Merge resolution.

This commit is contained in:
Zuhayr
2015-05-11 11:47:24 +09:30
777 changed files with 22019 additions and 21336 deletions
+15 -3
View File
@@ -68,14 +68,14 @@
//The topmost paper. I don't think there's any way to organise contents in byond, so this is what we're stuck with. -Pete
if(toppaper)
var/obj/item/weapon/paper/P = toppaper
dat += "<A href='?src=\ref[src];write=\ref[P]'>Write</A> <A href='?src=\ref[src];remove=\ref[P]'>Remove</A> - <A href='?src=\ref[src];read=\ref[P]'>[P.name]</A><BR><HR>"
dat += "<A href='?src=\ref[src];write=\ref[P]'>Write</A> <A href='?src=\ref[src];remove=\ref[P]'>Remove</A> <A href='?src=\ref[src];rename=\ref[P]'>Rename</A> - <A href='?src=\ref[src];read=\ref[P]'>[P.name]</A><BR><HR>"
for(var/obj/item/weapon/paper/P in src)
if(P==toppaper)
continue
dat += "<A href='?src=\ref[src];remove=\ref[P]'>Remove</A> - <A href='?src=\ref[src];read=\ref[P]'>[P.name]</A><BR>"
dat += "<A href='?src=\ref[src];remove=\ref[P]'>Remove</A> <A href='?src=\ref[src];rename=\ref[P]'>Rename</A> - <A href='?src=\ref[src];read=\ref[P]'>[P.name]</A><BR>"
for(var/obj/item/weapon/photo/Ph in src)
dat += "<A href='?src=\ref[src];remove=\ref[Ph]'>Remove</A> - <A href='?src=\ref[src];look=\ref[Ph]'>[Ph.name]</A><BR>"
dat += "<A href='?src=\ref[src];remove=\ref[Ph]'>Remove</A> <A href='?src=\ref[src];rename=\ref[Ph]'>Rename</A> - <A href='?src=\ref[src];look=\ref[Ph]'>[Ph.name]</A><BR>"
user << browse(dat, "window=clipboard")
onclose(user, "clipboard")
@@ -129,6 +129,18 @@
toppaper = newtop
else
toppaper = null
else if(href_list["rename"])
var/obj/item/weapon/O = locate(href_list["rename"])
if(O && (O.loc == src))
if(istype(O, /obj/item/weapon/paper))
var/obj/item/weapon/paper/to_rename = O
to_rename.rename()
else if(istype(O, /obj/item/weapon/photo))
var/obj/item/weapon/photo/to_rename = O
to_rename.rename()
else if(href_list["read"])
var/obj/item/weapon/paper/P = locate(href_list["read"])
+1 -1
View File
@@ -189,7 +189,7 @@ var/list/adminfaxes = list() //cache for faxes that have been sent to admins
else if (istype(copyitem, /obj/item/weapon/photo))
rcvdcopy = photocopy(copyitem)
else if (istype(copyitem, /obj/item/weapon/paper_bundle))
rcvdcopy = bundlecopy(copyitem)
rcvdcopy = bundlecopy(copyitem, 0)
else
visible_message("[src] beeps, \"Error transmitting message.\"")
return
+19 -4
View File
@@ -44,11 +44,11 @@
var/dat = "<title>[name]</title>"
for(var/obj/item/weapon/paper/P in src)
dat += "<A href='?src=\ref[src];remove=\ref[P]'>Remove</A> - <A href='?src=\ref[src];read=\ref[P]'>[P.name]</A><BR>"
dat += "<A href='?src=\ref[src];remove=\ref[P]'>Remove</A> <A href='?src=\ref[src];rename=\ref[P]'>Rename</A> - <A href='?src=\ref[src];read=\ref[P]'>[P.name]</A><BR>"
for(var/obj/item/weapon/photo/Ph in src)
dat += "<A href='?src=\ref[src];remove=\ref[Ph]'>Remove</A> - <A href='?src=\ref[src];look=\ref[Ph]'>[Ph.name]</A><BR>"
dat += "<A href='?src=\ref[src];remove=\ref[Ph]'>Remove</A> <A href='?src=\ref[src];rename=\ref[Ph]'>Rename</A> - <A href='?src=\ref[src];look=\ref[Ph]'>[Ph.name]</A><BR>"
for(var/obj/item/weapon/paper_bundle/Pb in src)
dat += "<A href='?src=\ref[src];remove=\ref[Pb]'>Remove</A> - <A href='?src=\ref[src];browse=\ref[Pb]'>[Pb.name]</A><BR>"
dat += "<A href='?src=\ref[src];remove=\ref[Pb]'>Remove</A> <A href='?src=\ref[src];rename=\ref[Pb]'>Rename</A> - <A href='?src=\ref[src];browse=\ref[Pb]'>[Pb.name]</A><BR>"
