartridge/janitor,
/obj/item/weapon/cartridge/service,
/obj/item/weapon/cartridge/hop
)
/obj/item/weapon/cartridge
name = "generic cartridge"
desc = "A data cartridge for portable microcomputers."
@@ -98,6 +143,10 @@
access_flora = 1
*/
/obj/item/weapon/cartridge/service
name = "\improper Serv-U Pro"
desc = "A data cartridge designed to serve YOU!"
/obj/item/weapon/cartridge/signal
name = "generic signaler cartridge"
desc = "A data cartridge with an integrated radio signaler module."
@@ -124,6 +173,11 @@
icon_state = "cart-q"
access_quartermaster = 1
/obj/item/weapon/cartridge/miner
name = "\improper Drill-Jockey 4.5"
desc = "It's covered in some sort of sand."
icon_state = "cart-q"
/obj/item/weapon/cartridge/head
name = "\improper Easy-Record DELUXE"
icon_state = "cart-h"
@@ -20,13 +20,32 @@ var/global/list/obj/item/device/communicator/all_communicators = list()
var/list/voice_mobs = list()
var/list/voice_requests = list()
var/list/voice_invites = list()
var/selected_tab = 1 //1 equals dialing, 2 equals reviewing requests/invites.
var/list/im_contacts = list()
var/list/im_list = list()
var/note = "Thank you for choosing the T-14.2 Communicator, this is your notepad!" //Current note in the notepad function
var/notehtml = ""
var/obj/item/weapon/cartridge/cartridge = null //current cartridge
var/list/modules = list(
list("module" = "Phone", "icon" = "phone64", "number" = 2),
list("module" = "Contacts", "icon" = "person64", "number" = 3),
list("module" = "Messaging", "icon" = "comment64", "number" = 4),
list("module" = "Note", "icon" = "note64", "number" = 5),
list("module" = "Settings", "icon" = "gear64", "number" = 6)
) //list("module" = "Name of Module", "icon" = "icon name64", "number" = "what tab is the module")
var/selected_tab = 1
var/owner = ""
var/occupation = ""
var/alert_called = 0
var/obj/machinery/exonet_node/node = null //Reference to the Exonet node, to avoid having to look it up so often.
var/target_address = ""
var/target_address_name = ""
var/network_visibility = 1
var/ringer = 1
var/list/known_devices = list()
var/datum/exonet_protocol/exonet = null
var/list/communicating = list()
@@ -151,6 +170,24 @@ var/global/list/obj/item/device/communicator/all_communicators = list()
if(!node || !node.on || !node.allow_external_communicators)
close_connection(reason = "Connection timed out")
// Proc: attackby()
// Parameters: 2 (C - what is used on the communicator. user - the mob that has the communicator)
// Description: When an ID is swiped on the communicator, the communicator reads the job and checks it against the Owner name, if success, the occupation is added.
/obj/item/device/communicator/attackby(obj/item/C as obj, mob/user as mob)
if(istype(C, /obj/item/weapon/card/id))
var/obj/item/weapon/card/id/idcard = C
if(!idcard.registered_name || !idcard.assignment)
user << "<span class='notice'>\The [src] rejects the ID.</span>"
return
if(!owner)
user << "<span class='notice'>\The [src] rejects the ID.</span>"
return
if(owner == idcard.registered_name)
occupation = idcard.assignment
user << "<span class='notice'>Occupation updated.</span>"
return
else return
// Proc: attack_self()
// Parameters: 1 (user - the mob that clicked the device in their hand)
// Description: Makes an exonet datum if one does not exist, allocates an address for it, maintains the lists of all devies, clears the alert icon, and
@@ -205,6 +242,11 @@ var/global/list/obj/item/device/communicator/all_communicators = list()
var/voices[0] //Current /mob/living/voice s inside the device.
var/connected_communicators[0] //Current communicators connected to the device.
var/im_contacts_ui[0] //List of communicators that have been messaged.
var/im_list_ui[0] //List of messages.
var/modules_ui[0] //Home screen info.
//First we add other 'local' communicators.
for(var/obj/item/device/communicator/comm in known_devices)
if(comm.network_visibility && comm.exonet)
@@ -243,18 +285,38 @@ var/global/list/obj/item/device/communicator/all_communicators = list()
for(var/obj/item/device/communicator/comm in communicating)
connected_communicators[++connected_communicators.len] = list("name" = sanitize(comm.name), "true_name" = sanitize(comm.name))
//Devices that have been messaged or recieved messages from.
for(var/obj/item/device/communicator/comm in im_contacts)
if(comm.exonet)
im_contacts_ui[++im_contacts_ui.len] = list("name" = sanitize(comm.name), "address" = comm.exonet.address)
//Actual messages.
for(var/I in im_list)
im_list_ui[++im_list_ui.len] = list("address" = I["address"], "to_address" = I["to_address"], "im" = I["im"])
//Modules for homescreen.
for(var/list/R in modules)
modules_ui[++modules_ui.len] = R
data["owner"] = owner ? owner : "Unset"
data["occupation"] = occupation ? occupation : "Swipe ID to set."
data["connectionStatus"] = get_connection_to_tcomms()
data["visible"] = network_visibility
data["address"] = exonet.address ? exonet.address : "Unallocated"
data["targetAddress"] = target_address
data["targetAddressName"] = target_address_name
data["currentTab"] = selected_tab
data["knownDevices"] = communicators
data["invitesSent"] = invites
data["requestsReceived"] = requests
data["voice_mobs"] = voices
data["communicating"] = connected_communicators
data["imContacts"] = im_contacts_ui
data["imList"] = im_list_ui
data["time"] = worldtime2text()
data["ring"] = ringer
data["homeScreen"] = modules_ui
data["note"] = note // current notes
// update the ui if it exists, returns null if no ui is passed/found
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
@@ -284,6 +346,9 @@ var/global/list/obj/item/device/communicator/all_communicators = list()
if(href_list["toggle_visibility"])
network_visibility = !network_visibility
if(href_list["toggle_ringer"])
ringer = !ringer
if(href_list["add_hex"])
var/hex = href_list["add_hex"]
add_to_EPv2(hex)
@@ -304,6 +369,16 @@ var/global/list/obj/item/device/communicator/all_communicators = list()
var/their_address = href_list["dial"]
exonet.send_message(their_address, "voice")
if(href_list["message"])
if(!get_connection_to_tcomms())
usr << "<span class='danger'>Error: Cannot connect to Exonet node.</span>"
return
var/their_address = href_list["message"]
var/text = sanitizeSafe(input(usr,"Enter your message.","Text Message"))
if(text)
exonet.send_message(their_address, "text", text)
im_list += list(list("address" = exonet.address, "to_address" = their_address, "im" = text))
if(href_list["disconnect"])
var/name_to_disconnect = href_list["disconnect"]
for(var/mob/living/voice/V in contents)
@@ -316,6 +391,9 @@ var/global/list/obj/item/device/communicator/all_communicators = list()
if(href_list["copy"])
target_address = href_list["copy"]
if(href_list["copy_name"])
target_address_name = href_list["copy_name"]
if(href_list["hang_up"])
for(var/mob/living/voice/V in contents)
close_connection(usr, V, "[usr] hung up.")
@@ -325,13 +403,25 @@ var/global/list/obj/item/device/communicator/all_communicators = list()
if(href_list["switch_tab"])
selected_tab = href_list["switch_tab"]
if(href_list["edit"])
var/n = input(usr, "Please enter message", name, notehtml)
n = sanitizeSafe(n, extra = 0)
if(n)
note = html_decode(n)
notehtml = note
note = replacetext(note, "\n", "<br>")
else
note = ""
notehtml = note
nanomanager.update_uis(src)
add_fingerprint(usr)
// Proc: receive_exonet_message()
// Parameters: 3 (origin atom - the source of the message's holder, origin_address - where the message came from, message - the message received)
// Description: Handles voice requests and invite messages originating from both real communicators and ghosts. Also includes a ping response.
/obj/item/device/communicator/receive_exonet_message(var/atom/origin_atom, origin_address, message)
// Parameters: 4 (origin atom - the source of the message's holder, origin_address - where the message came from, message - the message received,
// text - message text to send if message is of type "text")
// Description: Handles voice requests and invite messages originating from both real communicators and ghosts. Also includes a ping response and IM function.
/obj/item/device/communicator/receive_exonet_message(var/atom/origin_atom, origin_address, message, text)
if(message == "voice")
if(isobserver(origin_atom) || istype(origin_atom, /obj/item/device/communicator))
if(origin_atom in voice_invites)
@@ -349,6 +439,9 @@ var/global/list/obj/item/device/communicator/all_communicators = list()
var/random = rand(200,350)
random = random / 10
exonet.send_message(origin_address, "64 bytes received from [exonet.address] ecmp_seq=1 ttl=51 time=[random] ms")
if(message == "text")
request_im(origin_atom, origin_address, text)
return
// Proc: receive_exonet_message()
// Parameters: 3 (origin atom - the source of the message's holder, origin_address - where the message came from, message - the message received)
@@ -368,6 +461,8 @@ var/global/list/obj/item/device/communicator/all_communicators = list()
var/random = rand(450,700)
random = random / 10
exonet.send_message(origin_address, "64 bytes received from [exonet.address] ecmp_seq=1 ttl=51 time=[random] ms")
if(message == "text") //Ghosts don't get texting yet. Mostly for spam prevention by ghosts but also due to ui requirements not sorted out yet.
return
// Proc: register_device()
// Parameters: 1 (user - the person to use their name for)
@@ -514,9 +609,10 @@ var/global/list/obj/item/device/communicator/all_communicators = list()
voice_requests |= candidate
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
for (var/mob/O in hearers(2, loc))
O.show_message(text("\icon[src] *beep*"))
if(ringer)
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
for (var/mob/O in hearers(2, loc))
O.show_message(text("\icon[src] *beep*"))
alert_called = 1
update_icon()
@@ -529,6 +625,42 @@ var/global/list/obj/item/device/communicator/all_communicators = list()
if(L)
L << "<span class='notice'>\icon[src] Communications request from [who].</span>"
// Proc: request_im()
// Parameters: 3 (candidate - the communicator wanting to message the device, origin_address - the address of the sender, text - the message)
// Description: Response to a communicator trying to message the device.
