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Artifact Tweaks (#17077)
* fixes a critical bug with artifact triggers * Gets rid of gas activated anomalies Feedback has been overwhelming negative for gas trigger anomalies, so they have been removed. (I expected this. See: My coder comments) but wanted to give it a chance since more xenoarch players were coming into the scene. * Adds more anomaly batteries. Adds them to the protolathe * Some more xenoarch tweaks - Makes scanpads and harvesters craftable - Makes harvesters upgradable - Fixes typo in the battery ID & desc - Fixes harvester charge logic to NOT be garbage * whoopsies * clarification * more effect->trigger fixes this one didnt matter since both were 0 but still * Better logic * Obey gloves
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@@ -29,3 +29,39 @@
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materials = list(MAT_STEEL = 4000, MAT_GLASS = 4000)
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build_path = /obj/item/pickaxe/excavationdrill
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sort_string = "GAAAC"
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/datum/design/obj/item/anobattery
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name = "Anomaly power battery - Basic"
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id = "anobattery-basic"
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req_tech = list(TECH_MATERIAL = 2, TECH_POWER = 4, TECH_ENGINEERING = 2)
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build_type = PROTOLATHE
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materials = list(MAT_STEEL = 6000, MAT_GLASS = 6000)
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build_path = /obj/item/anobattery
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sort_string = "GAAAD"
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/datum/design/obj/item/anobattery_mid
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name = "Anomaly power battery - Moderate"
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id = "anobattery-moderate"
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req_tech = list(TECH_MATERIAL = 5, TECH_POWER = 4, TECH_ENGINEERING = 4)
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build_type = PROTOLATHE
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materials = list(MAT_STEEL = 5000, MAT_GLASS = 5000, MAT_SILVER = 2000) //Same object, different materials
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build_path = /obj/item/anobattery/moderate
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sort_string = "GAAAE"
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/datum/design/obj/item/anobattery_advanced
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name = "Anomaly power battery - Advanced"
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id = "anobattery-advanced"
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req_tech = list(TECH_MATERIAL = 6, TECH_POWER = 6, TECH_ENGINEERING = 5, TECH_BLUESPACE = 5, TECH_DATA = 4)
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build_type = PROTOLATHE
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materials = list(MAT_STEEL = 2500, MAT_GLASS = 2500, MAT_SILVER = 2000, MAT_GOLD = 2500, MAT_PHORON = 2500)
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build_path = /obj/item/anobattery/advanced
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sort_string = "GAAAF"
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/datum/design/obj/item/anobattery_exotic
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name = "Anomaly power battery - Exotic"
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id = "anobattery-exotic"
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req_tech = list(TECH_MATERIAL = 8, TECH_POWER = 7, TECH_ENGINEERING = 6, TECH_BLUESPACE = 6, TECH_DATA = 6, TECH_PRECURSOR = 2)
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build_type = PROTOLATHE
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materials = list(MAT_STEEL = 1500, MAT_GLASS = 1500, MAT_SILVER = 1500, MAT_GOLD = 1500, MAT_PHORON = 2000, MAT_DIAMOND = 2000, MAT_MORPHIUM = 2000)
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build_path = /obj/item/anobattery/exotic
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sort_string = "GAAAG"
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