user << browse(dat, "window=folder")
onclose(user, "folder")
add_fingerprint(usr)
@@ -85,7 +85,22 @@
if(P && (P.loc == src) && istype(P))
P.attack_self(usr)
onclose(usr, "[P.name]")
else if(href_list["rename"])
var/obj/item/weapon/O = locate(href_list["rename"])
if(O && (O.loc == src))
if(istype(O, /obj/item/weapon/paper))
var/obj/item/weapon/paper/to_rename = O
to_rename.rename()
else if(istype(O, /obj/item/weapon/photo))
var/obj/item/weapon/photo/to_rename = O
to_rename.rename()
else if(istype(O, /obj/item/weapon/paper_bundle))
var/obj/item/weapon/paper_bundle/to_rename = O
to_rename.rename()
//Update everything
attack_self(usr)
update_icon()
+31 -41
View File
@@ -22,6 +22,7 @@
var/info_links //A different version of the paper which includes html links at fields and EOF
var/stamps //The (text for the) stamps on the paper.
var/fields //Amount of user created fields
var/free_space = MAX_PAPER_MESSAGE_LEN
var/list/stamped
var/list/ico[0] //Icons and
var/list/offset_x[0] //offsets stored for later
@@ -51,6 +52,7 @@
spawn(2)
update_icon()
update_space(info)
updateinfolinks()
return
@@ -62,6 +64,12 @@
return
icon_state = "paper"
/obj/item/weapon/paper/proc/update_space(var/new_text)
if(!new_text)
return
free_space -= length(strip_html_properly(new_text))
/obj/item/weapon/paper/examine(mob/user)
..()
if(in_range(user, src) || istype(user, /mob/dead/observer))
@@ -87,11 +95,14 @@
usr << "<span class='warning'>You cut yourself on the paper.</span>"
return
var/n_name = sanitizeSafe(input(usr, "What would you like to label the paper?", "Paper Labelling", null) as text, MAX_NAME_LEN)
if((loc == usr && usr.stat == 0))
name = "[(n_name ? text("[n_name]") : initial(name))]"
if(name != "paper")
desc = "This is a paper titled '" + name + "'."
add_fingerprint(usr)
// We check loc one level up, so we can rename in clipboards and such. See also: /obj/item/weapon/photo/rename()
if((loc == usr || loc.loc && loc.loc == usr) && usr.stat == 0 && n_name)
name = n_name
if(n_name != "paper")
desc = "This is a paper titled '" + name + "'."
add_fingerprint(usr)
return
/obj/item/weapon/paper/attack_self(mob/living/user as mob)
@@ -188,6 +199,7 @@
/obj/item/weapon/paper/proc/clearpaper()
info = null
stamps = null
free_space = MAX_PAPER_MESSAGE_LEN
stamped = list()
overlays.Cut()
updateinfolinks()
@@ -268,31 +280,6 @@
return t
/obj/item/weapon/paper/proc/openhelp(mob/user as mob)
user << browse({"<HTML><HEAD><TITLE>Pen Help</TITLE></HEAD>
<BODY>
<b><center>Crayon&Pen commands</center></b><br>
<br>
\[br\] : Creates a linebreak.<br>
\[center\] - \[/center\] : Centers the text.<br>
\[h1\] - \[/h1\] : Makes the text a first level heading<br>
\[h2\] - \[/h2\] : Makes the text a second level heading<br>
\[h3\] - \[/h3\] : Makes the text a third level heading<br>
\[b\] - \[/b\] : Makes the text <b>bold</b>.<br>
\[i\] - \[/i\] : Makes the text <i>italic</i>.<br>
\[u\] - \[/u\] : Makes the text <u>underlined</u>.<br>
\[large\] - \[/large\] : Increases the <font size = \"4\">size</font> of the text.<br>
\[sign\] : Inserts a signature of your name in a foolproof way.<br>
\[field\] : Inserts an invisible field which lets you start type from there. Useful for forms.<br>
<br>
<b><center>Pen exclusive commands</center></b><br>
\[small\] - \[/small\] : Decreases the <font size = \"1\">size</font> of the text.<br>
\[list\] - \[/list\] : A list.<br>
\[*\] : A dot used for lists.<br>
\[hr\] : Adds a horizontal rule.