// Adds them to the list of people that have messaged this device and adds the message to the message list.
/obj/item/device/communicator/proc/request_im(var/atom/candidate, var/origin_address, var/text)
var/who = null
if(isobserver(candidate))
return
else if(istype(candidate, /obj/item/device/communicator))
var/obj/item/device/communicator/comm = candidate
who = comm.owner
comm.im_contacts |= src
im_list += list(list("address" = origin_address, "to_address" = exonet.address, "im" = text))
else return
im_contacts |= candidate
if(!who)
return
if(ringer)
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
for (var/mob/O in hearers(2, loc))
O.show_message(text("\icon[src] *beep*"))
alert_called = 1
update_icon()
//Search for holder of the device.
var/mob/living/L = null
if(loc && isliving(loc))
L = loc
if(L)
L << "<span class='notice'>\icon[src] Message from [who].</span>"
// Proc: Destroy()
// Parameters: None
// Description: Deletes all the voice mobs, disconnects all linked communicators, and cuts lists to allow successful qdel()
+6
View File
@@ -60,6 +60,10 @@
else //can only use it 5 times a minute
user << "<span class='warning'>*click* *click*</span>"
return
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
user.do_attack_animation(M)
playsound(src.loc, 'sound/weapons/flash.ogg', 100, 1)
var/flashfail = 0
@@ -112,6 +116,7 @@
/obj/item/device/flash/attack_self(mob/living/carbon/user as mob, flag = 0, emp = 0)
if(!user || !clown_check(user)) return
if(broken)
user.show_message("<span class='warning'>The [src.name] is broken</span>", 2)
return
@@ -131,6 +136,7 @@
else //can only use it 5 times a minute
user.show_message("<span class='warning'>*click* *click*</span>", 2)
return
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
playsound(src.loc, 'sound/weapons/flash.ogg', 100, 1)
flick("flash2", src)
if(user && isrobot(user))
+100
View File
@@ -0,0 +1,100 @@
/obj/item/device/multitool/hacktool
var/is_hacking = 0
var/max_known_targets
var/in_hack_mode = 0
var/list/known_targets
var/list/supported_types
var/datum/topic_state/default/must_hack/hack_state
/obj/item/device/multitool/hacktool/New()
..()
known_targets = list()
max_known_targets = 5 + rand(1,3)
supported_types = list(/obj/machinery/door/airlock)
hack_state = new(src)
/obj/item/device/multitool/hacktool/Destroy()
for(var/T in known_targets)
var/atom/target = T
target.unregister(OBSERVER_EVENT_DESTROY, src)
known_targets.Cut()
qdel(hack_state)
hack_state = null
return ..()
/obj/item/device/multitool/hacktool/attackby(var/obj/W, var/mob/user)
if(isscrewdriver(W))
in_hack_mode = !in_hack_mode
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
else
..()
/obj/item/device/multitool/hacktool/resolve_attackby(atom/A, mob/user)
sanity_check()
if(!in_hack_mode)
return ..()
if(!attempt_hack(user, A))
return 0
A.ui_interact(user, state = hack_state)
return 1
/obj/item/device/multitool/hacktool/proc/attempt_hack(var/mob/user, var/atom/target)
if(is_hacking)
user << "<span class='warning'>You are already hacking!</span>"
return 0
if(!is_type_in_list(target, supported_types))
user << "\icon[src] <span class='warning'>Unable to hack this target!</span>"
return 0
var/found = known_targets.Find(target)
if(found)
known_targets.Swap(1, found) // Move the last hacked item first
return 1
user << "<span class='notice'>You begin hacking \the [target]...</span>"
is_hacking = 1
// On average hackin takes ~30 seconds. Fairly small random span to avoid people simply aborting and trying again
var/hack_result = do_after(user, (20 SECONDS + rand(0, 10 SECONDS) + rand(0, 10 SECONDS)))
is_hacking = 0
if(hack_result && in_hack_mode)
user << "<span class='notice'>Your hacking attempt was succesful!</span>"
playsound(src.loc, 'sound/piano/A#6.ogg', 75)
else
user << "<span class='warning'>Your hacking attempt failed!</span>"
return 0
known_targets.Insert(1, target) // Insert the newly hacked target first,
target.register(OBSERVER_EVENT_DESTROY, src, /obj/item/device/multitool/hacktool/proc/on_target_destroy)
return 1
/obj/item/device/multitool/hacktool/proc/sanity_check()
if(max_known_targets < 1) max_known_targets = 1
// Cut away the oldest items if the capacity has been reached
if(known_targets.len > max_known_targets)
for(var/i = (max_known_targets + 1) to known_targets.len)
var/atom/A = known_targets[i]
A.unregister(OBSERVER_EVENT_DESTROY, src)
known_targets.Cut(max_known_targets + 1)
/obj/item/device/multitool/hacktool/proc/on_target_destroy(var/target)
known_targets -= target
/datum/topic_state/default/must_hack
var/obj/item/device/multitool/hacktool/hacktool
/datum/topic_state/default/must_hack/New(var/hacktool)
src.hacktool = hacktool
..()
/datum/topic_state/default/must_hack/Destroy()
hacktool = null
return ..()
/datum/topic_state/default/must_hack/can_use_topic(var/src_object, var/mob/user)
if(!hacktool || !hacktool.in_hack_mode || !(src_object in hacktool.known_targets))
return STATUS_CLOSE
return ..()
+27 -11
View File
@@ -1,11 +1,3 @@
//This could either be split into the proper DM files or placed somewhere else all together, but it'll do for now -Nodrak
/*
A list of items and costs is stored under the datum of every game mode, alongside the number of crystals, and the welcoming message.
*/
/obj/item/device/uplink
var/welcome = "Welcome, Operative" // Welcoming menu message
var/uses // Numbers of crystals
@@ -18,6 +10,10 @@ A list of items and costs is stored under the datum of every game mode, alongsid
var/list/purchase_log = new
var/datum/mind/uplink_owner = null
var/used_TC = 0
var/offer_time = 15 MINUTES //The time increment per discount offered
var/next_offer_time //The time a discount will next be offered
var/datum/uplink_item/discount_item //The item to be discounted
var/discount_amount //The amount as a percent the item will be discounted by
/obj/item/device/uplink/nano_host()
return loc
@@ -28,10 +24,15 @@ A list of items and costs is stored under the datum of every game mode, alongsid
purchase_log = list()
world_uplinks += src
uses = owner.tcrystals
processing_objects += src
/obj/item/device/uplink/Destroy()
world_uplinks -= src
..()
processing_objects -= src
return ..()
/obj/item/device/uplink/get_item_cost(var/item_type, var/item_cost)
return (discount_item && (item_type == discount_item)) ? max(1, round(item_cost*discount_amount)) : item_cost
// HIDDEN UPLINK - Can be stored in anything but the host item has to have a trigger for it.
/* How to create an uplink in 3 easy steps!
@@ -52,7 +53,6 @@ A list of items and costs is stored under the datum of every game mode, alongsid
var/datum/uplink_category/category = 0 // The current category we are in
var/exploit_id // Id of the current exploit record we are viewing
// The hidden uplink MUST be inside an obj/item's contents.
/obj/item/device/uplink/hidden/New()
spawn(2)
@@ -62,6 +62,14 @@ A list of items and costs is stored under the datum of every game mode, alongsid
nanoui_data = list()
update_nano_data()
/obj/item/device/uplink/hidden/process()
if(world.time > next_offer_time)
discount_item = default_uplink_selection.get_random_item(INFINITY)
discount_amount = pick(90;0.9, 80;0.8, 70;0.7, 60;0.6, 50;0.5, 40;0.4, 30;0.3, 20;0.2, 10;0.1)
next_offer_time = world.time + offer_time
update_nano_data()
nanomanager.update_uis(src)
// Toggles the uplink on and off. Normally this will bypass the item's normal functions and go to the uplink menu, if activated.
/obj/item/device/uplink/hidden/proc/toggle()
active = !active
@@ -107,6 +115,11 @@ A list of items and costs is stored under the datum of every game mode, alongsid
/obj/item/device/uplink/hidden/interact(mob/user)
ui_interact(user)
/obj/item/device/uplink/hidden/CanUseTopic()
if(!active)
return STATUS_CLOSE
return ..()
// The purchasing code.
/obj/item/device/uplink/hidden/Topic(href, href_list)
if(..())
@@ -139,11 +152,14 @@ A list of items and costs is stored under the datum of every game mode, alongsid
if(category.can_view(src))
categories[++categories.len] = list("name" = category.name, "ref" = "\ref[category]")
nanoui_data["categories"] = categories
nanoui_data["discount_name"] = discount_item ? discount_item.name : ""
nanoui_data["discount_amount"] = (1-discount_amount)*100
nanoui_data["offer_expiry"] = worldtime2text(next_offer_time)
else if(nanoui_menu == 1)
var/items[0]
for(var/datum/uplink_item/item in category.items)
if(item.can_view(src))
var/cost = item.cost(uses)
var/cost = item.cost(uses, src)
if(!cost) cost = "???"
items[++items.len] = list("name" = item.name, "description" = replacetext(item.description(), "\n", "<br>"), "can_buy" = item.can_buy(src), "cost" = cost, "ref" = "\ref[item]")
nanoui_data["items"] = items
@@ -1,49 +0,0 @@
/datum/uplink_category
var/name = ""
var/list/datum/uplink_item/items
/datum/uplink_category/New()
..()
items = list()
/datum/uplink_category/proc/can_view(obj/item/device/uplink/U)
for(var/datum/uplink_item/item in items)
if(item.can_view(U))
return 1
return 0
/datum/uplink_category/ammunition
name = "Ammunition"
/datum/uplink_category/grenades
name = "Grenades and Thrown Objects"
/datum/uplink_category/visible_weapons
name = "Highly Visible and Dangerous Weapons"
/datum/uplink_category/stealthy_weapons
name = "Stealthy and Inconspicuous Weapons"
/datum/uplink_category/stealth_items
name = "Stealth and Camouflage Items"
/datum/uplink_category/armor
name = "Armor"
/datum/uplink_category/tools
name = "Devices and Tools"
/datum/uplink_category/implants
name = "Implants"
/datum/uplink_category/medical
name = "Medical"
/datum/uplink_category/hardsuit_modules
name = "Hardsuit Modules"
/datum/uplink_category/services
name = "Services"
/datum/uplink_category/badassery
name = "Badassery"
@@ -1,774 +0,0 @@
var/datum/uplink/uplink = new()
/datum/uplink
var/list/items_assoc
var/list/datum/uplink_item/items
var/list/datum/uplink_category/categories
/datum/uplink/New()
items_assoc = list()
items = init_subtypes(/datum/uplink_item)
categories = init_subtypes(/datum/uplink_category)
categories = dd_sortedObjectList(categories)
for(var/datum/uplink_item/item in items)
if(!item.name)
items -= item
continue
items_assoc[item.type] = item
for(var/datum/uplink_category/category in categories)
if(item.category == category.type)
category.items += item
for(var/datum/uplink_category/category in categories)
category.items = dd_sortedObjectList(category.items)
/datum/uplink_item
var/name
var/desc
var/item_cost = 0
var/datum/uplink_category/category // Item category
var/list/datum/antagonist/antag_roles // Antag roles this item is displayed to. If empty, display to all.
