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More accessory runtimes and bugfixes
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@@ -13,7 +13,7 @@
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/obj/item/clothing/attackby(var/obj/item/I, var/mob/user)
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if(istype(I, /obj/item/clothing/accessory))
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var/obj/item/clothing/accessory/A = I
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if(attempt_attach_accessory(user, A))
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if(attempt_attach_accessory(A, user))
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return
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if(accessories.len)
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@@ -66,18 +66,21 @@
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* user is the user doing the attaching. Can be null, such as when attaching
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* items on spawn
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*/
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/obj/item/clothing/proc/attempt_attach_accessory(mob/user, obj/item/clothing/accessory/A)
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/obj/item/clothing/proc/attempt_attach_accessory(obj/item/clothing/accessory/A, mob/user)
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if(!valid_accessory_slots || !valid_accessory_slots.len)
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to_chat(user, "<span class='warning'>You cannot attach accessories of any kind to \the [src].</span>")
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if(user)
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to_chat(user, "<span class='warning'>You cannot attach accessories of any kind to \the [src].</span>")
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return FALSE
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var/obj/item/clothing/accessory/acc = A
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if(can_attach_accessory(acc))
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user.drop_item()
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if(user)
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user.drop_item()
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attach_accessory(user, acc)
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return TRUE
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else
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to_chat(user, "<span class='warning'>You cannot attach more accessories of this type to [src].</span>")
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if(user)
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to_chat(user, "<span class='warning'>You cannot attach more accessories of this type to [src].</span>")
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return FALSE
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@@ -319,7 +319,7 @@ This saves us from having to call add_fingerprint() any time something is put in
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for(var/obj/item/clothing/C in worn_clothing)
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if(istype(W, /obj/item/clothing/accessory))
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var/obj/item/clothing/accessory/A = W
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if(C.attempt_attach_accessory(usr, A))
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if(C.attempt_attach_accessory(A))
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return
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else
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src << "<font color='red'>You are trying to equip this item to an unsupported inventory slot. How the heck did you manage that? Stop it...</font>"
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