</BODY></HTML>"}, "window=paper_help")
/obj/item/weapon/paper/proc/burnpaper(obj/item/weapon/flame/P, mob/user)
var/class = "<span class='warning'>"
@@ -312,7 +299,7 @@
user.drop_from_inventory(src)
new /obj/effect/decal/cleanable/ash(src.loc)
del(src)
qdel(src)
else
user << "\red You must hold \the [P] steady to burn \the [src]."
@@ -327,12 +314,11 @@
var/id = href_list["write"]
//var/t = strip_html_simple(input(usr, "What text do you wish to add to " + (id=="end" ? "the end of the paper" : "field "+id) + "?", "[name]", null),8192) as message
var/textlimit = MAX_PAPER_MESSAGE_LEN - length(info)
if(textlimit <= 0)
if(free_space <= 0)
usr << "<span class='info'>There isn't enough space left on \the [src] to write anything.</span>"
return
var/t = sanitize(input("Enter what you want to write:", "Write", null, null) as message, textlimit, extra = 0)
var/t = sanitize(input("Enter what you want to write:", "Write", null, null) as message, free_space, extra = 0)
if(!t)
return
@@ -340,8 +326,8 @@
var/obj/item/i = usr.get_active_hand() // Check to see if he still got that darn pen, also check if he's using a crayon or pen.
var/iscrayon = 0
if(!istype(i, /obj/item/weapon/pen))
if(!istype(i, /obj/item/toy/crayon))
return
return
if(istype(i, /obj/item/weapon/pen/crayon))
iscrayon = 1
@@ -378,6 +364,8 @@
info += t // Oh, he wants to edit to the end of the file, let him.
updateinfolinks()
update_space(t)
usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info_links][stamps]</BODY></HTML>", "window=[name]") // Update the window
update_icon()
@@ -437,15 +425,17 @@
user << "<span class='notice'>You clip the [P.name] to [(src.name == "paper") ? "the paper" : src.name].</span>"
src.loc = B
P.loc = B
B.amount++
B.pages.Add(src)
B.pages.Add(P)
B.update_icon()
else if(istype(P, /obj/item/weapon/pen) || istype(P, /obj/item/toy/crayon))
if ( istype(P, /obj/item/weapon/pen/robopen) && P:mode == 2 )
P:RenamePaper(user,src)
else if(istype(P, /obj/item/weapon/pen))
var/obj/item/weapon/pen/robopen/RP = P
if ( istype(RP) && RP.mode == 2 )
RP.RenamePaper(user,src)
else
user << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info_links][stamps]</BODY></HTML>", "window=[name]")
//openhelp(user)
return
else if(istype(P, /obj/item/weapon/stamp))
+81 -84
View File
@@ -11,66 +11,63 @@
layer = 4
pressure_resistance = 1
attack_verb = list("bapped")
var/amount = 0 //Amount of items clipped to the paper
var/page = 1
var/screen = 0
var/page = 1 // current page
var/list/pages = list() // Ordered list of pages as they are to be displayed. Can be different order than src.contents.