/datum/uplink_item/item
var/path = null
/datum/uplink_item/New()
..()
antag_roles = list()
/datum/uplink_item/proc/buy(var/obj/item/device/uplink/U, var/mob/user)
var/extra_args = extra_args(user)
if(!extra_args)
return
if(!can_buy(U))
return
var/cost = cost(U.uses)
var/goods = get_goods(U, get_turf(user), user, extra_args)
if(!goods)
return
purchase_log(U)
user.mind.tcrystals -= cost
U.used_TC += cost
return goods
// Any additional arguments you wish to send to the get_goods
/datum/uplink_item/proc/extra_args(var/mob/user)
return 1
/datum/uplink_item/proc/can_buy(obj/item/device/uplink/U)
if(cost(U.uses) > U.uses)
return 0
return can_view(U)
/datum/uplink_item/proc/can_view(obj/item/device/uplink/U)
// Making the assumption that if no uplink was supplied, then we don't care about antag roles
if(!U || !antag_roles.len)
return 1
// With no owner, there's no need to check antag status.
if(!U.uplink_owner)
return 0
for(var/antag_role in antag_roles)
var/datum/antagonist/antag = all_antag_types[antag_role]
if(antag.is_antagonist(U.uplink_owner))
return 1
return 0
/datum/uplink_item/proc/cost(var/telecrystals)
return item_cost
/datum/uplink_item/proc/description()
return desc
// get_goods does not necessarily return physical objects, it is simply a way to acquire the uplink item without paying
/datum/uplink_item/proc/get_goods(var/obj/item/device/uplink/U, var/loc)
return 0
/datum/uplink_item/proc/log_icon()
return
/datum/uplink_item/proc/purchase_log(obj/item/device/uplink/U)
feedback_add_details("traitor_uplink_items_bought", "[src]")
log_and_message_admins("used \the [U.loc] to buy \a [src]")
U.purchase_log[src] = U.purchase_log[src] + 1
datum/uplink_item/dd_SortValue()
return cost(INFINITY)
/********************************
* *
* Physical Uplink Entries *
* *
********************************/
/datum/uplink_item/item/buy(var/obj/item/device/uplink/U, var/mob/user)
var/obj/item/I = ..()
if(!I)
return
if(istype(I, /list))
var/list/L = I
if(L.len) I = L[1]
if(istype(I) && ishuman(user))
var/mob/living/carbon/human/A = user
A.put_in_any_hand_if_possible(I)
return I
/datum/uplink_item/item/get_goods(var/obj/item/device/uplink/U, var/loc)
var/obj/item/I = new path(loc)
return I
/datum/uplink_item/item/description()
if(!desc)
// Fallback description
var/obj/temp = src.path
desc = initial(temp.desc)
return ..()
/datum/uplink_item/item/log_icon()
var/obj/I = path
return "\icon[I]"
/*************
* Ammunition *
*************/
/datum/uplink_item/item/ammo
item_cost = 2
category = /datum/uplink_category/ammunition
/datum/uplink_item/item/ammo/a357
name = ".357"
path = /obj/item/ammo_magazine/a357
/datum/uplink_item/item/ammo/mc9mm
name = "9mm"
path = /obj/item/ammo_magazine/mc9mm
/datum/uplink_item/item/ammo/c45m
name = ".45"
path = /obj/item/ammo_magazine/c45m
/datum/uplink_item/item/ammo/darts
name = "Darts"
path = /obj/item/ammo_magazine/chemdart
/datum/uplink_item/item/ammo/sniperammo
name = "14.5mm"
path = /obj/item/weapon/storage/box/sniperammo
/datum/uplink_item/item/ammo/a556
name = "5.56mm"
path = /obj/item/ammo_magazine/a556
/datum/uplink_item/item/ammo/a556/ap
name = "5.56mm AP"
path = /obj/item/ammo_magazine/a556/ap
/datum/uplink_item/item/ammo/a10mm
name = "10mm"
path = /obj/item/ammo_magazine/a10mm
/datum/uplink_item/item/ammo/a762
name = "7.62mm"
path = /obj/item/ammo_magazine/a762
/datum/uplink_item/item/ammo/a762/ap
name = "7.62mm AP"
path = /obj/item/ammo_magazine/a762/ap
/datum/uplink_item/item/ammo/g12
name = "12 gauge"
path = /obj/item/ammo_magazine/g12
/datum/uplink_item/item/ammo/g12/beanbag
name = "12 gauge beanbag"
path = /obj/item/ammo_magazine/g12/beanbag
item_cost = 1 // Discount due to it being LTL.
/datum/uplink_item/item/ammo/g12/pellet
name = "12 gauge pellet"
path = /obj/item/ammo_magazine/g12/pellet
/***************************************
* Highly Visible and Dangerous Weapons *
***************************************/
/datum/uplink_item/item/visible_weapons
category = /datum/uplink_category/visible_weapons
/datum/uplink_item/item/visible_weapons/energy_sword
name = "Energy Sword"
item_cost = 4
path = /obj/item/weapon/melee/energy/sword
/datum/uplink_item/item/visible_weapons/dartgun
name = "Dart Gun"
item_cost = 5
path = /obj/item/weapon/gun/projectile/dartgun
/datum/uplink_item/item/visible_weapons/crossbow
name = "Energy Crossbow"
item_cost = 5
path = /obj/item/weapon/gun/energy/crossbow
/datum/uplink_item/item/visible_weapons/silenced_45
name = "Silenced .45"
item_cost = 5
path = /obj/item/weapon/gun/projectile/silenced
/datum/uplink_item/item/visible_weapons/riggedlaser
name = "Exosuit Rigged Laser"
item_cost = 6
path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser
/datum/uplink_item/item/visible_weapons/revolver
name = "Revolver"
item_cost = 6
path = /obj/item/weapon/gun/projectile/revolver
/datum/uplink_item/item/visible_weapons/heavysniper
name = "Anti-materiel Rifle"
item_cost = DEFAULT_TELECRYSTAL_AMOUNT
path = /obj/item/weapon/gun/projectile/heavysniper
//These are for traitors (or other antags, perhaps) to have the option of purchasing some merc gear.
