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https://github.com/VOREStation/VOREStation.git
synced 2026-08-22 03:27:46 +01:00
Added get_bodytype() species proc as groundwork for subspecies.
Conflicts: code/modules/mob/living/carbon/human/update_icons.dm code/modules/organs/organ_icon.dm
This commit is contained in:
@@ -161,7 +161,7 @@
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continue
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if(check_gender && gender == FEMALE && S.gender == MALE)
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continue
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if(!(species.name in S.species_allowed))
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if(!(species.get_bodytype() in S.species_allowed))
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continue
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valid_hairstyles += hairstyle
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@@ -176,7 +176,7 @@
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continue
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if(gender == FEMALE && S.gender == MALE)
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continue
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if(!(species.name in S.species_allowed))
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if(!(species.get_bodytype() in S.species_allowed))
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continue
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valid_facial_hairstyles += facialhairstyle
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@@ -107,7 +107,7 @@
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/datum/species/vox/pariah/handle_environment_special(var/mob/living/carbon/human/H)
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if(prob(5))
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var/stink_range = rand(3,5)
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for(var/mob/living/M in range(src,stink_range))
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for(var/mob/living/M in range(H,stink_range))
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if(M.stat || M == H)
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continue
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var/mob/living/carbon/human/target = M
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@@ -116,4 +116,7 @@
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continue
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if(target.wear_mask && (target.wear_mask.flags & MASKCOVERSMOUTH) && (target.wear_mask.flags & BLOCK_GAS_SMOKE_EFFECT))
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continue
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M << "<span class='danger'>A terrible stench emanates from \the [H].</span>"
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M << "<span class='danger'>A terrible stench emanates from \the [H].</span>"
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/datum/species/vox/pariah/get_bodytype()
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return "Vox"
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@@ -149,6 +149,9 @@
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/datum/species/proc/get_station_variant()
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return name
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/datum/species/proc/get_bodytype()
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return name
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/datum/species/proc/get_environment_discomfort(var/mob/living/carbon/human/H, var/msg_type)
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if(!prob(5))
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@@ -350,7 +350,7 @@ var/global/list/damage_icon_parts = list()
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if(f_style)
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var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[f_style]
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if(facial_hair_style && facial_hair_style.species_allowed && (src.species.name in facial_hair_style.species_allowed))
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if(facial_hair_style && facial_hair_style.species_allowed && (src.species.get_bodytype() in facial_hair_style.species_allowed))
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var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
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if(facial_hair_style.do_colouration)
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facial_s.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
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@@ -359,7 +359,7 @@ var/global/list/damage_icon_parts = list()
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if(h_style && !(head && (head.flags & BLOCKHEADHAIR)))
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var/datum/sprite_accessory/hair_style = hair_styles_list[h_style]
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if(hair_style && src.species.name in hair_style.species_allowed)
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if(hair_style && (src.species.get_bodytype() in hair_style.species_allowed))
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var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
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if(hair_style.do_colouration)
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hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
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@@ -468,8 +468,8 @@ var/global/list/damage_icon_parts = list()
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var/icon/under_icon
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if(w_uniform.icon_override)
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under_icon = w_uniform.icon_override
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else if(w_uniform.sprite_sheets && w_uniform.sprite_sheets[species.name])
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under_icon = w_uniform.sprite_sheets[species.name]
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else if(w_uniform.sprite_sheets && w_uniform.sprite_sheets[species.get_bodytype()])
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under_icon = w_uniform.sprite_sheets[species.get_bodytype()]
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else if(w_uniform.item_icons && w_uniform.item_icons[slot_w_uniform_str])
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under_icon = w_uniform.item_icons[slot_w_uniform_str]
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else
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@@ -529,8 +529,8 @@ var/global/list/damage_icon_parts = list()
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var/image/standing
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if(gloves.icon_override)
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standing = image("icon" = gloves.icon_override, "icon_state" = "[t_state]")
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else if(gloves.sprite_sheets && gloves.sprite_sheets[species.name])
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standing = image("icon" = gloves.sprite_sheets[species.name], "icon_state" = "[t_state]")
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else if(gloves.sprite_sheets && gloves.sprite_sheets[species.get_bodytype()])
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standing = image("icon" = gloves.sprite_sheets[species.get_bodytype()], "icon_state" = "[t_state]")
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else
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standing = image("icon" = 'icons/mob/hands.dmi', "icon_state" = "[t_state]")
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@@ -555,8 +555,8 @@ var/global/list/damage_icon_parts = list()
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if(glasses.icon_override)
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overlays_standing[GLASSES_LAYER] = image("icon" = glasses.icon_override, "icon_state" = "[glasses.icon_state]")
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else if(glasses.sprite_sheets && glasses.sprite_sheets[species.name])
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overlays_standing[GLASSES_LAYER]= image("icon" = glasses.sprite_sheets[species.name], "icon_state" = "[glasses.icon_state]")
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else if(glasses.sprite_sheets && glasses.sprite_sheets[species.get_bodytype()])
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overlays_standing[GLASSES_LAYER]= image("icon" = glasses.sprite_sheets[species.get_bodytype()], "icon_state" = "[glasses.icon_state]")
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else
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overlays_standing[GLASSES_LAYER]= image("icon" = 'icons/mob/eyes.dmi', "icon_state" = "[glasses.icon_state]")