/obj/item/weapon/paper_bundle/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
var/obj/item/weapon/paper/P
if(istype(W, /obj/item/weapon/paper))
P = W
if (istype(P, /obj/item/weapon/paper/carbon))
var/obj/item/weapon/paper/carbon/C = P
if (!C.iscopy && !C.copied)
user << "<span class='notice'>Take off the carbon copy first.</span>"
add_fingerprint(user)
return
amount++
if(screen == 2)
screen = 1
user << "<span class='notice'>You add [(P.name == "paper") ? "the paper" : P.name] to [(src.name == "paper bundle") ? "the paper bundle" : src.name].</span>"
user.drop_from_inventory(P)
P.loc = src
if(istype(user,/mob/living/carbon/human))
var/mob/living/carbon/human/H = user
H.update_inv_l_hand()
H.update_inv_r_hand()
else if(istype(W, /obj/item/weapon/photo))
amount++
if(screen == 2)
screen = 1
user << "<span class='notice'>You add [(W.name == "photo") ? "the photo" : W.name] to [(src.name == "paper bundle") ? "the paper bundle" : src.name].</span>"
user.drop_from_inventory(W)
W.loc = src
if (istype(W, /obj/item/weapon/paper/carbon))
var/obj/item/weapon/paper/carbon/C = W
if (!C.iscopy && !C.copied)
user << "<span class='notice'>Take off the carbon copy first.</span>"
add_fingerprint(user)
return
// adding sheets
if(istype(W, /obj/item/weapon/paper) || istype(W, /obj/item/weapon/photo))
insert_sheet_at(user, pages.len+1, W)
// burning
else if(istype(W, /obj/item/weapon/flame))
burnpaper(W, user)
// merging bundles
else if(istype(W, /obj/item/weapon/paper_bundle))
user.drop_from_inventory(W)
for(var/obj/O in W)
O.loc = src
O.add_fingerprint(usr)
src.amount++
if(screen == 2)
screen = 1
pages.Add(O)
user << "<span class='notice'>You add \the [W.name] to [(src.name == "paper bundle") ? "the paper bundle" : src.name].</span>"
del(W)
qdel(W)
else
if(istype(W, /obj/item/weapon/tape_roll))
return 0
if(istype(W, /obj/item/weapon/pen) || istype(W, /obj/item/toy/crayon))
if(istype(W, /obj/item/weapon/pen))
usr << browse("", "window=[name]") //Closes the dialog
P = src[page]
var/obj/P = pages[page]
P.attackby(W, user)
update_icon()
attack_self(usr) //Update the browsed page.
add_fingerprint(usr)
return
/obj/item/weapon/paper_bundle/proc/insert_sheet_at(mob/user, var/index, obj/item/weapon/sheet)
if(istype(sheet, /obj/item/weapon/paper))
user << "<span class='notice'>You add [(sheet.name == "paper") ? "the paper" : sheet.name] to [(src.name == "paper bundle") ? "the paper bundle" : src.name].</span>"
else if(istype(sheet, /obj/item/weapon/photo))
user << "<span class='notice'>You add [(sheet.name == "photo") ? "the photo" : sheet.name] to [(src.name == "paper bundle") ? "the paper bundle" : src.name].</span>"
user.drop_from_inventory(sheet)
sheet.loc = src
pages.Insert(index, sheet)
if(index <= page)
page++
/obj/item/weapon/paper_bundle/proc/burnpaper(obj/item/weapon/flame/P, mob/user)
var/class = "<span class='warning'>"
@@ -91,7 +88,7 @@
user.drop_from_inventory(src)
new /obj/effect/decal/cleanable/ash(src.loc)
del(src)
qdel(src)
else
user << "\red You must hold \the [P] steady to burn \the [src]."