/datum/uplink_item/item/visible_weapons/submachinegun
name = "Submachine Gun"
item_cost = 6
path = /obj/item/weapon/gun/projectile/automatic/c20r
/datum/uplink_item/item/visible_weapons/assaultrifle
name = "Assault Rifle"
item_cost = 7
path = /obj/item/weapon/gun/projectile/automatic/sts35
/datum/uplink_item/item/visible_weapons/combatshotgun
name = "Combat Shotgun"
item_cost = 7
path = /obj/item/weapon/gun/projectile/shotgun/pump/combat
/datum/uplink_item/item/visible_weapons/egun
name = "Energy Gun"
item_cost = 5
path = /obj/item/weapon/gun/energy/gun
/datum/uplink_item/item/visible_weapons/lasercannon
name = "Laser Cannon"
item_cost = 6
path = /obj/item/weapon/gun/energy/lasercannon
/datum/uplink_item/item/visible_weapons/lasercarbine
name = "Laser Carbine"
item_cost = 7
path = /obj/item/weapon/gun/energy/laser
/datum/uplink_item/item/visible_weapons/ionrifle
name = "Ion Rifle"
item_cost = 5
path = /obj/item/weapon/gun/energy/ionrifle
/datum/uplink_item/item/visible_weapons/xray
name = "Xray Gun"
item_cost = 7
path = /obj/item/weapon/gun/energy/xray
/*************************************
* Stealthy and Inconspicuous Weapons *
*************************************/
/datum/uplink_item/item/stealthy_weapons
category = /datum/uplink_category/stealthy_weapons
/datum/uplink_item/item/stealthy_weapons/soap
name = "Subversive Soap"
item_cost = 1
path = /obj/item/weapon/soap/syndie
/datum/uplink_item/item/stealthy_weapons/concealed_cane
name = "Concealed Cane Sword"
item_cost = 1
path = /obj/item/weapon/cane/concealed
/datum/uplink_item/item/stealthy_weapons/detomatix
name = "Detomatix PDA Cartridge"
item_cost = 3
path = /obj/item/weapon/cartridge/syndicate
/datum/uplink_item/item/stealthy_weapons/parapen
name = "Paralysis Pen"
item_cost = 3
path = /obj/item/weapon/pen/reagent/paralysis
/datum/uplink_item/item/stealthy_weapons/cigarette_kit
name = "Cigarette Kit"
item_cost = 3
path = /obj/item/weapon/storage/box/syndie_kit/cigarette
/datum/uplink_item/item/stealthy_weapons/random_toxin
name = "Random Toxin - Beaker"
item_cost = 3
path = /obj/item/weapon/storage/box/syndie_kit/toxin
/*******************************
* Stealth and Camouflage Items *
*******************************/
/datum/uplink_item/item/stealth_items
category = /datum/uplink_category/stealth_items
/datum/uplink_item/item/stealth_items/id
name = "Agent ID card"
item_cost = 2
path = /obj/item/weapon/card/id/syndicate
/datum/uplink_item/item/stealth_items/syndigaloshes
name = "No-Slip Shoes"
item_cost = 2
path = /obj/item/clothing/shoes/syndigaloshes
/datum/uplink_item/item/stealth_items/spy
name = "Bug Kit"
item_cost = 2
path = /obj/item/weapon/storage/box/syndie_kit/spy
/datum/uplink_item/item/stealth_items/chameleon_kit
name = "Chameleon Kit"
item_cost = 3
path = /obj/item/weapon/storage/box/syndie_kit/chameleon
/datum/uplink_item/item/stealth_items/chameleon_projector
name = "Chameleon-Projector"
item_cost = 4
path = /obj/item/device/chameleon
/datum/uplink_item/item/stealth_items/chameleon_projector
name = "Chameleon-Projector"
item_cost = 4
path = /obj/item/device/chameleon
/datum/uplink_item/item/stealth_items/voice
name = "Voice Changer"
item_cost = 4
path = /obj/item/clothing/mask/gas/voice
/datum/uplink_item/item/stealth_items/camera_floppy
name = "Camera Network Access - Floppy"
item_cost = 6
path = /obj/item/weapon/disk/file/cameras/syndicate
/********
* Armor *
********/
/datum/uplink_item/item/armor
category = /datum/uplink_category/armor
/datum/uplink_item/item/armor/combat
name = "Combat Armor Set"
item_cost = 5
path = /obj/item/weapon/storage/box/syndie_kit/combat_armor
/datum/uplink_item/item/armor/heavy_vest
name = "Heavy Armor Vest"
item_cost = 4
path = /obj/item/clothing/suit/storage/vest/heavy/merc
/********************
* Devices and Tools *
********************/
/datum/uplink_item/item/tools
category = /datum/uplink_category/tools
/datum/uplink_item/item/tools/toolbox
name = "Fully Loaded Toolbox"
item_cost = 1
path = /obj/item/weapon/storage/toolbox/syndicate
/datum/uplink_item/item/tools/plastique
name = "C-4 (Destroys walls)"
item_cost = 2
path = /obj/item/weapon/plastique
/datum/uplink_item/item/tools/encryptionkey_radio
name = "Encrypted Radio Channel Key"
item_cost = 2
path = /obj/item/device/encryptionkey/syndicate
/datum/uplink_item/item/tools/encryptionkey_binary
name = "Binary Translator Key"
item_cost = 3
path = /obj/item/device/encryptionkey/binary
/datum/uplink_item/item/tools/emag
name = "Cryptographic Sequencer"
item_cost = 3
path = /obj/item/weapon/card/emag
/datum/uplink_item/item/tools/clerical
name = "Morphic Clerical Kit"
item_cost = 3
path = /obj/item/weapon/storage/box/syndie_kit/clerical
/datum/uplink_item/item/tools/space_suit
name = "Space Suit"
item_cost = 3
path = /obj/item/weapon/storage/box/syndie_kit/space
/datum/uplink_item/item/tools/thermal
name = "Thermal Imaging Glasses"
item_cost = 3
path = /obj/item/clothing/glasses/thermal/syndi
/datum/uplink_item/item/tools/powersink
name = "Powersink (DANGER!)"
item_cost = 5
path = /obj/item/device/powersink
/datum/uplink_item/item/tools/ai_module
name = "Hacked AI Upload Module"
item_cost = 7
path = /obj/item/weapon/aiModule/syndicate
/datum/uplink_item/item/tools/supply_beacon
name = "Hacked Supply Beacon (DANGER!)"
item_cost = 7
path = /obj/item/supply_beacon
/datum/uplink_item/item/tools/teleporter
name = "Teleporter Circuit Board"
item_cost = 20
path = /obj/item/weapon/circuitboard/teleporter
/datum/uplink_item/item/tools/money
name = "Operations Funding"
item_cost = 3
path = /obj/item/weapon/storage/secure/briefcase/money
desc = "A briefcase with 10,000 untraceable thalers for funding your sneaky activities."
/datum/uplink_item/item/tools/crystal
name = "Tradable Crystal"
item_cost = 1
path = /obj/item/device/telecrystal
desc = "A telecrystal that can be transferred from one user to another. Be sure not to give it to just anyone."
/***********
* Implants *
***********/
/datum/uplink_item/item/implants
category = /datum/uplink_category/implants
/datum/uplink_item/item/implants/imp_freedom
name = "Freedom Implant"
item_cost = 3
path = /obj/item/weapon/storage/box/syndie_kit/imp_freedom
/datum/uplink_item/item/implants/imp_compress
name = "Compressed Matter Implant"
item_cost = 4
path = /obj/item/weapon/storage/box/syndie_kit/imp_compress
/datum/uplink_item/item/implants/imp_explosive
name = "Explosive Implant (DANGER!)"
item_cost = 6
path = /obj/item/weapon/storage/box/syndie_kit/imp_explosive
/datum/uplink_item/item/implants/imp_uplink
name = "Uplink Implant" //Original name: "Uplink Implant (Contains 5 Telecrystals)"
item_cost = 5 //Original cost: 10
path = /obj/item/weapon/storage/box/syndie_kit/imp_uplink
/**********
* Medical *
**********/
/datum/uplink_item/item/medical
category = /datum/uplink_category/medical
/datum/uplink_item/item/medical/sinpockets
name = "Box of Sin-Pockets"
item_cost = 1
path = /obj/item/weapon/storage/box/sinpockets
/datum/uplink_item/item/medical/surgery
name = "Surgery kit"
item_cost = 6
path = /obj/item/weapon/storage/firstaid/surgery
/datum/uplink_item/item/medical/combat
name = "Combat medical kit"
item_cost = 6
path = /obj/item/weapon/storage/firstaid/combat
/*******************
* Hardsuit Modules *
*******************/
/datum/uplink_item/item/hardsuit_modules
category = /datum/uplink_category/hardsuit_modules
/datum/uplink_item/item/hardsuit_modules/thermal
name = "Thermal Scanner"
item_cost = 2
path = /obj/item/rig_module/vision/thermal
/datum/uplink_item/item/hardsuit_modules/energy_net
name = "Net Projector"
item_cost = 3
path = /obj/item/rig_module/fabricator/energy_net
/datum/uplink_item/item/ewar_voice
name = "Electrowarfare Suite and Voice Synthesiser"
item_cost = 4
path = /obj/item/weapon/storage/box/syndie_kit/ewar_voice
/datum/uplink_item/item/hardsuit_modules/maneuvering_jets
name = "Maneuvering Jets"
item_cost = 4
path = /obj/item/rig_module/maneuvering_jets
/datum/uplink_item/item/hardsuit_modules/egun
name = "Mounted Energy Gun"
item_cost = 6
path = /obj/item/rig_module/mounted/egun
/datum/uplink_item/item/hardsuit_modules/power_sink
name = "Power Sink"
item_cost = 6
path = /obj/item/rig_module/power_sink
/datum/uplink_item/item/hardsuit_modules/laser_canon
name = "Mounted Laser Cannon"
item_cost = 8
path = /obj/item/rig_module/mounted
/***********
* Grenades *
************/
/datum/uplink_item/item/grenades
category = /datum/uplink_category/grenades
/datum/uplink_item/item/grenades/anti_photon
name = "5xPhoton Disruption Grenades"
item_cost = 2
path = /obj/item/weapon/storage/box/anti_photons
/datum/uplink_item/item/grenades/emp
name = "5xEMP Grenades"
item_cost = 3
path = /obj/item/weapon/storage/box/emps
/datum/uplink_item/item/grenades/smoke
name = "5xSmoke Grenades"
item_cost = 2
path = /obj/item/weapon/storage/box/smokes
/************
* Badassery *
************/
/datum/uplink_item/item/badassery
category = /datum/uplink_category/badassery
/datum/uplink_item/item/badassery/balloon
name = "For showing that You Are The BOSS (Useless Balloon)"
item_cost = DEFAULT_TELECRYSTAL_AMOUNT
path = /obj/item/toy/syndicateballoon
/datum/uplink_item/item/badassery/balloon/NT
name = "For showing that you love NT SOO much (Useless Balloon)"
path = /obj/item/toy/nanotrasenballoon
/**************
* Random Item *
**************/
/datum/uplink_item/item/badassery/random_one
name = "Random Item"
desc = "Buys you one random item."
/datum/uplink_item/item/badassery/random_one/buy(var/obj/item/device/uplink/U, var/mob/user)
var/datum/uplink_item/item = default_uplink_selection.get_random_item(U.uses)
return item.buy(U, user)
/datum/uplink_item/item/badassery/random_one/can_buy(obj/item/device/uplink/U)
return default_uplink_selection.get_random_item(U.uses, U) != null
/datum/uplink_item/item/badassery/random_many
name = "Random Items"
desc = "Buys you as many random items you can afford. Convenient packaging NOT included."
/datum/uplink_item/item/badassery/random_many/cost(var/telecrystals)
return max(1, telecrystals)
/datum/uplink_item/item/badassery/random_many/get_goods(var/obj/item/device/uplink/U, var/loc)
var/list/bought_items = list()
for(var/datum/uplink_item/UI in get_random_uplink_items(U, U.uses, loc))
UI.purchase_log(U)
var/obj/item/I = UI.get_goods(U, loc)
if(istype(I))
bought_items += I
return bought_items
/datum/uplink_item/item/badassery/random_many/purchase_log(obj/item/device/uplink/U)
feedback_add_details("traitor_uplink_items_bought", "[src]")
log_and_message_admins("used \the [U.loc] to buy \a [src]")
/****************
* Surplus Crate *
****************/
/datum/uplink_item/item/badassery/surplus
name = "Surplus Crate"
item_cost = 40
var/item_worth = 60
var/icon
/datum/uplink_item/item/badassery/surplus/New()
..()
desc = "A crate containing [item_worth] telecrystal\s worth of surplus leftovers."