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@@ -577,9 +577,9 @@ var/global/list/damage_icon_parts = list()
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if(l_ear.icon_override)
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t_type = "[t_type]_l"
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overlays_standing[EARS_LAYER] = image("icon" = l_ear.icon_override, "icon_state" = "[t_type]")
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else if(l_ear.sprite_sheets && l_ear.sprite_sheets[species.name])
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else if(l_ear.sprite_sheets && l_ear.sprite_sheets[species.get_bodytype()])
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t_type = "[t_type]_l"
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overlays_standing[EARS_LAYER] = image("icon" = l_ear.sprite_sheets[species.name], "icon_state" = "[t_type]")
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overlays_standing[EARS_LAYER] = image("icon" = l_ear.sprite_sheets[species.get_bodytype()], "icon_state" = "[t_type]")
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else
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overlays_standing[EARS_LAYER] = image("icon" = 'icons/mob/ears.dmi', "icon_state" = "[t_type]")
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@@ -589,9 +589,9 @@ var/global/list/damage_icon_parts = list()
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if(r_ear.icon_override)
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t_type = "[t_type]_r"
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overlays_standing[EARS_LAYER] = image("icon" = r_ear.icon_override, "icon_state" = "[t_type]")
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else if(r_ear.sprite_sheets && r_ear.sprite_sheets[species.name])
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else if(r_ear.sprite_sheets && r_ear.sprite_sheets[species.get_bodytype()])
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t_type = "[t_type]_r"
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overlays_standing[EARS_LAYER] = image("icon" = r_ear.sprite_sheets[species.name], "icon_state" = "[t_type]")
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overlays_standing[EARS_LAYER] = image("icon" = r_ear.sprite_sheets[species.get_bodytype()], "icon_state" = "[t_type]")
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else
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overlays_standing[EARS_LAYER] = image("icon" = 'icons/mob/ears.dmi', "icon_state" = "[t_type]")
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@@ -605,8 +605,8 @@ var/global/list/damage_icon_parts = list()
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var/image/standing
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if(shoes.icon_override)
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standing = image("icon" = shoes.icon_override, "icon_state" = "[shoes.icon_state]")
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else if(shoes.sprite_sheets && shoes.sprite_sheets[species.name])
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standing = image("icon" = shoes.sprite_sheets[species.name], "icon_state" = "[shoes.icon_state]")
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else if(shoes.sprite_sheets && shoes.sprite_sheets[species.get_bodytype()])
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standing = image("icon" = shoes.sprite_sheets[species.get_bodytype()], "icon_state" = "[shoes.icon_state]")
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else
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standing = image("icon" = 'icons/mob/feet.dmi', "icon_state" = "[shoes.icon_state]")
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@@ -643,8 +643,8 @@ var/global/list/damage_icon_parts = list()
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var/t_icon = INV_HEAD_DEF_ICON
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if(head.icon_override)
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t_icon = head.icon_override
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else if(head.sprite_sheets && head.sprite_sheets[species.name])
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t_icon = head.sprite_sheets[species.name]
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else if(head.sprite_sheets && head.sprite_sheets[species.get_bodytype()])
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t_icon = head.sprite_sheets[species.get_bodytype()]
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else if(head.item_icons && (icon_head in head.item_icons))
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t_icon = head.item_icons[icon_head]
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@@ -683,8 +683,8 @@ var/global/list/damage_icon_parts = list()
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if(belt.icon_override)
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standing.icon = belt.icon_override
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else if(belt.sprite_sheets && belt.sprite_sheets[species.name])
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standing.icon = belt.sprite_sheets[species.name]
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else if(belt.sprite_sheets && belt.sprite_sheets[species.get_bodytype()])
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standing.icon = belt.sprite_sheets[species.get_bodytype()]
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else
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standing.icon = 'icons/mob/belt.dmi'
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@@ -709,7 +709,7 @@ var/global/list/damage_icon_parts = list()
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if(wear_suit.icon_override)
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standing = image("icon" = wear_suit.icon_override, "icon_state" = "[wear_suit.icon_state]")
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else if(wear_suit.sprite_sheets && wear_suit.sprite_sheets[species.name])
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else if(wear_suit.sprite_sheets && wear_suit.sprite_sheets[species.get_bodytype()])
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standing = image("icon" = wear_suit.sprite_sheets[species.name], "icon_state" = "[wear_suit.icon_state]")
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else
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standing = image("icon" = 'icons/mob/suit.dmi', "icon_state" = "[wear_suit.icon_state]")
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@@ -750,8 +750,8 @@ var/global/list/damage_icon_parts = list()
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var/image/standing
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if(wear_mask.icon_override)
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standing = image("icon" = wear_mask.icon_override, "icon_state" = "[wear_mask.icon_state]")
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else if(wear_mask.sprite_sheets && wear_mask.sprite_sheets[species.name])
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standing = image("icon" = wear_mask.sprite_sheets[species.name], "icon_state" = "[wear_mask.icon_state]")
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else if(wear_mask.sprite_sheets && wear_mask.sprite_sheets[species.get_bodytype()])
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standing = image("icon" = wear_mask.sprite_sheets[species.get_bodytype()], "icon_state" = "[wear_mask.icon_state]")
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else
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standing = image("icon" = 'icons/mob/mask.dmi', "icon_state" = "[wear_mask.icon_state]")
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@@ -777,8 +777,8 @@ var/global/list/damage_icon_parts = list()
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//If this is a rig and a mob_icon is set, it will take species into account in the rig update_icon() proc.
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var/obj/item/weapon/rig/rig = back
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overlay_icon = rig.mob_icon
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else if(back.sprite_sheets && back.sprite_sheets[species.name])
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overlay_icon = back.sprite_sheets[species.name]
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else if(back.sprite_sheets && back.sprite_sheets[species.get_bodytype()])
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overlay_icon = back.sprite_sheets[species.get_bodytype()]
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else if(back.item_icons && (slot_back_str in back.item_icons))
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overlay_icon = back.item_icons[slot_back_str]
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else
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