@@ -105,28 +102,32 @@
/obj/item/weapon/paper_bundle/proc/show_content(mob/user as mob)
var/dat
var/obj/item/weapon/W = src[page]
switch(screen)
if(0)
dat+= "<DIV STYLE='float:left; text-align:left; width:33.33333%'></DIV>"
dat+= "<DIV STYLE='float:left; text-align:center; width:33.33333%'><A href='?src=\ref[src];remove=1'>Remove [(istype(W, /obj/item/weapon/paper)) ? "paper" : "photo"]</A></DIV>"
dat+= "<DIV STYLE='float:left; text-align:right; width:33.33333%'><A href='?src=\ref[src];next_page=1'>Next Page</A></DIV><BR><HR>"
if(1)
dat+= "<DIV STYLE='float:left; text-align:left; width:33.33333%'><A href='?src=\ref[src];prev_page=1'>Previous Page</A></DIV>"
dat+= "<DIV STYLE='float:left; text-align:center; width:33.33333%'><A href='?src=\ref[src];remove=1'>Remove [(istype(W, /obj/item/weapon/paper)) ? "paper" : "photo"]</A></DIV>"
dat+= "<DIV STYLE='float:left; text-align:right; width:33.33333%'><A href='?src=\ref[src];next_page=1'>Next Page</A></DIV><BR><HR>"
if(2)
dat+= "<DIV STYLE='float:left; text-align:left; width:33.33333%'><A href='?src=\ref[src];prev_page=1'>Previous Page</A></DIV>"
dat+= "<DIV STYLE='float:left; text-align:center; width:33.33333%'><A href='?src=\ref[src];remove=1'>Remove [(istype(W, /obj/item/weapon/paper)) ? "paper" : "photo"]</A></DIV><BR><HR>"
dat+= "<DIV STYLE='float;left; text-align:right; with:33.33333%'></DIV>"
if(istype(src[page], /obj/item/weapon/paper))
var/obj/item/weapon/W = pages[page]
// first
if(page == 1)
dat+= "<DIV STYLE='float:left; text-align:left; width:33.33333%'><A href='?src=\ref[src];prev_page=1'>Front</A></DIV>"
dat+= "<DIV STYLE='float:left; text-align:center; width:33.33333%'><A href='?src=\ref[src];remove=1'>Remove [(istype(W, /obj/item/weapon/paper)) ? "paper" : "photo"]</A></DIV>"
dat+= "<DIV STYLE='float:left; text-align:right; width:33.33333%'><A href='?src=\ref[src];next_page=1'>Next Page</A></DIV><BR><HR>"
// last
else if(page == pages.len)
dat+= "<DIV STYLE='float:left; text-align:left; width:33.33333%'><A href='?src=\ref[src];prev_page=1'>Previous Page</A></DIV>"
dat+= "<DIV STYLE='float:left; text-align:center; width:33.33333%'><A href='?src=\ref[src];remove=1'>Remove [(istype(W, /obj/item/weapon/paper)) ? "paper" : "photo"]</A></DIV>"
dat+= "<DIV STYLE='float;left; text-align:right; with:33.33333%'><A href='?src=\ref[src];next_page=1'>Back</A></DIV><BR><HR>"
// middle pages
else
dat+= "<DIV STYLE='float:left; text-align:left; width:33.33333%'><A href='?src=\ref[src];prev_page=1'>Previous Page</A></DIV>"
dat+= "<DIV STYLE='float:left; text-align:center; width:33.33333%'><A href='?src=\ref[src];remove=1'>Remove [(istype(W, /obj/item/weapon/paper)) ? "paper" : "photo"]</A></DIV>"
dat+= "<DIV STYLE='float:left; text-align:right; width:33.33333%'><A href='?src=\ref[src];next_page=1'>Next Page</A></DIV><BR><HR>"
if(istype(pages[page], /obj/item/weapon/paper))
var/obj/item/weapon/paper/P = W
if(!(istype(usr, /mob/living/carbon/human) || istype(usr, /mob/dead/observer) || istype(usr, /mob/living/silicon)))
dat+= "<HTML><HEAD><TITLE>[P.name]</TITLE></HEAD><BODY>[stars(P.info)][P.stamps]</BODY></HTML>"
else
dat+= "<HTML><HEAD><TITLE>[P.name]</TITLE></HEAD><BODY>[P.info][P.stamps]</BODY></HTML>"
user << browse(dat, "window=[name]")
else if(istype(src[page], /obj/item/weapon/photo))
else if(istype(pages[page], /obj/item/weapon/photo))
var/obj/item/weapon/photo/P = W
user << browse_rsc(P.img, "tmp_photo.png")
user << browse(dat + "<html><head><title>[P.name]</title></head>" \
@@ -145,55 +146,51 @@
..()