/datum/uplink_item/item/badassery/surplus/get_goods(var/obj/item/device/uplink/U, var/loc)
var/obj/structure/largecrate/C = new(loc)
var/random_items = get_random_uplink_items(null, item_worth, C)
for(var/datum/uplink_item/I in random_items)
I.purchase_log(U)
I.get_goods(U, C)
return C
/datum/uplink_item/item/badassery/surplus/log_icon()
if(!icon)
var/obj/structure/largecrate/C = /obj/structure/largecrate
icon = image(initial(C.icon), initial(C.icon_state))
return "\icon[icon]"
/********************************
* *
* Abstract Uplink Entries *
* *
********************************/
var/image/default_abstract_uplink_icon
/datum/uplink_item/abstract/log_icon()
if(!default_abstract_uplink_icon)
default_abstract_uplink_icon = image('icons/obj/pda.dmi', "pda-syn")
return "\icon[default_abstract_uplink_icon]"
/****************
* Announcements *
*****************/
/datum/uplink_item/abstract/announcements
category = /datum/uplink_category/services
/datum/uplink_item/abstract/announcements/buy(var/obj/item/device/uplink/U, var/mob/user)
. = ..()
if(.)
log_and_message_admins("has triggered a falsified [src]", user)
/datum/uplink_item/abstract/announcements/fake_centcom
item_cost = DEFAULT_TELECRYSTAL_AMOUNT / 2
/datum/uplink_item/abstract/announcements/fake_centcom/New()
..()
name = "[command_name()] Update Announcement"
desc = "Causes a falsified [command_name()] Update. Triggers immediately after supplying additional data."
/datum/uplink_item/abstract/announcements/fake_centcom/get_goods(var/obj/item/device/uplink/U, var/loc, var/mob/user, var/list/args)
command_announcement.Announce(args.["message"], args.["title"])
return 1
/datum/uplink_item/abstract/announcements/fake_crew_arrival
name = "Crew Arrival Announcement/Records"
desc = "Creates a fake crew arrival announcement as well as fake crew records, using your current appearance (including held items!) and worn id card. Trigger with care!"
item_cost = 4
/datum/uplink_item/abstract/announcements/fake_crew_arrival/get_goods(var/obj/item/device/uplink/U, var/loc, var/mob/user, var/list/args)
if(!user)
return 0
var/obj/item/weapon/card/id/I = user.GetIdCard()
var/datum/data/record/random_general_record
var/datum/data/record/random_medical_record
if(data_core.general.len)
random_general_record = pick(data_core.general)
random_medical_record = find_medical_record("id", random_general_record.fields["id"])
var/datum/data/record/general = data_core.CreateGeneralRecord(user)
if(I)
general.fields["age"] = I.age
general.fields["rank"] = I.assignment
general.fields["real_rank"] = I.assignment
general.fields["name"] = I.registered_name
general.fields["sex"] = I.sex
else
var/mob/living/carbon/human/H
if(istype(user,/mob/living/carbon/human))
H = user
general.fields["age"] = H.age
else
general.fields["age"] = initial(H.age)
var/assignment = GetAssignment(user)
general.fields["rank"] = assignment
general.fields["real_rank"] = assignment
general.fields["name"] = user.real_name
general.fields["sex"] = capitalize(user.gender)
general.fields["species"] = user.get_species()
var/datum/data/record/medical = data_core.CreateMedicalRecord(general.fields["name"], general.fields["id"])
data_core.CreateSecurityRecord(general.fields["name"], general.fields["id"])
if(!random_general_record)
general.fields["citizenship"] = random_general_record.fields["citizenship"]
general.fields["faction"] = random_general_record.fields["faction"]
general.fields["fingerprint"] = random_general_record.fields["fingerprint"]
general.fields["home_system"] = random_general_record.fields["home_system"]
general.fields["religion"] = random_general_record.fields["religion"]
if(random_medical_record)
medical.fields["b_type"] = random_medical_record.fields["b_type"]
medical.fields["b_dna"] = random_medical_record.fields["b_type"]
if(I)
general.fields["fingerprint"] = I.fingerprint_hash
medical.fields["b_type"] = I.blood_type
medical.fields["b_dna"] = I.dna_hash
AnnounceArrivalSimple(general.fields["name"], general.fields["rank"])
return 1
/datum/uplink_item/abstract/announcements/fake_ion_storm
name = "Ion Storm Announcement"
desc = "Interferes with the station's ion sensors. Triggers immediately upon investment."
item_cost = 1
/datum/uplink_item/abstract/announcements/fake_ion_storm/get_goods(var/obj/item/device/uplink/U, var/loc)
ion_storm_announcement()
return 1
/datum/uplink_item/abstract/announcements/fake_radiation
name = "Radiation Storm Announcement"
desc = "Interferes with the station's radiation sensors. Triggers immediately upon investment."
item_cost = 3
/datum/uplink_item/abstract/announcements/fake_radiation/get_goods(var/obj/item/device/uplink/U, var/loc)
var/datum/event_meta/EM = new(EVENT_LEVEL_MUNDANE, "Fake Radiation Storm", add_to_queue = 0)
new/datum/event/radiation_storm/syndicate(EM)
return 1
/****************
* Support procs *
****************/
/proc/get_random_uplink_items(var/obj/item/device/uplink/U, var/remaining_TC, var/loc)
var/list/bought_items = list()
while(remaining_TC)
var/datum/uplink_item/I = default_uplink_selection.get_random_item(remaining_TC, U, bought_items)
if(!I)
break
bought_items += I
remaining_TC -= I.cost(remaining_TC)
return bought_items
@@ -27,7 +27,7 @@ var/datum/uplink_random_selection/default_uplink_selection = new/datum/uplink_ra
if(!prob(RI.keep_probability))
continue
var/datum/uplink_item/I = uplink.items_assoc[RI.uplink_item]
if(I.cost(telecrystals) > telecrystals)
if(I.cost(telecrystals, U) > telecrystals)
continue
if(bought_items && (I in bought_items) && !prob(RI.reselect_probability))
continue
@@ -87,3 +87,14 @@
/obj/item/weapon/stock_parts/subspace/crystal = 1,
/obj/item/weapon/stock_parts/subspace/treatment = 2,
/obj/item/stack/cable_coil = 2)
/obj/item/weapon/circuitboard/telecomms/pda_multicaster
name = T_BOARD("pda multicaster")
build_path = "/obj/machinery/pda_multicaster"
origin_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 2, TECH_BLUESPACE = 2)
req_components = list(
/obj/item/weapon/stock_parts/subspace/ansible = 1,
/obj/item/weapon/stock_parts/subspace/filter = 1,
/obj/item/weapon/stock_parts/manipulator = 1,
/obj/item/weapon/stock_parts/subspace/treatment = 1,
/obj/item/stack/cable_coil = 2)
@@ -18,7 +18,7 @@
wires = new(src)
image_overlay = image('icons/obj/assemblies.dmi', "plastic-explosive2")
..()
/obj/item/weapon/plastique/Destroy()
qdel(wires)
wires = null
@@ -78,7 +78,7 @@
if(target)
if (istype(target, /turf/simulated/wall))
var/turf/simulated/wall/W = target
W.dismantle_wall(1)
W.dismantle_wall(1,1,1)
else if(istype(target, /mob/living))
target.ex_act(2) // c4 can't gib mobs anymore.
else
@@ -22,13 +22,13 @@
B.update_icon()
new/obj/effect/effect/sparks(src.loc)
new/obj/effect/effect/smoke/illumination(src.loc, brightness=15)
new/obj/effect/effect/smoke/illumination(src.loc, 5, range=30, power=30, color="#FFFFFF")
qdel(src)
return
proc/bang(var/turf/T , var/mob/living/carbon/M) // Added a new proc called 'bang' that takes a location and a person to be banged.
M << "<span class='danger'>BANG</span>" // Called during the loop that bangs people in lockers/containers and when banging
playsound(src.loc, 'sound/effects/bang.ogg', 50, 1, 5) // people in normal view. Could theroetically be called during other explosions.
playsound(src.loc, 'sound/effects/bang.ogg', 50, 1, 30) // people in normal view. Could theroetically be called during other explosions.
// -- Polymorph
//Checking for protections
@@ -417,22 +417,26 @@ the implant may become unstable and either pre-maturely inject the subject or si
var/area/t = get_area(M)
switch (cause)
if("death")
var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset(null)
var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset/heads/captain(null)
if(istype(t, /area/syndicate_station) || istype(t, /area/syndicate_mothership) || istype(t, /area/shuttle/syndicate_elite) )
//give the syndies a bit of stealth
a.autosay("[mobname] has died in Space!", "[mobname]'s Death Alarm")
a.autosay("[mobname] has died in Space!", "[mobname]'s Death Alarm", "Security")
a.autosay("[mobname] has died in Space!", "[mobname]'s Death Alarm", "Medical")
else
a.autosay("[mobname] has died in [t.name]!", "[mobname]'s Death Alarm")
a.autosay("[mobname] has died in [t.name]!", "[mobname]'s Death Alarm", "Security")
a.autosay("[mobname] has died in [t.name]!", "[mobname]'s Death Alarm", "Medical")
qdel(a)
processing_objects.Remove(src)
if ("emp")
var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset(null)
var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset/heads/captain(null)
var/name = prob(50) ? t.name : pick(teleportlocs)
a.autosay("[mobname] has died in [name]!", "[mobname]'s Death Alarm")
a.autosay("[mobname] has died in [name]!", "[mobname]'s Death Alarm", "Security")
a.autosay("[mobname] has died in [name]!", "[mobname]'s Death Alarm", "Medical")
qdel(a)
else
var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset(null)
a.autosay("[mobname] has died-zzzzt in-in-in...", "[mobname]'s Death Alarm")
var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset/heads/captain(null)
a.autosay("[mobname] has died-zzzzt in-in-in...", "[mobname]'s Death Alarm", "Security")
a.autosay("[mobname] has died-zzzzt in-in-in...", "[mobname]'s Death Alarm", "Medical")
qdel(a)
processing_objects.Remove(src)
@@ -57,6 +57,8 @@
name = "fork"
desc = "It's a fork. Sure is pointy."
icon_state = "fork"
sharp = 1
edge = 0
/obj/item/weapon/material/kitchen/utensil/fork/plastic
default_material = "plastic"
@@ -1,7 +1,7 @@
/obj/item/weapon/material/harpoon
name = "harpoon"
sharp = 1
edge = 1
edge = 0
desc = "Tharr she blows!"
