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Added get_bodytype() species proc as groundwork for subspecies.
Conflicts: code/modules/mob/living/carbon/human/update_icons.dm code/modules/organs/organ_icon.dm
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@@ -43,7 +43,7 @@
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user << "You set about modifying the helmet into [src]."
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var/mob/living/carbon/human/H = user
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if(istype(H))
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species_restricted = list(H.species.name)
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species_restricted = list(H.species.get_bodytype())
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kit.use(1,user)
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return 1
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return ..()
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@@ -62,7 +62,7 @@
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user << "You set about modifying the suit into [src]."
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var/mob/living/carbon/human/H = user
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if(istype(H))
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species_restricted = list(H.species.name)
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species_restricted = list(H.species.get_bodytype())
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kit.use(1,user)
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return 1
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return ..()
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