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Refactored gibbing and slipping for carbon mobs, entirely removed mutantrace var. This commit is only partial, following commits are contiguous to it (lol this is atomic right)
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@@ -23,14 +23,14 @@
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var/corpseidjob = null // Needs to be in quotes, such as "Clown" or "Chef." This just determines what the ID reads as, not their access
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var/corpseidaccess = null //This is for access. See access.dm for which jobs give what access. Again, put in quotes. Use "Captain" if you want it to be all access.
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var/corpseidicon = null //For setting it to be a gold, silver, centcomm etc ID
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var/mutantrace = "human"
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var/species = "Human"
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/obj/effect/landmark/corpse/initialize()
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createCorpse()
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/obj/effect/landmark/corpse/proc/createCorpse() //Creates a mob and checks for gear in each slot before attempting to equip it.
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var/mob/living/carbon/human/M = new /mob/living/carbon/human (src.loc)
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M.dna.mutantrace = mutantrace
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M.set_species(species)
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M.real_name = src.name
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M.death(1) //Kills the new mob
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if(src.corpseuniform)
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