icon_state = "harpoon"
item_state = "harpoon"
@@ -68,7 +68,7 @@
/obj/item/weapon/material/twohanded/update_icon()
icon_state = "[base_icon][wielded]"
item_state = icon_state
/obj/item/weapon/material/twohanded/dropped()
..()
if(wielded)
@@ -119,7 +119,7 @@
unwielded_force_divisor = 0.65 // 14 when unwielded based on above
thrown_force_divisor = 1.5 // 20 when thrown with weight 15 (glass)
throw_speed = 3
edge = 1
edge = 0
sharp = 1
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("attacked", "poked", "jabbed", "torn", "gored")
+197 -327
View File
@@ -51,31 +51,24 @@
new src.foldable(get_turf(src))
qdel(src)
/obj/item/weapon/storage/box/survival/
New()
..()
new /obj/item/clothing/mask/breath( src )
new /obj/item/weapon/tank/emergency_oxygen( src )
/obj/item/weapon/storage/box/survival/New()
..()
new /obj/item/clothing/mask/breath(src)
new /obj/item/weapon/tank/emergency_oxygen(src)
/obj/item/weapon/storage/box/engineer/
New()
..()
new /obj/item/clothing/mask/breath( src )
new /obj/item/weapon/tank/emergency_oxygen/engi( src )
/obj/item/weapon/storage/box/engineer/New()
..()
new /obj/item/clothing/mask/breath(src)
new /obj/item/weapon/tank/emergency_oxygen/engi(src)
/obj/item/weapon/storage/box/gloves
name = "box of latex gloves"
desc = "Contains white gloves."
icon_state = "latex"
New()
..()
new /obj/item/clothing/gloves/latex(src)
new /obj/item/clothing/gloves/latex(src)
new /obj/item/clothing/gloves/latex(src)
new /obj/item/clothing/gloves/latex(src)
new /obj/item/clothing/gloves/latex(src)
new /obj/item/clothing/gloves/latex(src)
/obj/item/weapon/storage/box/gloves/New()
..()
for(var/i = 1 to 7)
new /obj/item/clothing/gloves/latex(src)
/obj/item/weapon/storage/box/masks
@@ -83,75 +76,50 @@
desc = "This box contains masks of sterility."
icon_state = "sterile"
New()
..()
/obj/item/weapon/storage/box/masks/New()
..()
for(var/i = 1 to 7)
new /obj/item/clothing/mask/surgical(src)
new /obj/item/clothing/mask/surgical(src)
new /obj/item/clothing/mask/surgical(src)
new /obj/item/clothing/mask/surgical(src)
new /obj/item/clothing/mask/surgical(src)
new /obj/item/clothing/mask/surgical(src)
new /obj/item/clothing/mask/surgical(src)
/obj/item/weapon/storage/box/syringes
name = "box of syringes"
desc = "A box full of syringes."
icon_state = "syringe"
New()
..()
new /obj/item/weapon/reagent_containers/syringe( src )
new /obj/item/weapon/reagent_containers/syringe( src )
new /obj/item/weapon/reagent_containers/syringe( src )
new /obj/item/weapon/reagent_containers/syringe( src )
new /obj/item/weapon/reagent_containers/syringe( src )
new /obj/item/weapon/reagent_containers/syringe( src )
new /obj/item/weapon/reagent_containers/syringe( src )
/obj/item/weapon/storage/box/syringes/New()
..()
for(var/i = 1 to 7)
new /obj/item/weapon/reagent_containers/syringe(src)
/obj/item/weapon/storage/box/syringegun
name = "box of syringe gun cartridges"
desc = "A box full of compressed gas cartridges."
icon_state = "syringe"
New()
..()
new /obj/item/weapon/syringe_cartridge( src )
new /obj/item/weapon/syringe_cartridge( src )
new /obj/item/weapon/syringe_cartridge( src )
new /obj/item/weapon/syringe_cartridge( src )
new /obj/item/weapon/syringe_cartridge( src )
new /obj/item/weapon/syringe_cartridge( src )
new /obj/item/weapon/syringe_cartridge( src )
/obj/item/weapon/storage/box/syringegun/New()
..()
for(var/i = 1 to 7)
new /obj/item/weapon/syringe_cartridge(src)
/obj/item/weapon/storage/box/beakers
name = "box of beakers"
icon_state = "beaker"
New()
..()
new /obj/item/weapon/reagent_containers/glass/beaker( src )
new /obj/item/weapon/reagent_containers/glass/beaker( src )
new /obj/item/weapon/reagent_containers/glass/beaker( src )
new /obj/item/weapon/reagent_containers/glass/beaker( src )
new /obj/item/weapon/reagent_containers/glass/beaker( src )
new /obj/item/weapon/reagent_containers/glass/beaker( src )
new /obj/item/weapon/reagent_containers/glass/beaker( src )
/obj/item/weapon/storage/box/beakers/New()
..()
for(var/i = 1 to 7)
new /obj/item/weapon/reagent_containers/glass/beaker(src)
/obj/item/weapon/storage/box/injectors
name = "box of DNA injectors"
desc = "This box contains injectors it seems."
New()
..()
new /obj/item/weapon/dnainjector/h2m(src)
new /obj/item/weapon/dnainjector/h2m(src)
/obj/item/weapon/storage/box/injectors/New()
..()
for(var/i = 1 to 3)
new /obj/item/weapon/dnainjector/h2m(src)
for(var/i = 1 to 3)
new /obj/item/weapon/dnainjector/m2h(src)
new /obj/item/weapon/dnainjector/m2h(src)
new /obj/item/weapon/dnainjector/m2h(src)
/obj/item/weapon/storage/box/blanks
name = "box of blank shells"
@@ -159,14 +127,9 @@
icon_state = "blankshot_box"
item_state = "syringe_kit"
New()
..()
new /obj/item/ammo_casing/shotgun/blank(src)
new /obj/item/ammo_casing/shotgun/blank(src)
new /obj/item/ammo_casing/shotgun/blank(src)
new /obj/item/ammo_casing/shotgun/blank(src)
new /obj/item/ammo_casing/shotgun/blank(src)
new /obj/item/ammo_casing/shotgun/blank(src)
/obj/item/weapon/storage/box/blanks/New()
..()
for(var/i = 1 to 7)
new /obj/item/ammo_casing/shotgun/blank(src)
/obj/item/weapon/storage/box/beanbags
@@ -175,14 +138,9 @@
icon_state = "beanshot_box"
item_state = "syringe_kit"
New()
..()
new /obj/item/ammo_casing/shotgun/beanbag(src)
new /obj/item/ammo_casing/shotgun/beanbag(src)
new /obj/item/ammo_casing/shotgun/beanbag(src)
new /obj/item/ammo_casing/shotgun/beanbag(src)
new /obj/item/ammo_casing/shotgun/beanbag(src)
new /obj/item/ammo_casing/shotgun/beanbag(src)
/obj/item/weapon/storage/box/beanbags/New()
..()
for(var/i = 1 to 7)
new /obj/item/ammo_casing/shotgun/beanbag(src)
/obj/item/weapon/storage/box/shotgunammo
@@ -191,14 +149,9 @@
icon_state = "lethalshellshot_box"
item_state = "syringe_kit"
New()
..()
new /obj/item/ammo_casing/shotgun(src)
new /obj/item/ammo_casing/shotgun(src)
new /obj/item/ammo_casing/shotgun(src)
new /obj/item/ammo_casing/shotgun(src)
new /obj/item/ammo_casing/shotgun(src)
new /obj/item/ammo_casing/shotgun(src)
/obj/item/weapon/storage/box/shotgunammo/New()
..()
for(var/i = 1 to 7)
new /obj/item/ammo_casing/shotgun(src)
/obj/item/weapon/storage/box/shotgunshells
@@ -207,14 +160,9 @@
icon_state = "lethalslug_box"
item_state = "syringe_kit"
New()
..()
new /obj/item/ammo_casing/shotgun/pellet(src)
new /obj/item/ammo_casing/shotgun/pellet(src)
new /obj/item/ammo_casing/shotgun/pellet(src)
new /obj/item/ammo_casing/shotgun/pellet(src)
new /obj/item/ammo_casing/shotgun/pellet(src)
new /obj/item/ammo_casing/shotgun/pellet(src)
/obj/item/weapon/storage/box/shotgunshells/New()
..()
for(var/i = 1 to 7)
new /obj/item/ammo_casing/shotgun/pellet(src)
/obj/item/weapon/storage/box/flashshells
@@ -223,14 +171,9 @@
icon_state = "illumshot_box"
item_state = "syringe_kit"
New()
..()
new /obj/item/ammo_casing/shotgun/flash(src)
new /obj/item/ammo_casing/shotgun/flash(src)
new /obj/item/ammo_casing/shotgun/flash(src)
new /obj/item/ammo_casing/shotgun/flash(src)
new /obj/item/ammo_casing/shotgun/flash(src)
new /obj/item/ammo_casing/shotgun/flash(src)
/obj/item/weapon/storage/box/flashshells/New()
..()
for(var/i = 1 to 7)
new /obj/item/ammo_casing/shotgun/flash(src)
/obj/item/weapon/storage/box/stunshells
@@ -239,14 +182,9 @@
icon_state = "stunshot_box"
item_state = "syringe_kit"
New()
..()
new /obj/item/ammo_casing/shotgun/stunshell(src)
new /obj/item/ammo_casing/shotgun/stunshell(src)
new /obj/item/ammo_casing/shotgun/stunshell(src)
new /obj/item/ammo_casing/shotgun/stunshell(src)
new /obj/item/ammo_casing/shotgun/stunshell(src)
new /obj/item/ammo_casing/shotgun/stunshell(src)
/obj/item/weapon/storage/box/stunshells/New()
..()
for(var/i = 1 to 7)
new /obj/item/ammo_casing/shotgun/stunshell(src)
/obj/item/weapon/storage/box/practiceshells
@@ -255,28 +193,18 @@
icon_state = "blankshot_box"
item_state = "syringe_kit"
New()
..()
new /obj/item/ammo_casing/shotgun/practice(src)
new /obj/item/ammo_casing/shotgun/practice(src)
new /obj/item/ammo_casing/shotgun/practice(src)
new /obj/item/ammo_casing/shotgun/practice(src)
new /obj/item/ammo_casing/shotgun/practice(src)
new /obj/item/ammo_casing/shotgun/practice(src)
/obj/item/weapon/storage/box/practiceshells/New()
..()
for(var/i = 1 to 7)
new /obj/item/ammo_casing/shotgun/practice(src)
/obj/item/weapon/storage/box/sniperammo
name = "box of 14.5mm shells"
desc = "It has a picture of a gun and several warning symbols on the front.<br>WARNING: Live ammunition. Misuse may result in serious injury or death."
