From bc2ec5262c9fee05b474f4a100c19d8e09427af2 Mon Sep 17 00:00:00 2001 From: Cameron Lennox Date: Wed, 4 Feb 2026 19:04:14 -0500 Subject: [PATCH] Makes unlucky vending machine message more clear (#19127) Should've been a visible message, not a to_Chat Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com> --- code/datums/components/traits/unlucky.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/datums/components/traits/unlucky.dm b/code/datums/components/traits/unlucky.dm index d3036c0fae..f236e88af8 100644 --- a/code/datums/components/traits/unlucky.dm +++ b/code/datums/components/traits/unlucky.dm @@ -222,7 +222,7 @@ for(var/obj/machinery/vending/darth_vendor in the_turf) if(darth_vendor.stat & (BROKEN|NOPOWER)) continue - to_chat(living_guy, span_warning("The delivery chute of [darth_vendor] raises up...")) + darth_vendor.visible_message(span_warning("[darth_vendor] suddenly clunks and the delivery chute raises up!")) darth_vendor.throw_item(living_guy) consume_omen() return