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Adds Modifier Armor (#7416)
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@@ -397,4 +397,33 @@ the artifact triggers the rage.
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/datum/modifier/outline_test/tick()
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animate(filter_instance, size = 3, time = 0.25 SECONDS)
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animate(size = 1, 0.25 SECONDS)
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animate(size = 1, 0.25 SECONDS)
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// Acts as a psuedo-godmode, yet probably is more reliable than the actual var for it nowdays.
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// Can't protect from instantly killing things like singulos.
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/datum/modifier/invulnerable
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name = "invulnerable"
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desc = "You are almost immune to harm, for a little while at least."
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stacks = MODIFIER_STACK_EXTEND
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disable_duration_percent = 0
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incoming_damage_percent = 0
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// bleeding_rate_percent = 0
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pain_immunity = TRUE
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armor_percent = list("melee" = 2000, "bullet" = 2000, "laser" = 2000, "bomb" = 2000, "energy" = 2000, "bio" = 2000, "rad" = 2000)
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heat_protection = 1.0
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cold_protection = 1.0
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siemens_coefficient = 0.0
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// Reduces resistance to "elements".
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// Note that most things that do give resistance gives 100% protection,
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// and due to multiplicitive stacking, this modifier won't do anything to change that.
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/datum/modifier/elemental_vulnerability
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name = "elemental vulnerability"
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desc = "You're more vulnerable to extreme temperatures and electricity."
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stacks = MODIFIER_STACK_EXTEND
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heat_protection = -0.5
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cold_protection = -0.5
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siemens_coefficient = 1.5
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