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Added get_bodytype() species proc as groundwork for subspecies.
Conflicts: code/modules/mob/living/carbon/human/update_icons.dm code/modules/organs/organ_icon.dm
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@@ -40,7 +40,7 @@
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/obj/item/weapon/gun/launcher/spikethrower/special_check(user)
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if(istype(user,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = user
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if(H.species && H.species.name != "Vox")
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if(H.species && H.species.get_bodytype() != "Vox")
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user << "<span class='warning'>\The [src] does not respond to you!</span>"
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return 0
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return ..()
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