New()
..()
new /obj/item/ammo_casing/a145(src)
new /obj/item/ammo_casing/a145(src)
new /obj/item/ammo_casing/a145(src)
new /obj/item/ammo_casing/a145(src)
new /obj/item/ammo_casing/a145(src)
new /obj/item/ammo_casing/a145(src)
/obj/item/weapon/storage/box/sniperammo/New()
..()
for(var/i = 1 to 7)
new /obj/item/ammo_casing/a145(src)
/obj/item/weapon/storage/box/flashbangs
@@ -284,14 +212,9 @@
desc = "<B>WARNING: These devices are extremely dangerous and can cause blindness or deafness in repeated use.</B>"
icon_state = "flashbang"
New()
..()
new /obj/item/weapon/grenade/flashbang(src)
new /obj/item/weapon/grenade/flashbang(src)
new /obj/item/weapon/grenade/flashbang(src)
new /obj/item/weapon/grenade/flashbang(src)
new /obj/item/weapon/grenade/flashbang(src)
new /obj/item/weapon/grenade/flashbang(src)
/obj/item/weapon/storage/box/flashbangs/New()
..()
for(var/i = 1 to 7)
new /obj/item/weapon/grenade/flashbang(src)
/obj/item/weapon/storage/box/emps
@@ -299,41 +222,29 @@
desc = "A box containing 5 military grade EMP grenades.<br> WARNING: Do not use near unshielded electronics or biomechanical augmentations, death or permanent paralysis may occur."
icon_state = "emp"
New()
..()
new /obj/item/weapon/grenade/empgrenade(src)
new /obj/item/weapon/grenade/empgrenade(src)
new /obj/item/weapon/grenade/empgrenade(src)
new /obj/item/weapon/grenade/empgrenade(src)
new /obj/item/weapon/grenade/empgrenade(src)
/obj/item/weapon/storage/box/emps/New()
..()
for(var/i = 1 to 5)
new /obj/item/weapon/grenade/empgrenade(src)
/obj/item/weapon/storage/box/empslite
name = "box of low yield emp grenades"
desc = "A box containing 5 low yield EMP grenades.<br> WARNING: Do not use near unshielded electronics or biomechanical augmentations, death or permanent paralysis may occur."
icon_state = "emp"
New()
..()
new /obj/item/weapon/grenade/empgrenade/low_yield(src)
new /obj/item/weapon/grenade/empgrenade/low_yield(src)
new /obj/item/weapon/grenade/empgrenade/low_yield(src)
new /obj/item/weapon/grenade/empgrenade/low_yield(src)
/obj/item/weapon/storage/box/empslite/New()
..()
for(var/i = 1 to 5)
new /obj/item/weapon/grenade/empgrenade/low_yield(src)
/obj/item/weapon/storage/box/smokes
name = "box of smoke bombs"
desc = "A box containing 5 smoke bombs."
desc = "A box containing 7 smoke bombs."
icon_state = "flashbang"
/obj/item/weapon/storage/box/smokes/New()
..()
new /obj/item/weapon/grenade/smokebomb(src)
new /obj/item/weapon/grenade/smokebomb(src)
new /obj/item/weapon/grenade/smokebomb(src)
new /obj/item/weapon/grenade/smokebomb(src)
new /obj/item/weapon/grenade/smokebomb(src)
new /obj/item/weapon/grenade/smokebomb(src)
..()
for(var/i = 1 to 7)
new /obj/item/weapon/grenade/smokebomb(src)
/obj/item/weapon/storage/box/anti_photons
@@ -342,11 +253,8 @@
icon_state = "flashbang"
/obj/item/weapon/storage/box/anti_photons/New()
..()
new /obj/item/weapon/grenade/anti_photon(src)
new /obj/item/weapon/grenade/anti_photon(src)
new /obj/item/weapon/grenade/anti_photon(src)
new /obj/item/weapon/grenade/anti_photon(src)
..()
for(var/i = 1 to 5)
new /obj/item/weapon/grenade/anti_photon(src)
/obj/item/weapon/storage/box/frags
@@ -354,73 +262,63 @@
desc = "A box containing 5 military grade fragmentation grenades.<br> WARNING: These devices are extremely dangerous and can cause limb loss or death in repeated use."
icon_state = "frag"
/obj/item/weapon/storage/box/frags/New()
..()
for(var/i = 1 to 5)
new /obj/item/weapon/grenade/explosive(src)
New()
..()
new /obj/item/weapon/grenade/explosive(src)
new /obj/item/weapon/grenade/explosive(src)
new /obj/item/weapon/grenade/explosive(src)
new /obj/item/weapon/grenade/explosive(src)
new /obj/item/weapon/grenade/explosive(src)
/obj/item/weapon/storage/box/metalfoam
name = "box of metal foam grenades."
desc = "A box containing 7 metal foam grenades."
icon_state = "flashbang"
/obj/item/weapon/storage/box/metalfoam/New()
..()
for(var/i = 1 to 7)
new /obj/item/weapon/grenade/chem_grenade/metalfoam
/obj/item/weapon/storage/box/trackimp
name = "boxed tracking implant kit"
desc = "Box full of scum-bag tracking utensils."
icon_state = "implant"
New()
..()
/obj/item/weapon/storage/box/trackimp/New()
..()
for(var/i = 1 to 4)
new /obj/item/weapon/implantcase/tracking(src)
new /obj/item/weapon/implantcase/tracking(src)
new /obj/item/weapon/implantcase/tracking(src)
new /obj/item/weapon/implantcase/tracking(src)
new /obj/item/weapon/implanter(src)
new /obj/item/weapon/implantpad(src)
new /obj/item/weapon/locator(src)
new /obj/item/weapon/implanter(src)
new /obj/item/weapon/implantpad(src)
new /obj/item/weapon/locator(src)
/obj/item/weapon/storage/box/chemimp
name = "boxed chemical implant kit"
desc = "Box of stuff used to implant chemicals."
icon_state = "implant"
New()
..()
/obj/item/weapon/storage/box/chemimp/New()
..()
for(var/i = 1 to 5)
new /obj/item/weapon/implantcase/chem(src)
new /obj/item/weapon/implantcase/chem(src)
new /obj/item/weapon/implantcase/chem(src)
new /obj/item/weapon/implantcase/chem(src)
new /obj/item/weapon/implantcase/chem(src)
new /obj/item/weapon/implanter(src)
new /obj/item/weapon/implantpad(src)
new /obj/item/weapon/implanter(src)
new /obj/item/weapon/implantpad(src)
/obj/item/weapon/storage/box/rxglasses
name = "box of prescription glasses"
desc = "This box contains nerd glasses."
icon_state = "glasses"
New()
..()
new /obj/item/clothing/glasses/regular(src)
new /obj/item/clothing/glasses/regular(src)
new /obj/item/clothing/glasses/regular(src)
new /obj/item/clothing/glasses/regular(src)
new /obj/item/clothing/glasses/regular(src)
new /obj/item/clothing/glasses/regular(src)
/obj/item/weapon/storage/box/rxglasses/New()
..()
for(var/i = 1 to 7)
new /obj/item/clothing/glasses/regular(src)
/obj/item/weapon/storage/box/drinkingglasses
name = "box of drinking glasses"
desc = "It has a picture of drinking glasses on it."
New()
..()
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
/obj/item/weapon/storage/box/drinkingglasses/New()
..()
for(var/i = 1 to 7)
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
/obj/item/weapon/storage/box/cdeathalarm_kit
@@ -429,57 +327,38 @@
icon_state = "implant"
item_state = "syringe_kit"
New()
..()
new /obj/item/weapon/implanter(src)
new /obj/item/weapon/implantcase/death_alarm(src)
new /obj/item/weapon/implantcase/death_alarm(src)
new /obj/item/weapon/implantcase/death_alarm(src)
new /obj/item/weapon/implantcase/death_alarm(src)
new /obj/item/weapon/implantcase/death_alarm(src)
/obj/item/weapon/storage/box/cdeathalarm_kit/New()
..()
for(var/i = 1 to 7)
new /obj/item/weapon/implantcase/death_alarm(src)
new /obj/item/weapon/implanter(src)
/obj/item/weapon/storage/box/condimentbottles
name = "box of condiment bottles"
desc = "It has a large ketchup smear on it."
New()
..()
/obj/item/weapon/storage/box/condimentbottles/New()
..()
for(var/i = 1 to 7)
new /obj/item/weapon/reagent_containers/food/condiment(src)
new /obj/item/weapon/reagent_containers/food/condiment(src)
new /obj/item/weapon/reagent_containers/food/condiment(src)
new /obj/item/weapon/reagent_containers/food/condiment(src)
new /obj/item/weapon/reagent_containers/food/condiment(src)
new /obj/item/weapon/reagent_containers/food/condiment(src)
/obj/item/weapon/storage/box/cups
name = "box of paper cups"
desc = "It has pictures of paper cups on the front."
New()
..()
new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
/obj/item/weapon/storage/box/cups/New()
..()
for(var/i = 1 to 7)
new /obj/item/weapon/reagent_containers/food/drinks/sillycup(src)
/obj/item/weapon/storage/box/donkpockets
name = "box of donk-pockets"
desc = "<B>Instructions:</B> <I>Heat in microwave. Product will cool if not eaten within seven minutes.</I>"
icon_state = "donk_kit"
New()
..()
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
/obj/item/weapon/storage/box/donkpockets/New()
..()
for(var/i = 1 to 7)
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
/obj/item/weapon/storage/box/sinpockets
@@ -487,13 +366,9 @@
desc = "<B>Instructions:</B> <I>Crush bottom of package to initiate chemical heating. Wait for 20 seconds before consumption. Product will cool if not eaten within seven minutes.</I>"
icon_state = "donk_kit"
New()
..()
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket/sinpocket(src)
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket/sinpocket(src)
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket/sinpocket(src)
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket/sinpocket(src)
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket/sinpocket(src)
/obj/item/weapon/storage/box/sinpockets/New()
..()
for(var/i = 1 to 7)
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket/sinpocket(src)
/obj/item/weapon/storage/box/monkeycubes
@@ -502,112 +377,88 @@
icon = 'icons/obj/food.dmi'
icon_state = "monkeycubebox"
can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/monkeycube)
New()
..()
if(src.type == /obj/item/weapon/storage/box/monkeycubes)
for(var/i = 1 to 5)
new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped(src)
/obj/item/weapon/storage/box/monkeycubes/New()
..()
if(src.type == /obj/item/weapon/storage/box/monkeycubes)
for(var/i = 1 to 4)
new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped(src)
/obj/item/weapon/storage/box/monkeycubes/farwacubes
name = "farwa cube box"
desc = "Drymate brand farwa cubes, shipped from Ahdomai. Just add water!"