if((src in usr.contents) || (istype(src.loc, /obj/item/weapon/folder) && (src.loc in usr.contents)))
usr.set_machine(src)
var/obj/item/weapon/in_hand = usr.get_active_hand()
if(href_list["next_page"])
if(page == amount)
screen = 2
else if(page == 1)
screen = 1
else if(page == amount+1)
return
page++
playsound(src.loc, "pageturn", 50, 1)
if(in_hand && (istype(in_hand, /obj/item/weapon/paper) || istype(in_hand, /obj/item/weapon/photo)))
insert_sheet_at(usr, page+1, in_hand)
else if(page != pages.len)
page++
playsound(src.loc, "pageturn", 50, 1)
if(href_list["prev_page"])
if(page == 1)
return
else if(page == 2)
screen = 0
else if(page == amount+1)
screen = 1
page--
playsound(src.loc, "pageturn", 50, 1)
if(in_hand && (istype(in_hand, /obj/item/weapon/paper) || istype(in_hand, /obj/item/weapon/photo)))
insert_sheet_at(usr, page, in_hand)
else if(page > 1)
page--
playsound(src.loc, "pageturn", 50, 1)
if(href_list["remove"])
var/obj/item/weapon/W = src[page]
var/obj/item/weapon/W = pages[page]
usr.put_in_hands(W)
pages.Remove(pages[page])
usr << "<span class='notice'>You remove the [W.name] from the bundle.</span>"
if(amount == 1)
if(pages.len <= 1)
var/obj/item/weapon/paper/P = src[1]
usr.drop_from_inventory(src)
usr.put_in_hands(P)
del(src)
else if(page == amount)
screen = 2
else if(page == amount+1)
page--
amount--
qdel(src)
return
if(page > pages.len)
page = pages.len
update_icon()
else
usr << "<span class='notice'>You need to hold it in hands!</span>"
if (istype(src.loc, /mob) ||istype(src.loc.loc, /mob))
src.attack_self(src.loc)
src.attack_self(usr)
updateUsrDialog()
/obj/item/weapon/paper_bundle/verb/rename()
set name = "Rename bundle"
set category = "Object"
set src in usr
var/n_name = sanitizeSafe(input(usr, "What would you like to label the bundle?", "Bundle Labelling", null) as text, MAX_NAME_LEN)
if((loc == usr && usr.stat == 0))
if((loc == usr || loc.loc && loc.loc == usr) && usr.stat == 0)
name = "[(n_name ? text("[n_name]") : "paper")]"
add_fingerprint(usr)
return
@@ -210,12 +207,12 @@
O.layer = initial(O.layer)
O.add_fingerprint(usr)
usr.drop_from_inventory(src)
del(src)
qdel(src)
return
/obj/item/weapon/paper_bundle/update_icon()
var/obj/item/weapon/paper/P = src[1]
var/obj/item/weapon/paper/P = pages[1]
icon_state = P.icon_state
overlays = P.overlays
underlays = 0
+25
View File
@@ -167,3 +167,28 @@
colour = COLOR_BLACK
usr << "<span class='info'>You select the [lowertext(selected_type)] ink container.</span>"
/*
* Crayons
*/
/obj/item/weapon/pen/crayon
name = "crayon"
desc = "A colourful crayon. Please refrain from eating it or putting it in your nose."
icon = 'icons/obj/crayons.dmi'
icon_state = "crayonred"
w_class = 1.0
attack_verb = list("attacked", "coloured")
colour = "#FF0000" //RGB
var/shadeColour = "#220000" //RGB
var/uses = 30 //0 for unlimited uses
var/instant = 0
var/colourName = "red" //for updateIcon purposes
suicide_act(mob/user)
viewers(user) << "\red <b>[user] is jamming the [src.name] up \his nose and into \his brain. It looks like \he's trying to commit suicide.</b>"
return (BRUTELOSS|OXYLOSS)
New()
name = "[colourName] crayon"
..()
+8 -8
View File
@@ -56,7 +56,7 @@
sleep(15)
else if (istype(copyitem, /obj/item/weapon/paper_bundle))
var/obj/item/weapon/paper_bundle/B = bundlecopy(copyitem)
sleep(15*B.amount)
sleep(15*B.pages.len)
else
usr << "<span class='warning'>\The [copyitem] can't be copied by \the [src].</span>"
break
@@ -118,7 +118,7 @@
user << "<span class='notice'>You insert the toner cartridge into \the [src].</span>"
var/obj/item/device/toner/T = O
toner += T.toner_amount
del(O)
qdel(O)
