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Artifact Tweaks (#17077)
* fixes a critical bug with artifact triggers * Gets rid of gas activated anomalies Feedback has been overwhelming negative for gas trigger anomalies, so they have been removed. (I expected this. See: My coder comments) but wanted to give it a chance since more xenoarch players were coming into the scene. * Adds more anomaly batteries. Adds them to the protolathe * Some more xenoarch tweaks - Makes scanpads and harvesters craftable - Makes harvesters upgradable - Fixes typo in the battery ID & desc - Fixes harvester charge logic to NOT be garbage * whoopsies * clarification * more effect->trigger fixes this one didnt matter since both were 0 but still * Better logic * Obey gloves
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@@ -105,3 +105,21 @@
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/obj/item/stock_parts/manipulator = 1,
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/obj/item/stock_parts/console_screen = 1,
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/obj/item/stack/cable_coil = 5)
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/obj/item/circuitboard/artifact_harvester
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name = T_BOARD("artifact harvester")
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build_path = /obj/machinery/artifact_harvester
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board_type = new /datum/frame/frame_types/machine
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origin_tech = list(TECH_MATERIAL = 2, TECH_POWER = 4, TECH_ENGINEERING = 2)
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req_components = list(
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/obj/item/stock_parts/capacitor = 5, //Yes, it's ALL capacitors. It's only purpose is to store power!
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/obj/item/stock_parts/console_screen = 1)
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/obj/item/circuitboard/artifact_scanpad
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name = T_BOARD("artifact scanpad")
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build_path = /obj/machinery/artifact_scanpad
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board_type = new /datum/frame/frame_types/machine
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origin_tech = list(TECH_MATERIAL = 2, TECH_POWER = 4, TECH_ENGINEERING = 2)
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req_components = list(
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/obj/item/stock_parts/manipulator = 1,
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/obj/item/stock_parts/console_screen = 1)
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