New()
..()
for(var/i = 1 to 5)
new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/farwacube(src)
/obj/item/weapon/storage/box/monkeycubes/farwacubes/New()
..()
for(var/i = 1 to 4)
new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/farwacube(src)
/obj/item/weapon/storage/box/monkeycubes/stokcubes
name = "stok cube box"
desc = "Drymate brand stok cubes, shipped from Moghes. Just add water!"
New()
..()
for(var/i = 1 to 5)
new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/stokcube(src)
/obj/item/weapon/storage/box/monkeycubes/stokcubes/New()
..()
for(var/i = 1 to 4)
new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/stokcube(src)
/obj/item/weapon/storage/box/monkeycubes/neaeracubes
name = "neaera cube box"
desc = "Drymate brand neaera cubes, shipped from Jargon 4. Just add water!"
New()
..()
for(var/i = 1 to 5)
new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/neaeracube(src)
/obj/item/weapon/storage/box/monkeycubes/neaeracubes/New()
..()
for(var/i = 1 to 4)
new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/neaeracube(src)
/obj/item/weapon/storage/box/ids
name = "box of spare IDs"
desc = "Has so many empty IDs."
icon_state = "id"
New()
..()
/obj/item/weapon/storage/box/ids/New()
..()
for(var/i = 1 to 7)
new /obj/item/weapon/card/id(src)
new /obj/item/weapon/card/id(src)
new /obj/item/weapon/card/id(src)
new /obj/item/weapon/card/id(src)
new /obj/item/weapon/card/id(src)
new /obj/item/weapon/card/id(src)
new /obj/item/weapon/card/id(src)
/obj/item/weapon/storage/box/seccarts
name = "box of spare R.O.B.U.S.T. Cartridges"
desc = "A box full of R.O.B.U.S.T. Cartridges, used by Security."
icon_state = "pda"
New()
..()
/obj/item/weapon/storage/box/seccarts/New()
..()
for(var/i = 1 to 7)
new /obj/item/weapon/cartridge/security(src)
new /obj/item/weapon/cartridge/security(src)
new /obj/item/weapon/cartridge/security(src)
new /obj/item/weapon/cartridge/security(src)
new /obj/item/weapon/cartridge/security(src)
new /obj/item/weapon/cartridge/security(src)
new /obj/item/weapon/cartridge/security(src)
/obj/item/weapon/storage/box/handcuffs
name = "box of spare handcuffs"
desc = "A box full of handcuffs."
icon_state = "handcuff"
New()
..()
/obj/item/weapon/storage/box/handcuffs/New()
..()
for(var/i = 1 to 7)
new /obj/item/weapon/handcuffs(src)
new /obj/item/weapon/handcuffs(src)
new /obj/item/weapon/handcuffs(src)
new /obj/item/weapon/handcuffs(src)
new /obj/item/weapon/handcuffs(src)
new /obj/item/weapon/handcuffs(src)
new /obj/item/weapon/handcuffs(src)
/obj/item/weapon/storage/box/mousetraps
name = "box of Pest-B-Gon mousetraps"
desc = "<B><FONT color='red'>WARNING:</FONT></B> <I>Keep out of reach of children</I>."
icon_state = "mousetraps"
New()
..()
new /obj/item/device/assembly/mousetrap( src )
new /obj/item/device/assembly/mousetrap( src )
new /obj/item/device/assembly/mousetrap( src )
new /obj/item/device/assembly/mousetrap( src )
new /obj/item/device/assembly/mousetrap( src )
new /obj/item/device/assembly/mousetrap( src )
/obj/item/weapon/storage/box/mousetraps/New()
..()
for(var/i = 1 to 7)
new /obj/item/device/assembly/mousetrap(src)
/obj/item/weapon/storage/box/pillbottles
name = "box of pill bottles"
desc = "It has pictures of pill bottles on its front."
New()
..()
new /obj/item/weapon/storage/pill_bottle( src )
new /obj/item/weapon/storage/pill_bottle( src )
new /obj/item/weapon/storage/pill_bottle( src )
new /obj/item/weapon/storage/pill_bottle( src )
new /obj/item/weapon/storage/pill_bottle( src )
new /obj/item/weapon/storage/pill_bottle( src )
new /obj/item/weapon/storage/pill_bottle( src )
/obj/item/weapon/storage/box/pillbottles/New()
..()
for(var/i = 1 to 7)
new /obj/item/weapon/storage/pill_bottle(src)
/obj/item/weapon/storage/box/snappops
name = "snap pop box"
@@ -615,10 +466,11 @@
icon = 'icons/obj/toy.dmi'
icon_state = "spbox"
can_hold = list(/obj/item/toy/snappop)
New()
..()
for(var/i = 1 to 8)
new /obj/item/toy/snappop(src)
/obj/item/weapon/storage/box/snappops/New()
..()
for(var/i = 1 to 8)
new /obj/item/toy/snappop(src)
/obj/item/weapon/storage/box/matches
name = "matchbox"
@@ -630,28 +482,29 @@
slot_flags = SLOT_BELT
can_hold = list(/obj/item/weapon/flame/match)
New()
..()
for(var/i=1 to 10)
new /obj/item/weapon/flame/match(src)
/obj/item/weapon/storage/box/matches/New()
..()
for(var/i=1 to 10)
new /obj/item/weapon/flame/match(src)
attackby(obj/item/weapon/flame/match/W as obj, mob/user as mob)
if(istype(W) && !W.lit && !W.burnt)
W.lit = 1
W.damtype = "burn"
W.icon_state = "match_lit"
processing_objects.Add(W)
W.update_icon()
return
/obj/item/weapon/storage/box/matches/attackby(obj/item/weapon/flame/match/W as obj, mob/user as mob)
if(istype(W) && !W.lit && !W.burnt)
W.lit = 1
W.damtype = "burn"
W.icon_state = "match_lit"
processing_objects.Add(W)
W.update_icon()
return
/obj/item/weapon/storage/box/autoinjectors
name = "box of injectors"
desc = "Contains autoinjectors."
icon_state = "syringe"
New()
..()
for (var/i = 1 to 7)
new /obj/item/weapon/reagent_containers/hypospray/autoinjector(src)
/obj/item/weapon/storage/box/autoinjectors/New()
..()
for (var/i = 1 to 7)
new /obj/item/weapon/reagent_containers/hypospray/autoinjector(src)
/obj/item/weapon/storage/box/lights
name = "box of replacement bulbs"
@@ -666,7 +519,7 @@
/obj/item/weapon/storage/box/lights/bulbs/New()
..()
for(var/i = 0; i < 21; i++)
for(var/i = 1 to 24)
new /obj/item/weapon/light/bulb(src)
/obj/item/weapon/storage/box/lights/tubes
@@ -675,7 +528,7 @@
/obj/item/weapon/storage/box/lights/tubes/New()
..()
for(var/i = 0; i < 21; i++)
for(var/i = 1 to 24)
new /obj/item/weapon/light/tube(src)
/obj/item/weapon/storage/box/lights/mixed
@@ -684,9 +537,9 @@
/obj/item/weapon/storage/box/lights/mixed/New()
..()
for(var/i = 0; i < 14; i++)
for(var/i = 1 to 16)
new /obj/item/weapon/light/tube(src)
for(var/i = 0; i < 7; i++)
for(var/i = 1 to 8)
new /obj/item/weapon/light/bulb(src)
/obj/item/weapon/storage/box/freezer
@@ -701,3 +554,20 @@
max_storage_space = 21
use_to_pickup = 1 // for picking up broken bulbs, not that most people will try
/obj/item/weapon/storage/box/ambrosia
name = "ambrosia seeds box"
desc = "Contains the seeds you need to get a little high."
/obj/item/weapon/storage/box/ambrosia/New()
..()
for(var/i = 1 to 7)
new /obj/item/seeds/ambrosiavulgarisseed(src)
/obj/item/weapon/storage/box/ambrosiadeus
name = "ambrosia deus seeds box"
desc = "Contains the seeds you need to get a proper healthy high."
/obj/item/weapon/storage/box/ambrosiadeus/New()
..()
for(var/i = 1 to 7)
new /obj/item/seeds/ambrosiadeusseed(src)
@@ -16,6 +16,7 @@
icon_state = "donutbox"
name = "donut box"
var/startswith = 6
max_storage_space = 12
can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/donut)
foldable = /obj/item/stack/material/cardboard
@@ -45,7 +45,6 @@
..()
/obj/item/weapon/storage/MouseDrop(obj/over_object as obj)
if(!canremove)
return
@@ -69,7 +68,7 @@
if (( usr.restrained() ) || ( usr.stat ))
return
if ((src.loc == usr) && !usr.unEquip(src))
if ((src.loc == usr) && !(istype(over_object, /obj/screen)) && !usr.unEquip(src))
return
switch(over_object.name)
+2
View File
@@ -46,6 +46,7 @@
throw_range = 5
matter = list(DEFAULT_WALL_MATERIAL = 75)
attack_verb = list("stabbed")
sharp = 1
suicide_act(mob/user)
viewers(user) << pick("<span class='danger'>\The [user] is stabbing the [src.name] into \his temple! It looks like \he's trying to commit suicide.</span>", \
@@ -440,6 +441,7 @@
return ..()
else
user << "<span class='notice'>Nothing to fix!</span>"
S.update_wounds()
return
return ..()