updateUsrDialog()
else
user << "<span class='notice'>This cartridge is not yet ready for replacement! Use up the rest of the toner.</span>"
@@ -131,10 +131,10 @@
/obj/machinery/photocopier/ex_act(severity)
switch(severity)
if(1.0)
del(src)
qdel(src)
if(2.0)
if(prob(50))
del(src)
qdel(src)
else
if(toner > 0)
new /obj/effect/decal/cleanable/blood/oil(get_turf(src))
@@ -148,7 +148,7 @@
/obj/machinery/photocopier/blob_act()
if(prob(50))
del(src)
qdel(src)
else
if(toner > 0)
new /obj/effect/decal/cleanable/blood/oil(get_turf(src))
@@ -216,7 +216,7 @@
//If need_toner is 0, the copies will still be lightened when low on toner, however it will not be prevented from printing. TODO: Implement print queues for fax machines and get rid of need_toner
/obj/machinery/photocopier/proc/bundlecopy(var/obj/item/weapon/paper_bundle/bundle, var/need_toner=1)
var/obj/item/weapon/paper_bundle/p = new /obj/item/weapon/paper_bundle (src)
for(var/obj/item/weapon/W in bundle)
for(var/obj/item/weapon/W in bundle.pages)
if(toner <= 0 && need_toner)
toner = 0
visible_message("<span class='notice'>A red light on \the [src] flashes, indicating that it is out of toner.</span>")
@@ -227,8 +227,8 @@
else if(istype(W, /obj/item/weapon/photo))
W = photocopy(W)
W.loc = p
p.amount++
//p.amount--
p.pages += W
p.loc = src.loc
p.update_icon()
p.icon_state = "paper_words"
+2 -2
View File
@@ -42,7 +42,7 @@ var/global/photo_count = 0
user.examinate(src)
/obj/item/weapon/photo/attackby(obj/item/weapon/P as obj, mob/user as mob)
if(istype(P, /obj/item/weapon/pen) || istype(P, /obj/item/toy/crayon))
if(istype(P, /obj/item/weapon/pen))
var/txt = sanitize(input(user, "What would you like to write on the back?", "Photo Writing", null) as text, 128)
if(loc == user && user.stat == 0)
scribble = txt
@@ -159,7 +159,7 @@ var/global/photo_count = 0
return
user << "<span class='notice'>You insert [I] into [src].</span>"
user.drop_item()
del(I)
qdel(I)
pictures_left = pictures_max
return
..()
+1 -13
View File
@@ -9,59 +9,48 @@
throw_speed = 7
throw_range = 15
matter = list("steel" = 60)
item_color = "cargo"
pressure_resistance = 2
attack_verb = list("stamped")
/obj/item/weapon/stamp/captain
name = "captain's rubber stamp"
icon_state = "stamp-cap"
item_color = "captain"
/obj/item/weapon/stamp/hop
name = "head of personnel's rubber stamp"
icon_state = "stamp-hop"
item_color = "hop"
/obj/item/weapon/stamp/hos
name = "head of security's rubber stamp"
icon_state = "stamp-hos"
item_color = "hosred"
/obj/item/weapon/stamp/ce
name = "chief engineer's rubber stamp"
icon_state = "stamp-ce"
item_color = "chief"
/obj/item/weapon/stamp/rd
name = "research director's rubber stamp"
icon_state = "stamp-rd"
item_color = "director"
/obj/item/weapon/stamp/cmo
name = "chief medical officer's rubber stamp"
icon_state = "stamp-cmo"
item_color = "cmo"
/obj/item/weapon/stamp/denied
name = "\improper DENIED rubber stamp"
icon_state = "stamp-deny"
item_color = "redcoat"
/obj/item/weapon/stamp/clown
name = "clown's rubber stamp"
icon_state = "stamp-clown"
item_color = "clown"
/obj/item/weapon/stamp/internalaffairs
name = "internal affairs rubber stamp"
icon_state = "stamp-intaff"
item_color = "intaff"
/obj/item/weapon/stamp/centcomm
name = "centcomm rubber stamp"
icon_state = "stamp-cent"
item_color = "centcomm"
// Syndicate stamp to forge documents.
/obj/item/weapon/stamp/chameleon/attack_self(mob/user as mob)
@@ -84,5 +73,4 @@
if(chosen_stamp)
name = chosen_stamp.name
icon_state = chosen_stamp.icon_state
item_color = chosen_stamp.item_color
icon_state = chosen_stamp.icon_state