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Adds 'gaslamp' alien mob sprites and open-to-be-tweaked-in-future gaslamp.dm
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/mob/living/simple_animal/gaslamp
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name = "gaslamp"
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desc = "Some sort of floaty alien with a warm glow."
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icon = 'icons/mob/vore32x64.dmi'
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icon_state = "gaslamp"
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icon_living = "gaslamp"
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icon_dead = "gaslamp-dead"
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faction = "gaslamp"
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maxHealth = 100
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health = 100
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move_to_delay = 4
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speak_chance = 1
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emote_see = list("looms", "sways gently")
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speed = 2
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retaliate = 1
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melee_damage_lower = 10
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melee_damage_upper = 30
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attacktext = "whipped"
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friendly = "caressed"
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old_x = 0
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old_y = 0
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pixel_x = 0
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pixel_y = 0
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layer = 9
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response_help = "tries to help" // If clicked on help intent
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response_disarm = "swats at" // If clicked on disarm intent
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response_harm = "aggresses" // If clicked on harm intent
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//Mob environment settings
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minbodytemp = 0 // Minimum "okay" temperature in kelvin
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maxbodytemp = 350 // Maximum of above
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heat_damage_per_tick = 3 // Amount of damage applied if animal's body temperature is higher than maxbodytemp
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cold_damage_per_tick = 2 // Same as heat_damage_per_tick, only if the bodytemperature it's lower than minbodytemp
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fire_alert = 0 // 0 = fine, 1 = hot, 2 = cold
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min_oxy = 0 // Oxygen in moles, minimum, 0 is 'no minimum
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max_oxy = 1 // Oxygen in moles, maximum, 0 is 'no maximum'
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min_tox = 0 // Phoron min
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max_tox = 0 // Phoron max
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min_co2 = 0 // CO2 min
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max_co2 = 0 // CO2 max
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min_n2 = 0 // N2 min
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max_n2 = 0 // N2 max
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unsuitable_atoms_damage = 2 // This damage is taken when atmos doesn't fit all the requirements above
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// Activate Noms!
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/mob/living/simple_animal/gaslamp
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vore_active = 1
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vore_capacity = 2
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vore_default_mode = DM_ABSORB
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vore_escape_chance = 10
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vore_pounce_chance = 50
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vore_icons = SA_ICON_LIVING
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