diff --git a/code/modules/mob/living/silicon/robot/robot_vr.dm b/code/modules/mob/living/silicon/robot/robot_vr.dm index 3f29a744176..0b6bddd5253 100644 --- a/code/modules/mob/living/silicon/robot/robot_vr.dm +++ b/code/modules/mob/living/silicon/robot/robot_vr.dm @@ -45,21 +45,21 @@ ..() if(dogborg == TRUE && stat == CONSCIOUS) if(sleeper_g == TRUE) - overlays += "[module_sprites[icontype]]-sleeper_g" + add_overlay("[module_sprites[icontype]]-sleeper_g") if(sleeper_r == TRUE) - overlays += "[module_sprites[icontype]]-sleeper_r" + add_overlay("[module_sprites[icontype]]-sleeper_r") if(istype(module_active,/obj/item/weapon/gun/energy/laser/mounted)) - overlays += "laser" + add_overlay("laser") if(istype(module_active,/obj/item/weapon/gun/energy/taser/mounted/cyborg)) - overlays += "taser" + add_overlay("taser") if(resting) - overlays.Cut() // Hide that gut for it has no ground sprite yo. + cut_overlays() // Hide that gut for it has no ground sprite yo. icon_state = "[module_sprites[icontype]]-rest" else icon_state = "[module_sprites[icontype]]" if(dogborg == TRUE && stat == DEAD) icon_state = "[module_sprites[icontype]]-wreck" - overlays += "wreck-overlay" + add_overlay("wreck-overlay") /mob/living/silicon/robot/Move(a, b, flag) diff --git a/code/modules/mob/say_vr.dm b/code/modules/mob/say_vr.dm index 5153a3c23f8..f38c20bb825 100644 --- a/code/modules/mob/say_vr.dm +++ b/code/modules/mob/say_vr.dm @@ -15,7 +15,7 @@ if(!message) return - set_typing_indicator(0) + set_typing_indicator(FALSE) if(use_me) usr.emote_vr("me",4,message) else